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| <h4 class="subsection">24.7.7 Remembering a Signal to Act On Later</h4> |
| |
| <p>Instead of blocking a signal using the library facilities, you can get |
| almost the same results by making the handler set a flag to be tested |
| later, when you “unblock”. Here is an example: |
| |
| <pre class="smallexample"> /* <span class="roman">If this flag is nonzero, don't handle the signal right away.</span> */ |
| volatile sig_atomic_t signal_pending; |
| |
| /* <span class="roman">This is nonzero if a signal arrived and was not handled.</span> */ |
| volatile sig_atomic_t defer_signal; |
| |
| void |
| handler (int signum) |
| { |
| if (defer_signal) |
| signal_pending = signum; |
| else |
| ... /* <span class="roman">``Really'' handle the signal.</span> */ |
| } |
| |
| ... |
| |
| void |
| update_mumble (int frob) |
| { |
| /* <span class="roman">Prevent signals from having immediate effect.</span> */ |
| defer_signal++; |
| /* <span class="roman">Now update </span><code>mumble</code><span class="roman">, without worrying about interruption.</span> */ |
| mumble.a = 1; |
| mumble.b = hack (); |
| mumble.c = frob; |
| /* <span class="roman">We have updated </span><code>mumble</code><span class="roman">. Handle any signal that came in.</span> */ |
| defer_signal--; |
| if (defer_signal == 0 && signal_pending != 0) |
| raise (signal_pending); |
| } |
| </pre> |
| <p>Note how the particular signal that arrives is stored in |
| <code>signal_pending</code>. That way, we can handle several types of |
| inconvenient signals with the same mechanism. |
| |
| <p>We increment and decrement <code>defer_signal</code> so that nested critical |
| sections will work properly; thus, if <code>update_mumble</code> were called |
| with <code>signal_pending</code> already nonzero, signals would be deferred |
| not only within <code>update_mumble</code>, but also within the caller. This |
| is also why we do not check <code>signal_pending</code> if <code>defer_signal</code> |
| is still nonzero. |
| |
| <p>The incrementing and decrementing of <code>defer_signal</code> each require more |
| than one instruction; it is possible for a signal to happen in the |
| middle. But that does not cause any problem. If the signal happens |
| early enough to see the value from before the increment or decrement, |
| that is equivalent to a signal which came before the beginning of the |
| increment or decrement, which is a case that works properly. |
| |
| <p>It is absolutely vital to decrement <code>defer_signal</code> before testing |
| <code>signal_pending</code>, because this avoids a subtle bug. If we did |
| these things in the other order, like this, |
| |
| <pre class="smallexample"> if (defer_signal == 1 && signal_pending != 0) |
| raise (signal_pending); |
| defer_signal--; |
| </pre> |
| <p class="noindent">then a signal arriving in between the <code>if</code> statement and the decrement |
| would be effectively “lost” for an indefinite amount of time. The |
| handler would merely set <code>defer_signal</code>, but the program having |
| already tested this variable, it would not test the variable again. |
| |
| <p><a name="index-timing-error-in-signal-handling-2978"></a>Bugs like these are called <dfn>timing errors</dfn>. They are especially bad |
| because they happen only rarely and are nearly impossible to reproduce. |
| You can't expect to find them with a debugger as you would find a |
| reproducible bug. So it is worth being especially careful to avoid |
| them. |
| |
| <p>(You would not be tempted to write the code in this order, given the use |
| of <code>defer_signal</code> as a counter which must be tested along with |
| <code>signal_pending</code>. After all, testing for zero is cleaner than |
| testing for one. But if you did not use <code>defer_signal</code> as a |
| counter, and gave it values of zero and one only, then either order |
| might seem equally simple. This is a further advantage of using a |
| counter for <code>defer_signal</code>: it will reduce the chance you will |
| write the code in the wrong order and create a subtle bug.) |
| |
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