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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "FwmarkServer.h"
#include "Fwmark.h"
#include "FwmarkCommand.h"
#include "NetworkController.h"
#include "resolv_netid.h"
#include <sys/socket.h>
#include <unistd.h>
FwmarkServer::FwmarkServer(NetworkController* networkController) :
SocketListener("fwmarkd", true), mNetworkController(networkController) {
}
bool FwmarkServer::onDataAvailable(SocketClient* client) {
int socketFd = -1;
int error = processClient(client, &socketFd);
if (socketFd >= 0) {
close(socketFd);
}
// Always send a response even if there were connection errors or read errors, so that we don't
// inadvertently cause the client to hang (which always waits for a response).
client->sendData(&error, sizeof(error));
// Always close the client connection (by returning false). This prevents a DoS attack where
// the client issues multiple commands on the same connection, never reading the responses,
// causing its receive buffer to fill up, and thus causing our client->sendData() to block.
return false;
}
int FwmarkServer::processClient(SocketClient* client, int* socketFd) {
FwmarkCommand command;
iovec iov;
iov.iov_base = &command;
iov.iov_len = sizeof(command);
msghdr message;
memset(&message, 0, sizeof(message));
message.msg_iov = &iov;
message.msg_iovlen = 1;
union {
cmsghdr cmh;
char cmsg[CMSG_SPACE(sizeof(*socketFd))];
} cmsgu;
memset(cmsgu.cmsg, 0, sizeof(cmsgu.cmsg));
message.msg_control = cmsgu.cmsg;
message.msg_controllen = sizeof(cmsgu.cmsg);
int messageLength = TEMP_FAILURE_RETRY(recvmsg(client->getSocket(), &message, 0));
if (messageLength <= 0) {
return -errno;
}
if (messageLength != sizeof(command)) {
return -EBADMSG;
}
Permission permission = mNetworkController->getPermissionForUser(client->getUid());
if (command.cmdId == FwmarkCommand::QUERY_USER_ACCESS) {
if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) {
return -EPERM;
}
return mNetworkController->checkUserNetworkAccess(command.uid, command.netId);
}
cmsghdr* const cmsgh = CMSG_FIRSTHDR(&message);
if (cmsgh && cmsgh->cmsg_level == SOL_SOCKET && cmsgh->cmsg_type == SCM_RIGHTS &&
cmsgh->cmsg_len == CMSG_LEN(sizeof(*socketFd))) {
memcpy(socketFd, CMSG_DATA(cmsgh), sizeof(*socketFd));
}
if (*socketFd < 0) {
return -EBADF;
}
Fwmark fwmark;
socklen_t fwmarkLen = sizeof(fwmark.intValue);
if (getsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue, &fwmarkLen) == -1) {
return -errno;
}
switch (command.cmdId) {
case FwmarkCommand::ON_ACCEPT: {
// Called after a socket accept(). The kernel would've marked the NetId and necessary
// permissions bits, so we just add the rest of the user's permissions here.
permission = static_cast<Permission>(permission | fwmark.permission);
break;
}
case FwmarkCommand::ON_CONNECT: {
// Called before a socket connect() happens. Set an appropriate NetId into the fwmark so
// that the socket routes consistently over that network. Do this even if the socket
// already has a NetId, so that calling connect() multiple times still works.
//
// But if the explicit bit was set, the existing NetId was explicitly preferred (and not
// a case of connect() being called multiple times). Don't reset the NetId in that case.
//
// An "appropriate" NetId is the NetId of a bypassable VPN that applies to the user, or
// failing that, the default network. We'll never set the NetId of a secure VPN here.
// See the comments in the implementation of getNetworkForConnect() for more details.
//
// If the protect bit is set, this could be either a system proxy (e.g.: the dns proxy
// or the download manager) acting on behalf of another user, or a VPN provider. If it's
// a proxy, we shouldn't reset the NetId. If it's a VPN provider, we should set the
// default network's NetId.
//
// There's no easy way to tell the difference between a proxy and a VPN app. We can't
// use PERMISSION_SYSTEM to identify the proxy because a VPN app may also have those
// permissions. So we use the following heuristic:
//
// If it's a proxy, but the existing NetId is not a VPN, that means the user (that the
// proxy is acting on behalf of) is not subject to a VPN, so the proxy must have picked
// the default network's NetId. So, it's okay to replace that with the current default
// network's NetId (which in all likelihood is the same).
//
// Conversely, if it's a VPN provider, the existing NetId cannot be a VPN. The only time
// we set a VPN's NetId into a socket without setting the explicit bit is here, in
// ON_CONNECT, but we won't do that if the socket has the protect bit set. If the VPN
// provider connect()ed (and got the VPN NetId set) and then called protect(), we
// would've unset the NetId in PROTECT_FROM_VPN below.
//
// So, overall (when the explicit bit is not set but the protect bit is set), if the
// existing NetId is a VPN, don't reset it. Else, set the default network's NetId.
if (!fwmark.explicitlySelected) {
if (!fwmark.protectedFromVpn) {
fwmark.netId = mNetworkController->getNetworkForConnect(client->getUid());
} else if (!mNetworkController->isVirtualNetwork(fwmark.netId)) {
fwmark.netId = mNetworkController->getDefaultNetwork();
}
}
break;
}
case FwmarkCommand::SELECT_NETWORK: {
fwmark.netId = command.netId;
if (command.netId == NETID_UNSET) {
fwmark.explicitlySelected = false;
fwmark.protectedFromVpn = false;
permission = PERMISSION_NONE;
} else {
if (int ret = mNetworkController->checkUserNetworkAccess(client->getUid(),
command.netId)) {
return ret;
}
fwmark.explicitlySelected = true;
fwmark.protectedFromVpn = mNetworkController->canProtect(client->getUid());
}
break;
}
case FwmarkCommand::PROTECT_FROM_VPN: {
if (!mNetworkController->canProtect(client->getUid())) {
return -EPERM;
}
// If a bypassable VPN's provider app calls connect() and then protect(), it will end up
// with a socket that looks like that of a system proxy but is not (see comments for
// ON_CONNECT above). So, reset the NetId.
//
// In any case, it's appropriate that if the socket has an implicit VPN NetId mark, the
// PROTECT_FROM_VPN command should unset it.
if (!fwmark.explicitlySelected && mNetworkController->isVirtualNetwork(fwmark.netId)) {
fwmark.netId = mNetworkController->getDefaultNetwork();
}
fwmark.protectedFromVpn = true;
permission = static_cast<Permission>(permission | fwmark.permission);
break;
}
case FwmarkCommand::SELECT_FOR_USER: {
if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) {
return -EPERM;
}
fwmark.netId = mNetworkController->getNetworkForUser(command.uid);
fwmark.protectedFromVpn = true;
break;
}
default: {
// unknown command
return -EPROTO;
}
}
fwmark.permission = permission;
if (setsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue,
sizeof(fwmark.intValue)) == -1) {
return -errno;
}
return 0;
}