| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/message_loop/message_pump_default.h" |
| |
| #include <algorithm> |
| |
| #include "base/logging.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_MACOSX) |
| #include "base/mac/scoped_nsautorelease_pool.h" |
| #endif |
| |
| namespace base { |
| |
| MessagePumpDefault::MessagePumpDefault() |
| : keep_running_(true), |
| event_(WaitableEvent::ResetPolicy::AUTOMATIC, |
| WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| MessagePumpDefault::~MessagePumpDefault() { |
| } |
| |
| void MessagePumpDefault::Run(Delegate* delegate) { |
| DCHECK(keep_running_) << "Quit must have been called outside of Run!"; |
| |
| for (;;) { |
| #if defined(OS_MACOSX) |
| mac::ScopedNSAutoreleasePool autorelease_pool; |
| #endif |
| |
| bool did_work = delegate->DoWork(); |
| if (!keep_running_) |
| break; |
| |
| did_work |= delegate->DoDelayedWork(&delayed_work_time_); |
| if (!keep_running_) |
| break; |
| |
| if (did_work) |
| continue; |
| |
| did_work = delegate->DoIdleWork(); |
| if (!keep_running_) |
| break; |
| |
| if (did_work) |
| continue; |
| |
| ThreadRestrictions::ScopedAllowWait allow_wait; |
| if (delayed_work_time_.is_null()) { |
| event_.Wait(); |
| } else { |
| TimeDelta delay = delayed_work_time_ - TimeTicks::Now(); |
| if (delay > TimeDelta()) { |
| #if defined(OS_WIN) |
| // TODO(stanisc): crbug.com/623223: Consider moving the OS_WIN specific |
| // logic into TimedWait implementation in waitable_event_win.cc. |
| |
| // crbug.com/487724: on Windows, waiting for less than 1 ms results in |
| // returning from TimedWait promptly and spinning |
| // MessagePumpDefault::Run loop for up to 1 ms - until it is time to |
| // run a delayed task. |min_delay| is the minimum possible wait to |
| // to avoid the spinning. |
| constexpr TimeDelta min_delay = TimeDelta::FromMilliseconds(1); |
| do { |
| delay = std::max(delay, min_delay); |
| if (event_.TimedWait(delay)) |
| break; |
| |
| // TimedWait can time out earlier than the specified |delay| on |
| // Windows. It doesn't make sense to run the outer loop in that case |
| // because there isn't going to be any new work. It is less overhead |
| // to just go back to wait. |
| // In practice this inner wait loop might have up to 3 iterations. |
| delay = delayed_work_time_ - TimeTicks::Now(); |
| } while (delay > TimeDelta()); |
| #else |
| event_.TimedWait(delay); |
| #endif |
| } else { |
| // It looks like delayed_work_time_ indicates a time in the past, so we |
| // need to call DoDelayedWork now. |
| delayed_work_time_ = TimeTicks(); |
| } |
| } |
| // Since event_ is auto-reset, we don't need to do anything special here |
| // other than service each delegate method. |
| } |
| |
| keep_running_ = true; |
| } |
| |
| void MessagePumpDefault::Quit() { |
| keep_running_ = false; |
| } |
| |
| void MessagePumpDefault::ScheduleWork() { |
| // Since this can be called on any thread, we need to ensure that our Run |
| // loop wakes up. |
| event_.Signal(); |
| } |
| |
| void MessagePumpDefault::ScheduleDelayedWork( |
| const TimeTicks& delayed_work_time) { |
| // We know that we can't be blocked on Wait right now since this method can |
| // only be called on the same thread as Run, so we only need to update our |
| // record of how long to sleep when we do sleep. |
| delayed_work_time_ = delayed_work_time; |
| } |
| |
| } // namespace base |