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<h4 class="subsection">16.9.6 Byte Stream Socket Example</h4>
<p>Here is an example client program that makes a connection for a byte
stream socket in the Internet namespace. It doesn't do anything
particularly interesting once it has connected to the server; it just
sends a text string to the server and exits.
<p>This program uses <code>init_sockaddr</code> to set up the socket address; see
<a href="Inet-Example.html#Inet-Example">Inet Example</a>.
<pre class="smallexample"> #include &lt;stdio.h&gt;
#include &lt;errno.h&gt;
#include &lt;stdlib.h&gt;
#include &lt;unistd.h&gt;
#include &lt;sys/types.h&gt;
#include &lt;sys/socket.h&gt;
#include &lt;netinet/in.h&gt;
#include &lt;netdb.h&gt;
#define PORT 5555
#define MESSAGE "Yow!!! Are we having fun yet?!?"
#define SERVERHOST "mescaline.gnu.org"
void
write_to_server (int filedes)
{
int nbytes;
nbytes = write (filedes, MESSAGE, strlen (MESSAGE) + 1);
if (nbytes &lt; 0)
{
perror ("write");
exit (EXIT_FAILURE);
}
}
int
main (void)
{
extern void init_sockaddr (struct sockaddr_in *name,
const char *hostname,
uint16_t port);
int sock;
struct sockaddr_in servername;
/* <span class="roman">Create the socket.</span> */
sock = socket (PF_INET, SOCK_STREAM, 0);
if (sock &lt; 0)
{
perror ("socket (client)");
exit (EXIT_FAILURE);
}
/* <span class="roman">Connect to the server.</span> */
init_sockaddr (&amp;servername, SERVERHOST, PORT);
if (0 &gt; connect (sock,
(struct sockaddr *) &amp;servername,
sizeof (servername)))
{
perror ("connect (client)");
exit (EXIT_FAILURE);
}
/* <span class="roman">Send data to the server.</span> */
write_to_server (sock);
close (sock);
exit (EXIT_SUCCESS);
}
</pre>
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