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| <h3 class="section">13.6 Fast Scatter-Gather I/O</h3> |
| |
| <p><a name="index-scatter_002dgather-1250"></a> |
| Some applications may need to read or write data to multiple buffers, |
| which are separated in memory. Although this can be done easily enough |
| with multiple calls to <code>read</code> and <code>write</code>, it is inefficient |
| because there is overhead associated with each kernel call. |
| |
| <p>Instead, many platforms provide special high-speed primitives to perform |
| these <dfn>scatter-gather</dfn> operations in a single kernel call. The GNU C |
| library will provide an emulation on any system that lacks these |
| primitives, so they are not a portability threat. They are defined in |
| <code>sys/uio.h</code>. |
| |
| <p>These functions are controlled with arrays of <code>iovec</code> structures, |
| which describe the location and size of each buffer. |
| |
| <!-- sys/uio.h --> |
| <!-- BSD --> |
| <div class="defun"> |
| — Data Type: <b>struct iovec</b><var><a name="index-struct-iovec-1251"></a></var><br> |
| <blockquote> |
| <p>The <code>iovec</code> structure describes a buffer. It contains two fields: |
| |
| <dl> |
| <dt><code>void *iov_base</code><dd>Contains the address of a buffer. |
| |
| <br><dt><code>size_t iov_len</code><dd>Contains the length of the buffer. |
| |
| </dl> |
| </p></blockquote></div> |
| |
| <!-- sys/uio.h --> |
| <!-- BSD --> |
| <div class="defun"> |
| — Function: ssize_t <b>readv</b> (<var>int filedes, const struct iovec *vector, int count</var>)<var><a name="index-readv-1252"></a></var><br> |
| <blockquote> |
| <p>The <code>readv</code> function reads data from <var>filedes</var> and scatters it |
| into the buffers described in <var>vector</var>, which is taken to be |
| <var>count</var> structures long. As each buffer is filled, data is sent to the |
| next. |
| |
| <p>Note that <code>readv</code> is not guaranteed to fill all the buffers. |
| It may stop at any point, for the same reasons <code>read</code> would. |
| |
| <p>The return value is a count of bytes (<em>not</em> buffers) read, 0 |
| indicating end-of-file, or -1 indicating an error. The possible |
| errors are the same as in <code>read</code>. |
| |
| </blockquote></div> |
| |
| <!-- sys/uio.h --> |
| <!-- BSD --> |
| <div class="defun"> |
| — Function: ssize_t <b>writev</b> (<var>int filedes, const struct iovec *vector, int count</var>)<var><a name="index-writev-1253"></a></var><br> |
| <blockquote> |
| <p>The <code>writev</code> function gathers data from the buffers described in |
| <var>vector</var>, which is taken to be <var>count</var> structures long, and writes |
| them to <code>filedes</code>. As each buffer is written, it moves on to the |
| next. |
| |
| <p>Like <code>readv</code>, <code>writev</code> may stop midstream under the same |
| conditions <code>write</code> would. |
| |
| <p>The return value is a count of bytes written, or -1 indicating an |
| error. The possible errors are the same as in <code>write</code>. |
| |
| </blockquote></div> |
| |
| <!-- Note - I haven't read this anywhere. I surmised it from my knowledge --> |
| <!-- of computer science. Thus, there could be subtleties I'm missing. --> |
| <p>Note that if the buffers are small (under about 1kB), high-level streams |
| may be easier to use than these functions. However, <code>readv</code> and |
| <code>writev</code> are more efficient when the individual buffers themselves |
| (as opposed to the total output), are large. In that case, a high-level |
| stream would not be able to cache the data effectively. |
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