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| <h5 class="subsubsection">3.2.4.9 Alignment of Data in Obstacks</h5> |
| |
| <p><a name="index-alignment-_0028in-obstacks_0029-336"></a> |
| Each obstack has an <dfn>alignment boundary</dfn>; each object allocated in |
| the obstack automatically starts on an address that is a multiple of the |
| specified boundary. By default, this boundary is aligned so that |
| the object can hold any type of data. |
| |
| <p>To access an obstack's alignment boundary, use the macro |
| <code>obstack_alignment_mask</code>, whose function prototype looks like |
| this: |
| |
| <!-- obstack.h --> |
| <!-- GNU --> |
| <div class="defun"> |
| — Macro: int <b>obstack_alignment_mask</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005falignment_005fmask-337"></a></var><br> |
| <blockquote><p>The value is a bit mask; a bit that is 1 indicates that the corresponding |
| bit in the address of an object should be 0. The mask value should be one |
| less than a power of 2; the effect is that all object addresses are |
| multiples of that power of 2. The default value of the mask is a value |
| that allows aligned objects to hold any type of data: for example, if |
| its value is 3, any type of data can be stored at locations whose |
| addresses are multiples of 4. A mask value of 0 means an object can start |
| on any multiple of 1 (that is, no alignment is required). |
| |
| <p>The expansion of the macro <code>obstack_alignment_mask</code> is an lvalue, |
| so you can alter the mask by assignment. For example, this statement: |
| |
| <pre class="smallexample"> obstack_alignment_mask (obstack_ptr) = 0; |
| </pre> |
| <p class="noindent">has the effect of turning off alignment processing in the specified obstack. |
| </p></blockquote></div> |
| |
| <p>Note that a change in alignment mask does not take effect until |
| <em>after</em> the next time an object is allocated or finished in the |
| obstack. If you are not growing an object, you can make the new |
| alignment mask take effect immediately by calling <code>obstack_finish</code>. |
| This will finish a zero-length object and then do proper alignment for |
| the next object. |
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