| /* |
| Copyright 2008 Intel Corporation |
| |
| Use, modification and distribution are subject to the Boost Software License, |
| Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at |
| http://www.boost.org/LICENSE_1_0.txt). |
| */ |
| #include <boost/polygon/polygon.hpp> |
| #include <cassert> |
| namespace gtl = boost::polygon; |
| using namespace boost::polygon::operators; |
| |
| //lets make the body of main from point_usage.cpp |
| //a generic function parameterized by point type |
| template <typename Point> |
| void test_point() { |
| //constructing a gtl point |
| int x = 10; |
| int y = 20; |
| //Point pt(x, y); |
| Point pt = gtl::construct<Point>(x, y); |
| assert(gtl::x(pt) == 10); |
| assert(gtl::y(pt) == 20); |
| |
| //a quick primer in isotropic point access |
| typedef gtl::orientation_2d O; |
| using gtl::HORIZONTAL; |
| using gtl::VERTICAL; |
| O o = HORIZONTAL; |
| assert(gtl::x(pt) == gtl::get(pt, o)); |
| |
| o = o.get_perpendicular(); |
| assert(o == VERTICAL); |
| assert(gtl::y(pt) == gtl::get(pt, o)); |
| |
| gtl::set(pt, o, 30); |
| assert(gtl::y(pt) == 30); |
| |
| //using some of the library functions |
| //Point pt2(10, 30); |
| Point pt2 = gtl::construct<Point>(10, 30); |
| assert(gtl::equivalence(pt, pt2)); |
| |
| gtl::transformation<int> tr(gtl::axis_transformation::SWAP_XY); |
| gtl::transform(pt, tr); |
| assert(gtl::equivalence(pt, gtl::construct<Point>(30, 10))); |
| |
| gtl::transformation<int> tr2 = tr.inverse(); |
| assert(tr == tr2); //SWAP_XY is its own inverse transform |
| |
| gtl::transform(pt, tr2); |
| assert(gtl::equivalence(pt, pt2)); //the two points are equal again |
| |
| gtl::move(pt, o, 10); //move pt 10 units in y |
| assert(gtl::euclidean_distance(pt, pt2) == 10.0f); |
| |
| gtl::move(pt, o.get_perpendicular(), 10); //move pt 10 units in x |
| assert(gtl::manhattan_distance(pt, pt2) == 20); |
| } |
| |
| //Now lets declare our own point type |
| //Bjarne says that if a class doesn't maintain an |
| //invariant just use a struct. |
| struct CPoint { |
| int x; |
| int y; |
| }; |
| |
| //There, nice a simple...but wait, it doesn't do anything |
| //how do we use it to do all the things a point needs to do? |
| |
| |
| //First we register it as a point with boost polygon |
| namespace boost { namespace polygon { |
| template <> |
| struct geometry_concept<CPoint> { typedef point_concept type; }; |
| |
| |
| //Then we specialize the gtl point traits for our point type |
| template <> |
| struct point_traits<CPoint> { |
| typedef int coordinate_type; |
| |
| static inline coordinate_type get(const CPoint& point, |
| orientation_2d orient) { |
| if(orient == HORIZONTAL) |
| return point.x; |
| return point.y; |
| } |
| }; |
| |
| template <> |
| struct point_mutable_traits<CPoint> { |
| typedef int coordinate_type; |
| |
| |
| static inline void set(CPoint& point, orientation_2d orient, int value) { |
| if(orient == HORIZONTAL) |
| point.x = value; |
| else |
| point.y = value; |
| } |
| static inline CPoint construct(int x_value, int y_value) { |
| CPoint retval; |
| retval.x = x_value; |
| retval.y = y_value; |
| return retval; |
| } |
| }; |
| } } |
| |
| //Now lets see if the CPoint works with the library functions |
| int main() { |
| test_point<CPoint>(); //yay! All your testing is done for you. |
| return 0; |
| } |
| |
| //Now you know how to map a user type to the library point concept |
| //and how to write a generic function parameterized by point type |
| //using the library interfaces to access it. |