| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
| public static native void glGetShaderSource( | |
| int shader, | |
| int bufsize, | |
| int[] length, | |
| int lengthOffset, | |
| byte[] source, | |
| int sourceOffset | |
| ); | |
| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
| /** @hide Method is broken, but used to be public (b/6006380) */ | |
| public static native void glGetShaderSource( | |
| int shader, | |
| int bufsize, | |
| java.nio.IntBuffer length, | |
| byte source | |
| ); | |
| // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) | |
| public static native String glGetShaderSource( | |
| int shader | |
| ); |