blob: cea2adf989a16fc3e7c9d0cf720fd4e42f7e270d [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/angle/SkANGLEGLContext.h"
#include <EGL/egl.h>
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) {
typedef EGLDisplay (*EGLGetPlatformDisplayEXT)(EGLenum platform,
void *native_display,
const EGLint *attrib_list);
EGLGetPlatformDisplayEXT eglGetPlatformDisplayEXT;
eglGetPlatformDisplayEXT =
(EGLGetPlatformDisplayEXT) eglGetProcAddress("eglGetPlatformDisplayEXT");
if (!eglGetPlatformDisplayEXT) {
return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
}
// Try for an ANGLE D3D11 context, fall back to D3D9.
EGLint attribs[2][3] = {
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
EGL_NONE
},
{
EGL_PLATFORM_ANGLE_TYPE_ANGLE,
EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
EGL_NONE
}
};
EGLDisplay display = EGL_NO_DISPLAY;
for (int i = 0; i < 2 && display == EGL_NO_DISPLAY; ++i) {
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
nativeDisplay, attribs[i]);
}
return display;
}
SkANGLEGLContext::SkANGLEGLContext()
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
, fSurface(EGL_NO_SURFACE) {
EGLint numConfigs;
static const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY);
if (EGL_NO_DISPLAY == fDisplay) {
SkDebugf("Could not create EGL display!");
return;
}
EGLint majorVersion;
EGLint minorVersion;
eglInitialize(fDisplay, &majorVersion, &minorVersion);
EGLConfig surfaceConfig;
eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs);
static const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, contextAttribs);
static const EGLint surfaceAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, surfaceAttribs);
eglMakeCurrent(fDisplay, fSurface, fSurface, fContext);
fGL.reset(GrGLCreateANGLEInterface());
if (NULL == fGL.get()) {
SkDebugf("Could not create ANGLE GL interface!\n");
this->destroyGLContext();
return;
}
if (!fGL->validate()) {
SkDebugf("Could not validate ANGLE GL interface!\n");
this->destroyGLContext();
return;
}
}
SkANGLEGLContext::~SkANGLEGLContext() {
this->destroyGLContext();
}
void SkANGLEGLContext::destroyGLContext() {
fGL.reset(NULL);
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);
if (fContext) {
eglDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
if (fSurface) {
eglDestroySurface(fDisplay, fSurface);
fSurface = EGL_NO_SURFACE;
}
//TODO should we close the display?
fDisplay = EGL_NO_DISPLAY;
}
}
void SkANGLEGLContext::makeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void SkANGLEGLContext::swapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");
}
}