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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Unit Test
// Copyright (c) 2012-2014 Barend Gehrels, Amsterdam, the Netherlands.
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#define BOOST_GEOMETRY_BUFFER_TEST_SVG_USE_ALTERNATE_BOX_FOR_INPUT
#define BOOST_GEOMETRY_BUFFER_TEST_SVG_ALTERNATE_BOX "BOX(179 4, 180 5)"
#include <test_buffer.hpp>
#include <boost/geometry/algorithms/difference.hpp>
#include <boost/geometry/multi/geometries/multi_geometries.hpp>
#include <boost/random/linear_congruential.hpp>
#include <boost/random/uniform_int.hpp>
#include <boost/random/uniform_real.hpp>
#include <boost/random/variate_generator.hpp>
const int point_count = 90; // points for a full circle
// Function to let buffer-distance depend on alpha, e.g.:
inline double corrected_distance(double distance, double alpha)
{
return distance * 1.0 + 0.2 * sin(alpha * 6.0);
}
class buffer_point_strategy_sample
{
public :
template
<
typename Point,
typename OutputRange,
typename DistanceStrategy
>
void apply(Point const& point,
DistanceStrategy const& distance_strategy,
OutputRange& output_range) const
{
double const distance = distance_strategy.apply(point, point,
bg::strategy::buffer::buffer_side_left);
double const angle_increment = 2.0 * M_PI / double(point_count);
double alpha = 0;
for (std::size_t i = 0; i <= point_count; i++, alpha -= angle_increment)
{
double const cd = corrected_distance(distance, alpha);
typename boost::range_value<OutputRange>::type output_point;
bg::set<0>(output_point, bg::get<0>(point) + cd * cos(alpha));
bg::set<1>(output_point, bg::get<1>(point) + cd * sin(alpha));
output_range.push_back(output_point);
}
}
};
class buffer_join_strategy_sample
{
private :
template
<
typename Point,
typename DistanceType,
typename RangeOut
>
inline void generate_points(Point const& vertex,
Point const& perp1, Point const& perp2,
DistanceType const& buffer_distance,
RangeOut& range_out) const
{
double dx1 = bg::get<0>(perp1) - bg::get<0>(vertex);
double dy1 = bg::get<1>(perp1) - bg::get<1>(vertex);
double dx2 = bg::get<0>(perp2) - bg::get<0>(vertex);
double dy2 = bg::get<1>(perp2) - bg::get<1>(vertex);
// Assuming the corner is convex, angle2 < angle1
double const angle1 = atan2(dy1, dx1);
double angle2 = atan2(dy2, dx2);
while (angle2 > angle1)
{
angle2 -= 2 * M_PI;
}
double const angle_increment = 2.0 * M_PI / double(point_count);
double alpha = angle1 - angle_increment;
for (int i = 0; alpha >= angle2 && i < point_count; i++, alpha -= angle_increment)
{
double cd = corrected_distance(buffer_distance, alpha);
Point p;
bg::set<0>(p, bg::get<0>(vertex) + cd * cos(alpha));
bg::set<1>(p, bg::get<1>(vertex) + cd * sin(alpha));
range_out.push_back(p);
}
}
public :
template <typename Point, typename DistanceType, typename RangeOut>
inline bool apply(Point const& ip, Point const& vertex,
Point const& perp1, Point const& perp2,
DistanceType const& buffer_distance,
RangeOut& range_out) const
{
generate_points(vertex, perp1, perp2, buffer_distance, range_out);
return true;
}
template <typename NumericType>
static inline NumericType max_distance(NumericType const& distance)
{
return distance;
}
};
class buffer_side_sample
{
public :
template
<
typename Point,
typename OutputRange,
typename DistanceStrategy
>
static inline void apply(
Point const& input_p1, Point const& input_p2,
bg::strategy::buffer::buffer_side_selector side,
DistanceStrategy const& distance,
OutputRange& output_range)
{
// Generate a block along (left or right of) the segment
double const dx = bg::get<0>(input_p2) - bg::get<0>(input_p1);
double const dy = bg::get<1>(input_p2) - bg::get<1>(input_p1);
// For normalization [0,1] (=dot product d.d, sqrt)
double const length = bg::math::sqrt(dx * dx + dy * dy);
if (bg::math::equals(length, 0))
{
return;
}
// Generate the normalized perpendicular p, to the left (ccw)
double const px = -dy / length;
double const py = dx / length;
// Both vectors perpendicular to input p1 and input p2 have same angle
double const alpha = atan2(py, px);
double const d = distance.apply(input_p1, input_p2, side);
double const cd = corrected_distance(d, alpha);
output_range.resize(2);
bg::set<0>(output_range.front(), bg::get<0>(input_p1) + px * cd);
bg::set<1>(output_range.front(), bg::get<1>(input_p1) + py * cd);
bg::set<0>(output_range.back(), bg::get<0>(input_p2) + px * cd);
bg::set<1>(output_range.back(), bg::get<1>(input_p2) + py * cd);
}
};
#ifdef TEST_WITH_SVG
template <typename Geometry1, typename Geometry2>
void create_svg(std::string const& filename, Geometry1 const& original, Geometry2 const& buffer, std::string const& color)
{
typedef typename bg::point_type<Geometry1>::type point_type;
std::ofstream svg(filename.c_str());
bg::svg_mapper<point_type> mapper(svg, 800, 800);
mapper.add(buffer);
mapper.map(original, "fill-opacity:0.3;fill:rgb(255,0,0);stroke:rgb(0,0,0);stroke-width:1");
std::string style = "fill-opacity:0.3;fill:";
style += color;
style += ";stroke:rgb(0,0,0);stroke-width:1";
mapper.map(buffer, style);
}
#endif
void test_many_rings(int imn, int jmx, int count,
double expected_area_exterior,
double expected_area_interior)
{
typedef bg::model::point<double, 2, bg::cs::cartesian> point;
typedef bg::model::polygon<point> polygon_type;
typedef bg::model::multi_polygon<polygon_type> multi_polygon_type;
// Predefined strategies
bg::strategy::buffer::distance_symmetric<double> distance_strategy(1.3);
bg::strategy::buffer::end_flat end_strategy; // not effectively used
// Own strategies
buffer_join_strategy_sample join_strategy;
buffer_point_strategy_sample point_strategy;
buffer_side_sample side_strategy;
// Declare output
bg::model::multi_point<point> mp;
// Use a bit of random disturbance in the otherwise too regular grid
typedef boost::minstd_rand base_generator_type;
base_generator_type generator(12345);
boost::uniform_real<> random_range(0.0, 0.5);
boost::variate_generator
<
base_generator_type&,
boost::uniform_real<>
> random(generator, random_range);
for (int i = 0; i < count; i++)
{
for (int j = 0; j < count; j++)
{
double x = i * 3.0 + random();
double y = j * 3.0 + random();
//if (i > 30 && j < 30)
if (i > imn && j < jmx)
{
point p(x, y);
mp.push_back(p);
}
}
}
multi_polygon_type many_rings;
// Create the buffer of a multi-point
bg::buffer(mp, many_rings,
distance_strategy, side_strategy,
join_strategy, end_strategy, point_strategy);
bg::model::box<point> envelope;
bg::envelope(many_rings, envelope);
bg::buffer(envelope, envelope, 1.0);
multi_polygon_type many_interiors;
bg::difference(envelope, many_rings, many_interiors);
#ifdef TEST_WITH_SVG
create_svg("/tmp/many_interiors.svg", mp, many_interiors, "rgb(51,51,153)");
create_svg("/tmp/buffer.svg", mp, many_rings, "rgb(51,51,153)");
#endif
bg::strategy::buffer::join_round join_round(100);
bg::strategy::buffer::end_flat end_flat;
{
std::ostringstream out;
out << "many_rings_" << count;
out << "_" << imn << "_" << jmx;
std::ostringstream wkt;
wkt << std::setprecision(12) << bg::wkt(many_rings);
boost::timer t;
test_one<multi_polygon_type, polygon_type>(out.str(), wkt.str(), join_round, end_flat, expected_area_exterior, 0.3);
std::cout << "Exterior " << count << " " << t.elapsed() << std::endl;
}
return;
{
std::ostringstream out;
out << "many_interiors_" << count;
std::ostringstream wkt;
wkt << std::setprecision(12) << bg::wkt(many_interiors);
boost::timer t;
test_one<multi_polygon_type, polygon_type>(out.str(), wkt.str(), join_round, end_flat, expected_area_interior, 0.3);
std::cout << "Interior " << count << " " << t.elapsed() << std::endl;
}
}
int test_main(int, char* [])
{
// test_many_rings(10, 795.70334, 806.7609);
// test_many_rings(30, 7136.7098, 6174.4496);
test_many_rings(30, 30, 70, 38764.2721, 31910.3280);
// for (int i = 30; i < 60; i++)
// {
// for (int j = 5; j <= 30; j++)
// {
// test_many_rings(i, j, 70, 38764.2721, 31910.3280);
// }
// }
return 0;
}