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<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="boost_pool.pool.pooling"></a><a class="link" href="pooling.html" title="Pool in More Depth">Pool in More Depth</a>
</h3></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.concepts">Basic ideas behind
pooling</a></span></dt>
<dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.simple">Simple Segregated Storage</a></span></dt>
<dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.alignment">Guaranteeing Alignment
- How we guarantee alignment portably.</a></span></dt>
<dd><dl><dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.alignment.chunks">How Contiguous
Chunks are Handled</a></span></dt></dl></dd>
<dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.simple_segregated">Simple Segregated
Storage (Not for the faint of heart - Embedded programmers only!)</a></span></dt>
<dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.user_allocator">The UserAllocator
Concept</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_pool.pool.pooling.concepts"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.concepts" title="Basic ideas behind pooling">Basic ideas behind
pooling</a>
</h4></div></div></div>
<p>
<span class="emphasis"><em>Dynamic memory allocation has been a fundamental part of most
computer systems since roughly 1960...</em></span> <a class="link" href="../appendices/references.html#ref1">1</a>
</p>
<p>
Everyone uses dynamic memory allocation. If you have ever called malloc
or new, then you have used dynamic memory allocation. Most programmers
have a tendency to treat the heap as a <span class="quote">&#8220;<span class="quote">magic bag"</span>&#8221;</span>:
we ask it for memory, and it magically creates some for us. Sometimes we
run into problems because the heap is not magic.
</p>
<p>
The heap is limited. Even on large systems (i.e., not embedded) with huge
amounts of virtual memory available, there is a limit. Everyone is aware
of the physical limit, but there is a more subtle, 'virtual' limit, that
limit at which your program (or the entire system) slows down due to the
use of virtual memory. This virtual limit is much closer to your program
than the physical limit, especially if you are running on a multitasking
system. Therefore, when running on a large system, it is considered <span class="emphasis"><em>nice</em></span>
to make your program use as few resources as necessary, and release them
as soon as possible. When using an embedded system, programmers usually
have no memory to waste.
</p>
<p>
The heap is complicated. It has to satisfy any type of memory request,
for any size, and do it fast. The common approaches to memory management
have to do with splitting the memory up into portions, and keeping them
ordered by size in some sort of a tree or list structure. Add in other
factors, such as locality and estimating lifetime, and heaps quickly become
very complicated. So complicated, in fact, that there is no known <span class="emphasis"><em>perfect</em></span>
answer to the problem of how to do dynamic memory allocation. The diagrams
below illustrate how most common memory managers work: for each chunk of
memory, it uses part of that memory to maintain its internal tree or list
structure. Even when a chunk is malloc'ed out to a program, the memory
manager must <span class="emphasis"><em>save</em></span> some information in it - usually
just its size. Then, when the block is free'd, the memory manager can easily
tell how large it is.
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/pc1.png" align="middle"></span>
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/pc2.png" align="middle"></span>
</p>
<h6>
<a name="boost_pool.pool.pooling.concepts.h0"></a>
<span><a name="boost_pool.pool.pooling.concepts.dynamic_memory_allocation_is_often_inefficient"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.concepts.dynamic_memory_allocation_is_often_inefficient">Dynamic
memory allocation is often inefficient</a>
</h6>
<p>
Because of the complication of dynamic memory allocation, it is often inefficient
in terms of time and/or space. Most memory allocation algorithms store
some form of information with each memory block, either the block size
or some relational information, such as its position in the internal tree
or list structure. It is common for such <span class="emphasis"><em>header fields</em></span>
to take up one machine word in a block that is being used by the program.
The obvious disadvantage, then, is when small objects are dynamically allocated.
For example, if ints were dynamically allocated, then automatically the
algorithm will reserve space for the header fields as well, and we end
up with a 50% waste of memory. Of course, this is a worst-case scenario.
However, more modern programs are making use of small objects on the heap;
and that is making this problem more and more apparent. Wilson et. al.
state that an average-case memory overhead is about ten to twenty percent<a href="../../#ref2" target="_top">2</a>. This memory overhead will grow higher as more programs
use more smaller objects. It is this memory overhead that brings programs
closer to the virtual limit.
</p>
<p>
In larger systems, the memory overhead is not as big of a problem (compared
to the amount of time it would take to work around it), and thus is often
ignored. However, there are situations where many allocations and/or deallocations
of smaller objects are taking place as part of a time-critical algorithm,
and in these situations, the system-supplied memory allocator is often
too slow.
</p>
<p>
Simple segregated storage addresses both of these issues. Almost all memory
overhead is done away with, and all allocations can take place in a small
amount of (amortized) constant time. However, this is done at the loss
of generality; simple segregated storage only can allocate memory chunks
of a single size.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_pool.pool.pooling.simple"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.simple" title="Simple Segregated Storage">Simple Segregated Storage</a>
</h4></div></div></div>
<p>
Simple Segregated Storage is the basic idea behind the Boost Pool library.
Simple Segregated Storage is the simplest, and probably the fastest, memory
allocation/deallocation algorithm. It begins by partitioning a memory block
into fixed-size chunks. Where the block comes from is not important until
implementation time. A Pool is some object that uses Simple Segregated
Storage in this fashion. To illustrate:
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/pc3.png" align="middle"></span>
</p>
<p>
Each of the chunks in any given block are always the same size. This is
the fundamental restriction of Simple Segregated Storage: you cannot ask
for chunks of different sizes. For example, you cannot ask a Pool of integers
for a character, or a Pool of characters for an integer (assuming that
characters and integers are different sizes).
</p>
<p>
Simple Segregated Storage works by interleaving a free list within the
unused chunks. For example:
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/pc4.png" align="middle"></span>
</p>
<p>
By interleaving the free list inside the chunks, each Simple Segregated
Storage only has the overhead of a single pointer (the pointer to the first
element in the list). It has no memory overhead for chunks that are in
use by the process.
</p>
<p>
Simple Segregated Storage is also extremely fast. In the simplest case,
memory allocation is merely removing the first chunk from the free list,
a O(1) operation. In the case where the free list is empty, another block
may have to be acquired and partitioned, which would result in an amortized
O(1) time. Memory deallocation may be as simple as adding that chunk to
the front of the free list, a O(1) operation. However, more complicated
uses of Simple Segregated Storage may require a sorted free list, which
makes deallocation O(N).
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/pc5.png" align="middle"></span>
</p>
<p>
Simple Segregated Storage gives faster execution and less memory overhead
than a system-supplied allocator, but at the loss of generality. A good
place to use a Pool is in situations where many (noncontiguous) small objects
may be allocated on the heap, or if allocation and deallocation of the
same-sized objects happens repeatedly.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_pool.pool.pooling.alignment"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment" title="Guaranteeing Alignment - How we guarantee alignment portably.">Guaranteeing Alignment
- How we guarantee alignment portably.</a>
</h4></div></div></div>
<div class="toc"><dl><dt><span class="section"><a href="pooling.html#boost_pool.pool.pooling.alignment.chunks">How Contiguous
Chunks are Handled</a></span></dt></dl></div>
<h5>
<a name="boost_pool.pool.pooling.alignment.h0"></a>
<span><a name="boost_pool.pool.pooling.alignment.terminology"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.terminology">Terminology</a>
</h5>
<p>
Review the <a class="link" href="pooling.html#boost_pool.pool.pooling.concepts" title="Basic ideas behind pooling">concepts</a>
section if you are not already familiar with it. Remember that block is
a contiguous section of memory, which is partitioned or segregated into
fixed-size chunks. These chunks are what are allocated and deallocated
by the user.
</p>
<h5>
<a name="boost_pool.pool.pooling.alignment.h1"></a>
<span><a name="boost_pool.pool.pooling.alignment.overview"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.overview">Overview</a>
</h5>
<p>
Each Pool has a single free list that can extend over a number of memory
blocks. Thus, Pool also has a linked list of allocated memory blocks. Each
memory block, by default, is allocated using <code class="computeroutput"><span class="keyword">new</span><span class="special">[]</span></code>, and all memory blocks are freed on destruction.
It is the use of <code class="computeroutput"><span class="keyword">new</span><span class="special">[]</span></code>
that allows us to guarantee alignment.
</p>
<h5>
<a name="boost_pool.pool.pooling.alignment.h2"></a>
<span><a name="boost_pool.pool.pooling.alignment.proof_of_concept__guaranteeing_alignment"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.proof_of_concept__guaranteeing_alignment">Proof
of Concept: Guaranteeing Alignment</a>
</h5>
<p>
Each block of memory is allocated as a POD type (specifically, an array
of characters) through <code class="computeroutput"><span class="keyword">operator</span>
<span class="keyword">new</span><span class="special">[]</span></code>.
Let <code class="computeroutput"><span class="identifier">POD_size</span></code> be the number
of characters allocated.
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h3"></a>
<span><a name="boost_pool.pool.pooling.alignment.predicate_1__arrays_may_not_have_padding"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.predicate_1__arrays_may_not_have_padding">Predicate
1: Arrays may not have padding</a>
</h6>
<p>
This follows from the following quote:
</p>
<p>
[5.3.3/2] (Expressions::Unary expressions::Sizeof) <span class="emphasis"><em>... When applied
to an array, the result is the total number of bytes in the array. This
implies that the size of an array of n elements is n times the size of
an element.</em></span>
</p>
<p>
Therefore, arrays cannot contain padding, though the elements within the
arrays may contain padding.
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h4"></a>
<span><a name="boost_pool.pool.pooling.alignment.predicate_2__any_block_of_memory_allocated_as_an_array_of_characters_through__code__phrase_role__keyword__operator__phrase___phrase_role__keyword__new__phrase__phrase_role__special______phrase___code___hereafter_referred_to_as_the_block__is_properly_aligned_for_any_object_of_that_size_or_smaller"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.predicate_2__any_block_of_memory_allocated_as_an_array_of_characters_through__code__phrase_role__keyword__operator__phrase___phrase_role__keyword__new__phrase__phrase_role__special______phrase___code___hereafter_referred_to_as_the_block__is_properly_aligned_for_any_object_of_that_size_or_smaller">Predicate
2: Any block of memory allocated as an array of characters through <code class="computeroutput"><span class="keyword">operator</span> <span class="keyword">new</span><span class="special">[]</span></code> (hereafter referred to as the block)
is properly aligned for any object of that size or smaller</a>
</h6>
<p>
This follows from:
</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem">
[3.7.3.1/2] (Basic concepts::Storage duration::Dynamic storage duration::Allocation
functions) <span class="emphasis"><em>"... The pointer returned shall be suitably
aligned so that it can be converted to a pointer of any complete object
type and then used to access the object or array in the storage allocated
..."</em></span>
</li>
<li class="listitem">
[5.3.4/10] (Expressions::Unary expressions::New) <span class="emphasis"><em>"...
For arrays of char and unsigned char, the difference between the result
of the new-expression and the address returned by the allocation function
shall be an integral multiple of the most stringent alignment requirement
(3.9) of any object type whose size is no greater than the size of
the array being created. [Note: Because allocation functions are assumed
to return pointers to storage that is appropriately aligned for objects
of any type, this constraint on array allocation overhead permits the
common idiom of allocating character arrays into which objects of other
types will later be placed."</em></span>
</li>
</ul></div>
<h6>
<a name="boost_pool.pool.pooling.alignment.h5"></a>
<span><a name="boost_pool.pool.pooling.alignment.consider__imaginary_object_type_element_of_a_size_which_is_a_multiple_of_some_actual_object_size__assume__code__phrase_role__keyword__sizeof__phrase__phrase_role__special_____phrase__phrase_role__identifier__element__phrase__phrase_role__special_____phrase___phrase_role__special___gt___phrase___phrase_role__identifier__pod_size__phrase___code_"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.consider__imaginary_object_type_element_of_a_size_which_is_a_multiple_of_some_actual_object_size__assume__code__phrase_role__keyword__sizeof__phrase__phrase_role__special_____phrase__phrase_role__identifier__element__phrase__phrase_role__special_____phrase___phrase_role__special___gt___phrase___phrase_role__identifier__pod_size__phrase___code_">Consider:
imaginary object type Element of a size which is a multiple of some actual
object size; assume <code class="computeroutput"><span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">Element</span><span class="special">)</span> <span class="special">&gt;</span> <span class="identifier">POD_size</span></code></a>
</h6>
<p>
Note that an object of that size can exist. One object of that size is
an array of the "actual" objects.
</p>
<p>
Note that the block is properly aligned for an Element. This directly follows
from Predicate 2.
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h6"></a>
<span><a name="boost_pool.pool.pooling.alignment.corollary_1__the_block_is_properly_aligned_for_an_array_of_elements"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.corollary_1__the_block_is_properly_aligned_for_an_array_of_elements">Corollary
1: The block is properly aligned for an array of Elements</a>
</h6>
<p>
This follows from Predicates 1 and 2, and the following quote:
</p>
<p>
[3.9/9] (Basic concepts::Types) <span class="emphasis"><em>"An object type is a (possibly
cv-qualified) type that is not a function type, not a reference type, and
not a void type."</em></span>
</p>
<p>
(Specifically, array types are object types.)
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h7"></a>
<span><a name="boost_pool.pool.pooling.alignment.corollary_2__for_any_pointer__code__phrase_role__identifier__p__phrase___code__and_integer__code__phrase_role__identifier__i__phrase___code___if__code__phrase_role__identifier__p__phrase___code__is_properly_aligned_for_the_type_it_points_to__then__code__phrase_role__identifier__p__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code___when_well_defined__is_properly_aligned_for_that_type__in_other_words__if_an_array_is_properly_aligned__then_each_element_in_that_array_is_properly_aligned"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.corollary_2__for_any_pointer__code__phrase_role__identifier__p__phrase___code__and_integer__code__phrase_role__identifier__i__phrase___code___if__code__phrase_role__identifier__p__phrase___code__is_properly_aligned_for_the_type_it_points_to__then__code__phrase_role__identifier__p__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code___when_well_defined__is_properly_aligned_for_that_type__in_other_words__if_an_array_is_properly_aligned__then_each_element_in_that_array_is_properly_aligned">Corollary
2: For any pointer <code class="computeroutput"><span class="identifier">p</span></code> and
integer <code class="computeroutput"><span class="identifier">i</span></code>, if <code class="computeroutput"><span class="identifier">p</span></code> is properly aligned for the type it
points to, then <code class="computeroutput"><span class="identifier">p</span> <span class="special">+</span>
<span class="identifier">i</span></code> (when well-defined) is properly
aligned for that type; in other words, if an array is properly aligned,
then each element in that array is properly aligned</a>
</h6>
<p>
There are no quotes from the Standard to directly support this argument,
but it fits the common conception of the meaning of "alignment".
</p>
<p>
Note that the conditions for <code class="computeroutput"><span class="identifier">p</span>
<span class="special">+</span> <span class="identifier">i</span></code>
being well-defined are outlined in [5.7/5]. We do not quote that here,
but only make note that it is well-defined if <code class="computeroutput"><span class="identifier">p</span></code>
and <code class="computeroutput"><span class="identifier">p</span> <span class="special">+</span>
<span class="identifier">i</span></code> both point into or one past
the same array.
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h8"></a>
<span><a name="boost_pool.pool.pooling.alignment.let___code__phrase_role__keyword__sizeof__phrase__phrase_role__special_____phrase__phrase_role__identifier__element__phrase__phrase_role__special_____phrase___code__be_the_least_common_multiple_of_sizes_of_several_actual_objects__t1__t2__t3______"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.let___code__phrase_role__keyword__sizeof__phrase__phrase_role__special_____phrase__phrase_role__identifier__element__phrase__phrase_role__special_____phrase___code__be_the_least_common_multiple_of_sizes_of_several_actual_objects__t1__t2__t3______">Let:
<code class="computeroutput"><span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">Element</span><span class="special">)</span></code>
be the least common multiple of sizes of several actual objects (T1, T2,
T3, ...)</a>
</h6>
<h6>
<a name="boost_pool.pool.pooling.alignment.h9"></a>
<span><a name="boost_pool.pool.pooling.alignment.let__block_be_a_pointer_to_the_memory_block__pe_be__element____block__and_pn_be__tn____block"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.let__block_be_a_pointer_to_the_memory_block__pe_be__element____block__and_pn_be__tn____block">Let:
block be a pointer to the memory block, pe be (Element *) block, and pn
be (Tn *) block</a>
</h6>
<h6>
<a name="boost_pool.pool.pooling.alignment.h10"></a>
<span><a name="boost_pool.pool.pooling.alignment.corollary_3__for_each_integer__code__phrase_role__identifier__i__phrase___code___such_that__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code__is_well_defined__then_for_each_n__there_exists_some_integer__code__phrase_role__identifier__jn__phrase___code__such_that__code__phrase_role__identifier__pn__phrase___phrase_role__special_____phrase___phrase_role__identifier__jn__phrase___code__is_well_defined_and_refers_to_the_same_memory_address_as__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code_"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.corollary_3__for_each_integer__code__phrase_role__identifier__i__phrase___code___such_that__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code__is_well_defined__then_for_each_n__there_exists_some_integer__code__phrase_role__identifier__jn__phrase___code__such_that__code__phrase_role__identifier__pn__phrase___phrase_role__special_____phrase___phrase_role__identifier__jn__phrase___code__is_well_defined_and_refers_to_the_same_memory_address_as__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code_">Corollary
3: For each integer <code class="computeroutput"><span class="identifier">i</span></code>,
such that <code class="computeroutput"><span class="identifier">pe</span> <span class="special">+</span>
<span class="identifier">i</span></code> is well-defined, then for each
n, there exists some integer <code class="computeroutput"><span class="identifier">jn</span></code>
such that <code class="computeroutput"><span class="identifier">pn</span> <span class="special">+</span>
<span class="identifier">jn</span></code> is well-defined and refers
to the same memory address as <code class="computeroutput"><span class="identifier">pe</span>
<span class="special">+</span> <span class="identifier">i</span></code></a>
</h6>
<p>
This follows naturally, since the memory block is an array of Elements,
and for each n, <code class="computeroutput"><span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">Element</span><span class="special">)</span> <span class="special">%</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">Tn</span><span class="special">)</span>
<span class="special">==</span> <span class="number">0</span><span class="special">;</span></code> thus, the boundary of each element in
the array of Elements is also a boundary of each element in each array
of Tn.
</p>
<h6>
<a name="boost_pool.pool.pooling.alignment.h11"></a>
<span><a name="boost_pool.pool.pooling.alignment.theorem__for_each_integer__code__phrase_role__identifier__i__phrase___code___such_that__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code__is_well_defined__that_address__pe___i__is_properly_aligned_for_each_type_tn"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.theorem__for_each_integer__code__phrase_role__identifier__i__phrase___code___such_that__code__phrase_role__identifier__pe__phrase___phrase_role__special_____phrase___phrase_role__identifier__i__phrase___code__is_well_defined__that_address__pe___i__is_properly_aligned_for_each_type_tn">Theorem:
For each integer <code class="computeroutput"><span class="identifier">i</span></code>, such
that <code class="computeroutput"><span class="identifier">pe</span> <span class="special">+</span>
<span class="identifier">i</span></code> is well-defined, that address
(pe + i) is properly aligned for each type Tn</a>
</h6>
<p>
Since <code class="computeroutput"><span class="identifier">pe</span> <span class="special">+</span>
<span class="identifier">i</span></code> is well-defined, then by Corollary
3, <code class="computeroutput"><span class="identifier">pn</span> <span class="special">+</span>
<span class="identifier">jn</span></code> is well-defined. It is properly
aligned from Predicate 2 and Corollaries 1 and 2.
</p>
<h5>
<a name="boost_pool.pool.pooling.alignment.h12"></a>
<span><a name="boost_pool.pool.pooling.alignment.use_of_the_theorem"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.use_of_the_theorem">Use of the
Theorem</a>
</h5>
<p>
The proof above covers alignment requirements for cutting chunks out of
a block. The implementation uses actual object sizes of:
</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem">
The requested object size (<code class="computeroutput"><span class="identifier">requested_size</span></code>);
this is the size of chunks requested by the user
</li>
<li class="listitem">
<code class="computeroutput"><span class="keyword">void</span><span class="special">*</span></code>
(pointer to void); this is because we interleave our free list through
the chunks
</li>
<li class="listitem">
<code class="computeroutput"><span class="identifier">size_type</span></code>; this is
because we store the size of the next block within each memory block
</li>
</ul></div>
<p>
Each block also contains a pointer to the next block; but that is stored
as a pointer to void and cast when necessary, to simplify alignment requirements
to the three types above.
</p>
<p>
Therefore, <code class="computeroutput"><span class="identifier">alloc_size</span></code> is
defined to be the largest of the sizes above, rounded up to be a multiple
of all three sizes. This guarantees alignment provided all alignments are
powers of two: something that appears to be true on all known platforms.
</p>
<h5>
<a name="boost_pool.pool.pooling.alignment.h13"></a>
<span><a name="boost_pool.pool.pooling.alignment.a_look_at_the_memory_block"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.a_look_at_the_memory_block">A
Look at the Memory Block</a>
</h5>
<p>
Each memory block consists of three main sections. The first section is
the part that chunks are cut out of, and contains the interleaved free
list. The second section is the pointer to the next block, and the third
section is the size of the next block.
</p>
<p>
Each of these sections may contain padding as necessary to guarantee alignment
for each of the next sections. The size of the first section is <code class="computeroutput"><span class="identifier">number_of_chunks</span> <span class="special">*</span>
<span class="identifier">lcm</span><span class="special">(</span><span class="identifier">requested_size</span><span class="special">,</span>
<span class="keyword">sizeof</span><span class="special">(</span><span class="keyword">void</span> <span class="special">*),</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">));</span></code>
the size of the second section is <code class="computeroutput"><span class="identifier">lcm</span><span class="special">(</span><span class="keyword">sizeof</span><span class="special">(</span><span class="keyword">void</span> <span class="special">*),</span>
<span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">);</span></code>
and the size of the third section is <code class="computeroutput"><span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">)</span></code>.
</p>
<p>
Here's an example memory block, where <code class="computeroutput"><span class="identifier">requested_size</span>
<span class="special">==</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="keyword">void</span> <span class="special">*)</span>
<span class="special">==</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">)</span> <span class="special">==</span> <span class="number">4</span></code>:
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/mb1.png" align="middle"></span>
</p>
<p>
To show a visual example of possible padding, here's an example memory
block where <code class="computeroutput"><span class="identifier">requested_size</span> <span class="special">==</span> <span class="number">8</span> <span class="keyword">and</span>
<span class="keyword">sizeof</span><span class="special">(</span><span class="keyword">void</span> <span class="special">*)</span> <span class="special">==</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">)</span> <span class="special">==</span> <span class="number">4</span></code>
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/mb2.png" align="middle"></span>
</p>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="boost_pool.pool.pooling.alignment.chunks"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.alignment.chunks" title="How Contiguous Chunks are Handled">How Contiguous
Chunks are Handled</a>
</h5></div></div></div>
<p>
The theorem above guarantees all alignment requirements for allocating
chunks and also implementation details such as the interleaved free list.
However, it does so by adding padding when necessary; therefore, we have
to treat allocations of contiguous chunks in a different way.
</p>
<p>
Using array arguments similar to the above, we can translate any request
for contiguous memory for <code class="computeroutput"><span class="identifier">n</span></code>
objects of <code class="computeroutput"><span class="identifier">requested_size</span></code>
into a request for m contiguous chunks. <code class="computeroutput"><span class="identifier">m</span></code>
is simply <code class="computeroutput"><span class="identifier">ceil</span><span class="special">(</span><span class="identifier">n</span> <span class="special">*</span> <span class="identifier">requested_size</span> <span class="special">/</span>
<span class="identifier">alloc_size</span><span class="special">)</span></code>,
where <code class="computeroutput"><span class="identifier">alloc_size</span></code> is the
actual size of the chunks.
</p>
<p>
To illustrate:
</p>
<p>
Here's an example memory block, where <code class="computeroutput"><span class="identifier">requested_size</span>
<span class="special">==</span> <span class="number">1</span></code>
and <code class="computeroutput"><span class="keyword">sizeof</span><span class="special">(</span><span class="keyword">void</span> <span class="special">*)</span> <span class="special">==</span> <span class="keyword">sizeof</span><span class="special">(</span><span class="identifier">size_type</span><span class="special">)</span> <span class="special">==</span> <span class="number">4</span></code>:
</p>
<p>
<span class="inlinemediaobject"><img src="../images/../../../images/mb4.png" align="middle"></span>
</p>
<p>
Then, when the user deallocates the contiguous memory, we can split it
up into chunks again.
</p>
<p>
Note that the implementation provided for allocating contiguous chunks
uses a linear instead of quadratic algorithm. This means that it may
not find contiguous free chunks if the free list is not ordered. Thus,
it is recommended to always use an ordered free list when dealing with
contiguous allocation of chunks. (In the example above, if Chunk 1 pointed
to Chunk 3 pointed to Chunk 2 pointed to Chunk 4, instead of being in
order, the contiguous allocation algorithm would have failed to find
any of the contiguous chunks).
</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_pool.pool.pooling.simple_segregated"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.simple_segregated" title="Simple Segregated Storage (Not for the faint of heart - Embedded programmers only!)">Simple Segregated
Storage (Not for the faint of heart - Embedded programmers only!)</a>
</h4></div></div></div>
<h5>
<a name="boost_pool.pool.pooling.simple_segregated.h0"></a>
<span><a name="boost_pool.pool.pooling.simple_segregated.introduction"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.simple_segregated.introduction">Introduction</a>
</h5>
<p>
<code class="computeroutput"><a class="link" href="../../header/boost/pool/simple_segregated_storage_hpp.html" title="Header &lt;boost/pool/simple_segregated_storage.hpp&gt;">simple_segregated_storage.hpp</a></code>
provides a template class simple_segregated_storage that controls access
to a free list of memory chunks.
</p>
<p>
Note that this is a very simple class, with unchecked preconditions on
almost all its functions. It is intended to be the fastest and smallest
possible quick memory allocator for example, something to use in embedded
systems. This class delegates many difficult preconditions to the user
(especially alignment issues). For more general usage, see the other <a class="link" href="interfaces.html" title="Boost Pool Interfaces - What interfaces are provided and when to use each one.">Pool Interfaces</a>.
</p>
<h5>
<a name="boost_pool.pool.pooling.simple_segregated.h1"></a>
<span><a name="boost_pool.pool.pooling.simple_segregated.synopsis"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.simple_segregated.synopsis">Synopsis</a>
</h5>
<pre class="programlisting">template &lt;typename SizeType = std::size_t&gt;
class simple_segregated_storage
{
private:
simple_segregated_storage(const simple_segregated_storage &amp;);
void operator=(const simple_segregated_storage &amp;);
public:
typedef SizeType size_type;
simple_segregated_storage();
~simple_segregated_storage();
static void * segregate(void * block,
size_type nsz, size_type npartition_sz,
void * end = 0);
void add_block(void * block,
size_type nsz, size_type npartition_sz);
void add_ordered_block(void * block,
size_type nsz, size_type npartition_sz);
bool empty() const;
void * malloc();
void free(void * chunk);
void ordered_free(void * chunk);
void * malloc_n(size_type n, size_type partition_sz);
void free_n(void * chunks, size_type n,
size_type partition_sz);
void ordered_free_n(void * chunks, size_type n,
size_type partition_sz);
};
</pre>
<h5>
<a name="boost_pool.pool.pooling.simple_segregated.h2"></a>
<span><a name="boost_pool.pool.pooling.simple_segregated.semantics"></a></span><a class="link" href="pooling.html#boost_pool.pool.pooling.simple_segregated.semantics">Semantics</a>
</h5>
<p>
An object of type <code class="computeroutput"><span class="identifier">simple_segregated_storage</span><span class="special">&lt;</span><span class="identifier">SizeType</span><span class="special">&gt;</span></code> is empty if its free list is empty.
If it is not empty, then it is ordered if its free list is ordered. A free
list is ordered if repeated calls to<code class="computeroutput"> <span class="identifier">malloc</span><span class="special">()</span></code> will result in a constantly-increasing
sequence of values, as determined by <code class="computeroutput"><span class="identifier">std</span><span class="special">::</span><span class="identifier">less</span><span class="special">&lt;</span><span class="keyword">void</span> <span class="special">*&gt;</span></code>. A member function is order-preserving
if the free-list maintains its order orientation (that is, an ordered free
list is still ordered after the member function call).
</p>
<div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.ss_symbols"></a><p class="title"><b>Table&#160;1.&#160;Symbol Table</b></p>
<div class="table-contents"><table class="table" summary="Symbol Table" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Symbol
</p>
</th>
<th>
<p>
Meaning
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
Store
</p>
</td>
<td>
<p>
simple_segregated_storage&lt;SizeType&gt;
</p>
</td>
</tr>
<tr>
<td>
<p>
t
</p>
</td>
<td>
<p>
value of type Store
</p>
</td>
</tr>
<tr>
<td>
<p>
u
</p>
</td>
<td>
<p>
value of type const Store
</p>
</td>
</tr>
<tr>
<td>
<p>
block, chunk, end
</p>
</td>
<td>
<p>
values of type void *
</p>
</td>
</tr>
<tr>
<td>
<p>
partition_sz, sz, n
</p>
</td>
<td>
<p>
values of type Store::size_type
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break"><div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.templates"></a><p class="title"><b>Table&#160;2.&#160;Template Parameters</b></p>
<div class="table-contents"><table class="table" summary="Template Parameters" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Parameter
</p>
</th>
<th>
<p>
Default
</p>
</th>
<th>
<p>
Requirements
</p>
</th>
</tr></thead>
<tbody><tr>
<td>
<p>
SizeType
</p>
</td>
<td>
<p>
std::size_t
</p>
</td>
<td>
<p>
An unsigned integral type
</p>
</td>
</tr></tbody>
</table></div>
</div>
<br class="table-break"><div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.Typedefs"></a><p class="title"><b>Table&#160;3.&#160;Typedefs</b></p>
<div class="table-contents"><table class="table" summary="Typedefs" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Symbol
</p>
</th>
<th>
<p>
Type
</p>
</th>
</tr></thead>
<tbody><tr>
<td>
<p>
size_type
</p>
</td>
<td>
<p>
SizeType
</p>
</td>
</tr></tbody>
</table></div>
</div>
<br class="table-break"><div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.Constructors"></a><p class="title"><b>Table&#160;4.&#160;Constructors, Destructors, and State</b></p>
<div class="table-contents"><table class="table" summary="Constructors, Destructors, and State" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Expression
</p>
</th>
<th>
<p>
Return Type
</p>
</th>
<th>
<p>
Post-Condition
</p>
</th>
<th>
<p>
Notes
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
Store()
</p>
</td>
<td>
<p>
not used
</p>
</td>
<td>
<p>
empty()
</p>
</td>
<td>
<p>
Constructs a new Store
</p>
</td>
</tr>
<tr>
<td>
<p>
(&amp;t)-&gt;~Store()
</p>
</td>
<td>
<p>
not used
</p>
</td>
<td>
</td>
<td>
<p>
Destructs the Store
</p>
</td>
</tr>
<tr>
<td>
<p>
u.empty()
</p>
</td>
<td>
<p>
bool
</p>
</td>
<td>
</td>
<td>
<p>
Returns true if u is empty. Order-preserving.
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break"><div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.Segregation"></a><p class="title"><b>Table&#160;5.&#160;Segregation</b></p>
<div class="table-contents"><table class="table" summary="Segregation" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
<col>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Expression
</p>
</th>
<th>
<p>
Return Type
</p>
</th>
<th>
<p>
Pre-Condition
</p>
</th>
<th>
<p>
Post-Condition
</p>
</th>
<th>
<p>
Semantic Equivalence
</p>
</th>
<th>
<p>
Notes
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
Store::segregate(block, sz, partition_sz, end)
</p>
</td>
<td>
<p>
void *
</p>
</td>
<td>
<p>
partition_sz &gt;= sizeof(void *) partition_sz = sizeof(void
*) * i, for some integer i sz &gt;= partition_sz block is properly
aligned for an array of objects of size partition_sz block is
properly aligned for an array of void *
</p>
</td>
<td>
</td>
<td>
</td>
<td>
<p>
Interleaves a free list through the memory block specified by
block of size sz bytes, partitioning it into as many partition_sz-sized
chunks as possible. The last chunk is set to point to end, and
a pointer to the first chunck is returned (this is always equal
to block). This interleaved free list is ordered. O(sz).
</p>
</td>
</tr>
<tr>
<td>
<p>
Store::segregate(block, sz, partition_sz)
</p>
</td>
<td>
<p>
void *
</p>
</td>
<td>
<p>
Same as above
</p>
</td>
<td>
</td>
<td>
<p>
Store::segregate(block, sz, partition_sz, 0)
</p>
</td>
<td>
</td>
</tr>
<tr>
<td>
<p>
t.add_block(block, sz, partition_sz)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
Same as above
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
</td>
<td>
<p>
Segregates the memory block specified by block of size sz bytes
into partition_sz-sized chunks, and adds that free list to its
own. If t was empty before this call, then it is ordered after
this call. O(sz).
</p>
</td>
</tr>
<tr>
<td>
<p>
t.add_ordered_block(block, sz, partition_sz)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
Same as above
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
</td>
<td>
<p>
Segregates the memory block specified by block of size sz bytes
into partition_sz-sized chunks, and merges that free list into
its own. Order-preserving. O(sz).
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break"><div class="table">
<a name="boost_pool.pool.pooling.simple_segregated.alloc"></a><p class="title"><b>Table&#160;6.&#160;Allocation and Deallocation</b></p>
<div class="table-contents"><table class="table" summary="Allocation and Deallocation" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
<col>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Expression
</p>
</th>
<th>
<p>
Return Type
</p>
</th>
<th>
<p>
Pre-Condition
</p>
</th>
<th>
<p>
Post-Condition
</p>
</th>
<th>
<p>
Semantic Equivalence
</p>
</th>
<th>
<p>
Notes
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
t.malloc()
</p>
</td>
<td>
<p>
void *
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
</td>
<td>
</td>
<td>
<p>
Takes the first available chunk from the free list and returns
it. Order-preserving. O(1).
</p>
</td>
</tr>
<tr>
<td>
<p>
t.free(chunk)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
chunk was previously returned from a call to t.malloc()
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
</td>
<td>
<p>
Places chunk back on the free list. Note that chunk may not be
0. O(1).
</p>
</td>
</tr>
<tr>
<td>
<p>
t.ordered_free(chunk)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
Same as above
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
</td>
<td>
<p>
Places chunk back on the free list. Note that chunk may not be
0. Order-preserving. O(N) with respect to the size of the free
list.
</p>
</td>
</tr>
<tr>
<td>
<p>
t.malloc_n(n, partition_sz)
</p>
</td>
<td>
<p>
void *
</p>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
<td>
<p>
Attempts to find a contiguous sequence of n partition_sz-sized
chunks. If found, removes them all from the free list and returns
a pointer to the first. If not found, returns 0. It is strongly
recommended (but not required) that the free list be ordered,
as this algorithm will fail to find a contiguous sequence unless
it is contiguous in the free list as well. Order-preserving.
O(N) with respect to the size of the free list.
</p>
</td>
</tr>
<tr>
<td>
<p>
t.free_n(chunk, n, partition_sz)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
chunk was previously returned from a call to t.malloc_n(n, partition_sz)
</p>
</td>
<td>
<p>
!t.empty()
</p>
</td>
<td>
<p>
t.add_block(chunk, n * partition_sz, partition_sz)
</p>
</td>
<td>
<p>
Assumes that chunk actually refers to a block of chunks spanning
n * partition_sz bytes; segregates and adds in that block. Note
that chunk may not be 0. O(n).
</p>
</td>
</tr>
<tr>
<td>
<p>
t.ordered_free_n(chunk, n, partition_sz)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
same as above
</p>
</td>
<td>
<p>
same as above
</p>
</td>
<td>
<p>
t.add_ordered_block(chunk, n * partition_sz, partition_sz)
</p>
</td>
<td>
<p>
Same as above, except it merges in the free list. Order-preserving.
O(N + n) where N is the size of the free list.
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break">
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="boost_pool.pool.pooling.user_allocator"></a><a class="link" href="pooling.html#boost_pool.pool.pooling.user_allocator" title="The UserAllocator Concept">The UserAllocator
Concept</a>
</h4></div></div></div>
<p>
Pool objects need to request memory blocks from the system, which the Pool
then splits into chunks to allocate to the user. By specifying a UserAllocator
template parameter to various Pool interfaces, users can control how those
system memory blocks are allocated.
</p>
<p>
In the following table, <span class="emphasis"><em>UserAllocator</em></span> is a User Allocator
type, <span class="emphasis"><em>block</em></span> is a value of type char *, and <span class="emphasis"><em>n</em></span>
is a value of type UserAllocator::size_type
</p>
<div class="table">
<a name="boost_pool.pool.pooling.user_allocator.userallocator_requirements"></a><p class="title"><b>Table&#160;7.&#160;UserAllocator Requirements</b></p>
<div class="table-contents"><table class="table" summary="UserAllocator Requirements" cellspacing="3" cellpadding="5">
<colgroup>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Expression
</p>
</th>
<th>
<p>
Result
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
UserAllocator::size_type
</p>
</td>
<td>
</td>
<td>
<p>
An unsigned integral type that can represent the size of the
largest object to be allocated.
</p>
</td>
</tr>
<tr>
<td>
<p>
UserAllocator::difference_type
</p>
</td>
<td>
</td>
<td>
<p>
A signed integral type that can represent the difference of any
two pointers.
</p>
</td>
</tr>
<tr>
<td>
<p>
UserAllocator::malloc(n)
</p>
</td>
<td>
<p>
char *
</p>
</td>
<td>
<p>
Attempts to allocate n bytes from the system. Returns 0 if out-of-memory.
</p>
</td>
</tr>
<tr>
<td>
<p>
UserAllocator::free(block)
</p>
</td>
<td>
<p>
void
</p>
</td>
<td>
<p>
block must have been previously returned from a call to UserAllocator::malloc.
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<br class="table-break"><p>
There are two UserAllocator classes provided in this library: <code class="computeroutput"><a class="link" href="../../boost/default_user_allocator_new_delete.html" title="Struct default_user_allocator_new_delete">default_user_allocator_new_delete</a></code>
and <code class="computeroutput"><a class="link" href="../../boost/default_user_allocator_malloc_free.html" title="Struct default_user_allocator_malloc_free">default_user_allocator_malloc_free</a></code>,
both in pool.hpp. The default value for the template parameter UserAllocator
is always <code class="computeroutput"><a class="link" href="../../boost/default_user_allocator_new_delete.html" title="Struct default_user_allocator_new_delete">default_user_allocator_new_delete</a></code>.
</p>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright &#169; 2000-2006 Stephen Cleary<br>Copyright &#169; 2011 Paul A. Bristow<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
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