blob: 40720ac8c24f581787e52a2ffa6dc2223632fdda [file] [log] [blame]
//
// generic/stream_protocol.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include <boost/asio/generic/stream_protocol.hpp>
#include <cstring>
#include <boost/asio/io_service.hpp>
#include <boost/asio/ip/tcp.hpp>
#include "../unit_test.hpp"
#if defined(__cplusplus_cli) || defined(__cplusplus_winrt)
# define generic cpp_generic
#endif
//------------------------------------------------------------------------------
// generic_stream_protocol_socket_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// generic::stream_protocol::socket compile and link correctly. Runtime
// failures are ignored.
namespace generic_stream_protocol_socket_compile {
void connect_handler(const boost::system::error_code&)
{
}
void send_handler(const boost::system::error_code&, std::size_t)
{
}
void receive_handler(const boost::system::error_code&, std::size_t)
{
}
void write_some_handler(const boost::system::error_code&, std::size_t)
{
}
void read_some_handler(const boost::system::error_code&, std::size_t)
{
}
void test()
{
using namespace boost::asio;
namespace generic = boost::asio::generic;
typedef generic::stream_protocol sp;
const int af_inet = BOOST_ASIO_OS_DEF(AF_INET);
const int ipproto_tcp = BOOST_ASIO_OS_DEF(IPPROTO_TCP);
const int sock_stream = BOOST_ASIO_OS_DEF(SOCK_STREAM);
try
{
io_service ios;
char mutable_char_buffer[128] = "";
const char const_char_buffer[128] = "";
socket_base::message_flags in_flags = 0;
socket_base::keep_alive socket_option;
socket_base::bytes_readable io_control_command;
boost::system::error_code ec;
// basic_stream_socket constructors.
sp::socket socket1(ios);
sp::socket socket2(ios, sp(af_inet, ipproto_tcp));
sp::socket socket3(ios, sp::endpoint());
#if defined(BOOST_ASIO_WINDOWS_RUNTIME)
Windows::Networking::Sockets::StreamSocket^ native_socket1 = nullptr;
#else // defined(BOOST_ASIO_WINDOWS_RUNTIME)
sp::socket::native_handle_type native_socket1
= ::socket(af_inet, sock_stream, 0);
#endif // defined(BOOST_ASIO_WINDOWS_RUNTIME)
sp::socket socket4(ios, sp(af_inet, ipproto_tcp), native_socket1);
#if defined(BOOST_ASIO_HAS_MOVE)
sp::socket socket5(std::move(socket4));
boost::asio::ip::tcp::socket tcp_socket(ios);
sp::socket socket6(std::move(tcp_socket));
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_stream_socket operators.
#if defined(BOOST_ASIO_HAS_MOVE)
socket1 = sp::socket(ios);
socket1 = std::move(socket2);
socket1 = boost::asio::ip::tcp::socket(ios);
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_io_object functions.
io_service& ios_ref = socket1.get_io_service();
(void)ios_ref;
// basic_socket functions.
sp::socket::lowest_layer_type& lowest_layer = socket1.lowest_layer();
(void)lowest_layer;
socket1.open(sp(af_inet, ipproto_tcp));
socket1.open(sp(af_inet, ipproto_tcp), ec);
#if defined(BOOST_ASIO_WINDOWS_RUNTIME)
Windows::Networking::Sockets::StreamSocket^ native_socket2 = nullptr;
#else // defined(BOOST_ASIO_WINDOWS_RUNTIME)
sp::socket::native_handle_type native_socket2
= ::socket(af_inet, sock_stream, 0);
#endif // defined(BOOST_ASIO_WINDOWS_RUNTIME)
socket1.assign(sp(af_inet, ipproto_tcp), native_socket2);
#if defined(BOOST_ASIO_WINDOWS_RUNTIME)
Windows::Networking::Sockets::StreamSocket^ native_socket3 = nullptr;
#else // defined(BOOST_ASIO_WINDOWS_RUNTIME)
sp::socket::native_handle_type native_socket3
= ::socket(af_inet, sock_stream, 0);
#endif // defined(BOOST_ASIO_WINDOWS_RUNTIME)
socket1.assign(sp(af_inet, ipproto_tcp), native_socket3, ec);
bool is_open = socket1.is_open();
(void)is_open;
socket1.close();
socket1.close(ec);
sp::socket::native_type native_socket4 = socket1.native();
(void)native_socket4;
socket1.cancel();
socket1.cancel(ec);
bool at_mark1 = socket1.at_mark();
(void)at_mark1;
bool at_mark2 = socket1.at_mark(ec);
(void)at_mark2;
std::size_t available1 = socket1.available();
(void)available1;
std::size_t available2 = socket1.available(ec);
(void)available2;
socket1.bind(sp::endpoint());
socket1.bind(sp::endpoint(), ec);
socket1.connect(sp::endpoint());
socket1.connect(sp::endpoint(), ec);
socket1.async_connect(sp::endpoint(), connect_handler);
socket1.set_option(socket_option);
socket1.set_option(socket_option, ec);
socket1.get_option(socket_option);
socket1.get_option(socket_option, ec);
socket1.io_control(io_control_command);
socket1.io_control(io_control_command, ec);
sp::endpoint endpoint1 = socket1.local_endpoint();
sp::endpoint endpoint2 = socket1.local_endpoint(ec);
sp::endpoint endpoint3 = socket1.remote_endpoint();
sp::endpoint endpoint4 = socket1.remote_endpoint(ec);
socket1.shutdown(socket_base::shutdown_both);
socket1.shutdown(socket_base::shutdown_both, ec);
// basic_stream_socket functions.
socket1.send(buffer(mutable_char_buffer));
socket1.send(buffer(const_char_buffer));
socket1.send(null_buffers());
socket1.send(buffer(mutable_char_buffer), in_flags);
socket1.send(buffer(const_char_buffer), in_flags);
socket1.send(null_buffers(), in_flags);
socket1.send(buffer(mutable_char_buffer), in_flags, ec);
socket1.send(buffer(const_char_buffer), in_flags, ec);
socket1.send(null_buffers(), in_flags, ec);
socket1.async_send(buffer(mutable_char_buffer), send_handler);
socket1.async_send(buffer(const_char_buffer), send_handler);
socket1.async_send(null_buffers(), send_handler);
socket1.async_send(buffer(mutable_char_buffer), in_flags, send_handler);
socket1.async_send(buffer(const_char_buffer), in_flags, send_handler);
socket1.async_send(null_buffers(), in_flags, send_handler);
socket1.receive(buffer(mutable_char_buffer));
socket1.receive(null_buffers());
socket1.receive(buffer(mutable_char_buffer), in_flags);
socket1.receive(null_buffers(), in_flags);
socket1.receive(buffer(mutable_char_buffer), in_flags, ec);
socket1.receive(null_buffers(), in_flags, ec);
socket1.async_receive(buffer(mutable_char_buffer), receive_handler);
socket1.async_receive(null_buffers(), receive_handler);
socket1.async_receive(buffer(mutable_char_buffer), in_flags,
receive_handler);
socket1.async_receive(null_buffers(), in_flags, receive_handler);
socket1.write_some(buffer(mutable_char_buffer));
socket1.write_some(buffer(const_char_buffer));
socket1.write_some(null_buffers());
socket1.write_some(buffer(mutable_char_buffer), ec);
socket1.write_some(buffer(const_char_buffer), ec);
socket1.write_some(null_buffers(), ec);
socket1.async_write_some(buffer(mutable_char_buffer), write_some_handler);
socket1.async_write_some(buffer(const_char_buffer), write_some_handler);
socket1.async_write_some(null_buffers(), write_some_handler);
socket1.read_some(buffer(mutable_char_buffer));
socket1.read_some(buffer(mutable_char_buffer), ec);
socket1.read_some(null_buffers(), ec);
socket1.async_read_some(buffer(mutable_char_buffer), read_some_handler);
socket1.async_read_some(null_buffers(), read_some_handler);
}
catch (std::exception&)
{
}
}
} // namespace generic_stream_protocol_socket_compile
//------------------------------------------------------------------------------
BOOST_ASIO_TEST_SUITE
(
"generic/stream_protocol",
BOOST_ASIO_TEST_CASE(generic_stream_protocol_socket_compile::test)
)