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<p>
Next:&nbsp;<a rel="next" accesskey="n" href="Flags-for-Sigaction.html#Flags-for-Sigaction">Flags for Sigaction</a>,
Previous:&nbsp;<a rel="previous" accesskey="p" href="Signal-and-Sigaction.html#Signal-and-Sigaction">Signal and Sigaction</a>,
Up:&nbsp;<a rel="up" accesskey="u" href="Signal-Actions.html#Signal-Actions">Signal Actions</a>
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<h4 class="subsection">24.3.4 <code>sigaction</code> Function Example</h4>
<p>In <a href="Basic-Signal-Handling.html#Basic-Signal-Handling">Basic Signal Handling</a>, we gave an example of establishing a
simple handler for termination signals using <code>signal</code>. Here is an
equivalent example using <code>sigaction</code>:
<pre class="smallexample"> #include &lt;signal.h&gt;
void
termination_handler (int signum)
{
struct temp_file *p;
for (p = temp_file_list; p; p = p-&gt;next)
unlink (p-&gt;name);
}
int
main (void)
{
...
struct sigaction new_action, old_action;
/* <span class="roman">Set up the structure to specify the new action.</span> */
new_action.sa_handler = termination_handler;
sigemptyset (&amp;new_action.sa_mask);
new_action.sa_flags = 0;
sigaction (SIGINT, NULL, &amp;old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGINT, &amp;new_action, NULL);
sigaction (SIGHUP, NULL, &amp;old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGHUP, &amp;new_action, NULL);
sigaction (SIGTERM, NULL, &amp;old_action);
if (old_action.sa_handler != SIG_IGN)
sigaction (SIGTERM, &amp;new_action, NULL);
...
}
</pre>
<p>The program just loads the <code>new_action</code> structure with the desired
parameters and passes it in the <code>sigaction</code> call. The usage of
<code>sigemptyset</code> is described later; see <a href="Blocking-Signals.html#Blocking-Signals">Blocking Signals</a>.
<p>As in the example using <code>signal</code>, we avoid handling signals
previously set to be ignored. Here we can avoid altering the signal
handler even momentarily, by using the feature of <code>sigaction</code> that
lets us examine the current action without specifying a new one.
<p>Here is another example. It retrieves information about the current
action for <code>SIGINT</code> without changing that action.
<pre class="smallexample"> struct sigaction query_action;
if (sigaction (SIGINT, NULL, &amp;query_action) &lt; 0)
/* <code>sigaction</code><span class="roman"> returns -1 in case of error.</span> */
else if (query_action.sa_handler == SIG_DFL)
/* <code>SIGINT</code><span class="roman"> is handled in the default, fatal manner.</span> */
else if (query_action.sa_handler == SIG_IGN)
/* <code>SIGINT</code><span class="roman"> is ignored.</span> */
else
/* <span class="roman">A programmer-defined signal handler is in effect.</span> */
</pre>
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