| /* | 
 | ** | 
 | ** Copyright 2013, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
 | ** you may not use this file except in compliance with the License. | 
 | ** You may obtain a copy of the License at | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software | 
 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | ** See the License for the specific language governing permissions and | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 | // This source file is automatically generated | 
 |  | 
 | package android.opengl; | 
 |  | 
 | /** OpenGL ES 3.0 | 
 |  */ | 
 | public class GLES30 extends GLES20 { | 
 |     public static final int GL_READ_BUFFER                             = 0x0C02; | 
 |     public static final int GL_UNPACK_ROW_LENGTH                       = 0x0CF2; | 
 |     public static final int GL_UNPACK_SKIP_ROWS                        = 0x0CF3; | 
 |     public static final int GL_UNPACK_SKIP_PIXELS                      = 0x0CF4; | 
 |     public static final int GL_PACK_ROW_LENGTH                         = 0x0D02; | 
 |     public static final int GL_PACK_SKIP_ROWS                          = 0x0D03; | 
 |     public static final int GL_PACK_SKIP_PIXELS                        = 0x0D04; | 
 |     public static final int GL_COLOR                                   = 0x1800; | 
 |     public static final int GL_DEPTH                                   = 0x1801; | 
 |     public static final int GL_STENCIL                                 = 0x1802; | 
 |     public static final int GL_RED                                     = 0x1903; | 
 |     public static final int GL_RGB8                                    = 0x8051; | 
 |     public static final int GL_RGBA8                                   = 0x8058; | 
 |     public static final int GL_RGB10_A2                                = 0x8059; | 
 |     public static final int GL_TEXTURE_BINDING_3D                      = 0x806A; | 
 |     public static final int GL_UNPACK_SKIP_IMAGES                      = 0x806D; | 
 |     public static final int GL_UNPACK_IMAGE_HEIGHT                     = 0x806E; | 
 |     public static final int GL_TEXTURE_3D                              = 0x806F; | 
 |     public static final int GL_TEXTURE_WRAP_R                          = 0x8072; | 
 |     public static final int GL_MAX_3D_TEXTURE_SIZE                     = 0x8073; | 
 |     public static final int GL_UNSIGNED_INT_2_10_10_10_REV             = 0x8368; | 
 |     public static final int GL_MAX_ELEMENTS_VERTICES                   = 0x80E8; | 
 |     public static final int GL_MAX_ELEMENTS_INDICES                    = 0x80E9; | 
 |     public static final int GL_TEXTURE_MIN_LOD                         = 0x813A; | 
 |     public static final int GL_TEXTURE_MAX_LOD                         = 0x813B; | 
 |     public static final int GL_TEXTURE_BASE_LEVEL                      = 0x813C; | 
 |     public static final int GL_TEXTURE_MAX_LEVEL                       = 0x813D; | 
 |     public static final int GL_MIN                                     = 0x8007; | 
 |     public static final int GL_MAX                                     = 0x8008; | 
 |     public static final int GL_DEPTH_COMPONENT24                       = 0x81A6; | 
 |     public static final int GL_MAX_TEXTURE_LOD_BIAS                    = 0x84FD; | 
 |     public static final int GL_TEXTURE_COMPARE_MODE                    = 0x884C; | 
 |     public static final int GL_TEXTURE_COMPARE_FUNC                    = 0x884D; | 
 |     public static final int GL_CURRENT_QUERY                           = 0x8865; | 
 |     public static final int GL_QUERY_RESULT                            = 0x8866; | 
 |     public static final int GL_QUERY_RESULT_AVAILABLE                  = 0x8867; | 
 |     public static final int GL_BUFFER_MAPPED                           = 0x88BC; | 
 |     public static final int GL_BUFFER_MAP_POINTER                      = 0x88BD; | 
 |     public static final int GL_STREAM_READ                             = 0x88E1; | 
 |     public static final int GL_STREAM_COPY                             = 0x88E2; | 
 |     public static final int GL_STATIC_READ                             = 0x88E5; | 
 |     public static final int GL_STATIC_COPY                             = 0x88E6; | 
 |     public static final int GL_DYNAMIC_READ                            = 0x88E9; | 
 |     public static final int GL_DYNAMIC_COPY                            = 0x88EA; | 
 |     public static final int GL_MAX_DRAW_BUFFERS                        = 0x8824; | 
 |     public static final int GL_DRAW_BUFFER0                            = 0x8825; | 
 |     public static final int GL_DRAW_BUFFER1                            = 0x8826; | 
 |     public static final int GL_DRAW_BUFFER2                            = 0x8827; | 
 |     public static final int GL_DRAW_BUFFER3                            = 0x8828; | 
 |     public static final int GL_DRAW_BUFFER4                            = 0x8829; | 
 |     public static final int GL_DRAW_BUFFER5                            = 0x882A; | 
 |     public static final int GL_DRAW_BUFFER6                            = 0x882B; | 
 |     public static final int GL_DRAW_BUFFER7                            = 0x882C; | 
 |     public static final int GL_DRAW_BUFFER8                            = 0x882D; | 
 |     public static final int GL_DRAW_BUFFER9                            = 0x882E; | 
 |     public static final int GL_DRAW_BUFFER10                           = 0x882F; | 
 |     public static final int GL_DRAW_BUFFER11                           = 0x8830; | 
 |     public static final int GL_DRAW_BUFFER12                           = 0x8831; | 
 |     public static final int GL_DRAW_BUFFER13                           = 0x8832; | 
 |     public static final int GL_DRAW_BUFFER14                           = 0x8833; | 
 |     public static final int GL_DRAW_BUFFER15                           = 0x8834; | 
 |     public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS         = 0x8B49; | 
 |     public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS           = 0x8B4A; | 
 |     public static final int GL_SAMPLER_3D                              = 0x8B5F; | 
 |     public static final int GL_SAMPLER_2D_SHADOW                       = 0x8B62; | 
 |     public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT         = 0x8B8B; | 
 |     public static final int GL_PIXEL_PACK_BUFFER                       = 0x88EB; | 
 |     public static final int GL_PIXEL_UNPACK_BUFFER                     = 0x88EC; | 
 |     public static final int GL_PIXEL_PACK_BUFFER_BINDING               = 0x88ED; | 
 |     public static final int GL_PIXEL_UNPACK_BUFFER_BINDING             = 0x88EF; | 
 |     public static final int GL_FLOAT_MAT2x3                            = 0x8B65; | 
 |     public static final int GL_FLOAT_MAT2x4                            = 0x8B66; | 
 |     public static final int GL_FLOAT_MAT3x2                            = 0x8B67; | 
 |     public static final int GL_FLOAT_MAT3x4                            = 0x8B68; | 
 |     public static final int GL_FLOAT_MAT4x2                            = 0x8B69; | 
 |     public static final int GL_FLOAT_MAT4x3                            = 0x8B6A; | 
 |     public static final int GL_SRGB                                    = 0x8C40; | 
 |     public static final int GL_SRGB8                                   = 0x8C41; | 
 |     public static final int GL_SRGB8_ALPHA8                            = 0x8C43; | 
 |     public static final int GL_COMPARE_REF_TO_TEXTURE                  = 0x884E; | 
 |     public static final int GL_MAJOR_VERSION                           = 0x821B; | 
 |     public static final int GL_MINOR_VERSION                           = 0x821C; | 
 |     public static final int GL_NUM_EXTENSIONS                          = 0x821D; | 
 |     public static final int GL_RGBA32F                                 = 0x8814; | 
 |     public static final int GL_RGB32F                                  = 0x8815; | 
 |     public static final int GL_RGBA16F                                 = 0x881A; | 
 |     public static final int GL_RGB16F                                  = 0x881B; | 
 |     public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER             = 0x88FD; | 
 |     public static final int GL_MAX_ARRAY_TEXTURE_LAYERS                = 0x88FF; | 
 |     public static final int GL_MIN_PROGRAM_TEXEL_OFFSET                = 0x8904; | 
 |     public static final int GL_MAX_PROGRAM_TEXEL_OFFSET                = 0x8905; | 
 |     public static final int GL_MAX_VARYING_COMPONENTS                  = 0x8B4B; | 
 |     public static final int GL_TEXTURE_2D_ARRAY                        = 0x8C1A; | 
 |     public static final int GL_TEXTURE_BINDING_2D_ARRAY                = 0x8C1D; | 
 |     public static final int GL_R11F_G11F_B10F                          = 0x8C3A; | 
 |     public static final int GL_UNSIGNED_INT_10F_11F_11F_REV            = 0x8C3B; | 
 |     public static final int GL_RGB9_E5                                 = 0x8C3D; | 
 |     public static final int GL_UNSIGNED_INT_5_9_9_9_REV                = 0x8C3E; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH   = 0x8C76; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE          = 0x8C7F; | 
 |     public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS   = 0x8C80; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_VARYINGS             = 0x8C83; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START         = 0x8C84; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE          = 0x8C85; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN   = 0x8C88; | 
 |     public static final int GL_RASTERIZER_DISCARD                      = 0x8C89; | 
 |     public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS    = 0x8C8A; | 
 |     public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; | 
 |     public static final int GL_INTERLEAVED_ATTRIBS                     = 0x8C8C; | 
 |     public static final int GL_SEPARATE_ATTRIBS                        = 0x8C8D; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BUFFER               = 0x8C8E; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING       = 0x8C8F; | 
 |     public static final int GL_RGBA32UI                                = 0x8D70; | 
 |     public static final int GL_RGB32UI                                 = 0x8D71; | 
 |     public static final int GL_RGBA16UI                                = 0x8D76; | 
 |     public static final int GL_RGB16UI                                 = 0x8D77; | 
 |     public static final int GL_RGBA8UI                                 = 0x8D7C; | 
 |     public static final int GL_RGB8UI                                  = 0x8D7D; | 
 |     public static final int GL_RGBA32I                                 = 0x8D82; | 
 |     public static final int GL_RGB32I                                  = 0x8D83; | 
 |     public static final int GL_RGBA16I                                 = 0x8D88; | 
 |     public static final int GL_RGB16I                                  = 0x8D89; | 
 |     public static final int GL_RGBA8I                                  = 0x8D8E; | 
 |     public static final int GL_RGB8I                                   = 0x8D8F; | 
 |     public static final int GL_RED_INTEGER                             = 0x8D94; | 
 |     public static final int GL_RGB_INTEGER                             = 0x8D98; | 
 |     public static final int GL_RGBA_INTEGER                            = 0x8D99; | 
 |     public static final int GL_SAMPLER_2D_ARRAY                        = 0x8DC1; | 
 |     public static final int GL_SAMPLER_2D_ARRAY_SHADOW                 = 0x8DC4; | 
 |     public static final int GL_SAMPLER_CUBE_SHADOW                     = 0x8DC5; | 
 |     public static final int GL_UNSIGNED_INT_VEC2                       = 0x8DC6; | 
 |     public static final int GL_UNSIGNED_INT_VEC3                       = 0x8DC7; | 
 |     public static final int GL_UNSIGNED_INT_VEC4                       = 0x8DC8; | 
 |     public static final int GL_INT_SAMPLER_2D                          = 0x8DCA; | 
 |     public static final int GL_INT_SAMPLER_3D                          = 0x8DCB; | 
 |     public static final int GL_INT_SAMPLER_CUBE                        = 0x8DCC; | 
 |     public static final int GL_INT_SAMPLER_2D_ARRAY                    = 0x8DCF; | 
 |     public static final int GL_UNSIGNED_INT_SAMPLER_2D                 = 0x8DD2; | 
 |     public static final int GL_UNSIGNED_INT_SAMPLER_3D                 = 0x8DD3; | 
 |     public static final int GL_UNSIGNED_INT_SAMPLER_CUBE               = 0x8DD4; | 
 |     public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY           = 0x8DD7; | 
 |     public static final int GL_BUFFER_ACCESS_FLAGS                     = 0x911F; | 
 |     public static final int GL_BUFFER_MAP_LENGTH                       = 0x9120; | 
 |     public static final int GL_BUFFER_MAP_OFFSET                       = 0x9121; | 
 |     public static final int GL_DEPTH_COMPONENT32F                      = 0x8CAC; | 
 |     public static final int GL_DEPTH32F_STENCIL8                       = 0x8CAD; | 
 |     public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV          = 0x8DAD; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING   = 0x8210; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE   = 0x8211; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE         = 0x8212; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE       = 0x8213; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE        = 0x8214; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE       = 0x8215; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE       = 0x8216; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE     = 0x8217; | 
 |     public static final int GL_FRAMEBUFFER_DEFAULT                     = 0x8218; | 
 |     public static final int GL_FRAMEBUFFER_UNDEFINED                   = 0x8219; | 
 |     public static final int GL_DEPTH_STENCIL_ATTACHMENT                = 0x821A; | 
 |     public static final int GL_DEPTH_STENCIL                           = 0x84F9; | 
 |     public static final int GL_UNSIGNED_INT_24_8                       = 0x84FA; | 
 |     public static final int GL_DEPTH24_STENCIL8                        = 0x88F0; | 
 |     public static final int GL_UNSIGNED_NORMALIZED                     = 0x8C17; | 
 |     public static final int GL_DRAW_FRAMEBUFFER_BINDING                = GL_FRAMEBUFFER_BINDING; | 
 |     public static final int GL_READ_FRAMEBUFFER                        = 0x8CA8; | 
 |     public static final int GL_DRAW_FRAMEBUFFER                        = 0x8CA9; | 
 |     public static final int GL_READ_FRAMEBUFFER_BINDING                = 0x8CAA; | 
 |     public static final int GL_RENDERBUFFER_SAMPLES                    = 0x8CAB; | 
 |     public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER    = 0x8CD4; | 
 |     public static final int GL_MAX_COLOR_ATTACHMENTS                   = 0x8CDF; | 
 |     public static final int GL_COLOR_ATTACHMENT1                       = 0x8CE1; | 
 |     public static final int GL_COLOR_ATTACHMENT2                       = 0x8CE2; | 
 |     public static final int GL_COLOR_ATTACHMENT3                       = 0x8CE3; | 
 |     public static final int GL_COLOR_ATTACHMENT4                       = 0x8CE4; | 
 |     public static final int GL_COLOR_ATTACHMENT5                       = 0x8CE5; | 
 |     public static final int GL_COLOR_ATTACHMENT6                       = 0x8CE6; | 
 |     public static final int GL_COLOR_ATTACHMENT7                       = 0x8CE7; | 
 |     public static final int GL_COLOR_ATTACHMENT8                       = 0x8CE8; | 
 |     public static final int GL_COLOR_ATTACHMENT9                       = 0x8CE9; | 
 |     public static final int GL_COLOR_ATTACHMENT10                      = 0x8CEA; | 
 |     public static final int GL_COLOR_ATTACHMENT11                      = 0x8CEB; | 
 |     public static final int GL_COLOR_ATTACHMENT12                      = 0x8CEC; | 
 |     public static final int GL_COLOR_ATTACHMENT13                      = 0x8CED; | 
 |     public static final int GL_COLOR_ATTACHMENT14                      = 0x8CEE; | 
 |     public static final int GL_COLOR_ATTACHMENT15                      = 0x8CEF; | 
 |     public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE      = 0x8D56; | 
 |     public static final int GL_MAX_SAMPLES                             = 0x8D57; | 
 |     public static final int GL_HALF_FLOAT                              = 0x140B; | 
 |     public static final int GL_MAP_READ_BIT                            = 0x0001; | 
 |     public static final int GL_MAP_WRITE_BIT                           = 0x0002; | 
 |     public static final int GL_MAP_INVALIDATE_RANGE_BIT                = 0x0004; | 
 |     public static final int GL_MAP_INVALIDATE_BUFFER_BIT               = 0x0008; | 
 |     public static final int GL_MAP_FLUSH_EXPLICIT_BIT                  = 0x0010; | 
 |     public static final int GL_MAP_UNSYNCHRONIZED_BIT                  = 0x0020; | 
 |     public static final int GL_RG                                      = 0x8227; | 
 |     public static final int GL_RG_INTEGER                              = 0x8228; | 
 |     public static final int GL_R8                                      = 0x8229; | 
 |     public static final int GL_RG8                                     = 0x822B; | 
 |     public static final int GL_R16F                                    = 0x822D; | 
 |     public static final int GL_R32F                                    = 0x822E; | 
 |     public static final int GL_RG16F                                   = 0x822F; | 
 |     public static final int GL_RG32F                                   = 0x8230; | 
 |     public static final int GL_R8I                                     = 0x8231; | 
 |     public static final int GL_R8UI                                    = 0x8232; | 
 |     public static final int GL_R16I                                    = 0x8233; | 
 |     public static final int GL_R16UI                                   = 0x8234; | 
 |     public static final int GL_R32I                                    = 0x8235; | 
 |     public static final int GL_R32UI                                   = 0x8236; | 
 |     public static final int GL_RG8I                                    = 0x8237; | 
 |     public static final int GL_RG8UI                                   = 0x8238; | 
 |     public static final int GL_RG16I                                   = 0x8239; | 
 |     public static final int GL_RG16UI                                  = 0x823A; | 
 |     public static final int GL_RG32I                                   = 0x823B; | 
 |     public static final int GL_RG32UI                                  = 0x823C; | 
 |     public static final int GL_VERTEX_ARRAY_BINDING                    = 0x85B5; | 
 |     public static final int GL_R8_SNORM                                = 0x8F94; | 
 |     public static final int GL_RG8_SNORM                               = 0x8F95; | 
 |     public static final int GL_RGB8_SNORM                              = 0x8F96; | 
 |     public static final int GL_RGBA8_SNORM                             = 0x8F97; | 
 |     public static final int GL_SIGNED_NORMALIZED                       = 0x8F9C; | 
 |     public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX           = 0x8D69; | 
 |     public static final int GL_COPY_READ_BUFFER                        = 0x8F36; | 
 |     public static final int GL_COPY_WRITE_BUFFER                       = 0x8F37; | 
 |     public static final int GL_COPY_READ_BUFFER_BINDING                = GL_COPY_READ_BUFFER; | 
 |     public static final int GL_COPY_WRITE_BUFFER_BINDING               = GL_COPY_WRITE_BUFFER; | 
 |     public static final int GL_UNIFORM_BUFFER                          = 0x8A11; | 
 |     public static final int GL_UNIFORM_BUFFER_BINDING                  = 0x8A28; | 
 |     public static final int GL_UNIFORM_BUFFER_START                    = 0x8A29; | 
 |     public static final int GL_UNIFORM_BUFFER_SIZE                     = 0x8A2A; | 
 |     public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS               = 0x8A2B; | 
 |     public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS             = 0x8A2D; | 
 |     public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS             = 0x8A2E; | 
 |     public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS             = 0x8A2F; | 
 |     public static final int GL_MAX_UNIFORM_BLOCK_SIZE                  = 0x8A30; | 
 |     public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS  = 0x8A31; | 
 |     public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS     = 0x8A33; | 
 |     public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT         = 0x8A34; | 
 |     public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH    = 0x8A35; | 
 |     public static final int GL_ACTIVE_UNIFORM_BLOCKS                   = 0x8A36; | 
 |     public static final int GL_UNIFORM_TYPE                            = 0x8A37; | 
 |     public static final int GL_UNIFORM_SIZE                            = 0x8A38; | 
 |     public static final int GL_UNIFORM_NAME_LENGTH                     = 0x8A39; | 
 |     public static final int GL_UNIFORM_BLOCK_INDEX                     = 0x8A3A; | 
 |     public static final int GL_UNIFORM_OFFSET                          = 0x8A3B; | 
 |     public static final int GL_UNIFORM_ARRAY_STRIDE                    = 0x8A3C; | 
 |     public static final int GL_UNIFORM_MATRIX_STRIDE                   = 0x8A3D; | 
 |     public static final int GL_UNIFORM_IS_ROW_MAJOR                    = 0x8A3E; | 
 |     public static final int GL_UNIFORM_BLOCK_BINDING                   = 0x8A3F; | 
 |     public static final int GL_UNIFORM_BLOCK_DATA_SIZE                 = 0x8A40; | 
 |     public static final int GL_UNIFORM_BLOCK_NAME_LENGTH               = 0x8A41; | 
 |     public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS           = 0x8A42; | 
 |     public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES    = 0x8A43; | 
 |     public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER    = 0x8A44; | 
 |     public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER  = 0x8A46; | 
 |     // GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C. | 
 |     public static final int GL_INVALID_INDEX                           = -1; | 
 |     public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS            = 0x9122; | 
 |     public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS           = 0x9125; | 
 |     public static final int GL_MAX_SERVER_WAIT_TIMEOUT                 = 0x9111; | 
 |     public static final int GL_OBJECT_TYPE                             = 0x9112; | 
 |     public static final int GL_SYNC_CONDITION                          = 0x9113; | 
 |     public static final int GL_SYNC_STATUS                             = 0x9114; | 
 |     public static final int GL_SYNC_FLAGS                              = 0x9115; | 
 |     public static final int GL_SYNC_FENCE                              = 0x9116; | 
 |     public static final int GL_SYNC_GPU_COMMANDS_COMPLETE              = 0x9117; | 
 |     public static final int GL_UNSIGNALED                              = 0x9118; | 
 |     public static final int GL_SIGNALED                                = 0x9119; | 
 |     public static final int GL_ALREADY_SIGNALED                        = 0x911A; | 
 |     public static final int GL_TIMEOUT_EXPIRED                         = 0x911B; | 
 |     public static final int GL_CONDITION_SATISFIED                     = 0x911C; | 
 |     public static final int GL_WAIT_FAILED                             = 0x911D; | 
 |     public static final int GL_SYNC_FLUSH_COMMANDS_BIT                 = 0x00000001; | 
 |     // GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C. | 
 |     public static final long GL_TIMEOUT_IGNORED                         = -1; | 
 |     public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR             = 0x88FE; | 
 |     public static final int GL_ANY_SAMPLES_PASSED                      = 0x8C2F; | 
 |     public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE         = 0x8D6A; | 
 |     public static final int GL_SAMPLER_BINDING                         = 0x8919; | 
 |     public static final int GL_RGB10_A2UI                              = 0x906F; | 
 |     public static final int GL_TEXTURE_SWIZZLE_R                       = 0x8E42; | 
 |     public static final int GL_TEXTURE_SWIZZLE_G                       = 0x8E43; | 
 |     public static final int GL_TEXTURE_SWIZZLE_B                       = 0x8E44; | 
 |     public static final int GL_TEXTURE_SWIZZLE_A                       = 0x8E45; | 
 |     public static final int GL_GREEN                                   = 0x1904; | 
 |     public static final int GL_BLUE                                    = 0x1905; | 
 |     public static final int GL_INT_2_10_10_10_REV                      = 0x8D9F; | 
 |     public static final int GL_TRANSFORM_FEEDBACK                      = 0x8E22; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_PAUSED               = 0x8E23; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_ACTIVE               = 0x8E24; | 
 |     public static final int GL_TRANSFORM_FEEDBACK_BINDING              = 0x8E25; | 
 |     public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT         = 0x8257; | 
 |     public static final int GL_PROGRAM_BINARY_LENGTH                   = 0x8741; | 
 |     public static final int GL_NUM_PROGRAM_BINARY_FORMATS              = 0x87FE; | 
 |     public static final int GL_PROGRAM_BINARY_FORMATS                  = 0x87FF; | 
 |     public static final int GL_COMPRESSED_R11_EAC                      = 0x9270; | 
 |     public static final int GL_COMPRESSED_SIGNED_R11_EAC               = 0x9271; | 
 |     public static final int GL_COMPRESSED_RG11_EAC                     = 0x9272; | 
 |     public static final int GL_COMPRESSED_SIGNED_RG11_EAC              = 0x9273; | 
 |     public static final int GL_COMPRESSED_RGB8_ETC2                    = 0x9274; | 
 |     public static final int GL_COMPRESSED_SRGB8_ETC2                   = 0x9275; | 
 |     public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2     = 0x9276; | 
 |     public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2    = 0x9277; | 
 |     public static final int GL_COMPRESSED_RGBA8_ETC2_EAC               = 0x9278; | 
 |     public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC        = 0x9279; | 
 |     public static final int GL_TEXTURE_IMMUTABLE_FORMAT                = 0x912F; | 
 |     public static final int GL_MAX_ELEMENT_INDEX                       = 0x8D6B; | 
 |     public static final int GL_NUM_SAMPLE_COUNTS                       = 0x9380; | 
 |     public static final int GL_TEXTURE_IMMUTABLE_LEVELS                = 0x82DF; | 
 |  | 
 |     native private static void _nativeClassInit(); | 
 |     static { | 
 |         _nativeClassInit(); | 
 |     } | 
 |  |