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| .\" $Id: bs.6,v 1.2 2006/04/22 22:42:44 tom Exp $ |
| .TH BATTLESHIPS 6 "Aug 23, 1989" |
| .SH NAME |
| bs \- battleships game |
| .SH SYNOPSIS |
| battle [ -b | -s ] [ -c ] |
| .SH DESCRIPTION |
| This program allows you to play the familiar Battleships game against the |
| computer on a 10x10 board. The interface is visual and largely |
| self-explanatory; you place your ships and pick your shots by moving the |
| cursor around the `sea' with the rogue/hack motion keys hjklyubn. |
| .PP |
| Note that when selecting a ship to place, you must type the capital letter |
| (these are, after all, capital ships). During ship placement, the `r' command |
| may be used to ignore the current position and randomly place your currently |
| selected ship. The `R' command will place all remaining ships randomly. The ^L |
| command (form feed, ASCII 12) will force a screen redraw). |
| .PP |
| The command-line arguments control game modes. |
| |
| .nf |
| -b selects a `blitz' variant |
| -s selects a `salvo' variant |
| -c permits ships to be placed adjacently |
| .fi |
| |
| The `blitz' variant allows a side to shoot for as long as it continues to |
| score hits. |
| .PP |
| The `salvo' game allows a player one shot per turn for each of his/her ships |
| still afloat. This puts a premium scoring hits early and knocking out some |
| ships and also makes much harder the situation where you face a superior force |
| with only your PT-boat. |
| .PP |
| Normally, ships must be separated by at least one square of open water. The |
| -c option disables this check and allows them to close-pack. |
| .PP |
| The algorithm the computer uses once it has found a ship to sink is provably |
| optimal. The dispersion criterion for the random-fire algorithm may not be. |
| .SH AUTHORS |
| Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A. |
| DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite |
| and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989. |