| /* |
| * Copyright 2011 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // Simple platform thread implementation used to test our cross-platform locks. |
| // This is a trimmed down version of Chromium base/threading/platform_thread.h. |
| |
| #ifndef SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_ |
| #define SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_ |
| |
| #if defined (WIN32) |
| #include <windows.h> |
| #else // Assume pthread |
| #include <errno.h> |
| #include <pthread.h> |
| #include <time.h> |
| #endif // if defined (WIN32) |
| |
| #include "sfntly/port/type.h" |
| |
| namespace sfntly { |
| |
| #if defined (WIN32) |
| typedef HANDLE PlatformThreadHandle; |
| const PlatformThreadHandle kNullThreadHandle = NULL; |
| #else // Assume pthread |
| typedef pthread_t PlatformThreadHandle; |
| const PlatformThreadHandle kNullThreadHandle = 0; |
| #endif |
| |
| class PlatformThread { |
| public: |
| class Delegate { |
| public: |
| virtual ~Delegate() {} |
| virtual void ThreadMain() = 0; |
| }; |
| |
| // Sleeps for the specified duration (units are milliseconds). |
| static void Sleep(int32_t duration_ms); |
| |
| // Creates a new thread using default stack size. Upon success, |
| // |*thread_handle| will be assigned a handle to the newly created thread, |
| // and |delegate|'s ThreadMain method will be executed on the newly created |
| // thread. |
| // NOTE: When you are done with the thread handle, you must call Join to |
| // release system resources associated with the thread. You must ensure that |
| // the Delegate object outlives the thread. |
| static bool Create(Delegate* delegate, PlatformThreadHandle* thread_handle); |
| |
| // Joins with a thread created via the Create function. This function blocks |
| // the caller until the designated thread exits. This will invalidate |
| // |thread_handle|. |
| static void Join(PlatformThreadHandle thread_handle); |
| |
| private: |
| PlatformThread() {} |
| NO_COPY_AND_ASSIGN(PlatformThread); |
| }; |
| |
| } // namespace sfntly |
| |
| #endif // SFNTLY_CPP_SRC_TEST_PLATFORM_THREAD_H_ |