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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="boost_optional.tutorial"></a><a class="link" href="tutorial.html" title="Tutorial">Tutorial</a>
</h2></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="tutorial.html#boost_optional.tutorial.motivation">Motivation</a></span></dt>
<dt><span class="section"><a href="tutorial.html#boost_optional.tutorial.design_overview">Design Overview</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="boost_optional.tutorial.motivation"></a><a class="link" href="tutorial.html#boost_optional.tutorial.motivation" title="Motivation">Motivation</a>
</h3></div></div></div>
<p>
Consider these functions which should return a value but which might not
have a value to return:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
(A) <code class="computeroutput"><span class="keyword">double</span> <span class="identifier">sqrt</span><span class="special">(</span><span class="keyword">double</span> <span class="identifier">n</span> <span class="special">);</span></code>
</li>
<li class="listitem">
(B) <code class="computeroutput"><span class="keyword">char</span> <span class="identifier">get_async_input</span><span class="special">();</span></code>
</li>
<li class="listitem">
(C) <code class="computeroutput"><span class="identifier">point</span> <span class="identifier">polygon</span><span class="special">::</span><span class="identifier">get_any_point_effectively_inside</span><span class="special">();</span></code>
</li>
</ul></div>
<p>
There are different approaches to the issue of not having a value to return.
</p>
<p>
A typical approach is to consider the existence of a valid return value as
a postcondition, so that if the function cannot compute the value to return,
it has either undefined behavior (and can use assert in a debug build) or
uses a runtime check and throws an exception if the postcondition is violated.
This is a reasonable choice for example, for function (A), because the lack
of a proper return value is directly related to an invalid parameter (out
of domain argument), so it is appropriate to require the callee to supply
only parameters in a valid domain for execution to continue normally.
</p>
<p>
However, function (B), because of its asynchronous nature, does not fail
just because it can't find a value to return; so it is incorrect to consider
such a situation an error and assert or throw an exception. This function
must return, and somehow, must tell the callee that it is not returning a
meaningful value.
</p>
<p>
A similar situation occurs with function (C): it is conceptually an error
to ask a <span class="emphasis"><em>null-area</em></span> polygon to return a point inside
itself, but in many applications, it is just impractical for performance
reasons to treat this as an error (because detecting that the polygon has
no area might be too expensive to be required to be tested previously), and
either an arbitrary point (typically at infinity) is returned, or some efficient
way to tell the callee that there is no such point is used.
</p>
<p>
There are various mechanisms to let functions communicate that the returned
value is not valid. One such mechanism, which is quite common since it has
zero or negligible overhead, is to use a special value which is reserved
to communicate this. Classical examples of such special values are <code class="computeroutput"><span class="identifier">EOF</span></code>, <code class="computeroutput"><span class="identifier">string</span><span class="special">::</span><span class="identifier">npos</span></code>,
points at infinity, etc...
</p>
<p>
When those values exist, i.e. the return type can hold all meaningful values
<span class="emphasis"><em>plus</em></span> the <span class="emphasis"><em>signal</em></span> value, this mechanism
is quite appropriate and well known. Unfortunately, there are cases when
such values do not exist. In these cases, the usual alternative is either
to use a wider type, such as <code class="computeroutput"><span class="keyword">int</span></code>
in place of <code class="computeroutput"><span class="keyword">char</span></code>; or a compound
type, such as <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">pair</span><span class="special">&lt;</span><span class="identifier">point</span><span class="special">,</span><span class="keyword">bool</span><span class="special">&gt;</span></code>.
</p>
<p>
Returning a <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">pair</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">,</span><span class="keyword">bool</span><span class="special">&gt;</span></code>, thus attaching a boolean flag to the
result which indicates if the result is meaningful, has the advantage that
can be turned into a consistent idiom since the first element of the pair
can be whatever the function would conceptually return. For example, the
last two functions could have the following interface:
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">pair</span><span class="special">&lt;</span><span class="keyword">char</span><span class="special">,</span><span class="keyword">bool</span><span class="special">&gt;</span> <span class="identifier">get_async_input</span><span class="special">();</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">pair</span><span class="special">&lt;</span><span class="identifier">point</span><span class="special">,</span><span class="keyword">bool</span><span class="special">&gt;</span> <span class="identifier">polygon</span><span class="special">::</span><span class="identifier">get_any_point_effectively_inside</span><span class="special">();</span>
</pre>
<p>
These functions use a consistent interface for dealing with possibly nonexistent
results:
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">pair</span><span class="special">&lt;</span><span class="identifier">point</span><span class="special">,</span><span class="keyword">bool</span><span class="special">&gt;</span> <span class="identifier">p</span> <span class="special">=</span> <span class="identifier">poly</span><span class="special">.</span><span class="identifier">get_any_point_effectively_inside</span><span class="special">();</span>
<span class="keyword">if</span> <span class="special">(</span> <span class="identifier">p</span><span class="special">.</span><span class="identifier">second</span> <span class="special">)</span>
<span class="identifier">flood_fill</span><span class="special">(</span><span class="identifier">p</span><span class="special">.</span><span class="identifier">first</span><span class="special">);</span>
</pre>
<p>
However, not only is this quite a burden syntactically, it is also error
prone since the user can easily use the function result (first element of
the pair) without ever checking if it has a valid value.
</p>
<p>
Clearly, we need a better idiom.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="boost_optional.tutorial.design_overview"></a><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview" title="Design Overview">Design Overview</a>
</h3></div></div></div>
<div class="toc"><dl class="toc">
<dt><span class="section"><a href="tutorial.html#boost_optional.tutorial.design_overview.the_models">The
models</a></span></dt>
<dt><span class="section"><a href="tutorial.html#boost_optional.tutorial.design_overview.the_semantics">The
semantics</a></span></dt>
<dt><span class="section"><a href="tutorial.html#boost_optional.tutorial.design_overview.the_interface">The
Interface</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_optional.tutorial.design_overview.the_models"></a><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview.the_models" title="The models">The
models</a>
</h4></div></div></div>
<p>
In C++, we can <span class="emphasis"><em>declare</em></span> an object (a variable) of type
<code class="computeroutput"><span class="identifier">T</span></code>, and we can give this
variable an <span class="emphasis"><em>initial value</em></span> (through an <span class="emphasis"><em>initializer</em></span>.
(cf. 8.5)). When a declaration includes a non-empty initializer (an initial
value is given), it is said that the object has been initialized. If the
declaration uses an empty initializer (no initial value is given), and
neither default nor value initialization applies, it is said that the object
is <span class="bold"><strong>uninitialized</strong></span>. Its actual value exist
but has an <span class="emphasis"><em>indeterminate initial value</em></span> (cf. 8.5/11).
<code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
intends to formalize the notion of initialization (or lack of it) allowing
a program to test whether an object has been initialized and stating that
access to the value of an uninitialized object is undefined behavior. That
is, when a variable is declared as <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> and no initial value is given, the
variable is <span class="emphasis"><em>formally</em></span> uninitialized. A formally uninitialized
optional object has conceptually no value at all and this situation can
be tested at runtime. It is formally <span class="emphasis"><em>undefined behavior</em></span>
to try to access the value of an uninitialized optional. An uninitialized
optional can be assigned a value, in which case its initialization state
changes to initialized. Furthermore, given the formal treatment of initialization
states in optional objects, it is even possible to reset an optional to
<span class="emphasis"><em>uninitialized</em></span>.
</p>
<p>
In C++ there is no formal notion of uninitialized objects, which means
that objects always have an initial value even if indeterminate. As discussed
on the previous section, this has a drawback because you need additional
information to tell if an object has been effectively initialized. One
of the typical ways in which this has been historically dealt with is via
a special value: <code class="computeroutput"><span class="identifier">EOF</span></code>,
<code class="computeroutput"><span class="identifier">npos</span></code>, -1, etc... This is
equivalent to adding the special value to the set of possible values of
a given type. This super set of <code class="computeroutput"><span class="identifier">T</span></code>
plus some <span class="emphasis"><em>nil_t</em></span>&#8212;where <code class="computeroutput"><span class="identifier">nil_t</span></code>
is some stateless POD&#8212;can be modeled in modern languages as a <span class="bold"><strong>discriminated union</strong></span> of T and nil_t. Discriminated
unions are often called <span class="emphasis"><em>variants</em></span>. A variant has a
<span class="emphasis"><em>current type</em></span>, which in our case is either <code class="computeroutput"><span class="identifier">T</span></code> or <code class="computeroutput"><span class="identifier">nil_t</span></code>.
Using the <a href="../../../../variant/index.html" target="_top">Boost.Variant</a>
library, this model can be implemented in terms of <code class="computeroutput"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">variant</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">,</span><span class="identifier">nil_t</span><span class="special">&gt;</span></code>. There is precedent for a discriminated
union as a model for an optional value: the <a href="http://www.haskell.org/" target="_top">Haskell</a>
<span class="bold"><strong>Maybe</strong></span> built-in type constructor. Thus,
a discriminated union <code class="computeroutput"><span class="identifier">T</span><span class="special">+</span><span class="identifier">nil_t</span></code>
serves as a conceptual foundation.
</p>
<p>
A <code class="computeroutput"><span class="identifier">variant</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">,</span><span class="identifier">nil_t</span><span class="special">&gt;</span></code> follows naturally from the traditional
idiom of extending the range of possible values adding an additional sentinel
value with the special meaning of <span class="emphasis"><em>Nothing</em></span>. However,
this additional <span class="emphasis"><em>Nothing</em></span> value is largely irrelevant
for our purpose since our goal is to formalize the notion of uninitialized
objects and, while a special extended value can be used to convey that
meaning, it is not strictly necessary in order to do so.
</p>
<p>
The observation made in the last paragraph about the irrelevant nature
of the additional <code class="computeroutput"><span class="identifier">nil_t</span></code>
with respect to <span class="underline">purpose</span> of <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
suggests an alternative model: a <span class="emphasis"><em>container</em></span> that either
has a value of <code class="computeroutput"><span class="identifier">T</span></code> or nothing.
</p>
<p>
As of this writing I don't know of any precedent for a variable-size fixed-capacity
(of 1) stack-based container model for optional values, yet I believe this
is the consequence of the lack of practical implementations of such a container
rather than an inherent shortcoming of the container model.
</p>
<p>
In any event, both the discriminated-union or the single-element container
models serve as a conceptual ground for a class representing optional&#8212;i.e.
possibly uninitialized&#8212;objects. For instance, these models show the
<span class="emphasis"><em>exact</em></span> semantics required for a wrapper of optional
values:
</p>
<p>
Discriminated-union:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<span class="bold"><strong>deep-copy</strong></span> semantics: copies of the
variant implies copies of the value.
</li>
<li class="listitem">
<span class="bold"><strong>deep-relational</strong></span> semantics: comparisons
between variants matches both current types and values
</li>
<li class="listitem">
If the variant's current type is <code class="computeroutput"><span class="identifier">T</span></code>,
it is modeling an <span class="emphasis"><em>initialized</em></span> optional.
</li>
<li class="listitem">
If the variant's current type is not <code class="computeroutput"><span class="identifier">T</span></code>,
it is modeling an <span class="emphasis"><em>uninitialized</em></span> optional.
</li>
<li class="listitem">
Testing if the variant's current type is <code class="computeroutput"><span class="identifier">T</span></code>
models testing if the optional is initialized
</li>
<li class="listitem">
Trying to extract a <code class="computeroutput"><span class="identifier">T</span></code>
from a variant when its current type is not <code class="computeroutput"><span class="identifier">T</span></code>,
models the undefined behavior of trying to access the value of an uninitialized
optional
</li>
</ul></div>
<p>
Single-element container:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<span class="bold"><strong>deep-copy</strong></span> semantics: copies of the
container implies copies of the value.
</li>
<li class="listitem">
<span class="bold"><strong>deep-relational</strong></span> semantics: comparisons
between containers compare container size and if match, contained value
</li>
<li class="listitem">
If the container is not empty (contains an object of type <code class="computeroutput"><span class="identifier">T</span></code>), it is modeling an <span class="emphasis"><em>initialized</em></span>
optional.
</li>
<li class="listitem">
If the container is empty, it is modeling an <span class="emphasis"><em>uninitialized</em></span>
optional.
</li>
<li class="listitem">
Testing if the container is empty models testing if the optional is
initialized
</li>
<li class="listitem">
Trying to extract a <code class="computeroutput"><span class="identifier">T</span></code>
from an empty container models the undefined behavior of trying to
access the value of an uninitialized optional
</li>
</ul></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_optional.tutorial.design_overview.the_semantics"></a><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview.the_semantics" title="The semantics">The
semantics</a>
</h4></div></div></div>
<p>
Objects of type <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> are intended to be used in places where
objects of type <code class="computeroutput"><span class="identifier">T</span></code> would
but which might be uninitialized. Hence, <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>'s purpose is to formalize the additional
possibly uninitialized state. From the perspective of this role, <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
can have the same operational semantics of <code class="computeroutput"><span class="identifier">T</span></code>
plus the additional semantics corresponding to this special state. As such,
<code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
could be thought of as a <span class="emphasis"><em>supertype</em></span> of <code class="computeroutput"><span class="identifier">T</span></code>. Of course, we can't do that in C++,
so we need to compose the desired semantics using a different mechanism.
Doing it the other way around, that is, making <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> a <span class="emphasis"><em>subtype</em></span> of
<code class="computeroutput"><span class="identifier">T</span></code> is not only conceptually
wrong but also impractical: it is not allowed to derive from a non-class
type, such as a built-in type.
</p>
<p>
We can draw from the purpose of <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> the required basic semantics:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<span class="bold"><strong>Default Construction:</strong></span> To introduce
a formally uninitialized wrapped object.
</li>
<li class="listitem">
<span class="bold"><strong>Direct Value Construction via copy:</strong></span>
To introduce a formally initialized wrapped object whose value is obtained
as a copy of some object.
</li>
<li class="listitem">
<span class="bold"><strong>Deep Copy Construction:</strong></span> To obtain
a new yet equivalent wrapped object.
</li>
<li class="listitem">
<span class="bold"><strong>Direct Value Assignment (upon initialized):</strong></span>
To assign a value to the wrapped object.
</li>
<li class="listitem">
<span class="bold"><strong>Direct Value Assignment (upon uninitialized):</strong></span>
To initialize the wrapped object with a value obtained as a copy of
some object.
</li>
<li class="listitem">
<span class="bold"><strong>Assignment (upon initialized):</strong></span> To
assign to the wrapped object the value of another wrapped object.
</li>
<li class="listitem">
<span class="bold"><strong>Assignment (upon uninitialized):</strong></span> To
initialize the wrapped object with value of another wrapped object.
</li>
<li class="listitem">
<span class="bold"><strong>Deep Relational Operations (when supported by
the type T):</strong></span> To compare wrapped object values taking into
account the presence of uninitialized states.
</li>
<li class="listitem">
<span class="bold"><strong>Value access:</strong></span> To unwrap the wrapped
object.
</li>
<li class="listitem">
<span class="bold"><strong>Initialization state query:</strong></span> To determine
if the object is formally initialized or not.
</li>
<li class="listitem">
<span class="bold"><strong>Swap:</strong></span> To exchange wrapped objects.
(with whatever exception safety guarantees are provided by <code class="computeroutput"><span class="identifier">T</span></code>'s swap).
</li>
<li class="listitem">
<span class="bold"><strong>De-initialization:</strong></span> To release the
wrapped object (if any) and leave the wrapper in the uninitialized
state.
</li>
</ul></div>
<p>
Additional operations are useful, such as converting constructors and converting
assignments, in-place construction and assignment, and safe value access
via a pointer to the wrapped object or null.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_optional.tutorial.design_overview.the_interface"></a><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview.the_interface" title="The Interface">The
Interface</a>
</h4></div></div></div>
<p>
Since the purpose of optional is to allow us to use objects with a formal
uninitialized additional state, the interface could try to follow the interface
of the underlying <code class="computeroutput"><span class="identifier">T</span></code> type
as much as possible. In order to choose the proper degree of adoption of
the native <code class="computeroutput"><span class="identifier">T</span></code> interface,
the following must be noted: Even if all the operations supported by an
instance of type <code class="computeroutput"><span class="identifier">T</span></code> are
defined for the entire range of values for such a type, an <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
extends such a set of values with a new value for which most (otherwise
valid) operations are not defined in terms of <code class="computeroutput"><span class="identifier">T</span></code>.
</p>
<p>
Furthermore, since <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> itself is merely a <code class="computeroutput"><span class="identifier">T</span></code>
wrapper (modeling a <code class="computeroutput"><span class="identifier">T</span></code> supertype),
any attempt to define such operations upon uninitialized optionals will
be totally artificial w.r.t. <code class="computeroutput"><span class="identifier">T</span></code>.
</p>
<p>
This library chooses an interface which follows from <code class="computeroutput"><span class="identifier">T</span></code>'s
interface only for those operations which are well defined (w.r.t the type
<code class="computeroutput"><span class="identifier">T</span></code>) even if any of the operands
are uninitialized. These operations include: construction, copy-construction,
assignment, swap and relational operations.
</p>
<p>
For the value access operations, which are undefined (w.r.t the type <code class="computeroutput"><span class="identifier">T</span></code>) when the operand is uninitialized,
a different interface is chosen (which will be explained next).
</p>
<p>
Also, the presence of the possibly uninitialized state requires additional
operations not provided by <code class="computeroutput"><span class="identifier">T</span></code>
itself which are supported by a special interface.
</p>
<h6>
<a name="boost_optional.tutorial.design_overview.the_interface.h0"></a>
<span class="phrase"><a name="boost_optional.tutorial.design_overview.the_interface.lexically_hinted_value_access_in_the_presence_of_possibly_untitialized_optional_objects__the_operators___and___gt_"></a></span><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview.the_interface.lexically_hinted_value_access_in_the_presence_of_possibly_untitialized_optional_objects__the_operators___and___gt_">Lexically-hinted
Value Access in the presence of possibly untitialized optional objects:
The operators * and -&gt;</a>
</h6>
<p>
A relevant feature of a pointer is that it can have a <span class="bold"><strong>null
pointer value</strong></span>. This is a <span class="emphasis"><em>special</em></span> value
which is used to indicate that the pointer is not referring to any object
at all. In other words, null pointer values convey the notion of nonexistent
objects.
</p>
<p>
This meaning of the null pointer value allowed pointers to became a <span class="emphasis"><em>de
facto</em></span> standard for handling optional objects because all you
have to do to refer to a value which you don't really have is to use a
null pointer value of the appropriate type. Pointers have been used for
decades&#8212;from the days of C APIs to modern C++ libraries&#8212;to <span class="emphasis"><em>refer</em></span>
to optional (that is, possibly nonexistent) objects; particularly as optional
arguments to a function, but also quite often as optional data members.
</p>
<p>
The possible presence of a null pointer value makes the operations that
access the pointee's value possibly undefined, therefore, expressions which
use dereference and access operators, such as: <code class="computeroutput"><span class="special">(</span>
<span class="special">*</span><span class="identifier">p</span>
<span class="special">=</span> <span class="number">2</span> <span class="special">)</span></code> and <code class="computeroutput"><span class="special">(</span>
<span class="identifier">p</span><span class="special">-&gt;</span><span class="identifier">foo</span><span class="special">()</span> <span class="special">)</span></code>, implicitly convey the notion of optionality,
and this information is tied to the <span class="emphasis"><em>syntax</em></span> of the
expressions. That is, the presence of operators <code class="computeroutput"><span class="special">*</span></code>
and <code class="computeroutput"><span class="special">-&gt;</span></code> tell by themselves
&#8212;without any additional context&#8212; that the expression will be undefined
unless the implied pointee actually exist.
</p>
<p>
Such a <span class="emphasis"><em>de facto</em></span> idiom for referring to optional objects
can be formalized in the form of a concept: the <a href="../../../../utility/OptionalPointee.html" target="_top">OptionalPointee</a>
concept. This concept captures the syntactic usage of operators <code class="computeroutput"><span class="special">*</span></code>, <code class="computeroutput"><span class="special">-&gt;</span></code>
and contextual conversion to <code class="computeroutput"><span class="keyword">bool</span></code>
to convey the notion of optionality.
</p>
<p>
However, pointers are good to <span class="underline">refer</span>
to optional objects, but not particularly good to handle the optional objects
in all other respects, such as initializing or moving/copying them. The
problem resides in the shallow-copy of pointer semantics: if you need to
effectively move or copy the object, pointers alone are not enough. The
problem is that copies of pointers do not imply copies of pointees. For
example, as was discussed in the motivation, pointers alone cannot be used
to return optional objects from a function because the object must move
outside from the function and into the caller's context.
</p>
<p>
A solution to the shallow-copy problem that is often used is to resort
to dynamic allocation and use a smart pointer to automatically handle the
details of this. For example, if a function is to optionally return an
object <code class="computeroutput"><span class="identifier">X</span></code>, it can use <code class="computeroutput"><span class="identifier">shared_ptr</span><span class="special">&lt;</span><span class="identifier">X</span><span class="special">&gt;</span></code>
as the return value. However, this requires dynamic allocation of <code class="computeroutput"><span class="identifier">X</span></code>. If <code class="computeroutput"><span class="identifier">X</span></code>
is a built-in or small POD, this technique is very poor in terms of required
resources. Optional objects are essentially values so it is very convenient
to be able to use automatic storage and deep-copy semantics to manipulate
optional values just as we do with ordinary values. Pointers do not have
this semantics, so are inappropriate for the initialization and transport
of optional values, yet are quite convenient for handling the access to
the possible undefined value because of the idiomatic aid present in the
<a href="../../../../utility/OptionalPointee.html" target="_top">OptionalPointee</a>
concept incarnated by pointers.
</p>
<h6>
<a name="boost_optional.tutorial.design_overview.the_interface.h1"></a>
<span class="phrase"><a name="boost_optional.tutorial.design_overview.the_interface.optional_lt_t_gt__as_a_model_of_optionalpointee"></a></span><a class="link" href="tutorial.html#boost_optional.tutorial.design_overview.the_interface.optional_lt_t_gt__as_a_model_of_optionalpointee">Optional&lt;T&gt;
as a model of OptionalPointee</a>
</h6>
<p>
For value access operations <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;&gt;</span></code> uses operators <code class="computeroutput"><span class="special">*</span></code>
and <code class="computeroutput"><span class="special">-&gt;</span></code> to lexically warn
about the possibly uninitialized state appealing to the familiar pointer
semantics w.r.t. to null pointers.
</p>
<div class="warning"><table border="0" summary="Warning">
<tr>
<td rowspan="2" align="center" valign="top" width="25"><img alt="[Warning]" src="../../../../../doc/src/images/warning.png"></td>
<th align="left">Warning</th>
</tr>
<tr><td align="left" valign="top"><p>
However, it is particularly important to note that <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;&gt;</span></code> objects are not pointers. <span class="underline"><code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;&gt;</span></code> is not, and does not model, a
pointer</span>.
</p></td></tr>
</table></div>
<p>
For instance, <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;&gt;</span></code> does not have shallow-copy so does
not alias: two different optionals never refer to the <span class="emphasis"><em>same</em></span>
value unless <code class="computeroutput"><span class="identifier">T</span></code> itself is
a reference (but may have <span class="emphasis"><em>equivalent</em></span> values). The
difference between an <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code> and a pointer must be kept in mind,
particularly because the semantics of relational operators are different:
since <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
is a value-wrapper, relational operators are deep: they compare optional
values; but relational operators for pointers are shallow: they do not
compare pointee values. As a result, you might be able to replace <code class="computeroutput"><span class="identifier">optional</span><span class="special">&lt;</span><span class="identifier">T</span><span class="special">&gt;</span></code>
by <code class="computeroutput"><span class="identifier">T</span><span class="special">*</span></code>
on some situations but not always. Specifically, on generic code written
for both, you cannot use relational operators directly, and must use the
template functions <a href="../../../../utility/OptionalPointee.html#equal" target="_top"><code class="computeroutput"><span class="identifier">equal_pointees</span><span class="special">()</span></code></a>
and <a href="../../../../utility/OptionalPointee.html#less" target="_top"><code class="computeroutput"><span class="identifier">less_pointees</span><span class="special">()</span></code></a>
instead.
</p>
</div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright &#169; 2003-2007 Fernando Luis Cacciola Carballal<br>Copyright &#169; 2014 Andrzej Krzemie&#324;ski<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
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