blob: 9ff73568fcaf24d87eee06bedb203a95a0dd7b17 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits
// (fix8_32), then convert those to floats.
// round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit.
// roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with
// _mm_packus_epi16() both clamping and narrowing.
inline SkPMFloat::SkPMFloat(SkPMColor c) {
SkPMColorAssert(c);
const int _ = 255; // _ means to zero that byte.
__m128i fix8 = _mm_set_epi32(0,0,0,c),
fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0));
fVec = _mm_cvtepi32_ps(fix8_32);
SkASSERT(this->isValid());
}
inline SkPMColor SkPMFloat::trunc() const {
const int _ = 255; // _ means to zero that byte.
__m128i fix8_32 = _mm_cvttps_epi32(fVec),
fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
SkPMColor c = _mm_cvtsi128_si32(fix8);
SkPMColorAssert(c);
return c;
}
inline SkPMColor SkPMFloat::round() const {
return SkPMFloat(Sk4f(0.5f) + *this).trunc();
}
inline SkPMColor SkPMFloat::roundClamp() const {
// We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
__m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)),
fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
fix8 = _mm_packus_epi16(fix8_16, fix8_16);
SkPMColor c = _mm_cvtsi128_si32(fix8);
SkPMColorAssert(c);
return c;
}
inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) {
// Haven't beaten this yet.
*a = FromPMColor(colors[0]);
*b = FromPMColor(colors[1]);
*c = FromPMColor(colors[2]);
*d = FromPMColor(colors[3]);
}
inline void SkPMFloat::RoundTo4PMColors(
const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
SkPMColor colors[4]) {
// Haven't beaten this yet. Still faster than RoundClampTo4PMColors?
colors[0] = a.round();
colors[1] = b.round();
colors[2] = c.round();
colors[3] = d.round();
}
inline void SkPMFloat::RoundClampTo4PMColors(
const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d,
SkPMColor colors[4]) {
// Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
// We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
__m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)),
c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)),
c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)),
c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec));
__m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
_mm_packus_epi16(c2, c3));
_mm_storeu_si128((__m128i*)colors, c3210);
SkPMColorAssert(colors[0]);
SkPMColorAssert(colors[1]);
SkPMColorAssert(colors[2]);
SkPMColorAssert(colors[3]);
}