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<h4 class="subsection">12.12.11 Example of Parsing a Template String</h4>
<p>Here is an example of decoding argument types for a format string. We
assume this is part of an interpreter which contains arguments of type
<code>NUMBER</code>, <code>CHAR</code>, <code>STRING</code> and <code>STRUCTURE</code> (and
perhaps others which are not valid here).
<pre class="smallexample"> /* <span class="roman">Test whether the </span><var>nargs</var><span class="roman"> specified objects</span>
<span class="roman">in the vector </span><var>args</var><span class="roman"> are valid</span>
<span class="roman">for the format string </span><var>format</var><span class="roman">:</span>
<span class="roman">if so, return 1.</span>
<span class="roman">If not, return 0 after printing an error message.</span> */
int
validate_args (char *format, int nargs, OBJECT *args)
{
int *argtypes;
int nwanted;
/* <span class="roman">Get the information about the arguments.</span>
<span class="roman">Each conversion specification must be at least two characters</span>
<span class="roman">long, so there cannot be more specifications than half the</span>
<span class="roman">length of the string.</span> */
argtypes = (int *) alloca (strlen (format) / 2 * sizeof (int));
nwanted = parse_printf_format (string, nelts, argtypes);
/* <span class="roman">Check the number of arguments.</span> */
if (nwanted &gt; nargs)
{
error ("too few arguments (at least %d required)", nwanted);
return 0;
}
/* <span class="roman">Check the C type wanted for each argument</span>
<span class="roman">and see if the object given is suitable.</span> */
for (i = 0; i &lt; nwanted; i++)
{
int wanted;
if (argtypes[i] &amp; PA_FLAG_PTR)
wanted = STRUCTURE;
else
switch (argtypes[i] &amp; ~PA_FLAG_MASK)
{
case PA_INT:
case PA_FLOAT:
case PA_DOUBLE:
wanted = NUMBER;
break;
case PA_CHAR:
wanted = CHAR;
break;
case PA_STRING:
wanted = STRING;
break;
case PA_POINTER:
wanted = STRUCTURE;
break;
}
if (TYPE (args[i]) != wanted)
{
error ("type mismatch for arg number %d", i);
return 0;
}
}
return 1;
}
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