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<div class="titlepage"><div><div><h4 class="title">
<a name="geometry.reference.core.interior_type"></a><a class="link" href="interior_type.html" title="interior_type">interior_type</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="idp122011296"></a>
Metafunction defining <span class="bold"><strong>type</strong></span> as the interior_type
(container type of inner rings) of the specified geometry type.
</p>
<h6>
<a name="geometry.reference.core.interior_type.h0"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.description"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.description">Description</a>
</h6>
<p>
Interior rings should be organized as a container (std::vector, std::deque,
boost::array) with Boost.Range support. This metafunction defines the type
of the container.
</p>
<h6>
<a name="geometry.reference.core.interior_type.h1"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.synopsis"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.synopsis">Synopsis</a>
</h6>
<p>
</p>
<pre class="programlisting"><span class="keyword">template</span><span class="special">&lt;</span><span class="keyword">typename</span> <span class="identifier">Geometry</span><span class="special">&gt;</span>
<span class="keyword">struct</span> <span class="identifier">interior_type</span>
<span class="special">{</span>
<span class="comment">// ...</span>
<span class="special">};</span>
</pre>
<p>
</p>
<h6>
<a name="geometry.reference.core.interior_type.h2"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.template_parameter_s_"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.template_parameter_s_">Template
parameter(s)</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
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<thead><tr>
<th>
<p>
Parameter
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody><tr>
<td>
<p>
typename Geometry
</p>
</td>
<td>
<p>
A type fullfilling the Polygon or MultiPolygon concept.
</p>
</td>
</tr></tbody>
</table></div>
<h6>
<a name="geometry.reference.core.interior_type.h3"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.header"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.header">Header</a>
</h6>
<p>
Either
</p>
<p>
<code class="computeroutput"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span></code>
</p>
<p>
Or
</p>
<p>
<code class="computeroutput"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">core</span><span class="special">/</span><span class="identifier">interior_type</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span></code>
</p>
<h6>
<a name="geometry.reference.core.interior_type.h4"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.complexity"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.complexity">Complexity</a>
</h6>
<p>
Compile time
</p>
<h6>
<a name="geometry.reference.core.interior_type.h5"></a>
<span class="phrase"><a name="geometry.reference.core.interior_type.example"></a></span><a class="link" href="interior_type.html#geometry.reference.core.interior_type.example">Example</a>
</h6>
<p>
Shows how to use the interior_type metafunction
</p>
<p>
</p>
<pre class="programlisting"><span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">iostream</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">typeinfo</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometries</span><span class="special">/</span><span class="identifier">polygon</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometries</span><span class="special">/</span><span class="identifier">ring</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="preprocessor">#include</span> <span class="special">&lt;</span><span class="identifier">boost</span><span class="special">/</span><span class="identifier">geometry</span><span class="special">/</span><span class="identifier">geometries</span><span class="special">/</span><span class="identifier">adapted</span><span class="special">/</span><span class="identifier">boost_array</span><span class="special">.</span><span class="identifier">hpp</span><span class="special">&gt;</span>
<span class="identifier">BOOST_GEOMETRY_REGISTER_BOOST_ARRAY_CS</span><span class="special">(</span><span class="identifier">cs</span><span class="special">::</span><span class="identifier">cartesian</span><span class="special">)</span>
<span class="keyword">int</span> <span class="identifier">main</span><span class="special">()</span>
<span class="special">{</span>
<span class="comment">// Define a polygon storing points in a deque and storing interior rings</span>
<span class="comment">// in a list (note that std::list is not supported by most algorithms</span>
<span class="comment">// because not supporting a random access iterator)</span>
<span class="keyword">typedef</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">model</span><span class="special">::</span><span class="identifier">polygon</span>
<span class="special">&lt;</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">array</span><span class="special">&lt;</span><span class="keyword">short</span><span class="special">,</span> <span class="number">3</span><span class="special">&gt;,</span>
<span class="keyword">true</span><span class="special">,</span> <span class="keyword">true</span><span class="special">,</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">deque</span><span class="special">,</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">list</span>
<span class="special">&gt;</span> <span class="identifier">polygon</span><span class="special">;</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">cout</span> <span class="special">&lt;&lt;</span> <span class="keyword">typeid</span><span class="special">(</span><span class="identifier">boost</span><span class="special">::</span><span class="identifier">geometry</span><span class="special">::</span><span class="identifier">interior_type</span><span class="special">&lt;</span><span class="identifier">polygon</span><span class="special">&gt;::</span><span class="identifier">type</span><span class="special">).</span><span class="identifier">name</span><span class="special">()</span> <span class="special">&lt;&lt;</span> <span class="identifier">std</span><span class="special">::</span><span class="identifier">endl</span><span class="special">;</span>
<span class="keyword">return</span> <span class="number">0</span><span class="special">;</span>
<span class="special">}</span>
</pre>
<p>
</p>
<p>
Output (using MSVC) is a long story (part manually replaced with ellipsis):
</p>
<pre class="programlisting">class std::list&lt;class boost::geometry::model::ring&lt;class boost::array&lt;short,3&gt;,1,1,class std::deque,class std::allocator&gt;,class std::allocator&lt;...&gt; &gt; &gt;
</pre>
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