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/*
* Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
*
* This file is part of Jam - see jam.c for Copyright information.
*/
/* This file is ALSO:
* Copyright 2001-2004 David Abrahams.
* Copyright 2005 Rene Rivera.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*/
/*
* pathnt.c - NT specific path manipulation support
*/
#include "pathsys.h"
#include "hash.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <assert.h>
#include <stdlib.h>
/* The definition of this in winnt.h is not ANSI-C compatible. */
#undef INVALID_FILE_ATTRIBUTES
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
typedef struct path_key_entry
{
OBJECT * path;
OBJECT * key;
int exists;
} path_key_entry;
static struct hash * path_key_cache;
/*
* path_get_process_id_()
*/
unsigned long path_get_process_id_( void )
{
return GetCurrentProcessId();
}
/*
* path_get_temp_path_()
*/
void path_get_temp_path_( string * buffer )
{
DWORD pathLength = GetTempPathA( 0, NULL );
string_reserve( buffer, pathLength );
pathLength = GetTempPathA( pathLength, buffer->value );
buffer->value[ pathLength - 1 ] = '\0';
buffer->size = pathLength - 1;
}
/*
* canonicWindowsPath() - convert a given path into its canonic/long format
*
* Appends the canonic path to the end of the given 'string' object.
*
* FIXME: This function is still work-in-progress as it originally did not
* necessarily return the canonic path format (could return slightly different
* results for certain equivalent path strings) and could accept paths pointing
* to non-existing file system entities as well.
*
* Caches results internally, automatically caching any parent paths it has to
* convert to their canonic format in the process.
*
* Prerequisites:
* - path given in normalized form, i.e. all of its folder separators have
* already been converted into '\\'
* - path_key_cache path/key mapping cache object already initialized
*/
static int canonicWindowsPath( char const * const path, int const path_length,
string * const out )
{
char const * last_element;
unsigned long saved_size;
char const * p;
int missing_parent;
/* This is only called via path_key(), which initializes the cache. */
assert( path_key_cache );
if ( !path_length )
return 1;
if ( path_length == 1 && path[ 0 ] == '\\' )
{
string_push_back( out, '\\' );
return 1;
}
if ( path[ 1 ] == ':' &&
( path_length == 2 ||
( path_length == 3 && path[ 2 ] == '\\' ) ) )
{
string_push_back( out, toupper( path[ 0 ] ) );
string_push_back( out, ':' );
string_push_back( out, '\\' );
return 1;
}
/* Find last '\\'. */
for ( p = path + path_length - 1; p >= path && *p != '\\'; --p );
last_element = p + 1;
/* Special case '\' && 'D:\' - include trailing '\'. */
if ( p == path ||
p == path + 2 && path[ 1 ] == ':' )
++p;
missing_parent = 0;
if ( p >= path )
{
char const * const dir = path;
int const dir_length = p - path;
OBJECT * const dir_obj = object_new_range( dir, dir_length );
int found;
path_key_entry * const result = (path_key_entry *)hash_insert(
path_key_cache, dir_obj, &found );
if ( !found )
{
result->path = dir_obj;
if ( canonicWindowsPath( dir, dir_length, out ) )
result->exists = 1;
else
result->exists = 0;
result->key = object_new( out->value );
}
else
{
object_free( dir_obj );
string_append( out, object_str( result->key ) );
}
if ( !result->exists )
missing_parent = 1;
}
if ( out->size && out->value[ out->size - 1 ] != '\\' )
string_push_back( out, '\\' );
saved_size = out->size;
string_append_range( out, last_element, path + path_length );
if ( !missing_parent )
{
char const * const n = last_element;
int const n_length = path + path_length - n;
if ( !( n_length == 1 && n[ 0 ] == '.' )
&& !( n_length == 2 && n[ 0 ] == '.' && n[ 1 ] == '.' ) )
{
WIN32_FIND_DATA fd;
HANDLE const hf = FindFirstFileA( out->value, &fd );
if ( hf != INVALID_HANDLE_VALUE )
{
string_truncate( out, saved_size );
string_append( out, fd.cFileName );
FindClose( hf );
return 1;
}
}
else
{
return 1;
}
}
return 0;
}
/*
* normalize_path() - 'normalizes' the given path for the path-key mapping
*
* The resulting string has nothing to do with 'normalized paths' as used in
* Boost Jam build scripts and the built-in NORMALIZE_PATH rule. It is intended
* to be used solely as an intermediate step when mapping an arbitrary path to
* its canonical representation.
*
* When choosing the intermediate string the important things are for it to be
* inexpensive to calculate and any two paths having different canonical
* representations also need to have different calculated intermediate string
* representations. Any implemented additional rules serve only to simplify
* constructing the canonical path representation from the calculated
* intermediate string.
*
* Implemented returned path rules:
* - use backslashes as path separators
* - lowercase only (since all Windows file systems are case insensitive)
* - trim trailing path separator except in case of a root path, i.e. 'X:\'
*/
static void normalize_path( string * path )
{
char * s;
for ( s = path->value; s < path->value + path->size; ++s )
*s = *s == '/' ? '\\' : tolower( *s );
/* Strip trailing "/". */
if ( path->size && path->size != 3 && path->value[ path->size - 1 ] == '\\'
)
string_pop_back( path );
}
static path_key_entry * path_key( OBJECT * const path,
int const known_to_be_canonic )
{
path_key_entry * result;
int found;
if ( !path_key_cache )
path_key_cache = hashinit( sizeof( path_key_entry ), "path to key" );
result = (path_key_entry *)hash_insert( path_key_cache, path, &found );
if ( !found )
{
OBJECT * normalized;
int normalized_size;
path_key_entry * nresult;
result->path = path;
{
string buf[ 1 ];
string_copy( buf, object_str( path ) );
normalize_path( buf );
normalized = object_new( buf->value );
normalized_size = buf->size;
string_free( buf );
}
nresult = (path_key_entry *)hash_insert( path_key_cache, normalized,
&found );
if ( !found || nresult == result )
{
nresult->path = normalized;
if ( known_to_be_canonic )
{
nresult->key = object_copy( path );
nresult->exists = 1;
}
else
{
string canonic_path[ 1 ];
string_new( canonic_path );
if ( canonicWindowsPath( object_str( normalized ), normalized_size,
canonic_path ) )
nresult->exists = 1;
else
nresult->exists = 0;
nresult->key = object_new( canonic_path->value );
string_free( canonic_path );
}
}
else
object_free( normalized );
if ( nresult != result )
{
result->path = object_copy( path );
result->key = object_copy( nresult->key );
result->exists = nresult->exists;
}
}
return result;
}
void path_register_key( OBJECT * canonic_path )
{
path_key( canonic_path, 1 );
}
OBJECT * path_as_key( OBJECT * path )
{
return object_copy( path_key( path, 0 )->key );
}
static void free_path_key_entry( void * xentry, void * const data )
{
path_key_entry * const entry = (path_key_entry *)xentry;
object_free( entry->path );
object_free( entry->key );
}
void path_done( void )
{
if ( path_key_cache )
{
hashenumerate( path_key_cache, &free_path_key_entry, 0 );
hashdone( path_key_cache );
}
}