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| <h5 class="subsubsection">3.2.4.8 Status of an Obstack</h5> |
| |
| <p><a name="index-obstack-status-331"></a><a name="index-status-of-obstack-332"></a> |
| Here are functions that provide information on the current status of |
| allocation in an obstack. You can use them to learn about an object while |
| still growing it. |
| |
| <!-- obstack.h --> |
| <!-- GNU --> |
| <div class="defun"> |
| — Function: void * <b>obstack_base</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fbase-333"></a></var><br> |
| <blockquote><p>This function returns the tentative address of the beginning of the |
| currently growing object in <var>obstack-ptr</var>. If you finish the object |
| immediately, it will have that address. If you make it larger first, it |
| may outgrow the current chunk—then its address will change! |
| |
| <p>If no object is growing, this value says where the next object you |
| allocate will start (once again assuming it fits in the current |
| chunk). |
| </p></blockquote></div> |
| |
| <!-- obstack.h --> |
| <!-- GNU --> |
| <div class="defun"> |
| — Function: void * <b>obstack_next_free</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fnext_005ffree-334"></a></var><br> |
| <blockquote><p>This function returns the address of the first free byte in the current |
| chunk of obstack <var>obstack-ptr</var>. This is the end of the currently |
| growing object. If no object is growing, <code>obstack_next_free</code> |
| returns the same value as <code>obstack_base</code>. |
| </p></blockquote></div> |
| |
| <!-- obstack.h --> |
| <!-- GNU --> |
| <div class="defun"> |
| — Function: int <b>obstack_object_size</b> (<var>struct obstack *obstack-ptr</var>)<var><a name="index-obstack_005fobject_005fsize-335"></a></var><br> |
| <blockquote><p>This function returns the size in bytes of the currently growing object. |
| This is equivalent to |
| |
| <pre class="smallexample"> obstack_next_free (<var>obstack-ptr</var>) - obstack_base (<var>obstack-ptr</var>) |
| </pre> |
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