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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_Gpu_DEFINED
#define SkImage_Gpu_DEFINED
#include "GrTexture.h"
#include "GrGpuResourcePriv.h"
#include "SkBitmap.h"
#include "SkImage_Base.h"
#include "SkImagePriv.h"
#include "SkSurface.h"
class SkImage_Gpu : public SkImage_Base {
public:
SK_DECLARE_INST_COUNT(SkImage_Gpu)
/**
* An "image" can be a subset/window into a larger texture, so we explicit take the
* width and height.
*/
SkImage_Gpu(int w, int h, SkAlphaType, GrTexture*, int sampleCountForNewSurfaces,
SkSurface::Budgeted);
void applyBudgetDecision() const {
GrTexture* tex = this->getTexture();
SkASSERT(tex);
if (fBudgeted) {
tex->resourcePriv().makeBudgeted();
} else {
tex->resourcePriv().makeUnbudgeted();
}
}
bool getROPixels(SkBitmap*) const override;
GrTexture* onGetTexture() const override { return fTexture; }
SkShader* onNewShader(SkShader::TileMode,
SkShader::TileMode,
const SkMatrix* localMatrix) const override;
bool isOpaque() const override;
SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const override;
private:
SkAutoTUnref<GrTexture> fTexture;
const int fSampleCountForNewSurfaces; // 0 if we don't know
const SkAlphaType fAlphaType;
SkSurface::Budgeted fBudgeted;
typedef SkImage_Base INHERITED;
};
#endif