| /* | |
| Original code by Lee Thomason (www.grinninglizard.com) | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any | |
| damages arising from the use of this software. | |
| Permission is granted to anyone to use this software for any | |
| purpose, including commercial applications, and to alter it and | |
| redistribute it freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must | |
| not claim that you wrote the original software. If you use this | |
| software in a product, an acknowledgment in the product documentation | |
| would be appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and | |
| must not be misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source | |
| distribution. | |
| */ | |
| #ifndef TINYXML2_INCLUDED | |
| #define TINYXML2_INCLUDED | |
| #include <cctype> | |
| #include <climits> | |
| #include <cstdio> | |
| #include <cstring> | |
| //#include <cstdarg> | |
| #include <stdarg.h> | |
| /* | |
| TODO: intern strings instead of allocation. | |
| */ | |
| /* | |
| gcc: g++ -Wall tinyxml2.cpp xmltest.cpp -o gccxmltest.exe | |
| */ | |
| #if defined( _DEBUG ) || defined( DEBUG ) || defined (__DEBUG__) | |
| #ifndef DEBUG | |
| #define DEBUG | |
| #endif | |
| #endif | |
| #if defined(DEBUG) | |
| #if defined(_MSC_VER) | |
| #define TIXMLASSERT( x ) if ( !(x)) { __debugbreak(); } //if ( !(x)) WinDebugBreak() | |
| #elif defined (ANDROID_NDK) | |
| #include <android/log.h> | |
| #define TIXMLASSERT( x ) if ( !(x)) { __android_log_assert( "assert", "grinliz", "ASSERT in '%s' at %d.", __FILE__, __LINE__ ); } | |
| #else | |
| #include <assert.h> | |
| #define TIXMLASSERT assert | |
| #endif | |
| #else | |
| #define TIXMLASSERT( x ) {} | |
| #endif | |
| #if defined(_MSC_VER) && (_MSC_VER >= 1400 ) | |
| // Microsoft visual studio, version 2005 and higher. | |
| /*int _snprintf_s( | |
| char *buffer, | |
| size_t sizeOfBuffer, | |
| size_t count, | |
| const char *format [, | |
| argument] ... | |
| );*/ | |
| inline int TIXML_SNPRINTF( char* buffer, size_t size, const char* format, ... ) { | |
| va_list va; | |
| va_start( va, format ); | |
| int result = vsnprintf_s( buffer, size, _TRUNCATE, format, va ); | |
| va_end( va ); | |
| return result; | |
| } | |
| #define TIXML_SSCANF sscanf_s | |
| #else | |
| // GCC version 3 and higher | |
| //#warning( "Using sn* functions." ) | |
| #define TIXML_SNPRINTF snprintf | |
| #define TIXML_SSCANF sscanf | |
| #endif | |
| static const int TIXML2_MAJOR_VERSION = 1; | |
| static const int TIXML2_MINOR_VERSION = 0; | |
| static const int TIXML2_PATCH_VERSION = 6; | |
| namespace tinyxml2 | |
| { | |
| class XMLDocument; | |
| class XMLElement; | |
| class XMLAttribute; | |
| class XMLComment; | |
| class XMLNode; | |
| class XMLText; | |
| class XMLDeclaration; | |
| class XMLUnknown; | |
| class XMLPrinter; | |
| /* | |
| A class that wraps strings. Normally stores the start and end | |
| pointers into the XML file itself, and will apply normalization | |
| and entity translation if actually read. Can also store (and memory | |
| manage) a traditional char[] | |
| */ | |
| class StrPair | |
| { | |
| public: | |
| enum { | |
| NEEDS_ENTITY_PROCESSING = 0x01, | |
| NEEDS_NEWLINE_NORMALIZATION = 0x02, | |
| TEXT_ELEMENT = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION, | |
| TEXT_ELEMENT_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION, | |
| ATTRIBUTE_NAME = 0, | |
| ATTRIBUTE_VALUE = NEEDS_ENTITY_PROCESSING | NEEDS_NEWLINE_NORMALIZATION, | |
| ATTRIBUTE_VALUE_LEAVE_ENTITIES = NEEDS_NEWLINE_NORMALIZATION, | |
| COMMENT = NEEDS_NEWLINE_NORMALIZATION | |
| }; | |
| StrPair() : flags( 0 ), start( 0 ), end( 0 ) {} | |
| ~StrPair(); | |
| void Set( char* _start, char* _end, int _flags ) { | |
| Reset(); | |
| this->start = _start; this->end = _end; this->flags = _flags | NEEDS_FLUSH; | |
| } | |
| const char* GetStr(); | |
| bool Empty() const { return start == end; } | |
| void SetInternedStr( const char* str ) { Reset(); this->start = const_cast<char*>(str); } | |
| void SetStr( const char* str, int flags=0 ); | |
| char* ParseText( char* in, const char* endTag, int strFlags ); | |
| char* ParseName( char* in ); | |
| private: | |
| void Reset(); | |
| enum { | |
| NEEDS_FLUSH = 0x100, | |
| NEEDS_DELETE = 0x200 | |
| }; | |
| // After parsing, if *end != 0, it can be set to zero. | |
| int flags; | |
| char* start; | |
| char* end; | |
| }; | |
| /* | |
| A dynamic array of Plain Old Data. Doesn't support constructors, etc. | |
| Has a small initial memory pool, so that low or no usage will not | |
| cause a call to new/delete | |
| */ | |
| template <class T, int INIT> | |
| class DynArray | |
| { | |
| public: | |
| DynArray< T, INIT >() | |
| { | |
| mem = pool; | |
| allocated = INIT; | |
| size = 0; | |
| } | |
| ~DynArray() | |
| { | |
| if ( mem != pool ) { | |
| delete [] mem; | |
| } | |
| } | |
| void Push( T t ) | |
| { | |
| EnsureCapacity( size+1 ); | |
| mem[size++] = t; | |
| } | |
| T* PushArr( int count ) | |
| { | |
| EnsureCapacity( size+count ); | |
| T* ret = &mem[size]; | |
| size += count; | |
| return ret; | |
| } | |
| T Pop() { | |
| return mem[--size]; | |
| } | |
| void PopArr( int count ) | |
| { | |
| TIXMLASSERT( size >= count ); | |
| size -= count; | |
| } | |
| bool Empty() const { return size == 0; } | |
| T& operator[](int i) { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; } | |
| const T& operator[](int i) const { TIXMLASSERT( i>= 0 && i < size ); return mem[i]; } | |
| int Size() const { return size; } | |
| int Capacity() const { return allocated; } | |
| const T* Mem() const { return mem; } | |
| T* Mem() { return mem; } | |
| private: | |
| void EnsureCapacity( int cap ) { | |
| if ( cap > allocated ) { | |
| int newAllocated = cap * 2; | |
| T* newMem = new T[newAllocated]; | |
| memcpy( newMem, mem, sizeof(T)*size ); // warning: not using constructors, only works for PODs | |
| if ( mem != pool ) delete [] mem; | |
| mem = newMem; | |
| allocated = newAllocated; | |
| } | |
| } | |
| T* mem; | |
| T pool[INIT]; | |
| int allocated; // objects allocated | |
| int size; // number objects in use | |
| }; | |
| /* | |
| Parent virtual class of a pool for fast allocation | |
| and deallocation of objects. | |
| */ | |
| class MemPool | |
| { | |
| public: | |
| MemPool() {} | |
| virtual ~MemPool() {} | |
| virtual int ItemSize() const = 0; | |
| virtual void* Alloc() = 0; | |
| virtual void Free( void* ) = 0; | |
| }; | |
| /* | |
| Template child class to create pools of the correct type. | |
| */ | |
| template< int SIZE > | |
| class MemPoolT : public MemPool | |
| { | |
| public: | |
| MemPoolT() : root(0), currentAllocs(0), nAllocs(0), maxAllocs(0) {} | |
| ~MemPoolT() { | |
| // Delete the blocks. | |
| for( int i=0; i<blockPtrs.Size(); ++i ) { | |
| delete blockPtrs[i]; | |
| } | |
| } | |
| virtual int ItemSize() const { return SIZE; } | |
| int CurrentAllocs() const { return currentAllocs; } | |
| virtual void* Alloc() { | |
| if ( !root ) { | |
| // Need a new block. | |
| Block* block = new Block(); | |
| blockPtrs.Push( block ); | |
| for( int i=0; i<COUNT-1; ++i ) { | |
| block->chunk[i].next = &block->chunk[i+1]; | |
| } | |
| block->chunk[COUNT-1].next = 0; | |
| root = block->chunk; | |
| } | |
| void* result = root; | |
| root = root->next; | |
| ++currentAllocs; | |
| if ( currentAllocs > maxAllocs ) maxAllocs = currentAllocs; | |
| nAllocs++; | |
| return result; | |
| } | |
| virtual void Free( void* mem ) { | |
| if ( !mem ) return; | |
| --currentAllocs; | |
| Chunk* chunk = (Chunk*)mem; | |
| memset( chunk, 0xfe, sizeof(Chunk) ); | |
| chunk->next = root; | |
| root = chunk; | |
| } | |
| void Trace( const char* name ) { | |
| printf( "Mempool %s watermark=%d [%dk] current=%d size=%d nAlloc=%d blocks=%d\n", | |
| name, maxAllocs, maxAllocs*SIZE/1024, currentAllocs, SIZE, nAllocs, blockPtrs.Size() ); | |
| } | |
| private: | |
| enum { COUNT = 1024/SIZE }; | |
| union Chunk { | |
| Chunk* next; | |
| char mem[SIZE]; | |
| }; | |
| struct Block { | |
| Chunk chunk[COUNT]; | |
| }; | |
| DynArray< Block*, 10 > blockPtrs; | |
| Chunk* root; | |
| int currentAllocs; | |
| int nAllocs; | |
| int maxAllocs; | |
| }; | |
| /** | |
| Implements the interface to the "Visitor pattern" (see the Accept() method.) | |
| If you call the Accept() method, it requires being passed a XMLVisitor | |
| class to handle callbacks. For nodes that contain other nodes (Document, Element) | |
| you will get called with a VisitEnter/VisitExit pair. Nodes that are always leafs | |
| are simply called with Visit(). | |
| If you return 'true' from a Visit method, recursive parsing will continue. If you return | |
| false, <b>no children of this node or its sibilings</b> will be visited. | |
| All flavors of Visit methods have a default implementation that returns 'true' (continue | |
| visiting). You need to only override methods that are interesting to you. | |
| Generally Accept() is called on the TiXmlDocument, although all nodes support visiting. | |
| You should never change the document from a callback. | |
| @sa XMLNode::Accept() | |
| */ | |
| class XMLVisitor | |
| { | |
| public: | |
| virtual ~XMLVisitor() {} | |
| /// Visit a document. | |
| virtual bool VisitEnter( const XMLDocument& /*doc*/ ) { return true; } | |
| /// Visit a document. | |
| virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; } | |
| /// Visit an element. | |
| virtual bool VisitEnter( const XMLElement& /*element*/, const XMLAttribute* /*firstAttribute*/ ) { return true; } | |
| /// Visit an element. | |
| virtual bool VisitExit( const XMLElement& /*element*/ ) { return true; } | |
| /// Visit a declaration. | |
| virtual bool Visit( const XMLDeclaration& /*declaration*/ ) { return true; } | |
| /// Visit a text node. | |
| virtual bool Visit( const XMLText& /*text*/ ) { return true; } | |
| /// Visit a comment node. | |
| virtual bool Visit( const XMLComment& /*comment*/ ) { return true; } | |
| /// Visit an unknown node. | |
| virtual bool Visit( const XMLUnknown& /*unknown*/ ) { return true; } | |
| }; | |
| /* | |
| Utility functionality. | |
| */ | |
| class XMLUtil | |
| { | |
| public: | |
| // Anything in the high order range of UTF-8 is assumed to not be whitespace. This isn't | |
| // correct, but simple, and usually works. | |
| static const char* SkipWhiteSpace( const char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<const unsigned char*>(p) ) ) { ++p; } return p; } | |
| static char* SkipWhiteSpace( char* p ) { while( !IsUTF8Continuation(*p) && isspace( *reinterpret_cast<unsigned char*>(p) ) ) { ++p; } return p; } | |
| inline static bool StringEqual( const char* p, const char* q, int nChar=INT_MAX ) { | |
| int n = 0; | |
| if ( p == q ) { | |
| return true; | |
| } | |
| while( *p && *q && *p == *q && n<nChar ) { | |
| ++p; ++q; ++n; | |
| } | |
| if ( (n == nChar) || ( *p == 0 && *q == 0 ) ) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| inline static int IsUTF8Continuation( const char p ) { return p & 0x80; } | |
| inline static int IsAlphaNum( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalnum( anyByte ) : 1; } | |
| inline static int IsAlpha( unsigned char anyByte ) { return ( anyByte < 128 ) ? isalpha( anyByte ) : 1; } | |
| static const char* ReadBOM( const char* p, bool* hasBOM ); | |
| // p is the starting location, | |
| // the UTF-8 value of the entity will be placed in value, and length filled in. | |
| static const char* GetCharacterRef( const char* p, char* value, int* length ); | |
| static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length ); | |
| // converts primitive types to strings | |
| static void ToStr( int v, char* buffer, int bufferSize ); | |
| static void ToStr( unsigned v, char* buffer, int bufferSize ); | |
| static void ToStr( bool v, char* buffer, int bufferSize ); | |
| static void ToStr( float v, char* buffer, int bufferSize ); | |
| static void ToStr( double v, char* buffer, int bufferSize ); | |
| // converts strings to primitive types | |
| static bool ToInt( const char* str, int* value ); | |
| static bool ToUnsigned( const char* str, unsigned* value ); | |
| static bool ToBool( const char* str, bool* value ); | |
| static bool ToFloat( const char* str, float* value ); | |
| static bool ToDouble( const char* str, double* value ); | |
| }; | |
| /** XMLNode is a base class for every object that is in the | |
| XML Document Object Model (DOM), except XMLAttributes. | |
| Nodes have siblings, a parent, and children which can | |
| be navigated. A node is always in a XMLDocument. | |
| The type of a XMLNode can be queried, and it can | |
| be cast to its more defined type. | |
| A XMLDocument allocates memory for all its Nodes. | |
| When the XMLDocument gets deleted, all its Nodes | |
| will also be deleted. | |
| @verbatim | |
| A Document can contain: Element (container or leaf) | |
| Comment (leaf) | |
| Unknown (leaf) | |
| Declaration( leaf ) | |
| An Element can contain: Element (container or leaf) | |
| Text (leaf) | |
| Attributes (not on tree) | |
| Comment (leaf) | |
| Unknown (leaf) | |
| @endverbatim | |
| */ | |
| class XMLNode | |
| { | |
| friend class XMLDocument; | |
| friend class XMLElement; | |
| public: | |
| /// Get the XMLDocument that owns this XMLNode. | |
| const XMLDocument* GetDocument() const { return document; } | |
| /// Get the XMLDocument that owns this XMLNode. | |
| XMLDocument* GetDocument() { return document; } | |
| virtual XMLElement* ToElement() { return 0; } ///< Safely cast to an Element, or null. | |
| virtual XMLText* ToText() { return 0; } ///< Safely cast to Text, or null. | |
| virtual XMLComment* ToComment() { return 0; } ///< Safely cast to a Comment, or null. | |
| virtual XMLDocument* ToDocument() { return 0; } ///< Safely cast to a Document, or null. | |
| virtual XMLDeclaration* ToDeclaration() { return 0; } ///< Safely cast to a Declaration, or null. | |
| virtual XMLUnknown* ToUnknown() { return 0; } ///< Safely cast to an Unknown, or null. | |
| virtual const XMLElement* ToElement() const { return 0; } | |
| virtual const XMLText* ToText() const { return 0; } | |
| virtual const XMLComment* ToComment() const { return 0; } | |
| virtual const XMLDocument* ToDocument() const { return 0; } | |
| virtual const XMLDeclaration* ToDeclaration() const { return 0; } | |
| virtual const XMLUnknown* ToUnknown() const { return 0; } | |
| /** The meaning of 'value' changes for the specific type. | |
| @verbatim | |
| Document: empty | |
| Element: name of the element | |
| Comment: the comment text | |
| Unknown: the tag contents | |
| Text: the text string | |
| @endverbatim | |
| */ | |
| const char* Value() const { return value.GetStr(); } | |
| /** Set the Value of an XML node. | |
| @sa Value() | |
| */ | |
| void SetValue( const char* val, bool staticMem=false ); | |
| /// Get the parent of this node on the DOM. | |
| const XMLNode* Parent() const { return parent; } | |
| XMLNode* Parent() { return parent; } | |
| /// Returns true if this node has no children. | |
| bool NoChildren() const { return !firstChild; } | |
| /// Get the first child node, or null if none exists. | |
| const XMLNode* FirstChild() const { return firstChild; } | |
| XMLNode* FirstChild() { return firstChild; } | |
| /** Get the first child element, or optionally the first child | |
| element with the specified name. | |
| */ | |
| const XMLElement* FirstChildElement( const char* value=0 ) const; | |
| XMLElement* FirstChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->FirstChildElement( _value )); } | |
| /// Get the last child node, or null if none exists. | |
| const XMLNode* LastChild() const { return lastChild; } | |
| XMLNode* LastChild() { return const_cast<XMLNode*>(const_cast<const XMLNode*>(this)->LastChild() ); } | |
| /** Get the last child element or optionally the last child | |
| element with the specified name. | |
| */ | |
| const XMLElement* LastChildElement( const char* value=0 ) const; | |
| XMLElement* LastChildElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->LastChildElement(_value) ); } | |
| /// Get the previous (left) sibling node of this node. | |
| const XMLNode* PreviousSibling() const { return prev; } | |
| XMLNode* PreviousSibling() { return prev; } | |
| /// Get the previous (left) sibling element of this node, with an opitionally supplied name. | |
| const XMLElement* PreviousSiblingElement( const char* value=0 ) const ; | |
| XMLElement* PreviousSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->PreviousSiblingElement( _value ) ); } | |
| /// Get the next (right) sibling node of this node. | |
| const XMLNode* NextSibling() const { return next; } | |
| XMLNode* NextSibling() { return next; } | |
| /// Get the next (right) sibling element of this node, with an opitionally supplied name. | |
| const XMLElement* NextSiblingElement( const char* value=0 ) const; | |
| XMLElement* NextSiblingElement( const char* _value=0 ) { return const_cast<XMLElement*>(const_cast<const XMLNode*>(this)->NextSiblingElement( _value ) ); } | |
| /** | |
| Add a child node as the last (right) child. | |
| */ | |
| XMLNode* InsertEndChild( XMLNode* addThis ); | |
| XMLNode* LinkEndChild( XMLNode* addThis ) { return InsertEndChild( addThis ); } | |
| /** | |
| Add a child node as the first (left) child. | |
| */ | |
| XMLNode* InsertFirstChild( XMLNode* addThis ); | |
| /** | |
| Add a node after the specified child node. | |
| */ | |
| XMLNode* InsertAfterChild( XMLNode* afterThis, XMLNode* addThis ); | |
| /** | |
| Delete all the children of this node. | |
| */ | |
| void DeleteChildren(); | |
| /** | |
| Delete a child of this node. | |
| */ | |
| void DeleteChild( XMLNode* node ); | |
| /** | |
| Make a copy of this node, but not its children. | |
| You may pass in a Document pointer that will be | |
| the owner of the new Node. If the 'document' is | |
| null, then the node returned will be allocated | |
| from the current Document. (this->GetDocument()) | |
| Note: if called on a XMLDocument, this will return null. | |
| */ | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const = 0; | |
| /** | |
| Test if 2 nodes are the same, but don't test children. | |
| The 2 nodes do not need to be in the same Document. | |
| Note: if called on a XMLDocument, this will return false. | |
| */ | |
| virtual bool ShallowEqual( const XMLNode* compare ) const = 0; | |
| /** Accept a hierarchical visit of the nodes in the TinyXML DOM. Every node in the | |
| XML tree will be conditionally visited and the host will be called back | |
| via the TiXmlVisitor interface. | |
| This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse | |
| the XML for the callbacks, so the performance of TinyXML is unchanged by using this | |
| interface versus any other.) | |
| The interface has been based on ideas from: | |
| - http://www.saxproject.org/ | |
| - http://c2.com/cgi/wiki?HierarchicalVisitorPattern | |
| Which are both good references for "visiting". | |
| An example of using Accept(): | |
| @verbatim | |
| TiXmlPrinter printer; | |
| tinyxmlDoc.Accept( &printer ); | |
| const char* xmlcstr = printer.CStr(); | |
| @endverbatim | |
| */ | |
| virtual bool Accept( XMLVisitor* visitor ) const = 0; | |
| // internal | |
| virtual char* ParseDeep( char*, StrPair* ); | |
| protected: | |
| XMLNode( XMLDocument* ); | |
| virtual ~XMLNode(); | |
| XMLNode( const XMLNode& ); // not supported | |
| XMLNode& operator=( const XMLNode& ); // not supported | |
| XMLDocument* document; | |
| XMLNode* parent; | |
| mutable StrPair value; | |
| XMLNode* firstChild; | |
| XMLNode* lastChild; | |
| XMLNode* prev; | |
| XMLNode* next; | |
| private: | |
| MemPool* memPool; | |
| void Unlink( XMLNode* child ); | |
| }; | |
| /** XML text. | |
| Note that a text node can have child element nodes, for example: | |
| @verbatim | |
| <root>This is <b>bold</b></root> | |
| @endverbatim | |
| A text node can have 2 ways to output the next. "normal" output | |
| and CDATA. It will default to the mode it was parsed from the XML file and | |
| you generally want to leave it alone, but you can change the output mode with | |
| SetCDATA() and query it with CDATA(). | |
| */ | |
| class XMLText : public XMLNode | |
| { | |
| friend class XMLBase; | |
| friend class XMLDocument; | |
| public: | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| virtual XMLText* ToText() { return this; } | |
| virtual const XMLText* ToText() const { return this; } | |
| /// Declare whether this should be CDATA or standard text. | |
| void SetCData( bool _isCData ) { this->isCData = _isCData; } | |
| /// Returns true if this is a CDATA text element. | |
| bool CData() const { return isCData; } | |
| char* ParseDeep( char*, StrPair* endTag ); | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const; | |
| virtual bool ShallowEqual( const XMLNode* compare ) const; | |
| protected: | |
| XMLText( XMLDocument* doc ) : XMLNode( doc ), isCData( false ) {} | |
| virtual ~XMLText() {} | |
| XMLText( const XMLText& ); // not supported | |
| XMLText& operator=( const XMLText& ); // not supported | |
| private: | |
| bool isCData; | |
| }; | |
| /** An XML Comment. */ | |
| class XMLComment : public XMLNode | |
| { | |
| friend class XMLDocument; | |
| public: | |
| virtual XMLComment* ToComment() { return this; } | |
| virtual const XMLComment* ToComment() const { return this; } | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| char* ParseDeep( char*, StrPair* endTag ); | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const; | |
| virtual bool ShallowEqual( const XMLNode* compare ) const; | |
| protected: | |
| XMLComment( XMLDocument* doc ); | |
| virtual ~XMLComment(); | |
| XMLComment( const XMLComment& ); // not supported | |
| XMLComment& operator=( const XMLComment& ); // not supported | |
| private: | |
| }; | |
| /** In correct XML the declaration is the first entry in the file. | |
| @verbatim | |
| <?xml version="1.0" standalone="yes"?> | |
| @endverbatim | |
| TinyXML2 will happily read or write files without a declaration, | |
| however. | |
| The text of the declaration isn't interpreted. It is parsed | |
| and written as a string. | |
| */ | |
| class XMLDeclaration : public XMLNode | |
| { | |
| friend class XMLDocument; | |
| public: | |
| virtual XMLDeclaration* ToDeclaration() { return this; } | |
| virtual const XMLDeclaration* ToDeclaration() const { return this; } | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| char* ParseDeep( char*, StrPair* endTag ); | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const; | |
| virtual bool ShallowEqual( const XMLNode* compare ) const; | |
| protected: | |
| XMLDeclaration( XMLDocument* doc ); | |
| virtual ~XMLDeclaration(); | |
| XMLDeclaration( const XMLDeclaration& ); // not supported | |
| XMLDeclaration& operator=( const XMLDeclaration& ); // not supported | |
| }; | |
| /** Any tag that tinyXml doesn't recognize is saved as an | |
| unknown. It is a tag of text, but should not be modified. | |
| It will be written back to the XML, unchanged, when the file | |
| is saved. | |
| DTD tags get thrown into TiXmlUnknowns. | |
| */ | |
| class XMLUnknown : public XMLNode | |
| { | |
| friend class XMLDocument; | |
| public: | |
| virtual XMLUnknown* ToUnknown() { return this; } | |
| virtual const XMLUnknown* ToUnknown() const { return this; } | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| char* ParseDeep( char*, StrPair* endTag ); | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const; | |
| virtual bool ShallowEqual( const XMLNode* compare ) const; | |
| protected: | |
| XMLUnknown( XMLDocument* doc ); | |
| virtual ~XMLUnknown(); | |
| XMLUnknown( const XMLUnknown& ); // not supported | |
| XMLUnknown& operator=( const XMLUnknown& ); // not supported | |
| }; | |
| enum { | |
| XML_NO_ERROR = 0, | |
| XML_SUCCESS = 0, | |
| XML_NO_ATTRIBUTE, | |
| XML_WRONG_ATTRIBUTE_TYPE, | |
| XML_ERROR_FILE_NOT_FOUND, | |
| XML_ERROR_FILE_COULD_NOT_BE_OPENED, | |
| XML_ERROR_FILE_READ_ERROR, | |
| XML_ERROR_ELEMENT_MISMATCH, | |
| XML_ERROR_PARSING_ELEMENT, | |
| XML_ERROR_PARSING_ATTRIBUTE, | |
| XML_ERROR_IDENTIFYING_TAG, | |
| XML_ERROR_PARSING_TEXT, | |
| XML_ERROR_PARSING_CDATA, | |
| XML_ERROR_PARSING_COMMENT, | |
| XML_ERROR_PARSING_DECLARATION, | |
| XML_ERROR_PARSING_UNKNOWN, | |
| XML_ERROR_EMPTY_DOCUMENT, | |
| XML_ERROR_MISMATCHED_ELEMENT, | |
| XML_ERROR_PARSING, | |
| XML_CAN_NOT_CONVERT_TEXT, | |
| XML_NO_TEXT_NODE | |
| }; | |
| /** An attribute is a name-value pair. Elements have an arbitrary | |
| number of attributes, each with a unique name. | |
| @note The attributes are not XMLNodes. You may only query the | |
| Next() attribute in a list. | |
| */ | |
| class XMLAttribute | |
| { | |
| friend class XMLElement; | |
| public: | |
| const char* Name() const { return name.GetStr(); } ///< The name of the attribute. | |
| const char* Value() const { return value.GetStr(); } ///< The value of the attribute. | |
| const XMLAttribute* Next() const { return next; } ///< The next attribute in the list. | |
| /** IntAttribute interprets the attribute as an integer, and returns the value. | |
| If the value isn't an integer, 0 will be returned. There is no error checking; | |
| use QueryIntAttribute() if you need error checking. | |
| */ | |
| int IntValue() const { int i=0; QueryIntValue( &i ); return i; } | |
| /// Query as an unsigned integer. See IntAttribute() | |
| unsigned UnsignedValue() const { unsigned i=0; QueryUnsignedValue( &i ); return i; } | |
| /// Query as a boolean. See IntAttribute() | |
| bool BoolValue() const { bool b=false; QueryBoolValue( &b ); return b; } | |
| /// Query as a double. See IntAttribute() | |
| double DoubleValue() const { double d=0; QueryDoubleValue( &d ); return d; } | |
| /// Query as a float. See IntAttribute() | |
| float FloatValue() const { float f=0; QueryFloatValue( &f ); return f; } | |
| /** QueryIntAttribute interprets the attribute as an integer, and returns the value | |
| in the provided paremeter. The function will return XML_NO_ERROR on success, | |
| and XML_WRONG_ATTRIBUTE_TYPE if the conversion is not successful. | |
| */ | |
| int QueryIntValue( int* value ) const; | |
| /// See QueryIntAttribute | |
| int QueryUnsignedValue( unsigned int* value ) const; | |
| /// See QueryIntAttribute | |
| int QueryBoolValue( bool* value ) const; | |
| /// See QueryIntAttribute | |
| int QueryDoubleValue( double* value ) const; | |
| /// See QueryIntAttribute | |
| int QueryFloatValue( float* value ) const; | |
| /// Set the attribute to a string value. | |
| void SetAttribute( const char* value ); | |
| /// Set the attribute to value. | |
| void SetAttribute( int value ); | |
| /// Set the attribute to value. | |
| void SetAttribute( unsigned value ); | |
| /// Set the attribute to value. | |
| void SetAttribute( bool value ); | |
| /// Set the attribute to value. | |
| void SetAttribute( double value ); | |
| /// Set the attribute to value. | |
| void SetAttribute( float value ); | |
| private: | |
| enum { BUF_SIZE = 200 }; | |
| XMLAttribute() : next( 0 ) {} | |
| virtual ~XMLAttribute() {} | |
| XMLAttribute( const XMLAttribute& ); // not supported | |
| void operator=( const XMLAttribute& ); // not supported | |
| void SetName( const char* name ); | |
| char* ParseDeep( char* p, bool processEntities ); | |
| mutable StrPair name; | |
| mutable StrPair value; | |
| XMLAttribute* next; | |
| MemPool* memPool; | |
| }; | |
| /** The element is a container class. It has a value, the element name, | |
| and can contain other elements, text, comments, and unknowns. | |
| Elements also contain an arbitrary number of attributes. | |
| */ | |
| class XMLElement : public XMLNode | |
| { | |
| friend class XMLBase; | |
| friend class XMLDocument; | |
| public: | |
| /// Get the name of an element (which is the Value() of the node.) | |
| const char* Name() const { return Value(); } | |
| /// Set the name of the element. | |
| void SetName( const char* str, bool staticMem=false ) { SetValue( str, staticMem ); } | |
| virtual XMLElement* ToElement() { return this; } | |
| virtual const XMLElement* ToElement() const { return this; } | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| /** Given an attribute name, Attribute() returns the value | |
| for the attribute of that name, or null if none | |
| exists. For example: | |
| @verbatim | |
| const char* value = ele->Attribute( "foo" ); | |
| @endverbatim | |
| The 'value' parameter is normally null. However, if specified, | |
| the attribute will only be returned if the 'name' and 'value' | |
| match. This allow you to write code: | |
| @verbatim | |
| if ( ele->Attribute( "foo", "bar" ) ) callFooIsBar(); | |
| @endverbatim | |
| rather than: | |
| @verbatim | |
| if ( ele->Attribute( "foo" ) ) { | |
| if ( strcmp( ele->Attribute( "foo" ), "bar" ) == 0 ) callFooIsBar(); | |
| } | |
| @endverbatim | |
| */ | |
| const char* Attribute( const char* name, const char* value=0 ) const; | |
| /** Given an attribute name, IntAttribute() returns the value | |
| of the attribute interpreted as an integer. 0 will be | |
| returned if there is an error. For a method with error | |
| checking, see QueryIntAttribute() | |
| */ | |
| int IntAttribute( const char* name ) const { int i=0; QueryIntAttribute( name, &i ); return i; } | |
| /// See IntAttribute() | |
| unsigned UnsignedAttribute( const char* name ) const{ unsigned i=0; QueryUnsignedAttribute( name, &i ); return i; } | |
| /// See IntAttribute() | |
| bool BoolAttribute( const char* name ) const { bool b=false; QueryBoolAttribute( name, &b ); return b; } | |
| /// See IntAttribute() | |
| double DoubleAttribute( const char* name ) const { double d=0; QueryDoubleAttribute( name, &d ); return d; } | |
| /// See IntAttribute() | |
| float FloatAttribute( const char* name ) const { float f=0; QueryFloatAttribute( name, &f ); return f; } | |
| /** Given an attribute name, QueryIntAttribute() returns | |
| XML_NO_ERROR, XML_WRONG_ATTRIBUTE_TYPE if the conversion | |
| can't be performed, or XML_NO_ATTRIBUTE if the attribute | |
| doesn't exist. If successful, the result of the conversion | |
| will be written to 'value'. If not successful, nothing will | |
| be written to 'value'. This allows you to provide default | |
| value: | |
| @verbatim | |
| int value = 10; | |
| QueryIntAttribute( "foo", &value ); // if "foo" isn't found, value will still be 10 | |
| @endverbatim | |
| */ | |
| int QueryIntAttribute( const char* name, int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryIntValue( _value ); } | |
| /// See QueryIntAttribute() | |
| int QueryUnsignedAttribute( const char* name, unsigned int* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryUnsignedValue( _value ); } | |
| /// See QueryIntAttribute() | |
| int QueryBoolAttribute( const char* name, bool* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryBoolValue( _value ); } | |
| /// See QueryIntAttribute() | |
| int QueryDoubleAttribute( const char* name, double* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryDoubleValue( _value ); } | |
| /// See QueryIntAttribute() | |
| int QueryFloatAttribute( const char* name, float* _value ) const { const XMLAttribute* a = FindAttribute( name ); if ( !a ) return XML_NO_ATTRIBUTE; return a->QueryFloatValue( _value ); } | |
| /// Sets the named attribute to value. | |
| void SetAttribute( const char* name, const char* _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } | |
| /// Sets the named attribute to value. | |
| void SetAttribute( const char* name, int _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } | |
| /// Sets the named attribute to value. | |
| void SetAttribute( const char* name, unsigned _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } | |
| /// Sets the named attribute to value. | |
| void SetAttribute( const char* name, bool _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } | |
| /// Sets the named attribute to value. | |
| void SetAttribute( const char* name, double _value ) { XMLAttribute* a = FindOrCreateAttribute( name ); a->SetAttribute( _value ); } | |
| /** | |
| Delete an attribute. | |
| */ | |
| void DeleteAttribute( const char* name ); | |
| /// Return the first attribute in the list. | |
| const XMLAttribute* FirstAttribute() const { return rootAttribute; } | |
| /// Query a specific attribute in the list. | |
| const XMLAttribute* FindAttribute( const char* name ) const; | |
| /** Convenience function for easy access to the text inside an element. Although easy | |
| and concise, GetText() is limited compared to getting the TiXmlText child | |
| and accessing it directly. | |
| If the first child of 'this' is a TiXmlText, the GetText() | |
| returns the character string of the Text node, else null is returned. | |
| This is a convenient method for getting the text of simple contained text: | |
| @verbatim | |
| <foo>This is text</foo> | |
| const char* str = fooElement->GetText(); | |
| @endverbatim | |
| 'str' will be a pointer to "This is text". | |
| Note that this function can be misleading. If the element foo was created from | |
| this XML: | |
| @verbatim | |
| <foo><b>This is text</b></foo> | |
| @endverbatim | |
| then the value of str would be null. The first child node isn't a text node, it is | |
| another element. From this XML: | |
| @verbatim | |
| <foo>This is <b>text</b></foo> | |
| @endverbatim | |
| GetText() will return "This is ". | |
| */ | |
| const char* GetText() const; | |
| /** | |
| Convenience method to query the value of a child text node. This is probably best | |
| shown by example. Given you have a document is this form: | |
| @verbatim | |
| <point> | |
| <x>1</x> | |
| <y>1.4</y> | |
| </point> | |
| @endverbatim | |
| The QueryIntText() and similar functions provide a safe and easier way to get to the | |
| "value" of x and y. | |
| @verbatim | |
| int x = 0; | |
| float y = 0; // types of x and y are contrived for example | |
| const XMLElement* xElement = pointElement->FirstChildElement( "x" ); | |
| const XMLElement* yElement = pointElement->FirstChildElement( "y" ); | |
| xElement->QueryIntText( &x ); | |
| yElement->QueryFloatText( &y ); | |
| @endverbatim | |
| @returns XML_SUCCESS (0) on success, XML_CAN_NOT_CONVERT_TEXT if the text cannot be converted | |
| to the requested type, and XML_NO_TEXT_NODE if there is no child text to query. | |
| */ | |
| int QueryIntText( int* _value ) const; | |
| /// See QueryIntText() | |
| int QueryUnsignedText( unsigned* _value ) const; | |
| /// See QueryIntText() | |
| int QueryBoolText( bool* _value ) const; | |
| /// See QueryIntText() | |
| int QueryDoubleText( double* _value ) const; | |
| /// See QueryIntText() | |
| int QueryFloatText( float* _value ) const; | |
| // internal: | |
| enum { | |
| OPEN, // <foo> | |
| CLOSED, // <foo/> | |
| CLOSING // </foo> | |
| }; | |
| int ClosingType() const { return closingType; } | |
| char* ParseDeep( char* p, StrPair* endTag ); | |
| virtual XMLNode* ShallowClone( XMLDocument* document ) const; | |
| virtual bool ShallowEqual( const XMLNode* compare ) const; | |
| private: | |
| XMLElement( XMLDocument* doc ); | |
| virtual ~XMLElement(); | |
| XMLElement( const XMLElement& ); // not supported | |
| void operator=( const XMLElement& ); // not supported | |
| XMLAttribute* FindAttribute( const char* name ); | |
| XMLAttribute* FindOrCreateAttribute( const char* name ); | |
| //void LinkAttribute( XMLAttribute* attrib ); | |
| char* ParseAttributes( char* p ); | |
| int closingType; | |
| // The attribute list is ordered; there is no 'lastAttribute' | |
| // because the list needs to be scanned for dupes before adding | |
| // a new attribute. | |
| XMLAttribute* rootAttribute; | |
| }; | |
| /** A Document binds together all the functionality. | |
| It can be saved, loaded, and printed to the screen. | |
| All Nodes are connected and allocated to a Document. | |
| If the Document is deleted, all its Nodes are also deleted. | |
| */ | |
| class XMLDocument : public XMLNode | |
| { | |
| friend class XMLElement; | |
| public: | |
| /// constructor | |
| XMLDocument( bool processEntities = true ); | |
| ~XMLDocument(); | |
| virtual XMLDocument* ToDocument() { return this; } | |
| virtual const XMLDocument* ToDocument() const { return this; } | |
| /** | |
| Parse an XML file from a character string. | |
| Returns XML_NO_ERROR (0) on success, or | |
| an errorID. | |
| */ | |
| int Parse( const char* xml ); | |
| /** | |
| Load an XML file from disk. | |
| Returns XML_NO_ERROR (0) on success, or | |
| an errorID. | |
| */ | |
| int LoadFile( const char* filename ); | |
| /** | |
| Load an XML file from disk. You are responsible | |
| for providing and closing the FILE*. | |
| Returns XML_NO_ERROR (0) on success, or | |
| an errorID. | |
| */ | |
| int LoadFile( FILE* ); | |
| /** | |
| Save the XML file to disk. | |
| Returns XML_NO_ERROR (0) on success, or | |
| an errorID. | |
| */ | |
| int SaveFile( const char* filename ); | |
| /** | |
| Save the XML file to disk. You are responsible | |
| for providing and closing the FILE*. | |
| Returns XML_NO_ERROR (0) on success, or | |
| an errorID. | |
| */ | |
| int SaveFile( FILE* ); | |
| bool ProcessEntities() const { return processEntities; } | |
| /** | |
| Returns true if this document has a leading Byte Order Mark of UTF8. | |
| */ | |
| bool HasBOM() const { return writeBOM; } | |
| /** Sets whether to write the BOM when writing the file. | |
| */ | |
| void SetBOM( bool useBOM ) { writeBOM = useBOM; } | |
| /** Return the root element of DOM. Equivalent to FirstChildElement(). | |
| To get the first node, use FirstChild(). | |
| */ | |
| XMLElement* RootElement() { return FirstChildElement(); } | |
| const XMLElement* RootElement() const { return FirstChildElement(); } | |
| /** Print the Document. If the Printer is not provided, it will | |
| print to stdout. If you provide Printer, this can print to a file: | |
| @verbatim | |
| XMLPrinter printer( fp ); | |
| doc.Print( &printer ); | |
| @endverbatim | |
| Or you can use a printer to print to memory: | |
| @verbatim | |
| XMLPrinter printer; | |
| doc->Print( &printer ); | |
| // printer.CStr() has a const char* to the XML | |
| @endverbatim | |
| */ | |
| void Print( XMLPrinter* streamer=0 ); | |
| virtual bool Accept( XMLVisitor* visitor ) const; | |
| /** | |
| Create a new Element associated with | |
| this Document. The memory for the Element | |
| is managed by the Document. | |
| */ | |
| XMLElement* NewElement( const char* name ); | |
| /** | |
| Create a new Comment associated with | |
| this Document. The memory for the Comment | |
| is managed by the Document. | |
| */ | |
| XMLComment* NewComment( const char* comment ); | |
| /** | |
| Create a new Text associated with | |
| this Document. The memory for the Text | |
| is managed by the Document. | |
| */ | |
| XMLText* NewText( const char* text ); | |
| /** | |
| Create a new Declaration associated with | |
| this Document. The memory for the object | |
| is managed by the Document. | |
| If the 'text' param is null, the standard | |
| declaration is used.: | |
| @verbatim | |
| <?xml version="1.0" encoding="UTF-8"?> | |
| @endverbatim | |
| */ | |
| XMLDeclaration* NewDeclaration( const char* text=0 ); | |
| /** | |
| Create a new Unknown associated with | |
| this Document. The memory for the object | |
| is managed by the Document. | |
| */ | |
| XMLUnknown* NewUnknown( const char* text ); | |
| /** | |
| Delete a node associated with this document. | |
| It will be unlinked from the DOM. | |
| */ | |
| void DeleteNode( XMLNode* node ) { node->parent->DeleteChild( node ); } | |
| void SetError( int error, const char* str1, const char* str2 ); | |
| /// Return true if there was an error parsing the document. | |
| bool Error() const { return errorID != XML_NO_ERROR; } | |
| /// Return the errorID. | |
| int ErrorID() const { return errorID; } | |
| /// Return a possibly helpful diagnostic location or string. | |
| const char* GetErrorStr1() const { return errorStr1; } | |
| /// Return a possibly helpful secondary diagnostic location or string. | |
| const char* GetErrorStr2() const { return errorStr2; } | |
| /// If there is an error, print it to stdout. | |
| void PrintError() const; | |
| // internal | |
| char* Identify( char* p, XMLNode** node ); | |
| virtual XMLNode* ShallowClone( XMLDocument* /*document*/ ) const { return 0; } | |
| virtual bool ShallowEqual( const XMLNode* /*compare*/ ) const { return false; } | |
| private: | |
| XMLDocument( const XMLDocument& ); // not supported | |
| void operator=( const XMLDocument& ); // not supported | |
| void InitDocument(); | |
| bool writeBOM; | |
| bool processEntities; | |
| int errorID; | |
| const char* errorStr1; | |
| const char* errorStr2; | |
| char* charBuffer; | |
| MemPoolT< sizeof(XMLElement) > elementPool; | |
| MemPoolT< sizeof(XMLAttribute) > attributePool; | |
| MemPoolT< sizeof(XMLText) > textPool; | |
| MemPoolT< sizeof(XMLComment) > commentPool; | |
| }; | |
| /** | |
| A XMLHandle is a class that wraps a node pointer with null checks; this is | |
| an incredibly useful thing. Note that XMLHandle is not part of the TinyXML | |
| DOM structure. It is a separate utility class. | |
| Take an example: | |
| @verbatim | |
| <Document> | |
| <Element attributeA = "valueA"> | |
| <Child attributeB = "value1" /> | |
| <Child attributeB = "value2" /> | |
| </Element> | |
| </Document> | |
| @endverbatim | |
| Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very | |
| easy to write a *lot* of code that looks like: | |
| @verbatim | |
| XMLElement* root = document.FirstChildElement( "Document" ); | |
| if ( root ) | |
| { | |
| XMLElement* element = root->FirstChildElement( "Element" ); | |
| if ( element ) | |
| { | |
| XMLElement* child = element->FirstChildElement( "Child" ); | |
| if ( child ) | |
| { | |
| XMLElement* child2 = child->NextSiblingElement( "Child" ); | |
| if ( child2 ) | |
| { | |
| // Finally do something useful. | |
| @endverbatim | |
| And that doesn't even cover "else" cases. XMLHandle addresses the verbosity | |
| of such code. A XMLHandle checks for null pointers so it is perfectly safe | |
| and correct to use: | |
| @verbatim | |
| XMLHandle docHandle( &document ); | |
| XMLElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild().NextSibling().ToElement(); | |
| if ( child2 ) | |
| { | |
| // do something useful | |
| @endverbatim | |
| Which is MUCH more concise and useful. | |
| It is also safe to copy handles - internally they are nothing more than node pointers. | |
| @verbatim | |
| XMLHandle handleCopy = handle; | |
| @endverbatim | |
| See also XMLConstHandle, which is the same as XMLHandle, but operates on const objects. | |
| */ | |
| class XMLHandle | |
| { | |
| public: | |
| /// Create a handle from any node (at any depth of the tree.) This can be a null pointer. | |
| XMLHandle( XMLNode* _node ) { node = _node; } | |
| /// Create a handle from a node. | |
| XMLHandle( XMLNode& _node ) { node = &_node; } | |
| /// Copy constructor | |
| XMLHandle( const XMLHandle& ref ) { node = ref.node; } | |
| /// Assignment | |
| XMLHandle& operator=( const XMLHandle& ref ) { node = ref.node; return *this; } | |
| /// Get the first child of this handle. | |
| XMLHandle FirstChild() { return XMLHandle( node ? node->FirstChild() : 0 ); } | |
| /// Get the first child element of this handle. | |
| XMLHandle FirstChildElement( const char* value=0 ) { return XMLHandle( node ? node->FirstChildElement( value ) : 0 ); } | |
| /// Get the last child of this handle. | |
| XMLHandle LastChild() { return XMLHandle( node ? node->LastChild() : 0 ); } | |
| /// Get the last child element of this handle. | |
| XMLHandle LastChildElement( const char* _value=0 ) { return XMLHandle( node ? node->LastChildElement( _value ) : 0 ); } | |
| /// Get the previous sibling of this handle. | |
| XMLHandle PreviousSibling() { return XMLHandle( node ? node->PreviousSibling() : 0 ); } | |
| /// Get the previous sibling element of this handle. | |
| XMLHandle PreviousSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); } | |
| /// Get the next sibling of this handle. | |
| XMLHandle NextSibling() { return XMLHandle( node ? node->NextSibling() : 0 ); } | |
| /// Get the next sibling element of this handle. | |
| XMLHandle NextSiblingElement( const char* _value=0 ) { return XMLHandle( node ? node->NextSiblingElement( _value ) : 0 ); } | |
| /// Safe cast to XMLNode. This can return null. | |
| XMLNode* ToNode() { return node; } | |
| /// Safe cast to XMLElement. This can return null. | |
| XMLElement* ToElement() { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } | |
| /// Safe cast to XMLText. This can return null. | |
| XMLText* ToText() { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } | |
| /// Safe cast to XMLUnknown. This can return null. | |
| XMLUnknown* ToUnknown() { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } | |
| /// Safe cast to XMLDeclaration. This can return null. | |
| XMLDeclaration* ToDeclaration() { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); } | |
| private: | |
| XMLNode* node; | |
| }; | |
| /** | |
| A variant of the XMLHandle class for working with const XMLNodes and Documents. It is the | |
| same in all regards, except for the 'const' qualifiers. See XMLHandle for API. | |
| */ | |
| class XMLConstHandle | |
| { | |
| public: | |
| XMLConstHandle( const XMLNode* _node ) { node = _node; } | |
| XMLConstHandle( const XMLNode& _node ) { node = &_node; } | |
| XMLConstHandle( const XMLConstHandle& ref ) { node = ref.node; } | |
| XMLConstHandle& operator=( const XMLConstHandle& ref ) { node = ref.node; return *this; } | |
| const XMLConstHandle FirstChild() const { return XMLConstHandle( node ? node->FirstChild() : 0 ); } | |
| const XMLConstHandle FirstChildElement( const char* value=0 ) const { return XMLConstHandle( node ? node->FirstChildElement( value ) : 0 ); } | |
| const XMLConstHandle LastChild() const { return XMLConstHandle( node ? node->LastChild() : 0 ); } | |
| const XMLConstHandle LastChildElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->LastChildElement( _value ) : 0 ); } | |
| const XMLConstHandle PreviousSibling() const { return XMLConstHandle( node ? node->PreviousSibling() : 0 ); } | |
| const XMLConstHandle PreviousSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->PreviousSiblingElement( _value ) : 0 ); } | |
| const XMLConstHandle NextSibling() const { return XMLConstHandle( node ? node->NextSibling() : 0 ); } | |
| const XMLConstHandle NextSiblingElement( const char* _value=0 ) const { return XMLConstHandle( node ? node->NextSiblingElement( _value ) : 0 ); } | |
| const XMLNode* ToNode() const { return node; } | |
| const XMLElement* ToElement() const { return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); } | |
| const XMLText* ToText() const { return ( ( node && node->ToText() ) ? node->ToText() : 0 ); } | |
| const XMLUnknown* ToUnknown() const { return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); } | |
| const XMLDeclaration* ToDeclaration() const { return ( ( node && node->ToDeclaration() ) ? node->ToDeclaration() : 0 ); } | |
| private: | |
| const XMLNode* node; | |
| }; | |
| /** | |
| Printing functionality. The XMLPrinter gives you more | |
| options than the XMLDocument::Print() method. | |
| It can: | |
| -# Print to memory. | |
| -# Print to a file you provide. | |
| -# Print XML without a XMLDocument. | |
| Print to Memory | |
| @verbatim | |
| XMLPrinter printer; | |
| doc->Print( &printer ); | |
| SomeFunction( printer.CStr() ); | |
| @endverbatim | |
| Print to a File | |
| You provide the file pointer. | |
| @verbatim | |
| XMLPrinter printer( fp ); | |
| doc.Print( &printer ); | |
| @endverbatim | |
| Print without a XMLDocument | |
| When loading, an XML parser is very useful. However, sometimes | |
| when saving, it just gets in the way. The code is often set up | |
| for streaming, and constructing the DOM is just overhead. | |
| The Printer supports the streaming case. The following code | |
| prints out a trivially simple XML file without ever creating | |
| an XML document. | |
| @verbatim | |
| XMLPrinter printer( fp ); | |
| printer.OpenElement( "foo" ); | |
| printer.PushAttribute( "foo", "bar" ); | |
| printer.CloseElement(); | |
| @endverbatim | |
| */ | |
| class XMLPrinter : public XMLVisitor | |
| { | |
| public: | |
| /** Construct the printer. If the FILE* is specified, | |
| this will print to the FILE. Else it will print | |
| to memory, and the result is available in CStr(). | |
| If 'compact' is set to true, then output is created | |
| with only required whitespace and newlines. | |
| */ | |
| XMLPrinter( FILE* file=0, bool compact = false ); | |
| ~XMLPrinter() {} | |
| /** If streaming, write the BOM and declaration. */ | |
| void PushHeader( bool writeBOM, bool writeDeclaration ); | |
| /** If streaming, start writing an element. | |
| The element must be closed with CloseElement() | |
| */ | |
| void OpenElement( const char* name ); | |
| /// If streaming, add an attribute to an open element. | |
| void PushAttribute( const char* name, const char* value ); | |
| void PushAttribute( const char* name, int value ); | |
| void PushAttribute( const char* name, unsigned value ); | |
| void PushAttribute( const char* name, bool value ); | |
| void PushAttribute( const char* name, double value ); | |
| /// If streaming, close the Element. | |
| void CloseElement(); | |
| /// Add a text node. | |
| void PushText( const char* text, bool cdata=false ); | |
| /// Add a text node from an integer. | |
| void PushText( int value ); | |
| /// Add a text node from an unsigned. | |
| void PushText( unsigned value ); | |
| /// Add a text node from a bool. | |
| void PushText( bool value ); | |
| /// Add a text node from a float. | |
| void PushText( float value ); | |
| /// Add a text node from a double. | |
| void PushText( double value ); | |
| /// Add a comment | |
| void PushComment( const char* comment ); | |
| void PushDeclaration( const char* value ); | |
| void PushUnknown( const char* value ); | |
| virtual bool VisitEnter( const XMLDocument& /*doc*/ ); | |
| virtual bool VisitExit( const XMLDocument& /*doc*/ ) { return true; } | |
| virtual bool VisitEnter( const XMLElement& element, const XMLAttribute* attribute ); | |
| virtual bool VisitExit( const XMLElement& element ); | |
| virtual bool Visit( const XMLText& text ); | |
| virtual bool Visit( const XMLComment& comment ); | |
| virtual bool Visit( const XMLDeclaration& declaration ); | |
| virtual bool Visit( const XMLUnknown& unknown ); | |
| /** | |
| If in print to memory mode, return a pointer to | |
| the XML file in memory. | |
| */ | |
| const char* CStr() const { return buffer.Mem(); } | |
| /** | |
| If in print to memory mode, return the size | |
| of the XML file in memory. (Note the size returned | |
| includes the terminating null.) | |
| */ | |
| int CStrSize() const { return buffer.Size(); } | |
| private: | |
| void SealElement(); | |
| void PrintSpace( int depth ); | |
| void PrintString( const char*, bool restrictedEntitySet ); // prints out, after detecting entities. | |
| void Print( const char* format, ... ); | |
| bool elementJustOpened; | |
| bool firstElement; | |
| FILE* fp; | |
| int depth; | |
| int textDepth; | |
| bool processEntities; | |
| bool compactMode; | |
| enum { | |
| ENTITY_RANGE = 64, | |
| BUF_SIZE = 200 | |
| }; | |
| bool entityFlag[ENTITY_RANGE]; | |
| bool restrictedEntityFlag[ENTITY_RANGE]; | |
| DynArray< const char*, 10 > stack; | |
| DynArray< char, 20 > buffer; | |
| #ifdef _MSC_VER | |
| DynArray< char, 20 > accumulator; | |
| #endif | |
| }; | |
| } // tinyxml2 | |
| #endif // TINYXML2_INCLUDED |