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<p>
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Up:&nbsp;<a rel="up" accesskey="u" href="Mathematics.html#Mathematics">Mathematics</a>
<hr>
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<h3 class="section">19.4 Exponentiation and Logarithms</h3>
<p><a name="index-exponentiation-functions-2131"></a><a name="index-power-functions-2132"></a><a name="index-logarithm-functions-2133"></a>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>exp</b> (<var>double x</var>)<var><a name="index-exp-2134"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>expf</b> (<var>float x</var>)<var><a name="index-expf-2135"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>expl</b> (<var>long double x</var>)<var><a name="index-expl-2136"></a></var><br>
<blockquote><p>These functions compute <code>e</code> (the base of natural logarithms) raised
to the power <var>x</var>.
<p>If the magnitude of the result is too large to be representable,
<code>exp</code> signals overflow.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>exp2</b> (<var>double x</var>)<var><a name="index-exp2-2137"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>exp2f</b> (<var>float x</var>)<var><a name="index-exp2f-2138"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>exp2l</b> (<var>long double x</var>)<var><a name="index-exp2l-2139"></a></var><br>
<blockquote><p>These functions compute <code>2</code> raised to the power <var>x</var>.
Mathematically, <code>exp2 (x)</code> is the same as <code>exp (x * log (2))</code>.
</p></blockquote></div>
<!-- math.h -->
<!-- GNU -->
<div class="defun">
&mdash; Function: double <b>exp10</b> (<var>double x</var>)<var><a name="index-exp10-2140"></a></var><br>
<blockquote><!-- math.h -->
<!-- GNU -->
&mdash; Function: float <b>exp10f</b> (<var>float x</var>)<var><a name="index-exp10f-2141"></a></var><br>
<blockquote><!-- math.h -->
<!-- GNU -->
&mdash; Function: long double <b>exp10l</b> (<var>long double x</var>)<var><a name="index-exp10l-2142"></a></var><br>
<blockquote><!-- math.h -->
<!-- GNU -->
&mdash; Function: double <b>pow10</b> (<var>double x</var>)<var><a name="index-pow10-2143"></a></var><br>
<blockquote><!-- math.h -->
<!-- GNU -->
&mdash; Function: float <b>pow10f</b> (<var>float x</var>)<var><a name="index-pow10f-2144"></a></var><br>
<blockquote><!-- math.h -->
<!-- GNU -->
&mdash; Function: long double <b>pow10l</b> (<var>long double x</var>)<var><a name="index-pow10l-2145"></a></var><br>
<blockquote><p>These functions compute <code>10</code> raised to the power <var>x</var>.
Mathematically, <code>exp10 (x)</code> is the same as <code>exp (x * log (10))</code>.
<p>These functions are GNU extensions. The name <code>exp10</code> is
preferred, since it is analogous to <code>exp</code> and <code>exp2</code>.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>log</b> (<var>double x</var>)<var><a name="index-log-2146"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>logf</b> (<var>float x</var>)<var><a name="index-logf-2147"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>logl</b> (<var>long double x</var>)<var><a name="index-logl-2148"></a></var><br>
<blockquote><p>These functions compute the natural logarithm of <var>x</var>. <code>exp (log
(</code><var>x</var><code>))</code> equals <var>x</var>, exactly in mathematics and approximately in
C.
<p>If <var>x</var> is negative, <code>log</code> signals a domain error. If <var>x</var>
is zero, it returns negative infinity; if <var>x</var> is too close to zero,
it may signal overflow.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>log10</b> (<var>double x</var>)<var><a name="index-log10-2149"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>log10f</b> (<var>float x</var>)<var><a name="index-log10f-2150"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>log10l</b> (<var>long double x</var>)<var><a name="index-log10l-2151"></a></var><br>
<blockquote><p>These functions return the base-10 logarithm of <var>x</var>.
<code>log10 (</code><var>x</var><code>)</code> equals <code>log (</code><var>x</var><code>) / log (10)</code>.
</blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>log2</b> (<var>double x</var>)<var><a name="index-log2-2152"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>log2f</b> (<var>float x</var>)<var><a name="index-log2f-2153"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>log2l</b> (<var>long double x</var>)<var><a name="index-log2l-2154"></a></var><br>
<blockquote><p>These functions return the base-2 logarithm of <var>x</var>.
<code>log2 (</code><var>x</var><code>)</code> equals <code>log (</code><var>x</var><code>) / log (2)</code>.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>logb</b> (<var>double x</var>)<var><a name="index-logb-2155"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>logbf</b> (<var>float x</var>)<var><a name="index-logbf-2156"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>logbl</b> (<var>long double x</var>)<var><a name="index-logbl-2157"></a></var><br>
<blockquote><p>These functions extract the exponent of <var>x</var> and return it as a
floating-point value. If <code>FLT_RADIX</code> is two, <code>logb</code> is equal
to <code>floor (log2 (x))</code>, except it's probably faster.
<p>If <var>x</var> is de-normalized, <code>logb</code> returns the exponent <var>x</var>
would have if it were normalized. If <var>x</var> is infinity (positive or
negative), <code>logb</code> returns &amp;infin;. If <var>x</var> is zero,
<code>logb</code> returns &amp;infin;. It does not signal.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: int <b>ilogb</b> (<var>double x</var>)<var><a name="index-ilogb-2158"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: int <b>ilogbf</b> (<var>float x</var>)<var><a name="index-ilogbf-2159"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: int <b>ilogbl</b> (<var>long double x</var>)<var><a name="index-ilogbl-2160"></a></var><br>
<blockquote><p>These functions are equivalent to the corresponding <code>logb</code>
functions except that they return signed integer values.
</p></blockquote></div>
<p class="noindent">Since integers cannot represent infinity and NaN, <code>ilogb</code> instead
returns an integer that can't be the exponent of a normal floating-point
number. <samp><span class="file">math.h</span></samp> defines constants so you can check for this.
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Macro: int <b>FP_ILOGB0</b><var><a name="index-FP_005fILOGB0-2161"></a></var><br>
<blockquote><p><code>ilogb</code> returns this value if its argument is <code>0</code>. The
numeric value is either <code>INT_MIN</code> or <code>-INT_MAX</code>.
<p>This macro is defined in ISO&nbsp;C99<!-- /@w -->.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Macro: int <b>FP_ILOGBNAN</b><var><a name="index-FP_005fILOGBNAN-2162"></a></var><br>
<blockquote><p><code>ilogb</code> returns this value if its argument is <code>NaN</code>. The
numeric value is either <code>INT_MIN</code> or <code>INT_MAX</code>.
<p>This macro is defined in ISO&nbsp;C99<!-- /@w -->.
</p></blockquote></div>
<p>These values are system specific. They might even be the same. The
proper way to test the result of <code>ilogb</code> is as follows:
<pre class="smallexample"> i = ilogb (f);
if (i == FP_ILOGB0 || i == FP_ILOGBNAN)
{
if (isnan (f))
{
/* <span class="roman">Handle NaN.</span> */
}
else if (f == 0.0)
{
/* <span class="roman">Handle 0.0.</span> */
}
else
{
/* <span class="roman">Some other value with large exponent,</span>
<span class="roman">perhaps +Inf.</span> */
}
}
</pre>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>pow</b> (<var>double base, double power</var>)<var><a name="index-pow-2163"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>powf</b> (<var>float base, float power</var>)<var><a name="index-powf-2164"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>powl</b> (<var>long double base, long double power</var>)<var><a name="index-powl-2165"></a></var><br>
<blockquote><p>These are general exponentiation functions, returning <var>base</var> raised
to <var>power</var>.
<p>Mathematically, <code>pow</code> would return a complex number when <var>base</var>
is negative and <var>power</var> is not an integral value. <code>pow</code> can't
do that, so instead it signals a domain error. <code>pow</code> may also
underflow or overflow the destination type.
</p></blockquote></div>
<p><a name="index-square-root-function-2166"></a><!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>sqrt</b> (<var>double x</var>)<var><a name="index-sqrt-2167"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>sqrtf</b> (<var>float x</var>)<var><a name="index-sqrtf-2168"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>sqrtl</b> (<var>long double x</var>)<var><a name="index-sqrtl-2169"></a></var><br>
<blockquote><p>These functions return the nonnegative square root of <var>x</var>.
<p>If <var>x</var> is negative, <code>sqrt</code> signals a domain error.
Mathematically, it should return a complex number.
</p></blockquote></div>
<p><a name="index-cube-root-function-2170"></a><!-- math.h -->
<!-- BSD -->
<div class="defun">
&mdash; Function: double <b>cbrt</b> (<var>double x</var>)<var><a name="index-cbrt-2171"></a></var><br>
<blockquote><!-- math.h -->
<!-- BSD -->
&mdash; Function: float <b>cbrtf</b> (<var>float x</var>)<var><a name="index-cbrtf-2172"></a></var><br>
<blockquote><!-- math.h -->
<!-- BSD -->
&mdash; Function: long double <b>cbrtl</b> (<var>long double x</var>)<var><a name="index-cbrtl-2173"></a></var><br>
<blockquote><p>These functions return the cube root of <var>x</var>. They cannot
fail; every representable real value has a representable real cube root.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>hypot</b> (<var>double x, double y</var>)<var><a name="index-hypot-2174"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>hypotf</b> (<var>float x, float y</var>)<var><a name="index-hypotf-2175"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>hypotl</b> (<var>long double x, long double y</var>)<var><a name="index-hypotl-2176"></a></var><br>
<blockquote><p>These functions return <code>sqrt (</code><var>x</var><code>*</code><var>x</var><code> +
</code><var>y</var><code>*</code><var>y</var><code>)</code>. This is the length of the hypotenuse of a right
triangle with sides of length <var>x</var> and <var>y</var>, or the distance
of the point (<var>x</var>, <var>y</var>) from the origin. Using this function
instead of the direct formula is wise, since the error is
much smaller. See also the function <code>cabs</code> in <a href="Absolute-Value.html#Absolute-Value">Absolute Value</a>.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>expm1</b> (<var>double x</var>)<var><a name="index-expm1-2177"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>expm1f</b> (<var>float x</var>)<var><a name="index-expm1f-2178"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>expm1l</b> (<var>long double x</var>)<var><a name="index-expm1l-2179"></a></var><br>
<blockquote><p>These functions return a value equivalent to <code>exp (</code><var>x</var><code>) - 1</code>.
They are computed in a way that is accurate even if <var>x</var> is
near zero&mdash;a case where <code>exp (</code><var>x</var><code>) - 1</code> would be inaccurate owing
to subtraction of two numbers that are nearly equal.
</p></blockquote></div>
<!-- math.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: double <b>log1p</b> (<var>double x</var>)<var><a name="index-log1p-2180"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: float <b>log1pf</b> (<var>float x</var>)<var><a name="index-log1pf-2181"></a></var><br>
<blockquote><!-- math.h -->
<!-- ISO -->
&mdash; Function: long double <b>log1pl</b> (<var>long double x</var>)<var><a name="index-log1pl-2182"></a></var><br>
<blockquote><p>These functions returns a value equivalent to <code>log&nbsp;(1&nbsp;+&nbsp;</code><var>x</var><code>)</code><!-- /@w -->.
They are computed in a way that is accurate even if <var>x</var> is
near zero.
</p></blockquote></div>
<p><a name="index-complex-exponentiation-functions-2183"></a><a name="index-complex-logarithm-functions-2184"></a>
ISO&nbsp;C99<!-- /@w --> defines complex variants of some of the exponentiation and
logarithm functions.
<!-- complex.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: complex double <b>cexp</b> (<var>complex double z</var>)<var><a name="index-cexp-2185"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex float <b>cexpf</b> (<var>complex float z</var>)<var><a name="index-cexpf-2186"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex long double <b>cexpl</b> (<var>complex long double z</var>)<var><a name="index-cexpl-2187"></a></var><br>
<blockquote><p>These functions return <code>e</code> (the base of natural
logarithms) raised to the power of <var>z</var>.
Mathematically, this corresponds to the value
<p>exp (z) = exp (creal (z)) * (cos (cimag (z)) + I * sin (cimag (z)))
</p></blockquote></div>
<!-- complex.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: complex double <b>clog</b> (<var>complex double z</var>)<var><a name="index-clog-2188"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex float <b>clogf</b> (<var>complex float z</var>)<var><a name="index-clogf-2189"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex long double <b>clogl</b> (<var>complex long double z</var>)<var><a name="index-clogl-2190"></a></var><br>
<blockquote><p>These functions return the natural logarithm of <var>z</var>.
Mathematically, this corresponds to the value
<p>log (z) = log (cabs (z)) + I * carg (z)
<p class="noindent"><code>clog</code> has a pole at 0, and will signal overflow if <var>z</var> equals
or is very close to 0. It is well-defined for all other values of
<var>z</var>.
</p></blockquote></div>
<!-- complex.h -->
<!-- GNU -->
<div class="defun">
&mdash; Function: complex double <b>clog10</b> (<var>complex double z</var>)<var><a name="index-clog10-2191"></a></var><br>
<blockquote><!-- complex.h -->
<!-- GNU -->
&mdash; Function: complex float <b>clog10f</b> (<var>complex float z</var>)<var><a name="index-clog10f-2192"></a></var><br>
<blockquote><!-- complex.h -->
<!-- GNU -->
&mdash; Function: complex long double <b>clog10l</b> (<var>complex long double z</var>)<var><a name="index-clog10l-2193"></a></var><br>
<blockquote><p>These functions return the base 10 logarithm of the complex value
<var>z</var>. Mathematically, this corresponds to the value
<p>log (z) = log10 (cabs (z)) + I * carg (z)
<p>These functions are GNU extensions.
</p></blockquote></div>
<!-- complex.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: complex double <b>csqrt</b> (<var>complex double z</var>)<var><a name="index-csqrt-2194"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex float <b>csqrtf</b> (<var>complex float z</var>)<var><a name="index-csqrtf-2195"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex long double <b>csqrtl</b> (<var>complex long double z</var>)<var><a name="index-csqrtl-2196"></a></var><br>
<blockquote><p>These functions return the complex square root of the argument <var>z</var>. Unlike
the real-valued functions, they are defined for all values of <var>z</var>.
</p></blockquote></div>
<!-- complex.h -->
<!-- ISO -->
<div class="defun">
&mdash; Function: complex double <b>cpow</b> (<var>complex double base, complex double power</var>)<var><a name="index-cpow-2197"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex float <b>cpowf</b> (<var>complex float base, complex float power</var>)<var><a name="index-cpowf-2198"></a></var><br>
<blockquote><!-- complex.h -->
<!-- ISO -->
&mdash; Function: complex long double <b>cpowl</b> (<var>complex long double base, complex long double power</var>)<var><a name="index-cpowl-2199"></a></var><br>
<blockquote><p>These functions return <var>base</var> raised to the power of
<var>power</var>. This is equivalent to <code>cexp&nbsp;(y&nbsp;*&nbsp;clog&nbsp;(x))</code><!-- /@w -->
</p></blockquote></div>
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