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//
// random_access_handle.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include <boost/asio/windows/random_access_handle.hpp>
#include <boost/asio/io_service.hpp>
#include "../archetypes/async_result.hpp"
#include "../unit_test.hpp"
//------------------------------------------------------------------------------
// windows_random_access_handle_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// windows::random_access_handle compile and link correctly. Runtime failures
// are ignored.
namespace windows_random_access_handle_compile {
void write_some_handler(const boost::system::error_code&, std::size_t)
{
}
void read_some_handler(const boost::system::error_code&, std::size_t)
{
}
void test()
{
#if defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)
using namespace boost::asio;
namespace win = boost::asio::windows;
try
{
io_service ios;
char mutable_char_buffer[128] = "";
const char const_char_buffer[128] = "";
boost::asio::uint64_t offset = 0;
archetypes::lazy_handler lazy;
boost::system::error_code ec;
// basic_random_access_handle constructors.
win::random_access_handle handle1(ios);
HANDLE native_handle1 = INVALID_HANDLE_VALUE;
win::random_access_handle handle2(ios, native_handle1);
#if defined(BOOST_ASIO_HAS_MOVE)
win::random_access_handle handle3(std::move(handle2));
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_random_access_handle operators.
#if defined(BOOST_ASIO_HAS_MOVE)
handle1 = win::random_access_handle(ios);
handle1 = std::move(handle2);
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_io_object functions.
io_service& ios_ref = handle1.get_io_service();
(void)ios_ref;
// basic_handle functions.
win::random_access_handle::lowest_layer_type& lowest_layer
= handle1.lowest_layer();
(void)lowest_layer;
const win::random_access_handle& handle4 = handle1;
const win::random_access_handle::lowest_layer_type& lowest_layer2
= handle4.lowest_layer();
(void)lowest_layer2;
HANDLE native_handle2 = INVALID_HANDLE_VALUE;
handle1.assign(native_handle2);
bool is_open = handle1.is_open();
(void)is_open;
handle1.close();
handle1.close(ec);
win::random_access_handle::native_type native_handle3 = handle1.native();
(void)native_handle3;
win::random_access_handle::native_handle_type native_handle4
= handle1.native_handle();
(void)native_handle4;
handle1.cancel();
handle1.cancel(ec);
// basic_random_access_handle functions.
handle1.write_some_at(offset, buffer(mutable_char_buffer));
handle1.write_some_at(offset, buffer(const_char_buffer));
handle1.write_some_at(offset, buffer(mutable_char_buffer), ec);
handle1.write_some_at(offset, buffer(const_char_buffer), ec);
handle1.async_write_some_at(offset,
buffer(mutable_char_buffer), &write_some_handler);
handle1.async_write_some_at(offset,
buffer(const_char_buffer), &write_some_handler);
int i1 = handle1.async_write_some_at(offset,
buffer(mutable_char_buffer), lazy);
(void)i1;
int i2 = handle1.async_write_some_at(offset,
buffer(const_char_buffer), lazy);
(void)i2;
handle1.read_some_at(offset, buffer(mutable_char_buffer));
handle1.read_some_at(offset, buffer(mutable_char_buffer), ec);
handle1.async_read_some_at(offset,
buffer(mutable_char_buffer), &read_some_handler);
int i3 = handle1.async_read_some_at(offset,
buffer(mutable_char_buffer), lazy);
(void)i3;
}
catch (std::exception&)
{
}
#endif // defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)
}
} // namespace windows_random_access_handle_compile
//------------------------------------------------------------------------------
BOOST_ASIO_TEST_SUITE
(
"windows/random_access_handle",
BOOST_ASIO_TEST_CASE(windows_random_access_handle_compile::test)
)