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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
// Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// Polygon Overlay Example
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#include <boost/foreach.hpp>
#include <boost/geometry/geometry.hpp>
#include <boost/geometry/geometries/point_xy.hpp>
#include <boost/geometry/geometries/polygon.hpp>
#include <boost/geometry/geometries/adapted/c_array.hpp>
#if defined(HAVE_SVG)
# include <boost/geometry/io/svg/svg_mapper.hpp>
#endif
BOOST_GEOMETRY_REGISTER_C_ARRAY_CS(cs::cartesian)
int main(void)
{
namespace bg = boost::geometry;
typedef bg::model::d2::point_xy<double> point_2d;
typedef bg::model::polygon<point_2d> polygon_2d;
#if defined(HAVE_SVG)
std::ofstream stream("05_a_intersection_polygon_example.svg");
bg::svg_mapper<point_2d> svg(stream, 500, 500);
#endif
// Define a polygons and fill the outer rings.
polygon_2d a;
{
const double c[][2] = {
{160, 330}, {60, 260}, {20, 150}, {60, 40}, {190, 20}, {270, 130}, {260, 250}, {160, 330}
};
bg::assign_points(a, c);
}
bg::correct(a);
std::cout << "A: " << bg::dsv(a) << std::endl;
polygon_2d b;
{
const double c[][2] = {
{300, 330}, {190, 270}, {150, 170}, {150, 110}, {250, 30}, {380, 50}, {380, 250}, {300, 330}
};
bg::assign_points(b, c);
}
bg::correct(b);
std::cout << "B: " << bg::dsv(b) << std::endl;
#if defined(HAVE_SVG)
svg.add(a);
svg.add(b);
svg.map(a, "opacity:0.6;fill:rgb(0,255,0);");
svg.map(b, "opacity:0.6;fill:rgb(0,0,255);");
#endif
// Calculate interesection(s)
std::vector<polygon_2d> intersection;
bg::intersection(a, b, intersection);
std::cout << "Intersection of polygons A and B" << std::endl;
BOOST_FOREACH(polygon_2d const& polygon, intersection)
{
std::cout << bg::dsv(polygon) << std::endl;
#if defined(HAVE_SVG)
svg.map(polygon, "opacity:0.5;fill:none;stroke:rgb(255,0,0);stroke-width:6");
#endif
}
return 0;
}