blob: 03c6e7cb081d5f6d611070a67d2f8afdb6f2e795 [file] [log] [blame]
// Software License Agreement (BSD License)
//
// Copyright (c) 2010-2015, Deusty, LLC
// All rights reserved.
//
// Redistribution and use of this software in source and binary forms,
// with or without modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Neither the name of Deusty nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission of Deusty, LLC.
// Disable legacy macros
#ifndef DD_LEGACY_MACROS
#define DD_LEGACY_MACROS 0
#endif
#import "DDLog.h"
#import <pthread.h>
#import <objc/runtime.h>
#import <mach/mach_host.h>
#import <mach/host_info.h>
#import <libkern/OSAtomic.h>
#import <Availability.h>
#if TARGET_OS_IOS
#import <UIKit/UIDevice.h>
#endif
#if !__has_feature(objc_arc)
#error This file must be compiled with ARC. Use -fobjc-arc flag (or convert project to ARC).
#endif
// We probably shouldn't be using DDLog() statements within the DDLog implementation.
// But we still want to leave our log statements for any future debugging,
// and to allow other developers to trace the implementation (which is a great learning tool).
//
// So we use a primitive logging macro around NSLog.
// We maintain the NS prefix on the macros to be explicit about the fact that we're using NSLog.
#ifndef DD_DEBUG
#define DD_DEBUG NO
#endif
#define NSLogDebug(frmt, ...) do{ if(DD_DEBUG) NSLog((frmt), ##__VA_ARGS__); } while(0)
// Specifies the maximum queue size of the logging thread.
//
// Since most logging is asynchronous, its possible for rogue threads to flood the logging queue.
// That is, to issue an abundance of log statements faster than the logging thread can keepup.
// Typically such a scenario occurs when log statements are added haphazardly within large loops,
// but may also be possible if relatively slow loggers are being used.
//
// This property caps the queue size at a given number of outstanding log statements.
// If a thread attempts to issue a log statement when the queue is already maxed out,
// the issuing thread will block until the queue size drops below the max again.
#define LOG_MAX_QUEUE_SIZE 1000 // Should not exceed INT32_MAX
// The "global logging queue" refers to [DDLog loggingQueue].
// It is the queue that all log statements go through.
//
// The logging queue sets a flag via dispatch_queue_set_specific using this key.
// We can check for this key via dispatch_get_specific() to see if we're on the "global logging queue".
static void *const GlobalLoggingQueueIdentityKey = (void *)&GlobalLoggingQueueIdentityKey;
@interface DDLoggerNode : NSObject
{
// Direct accessors to be used only for performance
@public
id <DDLogger> _logger;
DDLogLevel _level;
dispatch_queue_t _loggerQueue;
}
@property (nonatomic, readonly) id <DDLogger> logger;
@property (nonatomic, readonly) DDLogLevel level;
@property (nonatomic, readonly) dispatch_queue_t loggerQueue;
+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger
loggerQueue:(dispatch_queue_t)loggerQueue
level:(DDLogLevel)level;
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLog
// An array used to manage all the individual loggers.
// The array is only modified on the loggingQueue/loggingThread.
static NSMutableArray *_loggers;
// All logging statements are added to the same queue to ensure FIFO operation.
static dispatch_queue_t _loggingQueue;
// Individual loggers are executed concurrently per log statement.
// Each logger has it's own associated queue, and a dispatch group is used for synchrnoization.
static dispatch_group_t _loggingGroup;
// In order to prevent to queue from growing infinitely large,
// a maximum size is enforced (LOG_MAX_QUEUE_SIZE).
static dispatch_semaphore_t _queueSemaphore;
// Minor optimization for uniprocessor machines
static NSUInteger _numProcessors;
/**
* The runtime sends initialize to each class in a program exactly one time just before the class,
* or any class that inherits from it, is sent its first message from within the program. (Thus the
* method may never be invoked if the class is not used.) The runtime sends the initialize message to
* classes in a thread-safe manner. Superclasses receive this message before their subclasses.
*
* This method may also be called directly (assumably by accident), hence the safety mechanism.
**/
+ (void)initialize {
static dispatch_once_t DDLogOnceToken;
dispatch_once(&DDLogOnceToken, ^{
_loggers = [[NSMutableArray alloc] initWithCapacity:4];
NSLogDebug(@"DDLog: Using grand central dispatch");
_loggingQueue = dispatch_queue_create("cocoa.lumberjack", NULL);
_loggingGroup = dispatch_group_create();
void *nonNullValue = GlobalLoggingQueueIdentityKey; // Whatever, just not null
dispatch_queue_set_specific(_loggingQueue, GlobalLoggingQueueIdentityKey, nonNullValue, NULL);
_queueSemaphore = dispatch_semaphore_create(LOG_MAX_QUEUE_SIZE);
// Figure out how many processors are available.
// This may be used later for an optimization on uniprocessor machines.
_numProcessors = MAX([NSProcessInfo processInfo].processorCount, 1);
NSLogDebug(@"DDLog: numProcessors = %@", @(_numProcessors));
#if TARGET_OS_IOS
NSString *notificationName = @"UIApplicationWillTerminateNotification";
#else
NSString *notificationName = nil;
// On Command Line Tool apps AppKit may not be avaliable
#ifdef NSAppKitVersionNumber10_0
if (NSApp) {
notificationName = @"NSApplicationWillTerminateNotification";
}
#endif
if (!notificationName) {
// If there is no NSApp -> we are running Command Line Tool app.
// In this case terminate notification wouldn't be fired, so we use workaround.
atexit_b (^{
[self applicationWillTerminate:nil];
});
}
#endif /* if TARGET_OS_IOS */
if (notificationName) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(applicationWillTerminate:)
name:notificationName
object:nil];
}
});
}
/**
* Provides access to the logging queue.
**/
+ (dispatch_queue_t)loggingQueue {
return _loggingQueue;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Notifications
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)applicationWillTerminate:(NSNotification * __attribute__((unused)))notification {
[self flushLog];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logger Management
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)addLogger:(id <DDLogger>)logger {
[self addLogger:logger withLevel:DDLogLevelAll]; // DDLogLevelAll has all bits set
}
+ (void)addLogger:(id <DDLogger>)logger withLevel:(DDLogLevel)level {
if (!logger) {
return;
}
dispatch_async(_loggingQueue, ^{ @autoreleasepool {
[self lt_addLogger:logger level:level];
} });
}
+ (void)removeLogger:(id <DDLogger>)logger {
if (!logger) {
return;
}
dispatch_async(_loggingQueue, ^{ @autoreleasepool {
[self lt_removeLogger:logger];
} });
}
+ (void)removeAllLoggers {
dispatch_async(_loggingQueue, ^{ @autoreleasepool {
[self lt_removeAllLoggers];
} });
}
+ (NSArray *)allLoggers {
__block NSArray *theLoggers;
dispatch_sync(_loggingQueue, ^{ @autoreleasepool {
theLoggers = [self lt_allLoggers];
} });
return theLoggers;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark - Master Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)queueLogMessage:(DDLogMessage *)logMessage asynchronously:(BOOL)asyncFlag {
// We have a tricky situation here...
//
// In the common case, when the queueSize is below the maximumQueueSize,
// we want to simply enqueue the logMessage. And we want to do this as fast as possible,
// which means we don't want to block and we don't want to use any locks.
//
// However, if the queueSize gets too big, we want to block.
// But we have very strict requirements as to when we block, and how long we block.
//
// The following example should help illustrate our requirements:
//
// Imagine that the maximum queue size is configured to be 5,
// and that there are already 5 log messages queued.
// Let us call these 5 queued log messages A, B, C, D, and E. (A is next to be executed)
//
// Now if our thread issues a log statement (let us call the log message F),
// it should block before the message is added to the queue.
// Furthermore, it should be unblocked immediately after A has been unqueued.
//
// The requirements are strict in this manner so that we block only as long as necessary,
// and so that blocked threads are unblocked in the order in which they were blocked.
//
// Returning to our previous example, let us assume that log messages A through E are still queued.
// Our aforementioned thread is blocked attempting to queue log message F.
// Now assume we have another separate thread that attempts to issue log message G.
// It should block until log messages A and B have been unqueued.
// We are using a counting semaphore provided by GCD.
// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
// Everytime we want to queue a log message we decrement this value.
// If the resulting value is less than zero,
// the semaphore function waits in FIFO order for a signal to occur before returning.
//
// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
// If the calling semaphore does not need to block, no kernel call is made.
dispatch_semaphore_wait(_queueSemaphore, DISPATCH_TIME_FOREVER);
// We've now sure we won't overflow the queue.
// It is time to queue our log message.
dispatch_block_t logBlock = ^{
@autoreleasepool {
[self lt_log:logMessage];
}
};
if (asyncFlag) {
dispatch_async(_loggingQueue, logBlock);
} else {
dispatch_sync(_loggingQueue, logBlock);
}
}
+ (void)log:(BOOL)asynchronous
level:(DDLogLevel)level
flag:(DDLogFlag)flag
context:(NSInteger)context
file:(const char *)file
function:(const char *)function
line:(NSUInteger)line
tag:(id)tag
format:(NSString *)format, ... {
va_list args;
if (format) {
va_start(args, format);
NSString *message = [[NSString alloc] initWithFormat:format arguments:args];
[self log:asynchronous
message:message
level:level
flag:flag
context:context
file:file
function:function
line:line
tag:tag];
va_end(args);
}
}
+ (void)log:(BOOL)asynchronous
level:(DDLogLevel)level
flag:(DDLogFlag)flag
context:(NSInteger)context
file:(const char *)file
function:(const char *)function
line:(NSUInteger)line
tag:(id)tag
format:(NSString *)format
args:(va_list)args {
if (format) {
NSString *message = [[NSString alloc] initWithFormat:format arguments:args];
[self log:asynchronous
message:message
level:level
flag:flag
context:context
file:file
function:function
line:line
tag:tag];
}
}
+ (void)log:(BOOL)asynchronous
message:(NSString *)message
level:(DDLogLevel)level
flag:(DDLogFlag)flag
context:(NSInteger)context
file:(const char *)file
function:(const char *)function
line:(NSUInteger)line
tag:(id)tag {
DDLogMessage *logMessage = [[DDLogMessage alloc] initWithMessage:message
level:level
flag:flag
context:context
file:[NSString stringWithFormat:@"%s", file]
function:[NSString stringWithFormat:@"%s", function]
line:line
tag:tag
options:(DDLogMessageOptions)0
timestamp:nil];
[self queueLogMessage:logMessage asynchronously:asynchronous];
}
+ (void)log:(BOOL)asynchronous
message:(DDLogMessage *)logMessage {
[self queueLogMessage:logMessage asynchronously:asynchronous];
}
+ (void)flushLog {
dispatch_sync(_loggingQueue, ^{ @autoreleasepool {
[self lt_flush];
} });
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Registered Dynamic Logging
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (BOOL)isRegisteredClass:(Class)class {
SEL getterSel = @selector(ddLogLevel);
SEL setterSel = @selector(ddSetLogLevel:);
#if TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR
// Issue #6 (GoogleCode) - Crashes on iOS 4.2.1 and iPhone 4
//
// Crash caused by class_getClassMethod(2).
//
// "It's a bug with UIAccessibilitySafeCategory__NSObject so it didn't pop up until
// users had VoiceOver enabled [...]. I was able to work around it by searching the
// result of class_copyMethodList() instead of calling class_getClassMethod()"
BOOL result = NO;
unsigned int methodCount, i;
Method *methodList = class_copyMethodList(object_getClass(class), &methodCount);
if (methodList != NULL) {
BOOL getterFound = NO;
BOOL setterFound = NO;
for (i = 0; i < methodCount; ++i) {
SEL currentSel = method_getName(methodList[i]);
if (currentSel == getterSel) {
getterFound = YES;
} else if (currentSel == setterSel) {
setterFound = YES;
}
if (getterFound && setterFound) {
result = YES;
break;
}
}
free(methodList);
}
return result;
#else /* if TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR */
// Issue #24 (GitHub) - Crashing in in ARC+Simulator
//
// The method +[DDLog isRegisteredClass] will crash a project when using it with ARC + Simulator.
// For running in the Simulator, it needs to execute the non-iOS code.
Method getter = class_getClassMethod(class, getterSel);
Method setter = class_getClassMethod(class, setterSel);
if ((getter != NULL) && (setter != NULL)) {
return YES;
}
return NO;
#endif /* if TARGET_OS_IPHONE && !TARGET_OS_SIMULATOR */
}
+ (NSArray *)registeredClasses {
// We're going to get the list of all registered classes.
// The Objective-C runtime library automatically registers all the classes defined in your source code.
//
// To do this we use the following method (documented in the Objective-C Runtime Reference):
//
// int objc_getClassList(Class *buffer, int bufferLen)
//
// We can pass (NULL, 0) to obtain the total number of
// registered class definitions without actually retrieving any class definitions.
// This allows us to allocate the minimum amount of memory needed for the application.
NSUInteger numClasses = 0;
Class *classes = NULL;
while (numClasses == 0) {
numClasses = (NSUInteger)MAX(objc_getClassList(NULL, 0), 0);
// numClasses now tells us how many classes we have (but it might change)
// So we can allocate our buffer, and get pointers to all the class definitions.
NSUInteger bufferSize = numClasses;
classes = numClasses ? (Class *)malloc(sizeof(Class) * bufferSize) : NULL;
if (classes == NULL) {
return nil; //no memory or classes?
}
numClasses = (NSUInteger)MAX(objc_getClassList(classes, (int)bufferSize),0);
if (numClasses > bufferSize || numClasses == 0) {
//apparently more classes added between calls (or a problem); try again
free(classes);
numClasses = 0;
}
}
// We can now loop through the classes, and test each one to see if it is a DDLogging class.
NSMutableArray *result = [NSMutableArray arrayWithCapacity:numClasses];
for (NSUInteger i = 0; i < numClasses; i++) {
Class class = classes[i];
if ([self isRegisteredClass:class]) {
[result addObject:class];
}
}
free(classes);
return result;
}
+ (NSArray *)registeredClassNames {
NSArray *registeredClasses = [self registeredClasses];
NSMutableArray *result = [NSMutableArray arrayWithCapacity:[registeredClasses count]];
for (Class class in registeredClasses) {
[result addObject:NSStringFromClass(class)];
}
return result;
}
+ (DDLogLevel)levelForClass:(Class)aClass {
if ([self isRegisteredClass:aClass]) {
return [aClass ddLogLevel];
}
return (DDLogLevel)-1;
}
+ (DDLogLevel)levelForClassWithName:(NSString *)aClassName {
Class aClass = NSClassFromString(aClassName);
return [self levelForClass:aClass];
}
+ (void)setLevel:(DDLogLevel)level forClass:(Class)aClass {
if ([self isRegisteredClass:aClass]) {
[aClass ddSetLogLevel:level];
}
}
+ (void)setLevel:(DDLogLevel)level forClassWithName:(NSString *)aClassName {
Class aClass = NSClassFromString(aClassName);
[self setLevel:level forClass:aClass];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Logging Thread
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ (void)lt_addLogger:(id <DDLogger>)logger level:(DDLogLevel)level {
// Add to loggers array.
// Need to create loggerQueue if loggerNode doesn't provide one.
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
dispatch_queue_t loggerQueue = NULL;
if ([logger respondsToSelector:@selector(loggerQueue)]) {
// Logger may be providing its own queue
loggerQueue = [logger loggerQueue];
}
if (loggerQueue == nil) {
// Automatically create queue for the logger.
// Use the logger name as the queue name if possible.
const char *loggerQueueName = NULL;
if ([logger respondsToSelector:@selector(loggerName)]) {
loggerQueueName = [[logger loggerName] UTF8String];
}
loggerQueue = dispatch_queue_create(loggerQueueName, NULL);
}
DDLoggerNode *loggerNode = [DDLoggerNode nodeWithLogger:logger loggerQueue:loggerQueue level:level];
[_loggers addObject:loggerNode];
if ([logger respondsToSelector:@selector(didAddLogger)]) {
dispatch_async(loggerNode->_loggerQueue, ^{ @autoreleasepool {
[logger didAddLogger];
} });
}
}
+ (void)lt_removeLogger:(id <DDLogger>)logger {
// Find associated loggerNode in list of added loggers
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
DDLoggerNode *loggerNode = nil;
for (DDLoggerNode *node in _loggers) {
if (node->_logger == logger) {
loggerNode = node;
break;
}
}
if (loggerNode == nil) {
NSLogDebug(@"DDLog: Request to remove logger which wasn't added");
return;
}
// Notify logger
if ([logger respondsToSelector:@selector(willRemoveLogger)]) {
dispatch_async(loggerNode->_loggerQueue, ^{ @autoreleasepool {
[logger willRemoveLogger];
} });
}
// Remove from loggers array
[_loggers removeObject:loggerNode];
}
+ (void)lt_removeAllLoggers {
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
// Notify all loggers
for (DDLoggerNode *loggerNode in _loggers) {
if ([loggerNode->_logger respondsToSelector:@selector(willRemoveLogger)]) {
dispatch_async(loggerNode->_loggerQueue, ^{ @autoreleasepool {
[loggerNode->_logger willRemoveLogger];
} });
}
}
// Remove all loggers from array
[_loggers removeAllObjects];
}
+ (NSArray *)lt_allLoggers {
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
NSMutableArray *theLoggers = [NSMutableArray new];
for (DDLoggerNode *loggerNode in _loggers) {
[theLoggers addObject:loggerNode->_logger];
}
return [theLoggers copy];
}
+ (void)lt_log:(DDLogMessage *)logMessage {
// Execute the given log message on each of our loggers.
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
if (_numProcessors > 1) {
// Execute each logger concurrently, each within its own queue.
// All blocks are added to same group.
// After each block has been queued, wait on group.
//
// The waiting ensures that a slow logger doesn't end up with a large queue of pending log messages.
// This would defeat the purpose of the efforts we made earlier to restrict the max queue size.
for (DDLoggerNode *loggerNode in _loggers) {
// skip the loggers that shouldn't write this message based on the log level
if (!(logMessage->_flag & loggerNode->_level)) {
continue;
}
dispatch_group_async(_loggingGroup, loggerNode->_loggerQueue, ^{ @autoreleasepool {
[loggerNode->_logger logMessage:logMessage];
} });
}
dispatch_group_wait(_loggingGroup, DISPATCH_TIME_FOREVER);
} else {
// Execute each logger serialy, each within its own queue.
for (DDLoggerNode *loggerNode in _loggers) {
// skip the loggers that shouldn't write this message based on the log level
if (!(logMessage->_flag & loggerNode->_level)) {
continue;
}
dispatch_sync(loggerNode->_loggerQueue, ^{ @autoreleasepool {
[loggerNode->_logger logMessage:logMessage];
} });
}
}
// If our queue got too big, there may be blocked threads waiting to add log messages to the queue.
// Since we've now dequeued an item from the log, we may need to unblock the next thread.
// We are using a counting semaphore provided by GCD.
// The semaphore is initialized with our LOG_MAX_QUEUE_SIZE value.
// When a log message is queued this value is decremented.
// When a log message is dequeued this value is incremented.
// If the value ever drops below zero,
// the queueing thread blocks and waits in FIFO order for us to signal it.
//
// A dispatch semaphore is an efficient implementation of a traditional counting semaphore.
// Dispatch semaphores call down to the kernel only when the calling thread needs to be blocked.
// If the calling semaphore does not need to block, no kernel call is made.
dispatch_semaphore_signal(_queueSemaphore);
}
+ (void)lt_flush {
// All log statements issued before the flush method was invoked have now been executed.
//
// Now we need to propogate the flush request to any loggers that implement the flush method.
// This is designed for loggers that buffer IO.
NSAssert(dispatch_get_specific(GlobalLoggingQueueIdentityKey),
@"This method should only be run on the logging thread/queue");
for (DDLoggerNode *loggerNode in _loggers) {
if ([loggerNode->_logger respondsToSelector:@selector(flush)]) {
dispatch_group_async(_loggingGroup, loggerNode->_loggerQueue, ^{ @autoreleasepool {
[loggerNode->_logger flush];
} });
}
}
dispatch_group_wait(_loggingGroup, DISPATCH_TIME_FOREVER);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark Utilities
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
NSString * DDExtractFileNameWithoutExtension(const char *filePath, BOOL copy) {
if (filePath == NULL) {
return nil;
}
char *lastSlash = NULL;
char *lastDot = NULL;
char *p = (char *)filePath;
while (*p != '\0') {
if (*p == '/') {
lastSlash = p;
} else if (*p == '.') {
lastDot = p;
}
p++;
}
char *subStr;
NSUInteger subLen;
if (lastSlash) {
if (lastDot) {
// lastSlash -> lastDot
subStr = lastSlash + 1;
subLen = (NSUInteger)(lastDot - subStr);
} else {
// lastSlash -> endOfString
subStr = lastSlash + 1;
subLen = (NSUInteger)(p - subStr);
}
} else {
if (lastDot) {
// startOfString -> lastDot
subStr = (char *)filePath;
subLen = (NSUInteger)(lastDot - subStr);
} else {
// startOfString -> endOfString
subStr = (char *)filePath;
subLen = (NSUInteger)(p - subStr);
}
}
if (copy) {
return [[NSString alloc] initWithBytes:subStr
length:subLen
encoding:NSUTF8StringEncoding];
} else {
// We can take advantage of the fact that __FILE__ is a string literal.
// Specifically, we don't need to waste time copying the string.
// We can just tell NSString to point to a range within the string literal.
return [[NSString alloc] initWithBytesNoCopy:subStr
length:subLen
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
}
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLoggerNode
- (instancetype)initWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue level:(DDLogLevel)level {
if ((self = [super init])) {
_logger = logger;
if (loggerQueue) {
_loggerQueue = loggerQueue;
#if !OS_OBJECT_USE_OBJC
dispatch_retain(loggerQueue);
#endif
}
_level = level;
}
return self;
}
+ (DDLoggerNode *)nodeWithLogger:(id <DDLogger>)logger loggerQueue:(dispatch_queue_t)loggerQueue level:(DDLogLevel)level {
return [[DDLoggerNode alloc] initWithLogger:logger loggerQueue:loggerQueue level:level];
}
- (void)dealloc {
#if !OS_OBJECT_USE_OBJC
if (_loggerQueue) {
dispatch_release(_loggerQueue);
}
#endif
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDLogMessage
// Can we use DISPATCH_CURRENT_QUEUE_LABEL ?
// Can we use dispatch_get_current_queue (without it crashing) ?
//
// a) Compiling against newer SDK's (iOS 7+/OS X 10.9+) where DISPATCH_CURRENT_QUEUE_LABEL is defined
// on a (iOS 7.0+/OS X 10.9+) runtime version
//
// b) Systems where dispatch_get_current_queue is not yet deprecated and won't crash (< iOS 6.0/OS X 10.9)
//
// dispatch_get_current_queue(void);
// __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_6,__MAC_10_9,__IPHONE_4_0,__IPHONE_6_0)
#if TARGET_OS_IOS
// Compiling for iOS
#define USE_DISPATCH_CURRENT_QUEUE_LABEL ([[[UIDevice currentDevice] systemVersion] floatValue] >= 7.0)
#define USE_DISPATCH_GET_CURRENT_QUEUE ([[[UIDevice currentDevice] systemVersion] floatValue] >= 6.1)
#elif TARGET_OS_WATCH || TARGET_OS_TV
// Compiling for watchOS, tvOS
#define USE_DISPATCH_CURRENT_QUEUE_LABEL YES
#define USE_DISPATCH_GET_CURRENT_QUEUE YES
#else
// Compiling for Mac OS X
#ifndef MAC_OS_X_VERSION_10_9
#define MAC_OS_X_VERSION_10_9 1090
#endif
#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_9 // Mac OS X 10.9 or later required
#define USE_DISPATCH_CURRENT_QUEUE_LABEL YES
#define USE_DISPATCH_GET_CURRENT_QUEUE NO
#else
#define USE_DISPATCH_CURRENT_QUEUE_LABEL ([NSTimer instancesRespondToSelector : @selector(tolerance)]) // OS X 10.9+
#define USE_DISPATCH_GET_CURRENT_QUEUE (![NSTimer instancesRespondToSelector : @selector(tolerance)]) // < OS X 10.9
#endif
#endif /* if TARGET_OS_IOS */
// Should we use pthread_threadid_np ?
// With iOS 8+/OSX 10.10+ NSLog uses pthread_threadid_np instead of pthread_mach_thread_np
#if TARGET_OS_IOS
// Compiling for iOS
#ifndef kCFCoreFoundationVersionNumber_iOS_8_0
#define kCFCoreFoundationVersionNumber_iOS_8_0 1140.10
#endif
#define USE_PTHREAD_THREADID_NP (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber_iOS_8_0)
#elif TARGET_OS_WATCH || TARGET_OS_TV
// Compiling for watchOS, tvOS
#define USE_PTHREAD_THREADID_NP YES
#else
// Compiling for Mac OS X
#ifndef kCFCoreFoundationVersionNumber10_10
#define kCFCoreFoundationVersionNumber10_10 1151.16
#endif
#define USE_PTHREAD_THREADID_NP (kCFCoreFoundationVersionNumber >= kCFCoreFoundationVersionNumber10_10)
#endif /* if TARGET_OS_IOS */
- (instancetype)initWithMessage:(NSString *)message
level:(DDLogLevel)level
flag:(DDLogFlag)flag
context:(NSInteger)context
file:(NSString *)file
function:(NSString *)function
line:(NSUInteger)line
tag:(id)tag
options:(DDLogMessageOptions)options
timestamp:(NSDate *)timestamp {
if ((self = [super init])) {
_message = [message copy];
_level = level;
_flag = flag;
_context = context;
BOOL copyFile = (options & DDLogMessageCopyFile) == DDLogMessageCopyFile;
_file = copyFile ? [file copy] : file;
BOOL copyFunction = (options & DDLogMessageCopyFunction) == DDLogMessageCopyFunction;
_function = copyFunction ? [function copy] : function;
_line = line;
_tag = tag;
_options = options;
_timestamp = timestamp ?: [NSDate new];
if (USE_PTHREAD_THREADID_NP) {
__uint64_t tid;
pthread_threadid_np(NULL, &tid);
_threadID = [[NSString alloc] initWithFormat:@"%llu", tid];
} else {
_threadID = [[NSString alloc] initWithFormat:@"%x", pthread_mach_thread_np(pthread_self())];
}
_threadName = NSThread.currentThread.name;
// Get the file name without extension
_fileName = [_file lastPathComponent];
NSUInteger dotLocation = [_fileName rangeOfString:@"." options:NSBackwardsSearch].location;
if (dotLocation != NSNotFound)
{
_fileName = [_fileName substringToIndex:dotLocation];
}
// Try to get the current queue's label
if (USE_DISPATCH_CURRENT_QUEUE_LABEL) {
_queueLabel = [[NSString alloc] initWithFormat:@"%s", dispatch_queue_get_label(DISPATCH_CURRENT_QUEUE_LABEL)];
} else if (USE_DISPATCH_GET_CURRENT_QUEUE) {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
dispatch_queue_t currentQueue = dispatch_get_current_queue();
#pragma clang diagnostic pop
_queueLabel = [[NSString alloc] initWithFormat:@"%s", dispatch_queue_get_label(currentQueue)];
} else {
_queueLabel = @""; // iOS 6.x only
}
}
return self;
}
- (id)copyWithZone:(NSZone * __attribute__((unused)))zone {
DDLogMessage *newMessage = [DDLogMessage new];
newMessage->_message = _message;
newMessage->_level = _level;
newMessage->_flag = _flag;
newMessage->_context = _context;
newMessage->_file = _file;
newMessage->_fileName = _fileName;
newMessage->_function = _function;
newMessage->_line = _line;
newMessage->_tag = _tag;
newMessage->_options = _options;
newMessage->_timestamp = _timestamp;
newMessage->_threadID = _threadID;
newMessage->_threadName = _threadName;
newMessage->_queueLabel = _queueLabel;
return newMessage;
}
@end
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@implementation DDAbstractLogger
- (instancetype)init {
if ((self = [super init])) {
const char *loggerQueueName = NULL;
if ([self respondsToSelector:@selector(loggerName)]) {
loggerQueueName = [[self loggerName] UTF8String];
}
_loggerQueue = dispatch_queue_create(loggerQueueName, NULL);
// We're going to use dispatch_queue_set_specific() to "mark" our loggerQueue.
// Later we can use dispatch_get_specific() to determine if we're executing on our loggerQueue.
// The documentation states:
//
// > Keys are only compared as pointers and are never dereferenced.
// > Thus, you can use a pointer to a static variable for a specific subsystem or
// > any other value that allows you to identify the value uniquely.
// > Specifying a pointer to a string constant is not recommended.
//
// So we're going to use the very convenient key of "self",
// which also works when multiple logger classes extend this class, as each will have a different "self" key.
//
// This is used primarily for thread-safety assertions (via the isOnInternalLoggerQueue method below).
void *key = (__bridge void *)self;
void *nonNullValue = (__bridge void *)self;
dispatch_queue_set_specific(_loggerQueue, key, nonNullValue, NULL);
}
return self;
}
- (void)dealloc {
#if !OS_OBJECT_USE_OBJC
if (_loggerQueue) {
dispatch_release(_loggerQueue);
}
#endif
}
- (void)logMessage:(DDLogMessage * __attribute__((unused)))logMessage {
// Override me
}
- (id <DDLogFormatter>)logFormatter {
// This method must be thread safe and intuitive.
// Therefore if somebody executes the following code:
//
// [logger setLogFormatter:myFormatter];
// formatter = [logger logFormatter];
//
// They would expect formatter to equal myFormatter.
// This functionality must be ensured by the getter and setter method.
//
// The thread safety must not come at a cost to the performance of the logMessage method.
// This method is likely called sporadically, while the logMessage method is called repeatedly.
// This means, the implementation of this method:
// - Must NOT require the logMessage method to acquire a lock.
// - Must NOT require the logMessage method to access an atomic property (also a lock of sorts).
//
// Thread safety is ensured by executing access to the formatter variable on the loggerQueue.
// This is the same queue that the logMessage method operates on.
//
// Note: The last time I benchmarked the performance of direct access vs atomic property access,
// direct access was over twice as fast on the desktop and over 6 times as fast on the iPhone.
//
// Furthermore, consider the following code:
//
// DDLogVerbose(@"log msg 1");
// DDLogVerbose(@"log msg 2");
// [logger setFormatter:myFormatter];
// DDLogVerbose(@"log msg 3");
//
// Our intuitive requirement means that the new formatter will only apply to the 3rd log message.
// This must remain true even when using asynchronous logging.
// We must keep in mind the various queue's that are in play here:
//
// loggerQueue : Our own private internal queue that the logMessage method runs on.
// Operations are added to this queue from the global loggingQueue.
//
// globalLoggingQueue : The queue that all log messages go through before they arrive in our loggerQueue.
//
// All log statements go through the serial gloabalLoggingQueue before they arrive at our loggerQueue.
// Thus this method also goes through the serial globalLoggingQueue to ensure intuitive operation.
// IMPORTANT NOTE:
//
// Methods within the DDLogger implementation MUST access the formatter ivar directly.
// This method is designed explicitly for external access.
//
// Using "self." syntax to go through this method will cause immediate deadlock.
// This is the intended result. Fix it by accessing the ivar directly.
// Great strides have been take to ensure this is safe to do. Plus it's MUCH faster.
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
__block id <DDLogFormatter> result;
dispatch_sync(globalLoggingQueue, ^{
dispatch_sync(_loggerQueue, ^{
result = _logFormatter;
});
});
return result;
}
- (void)setLogFormatter:(id <DDLogFormatter>)logFormatter {
// The design of this method is documented extensively in the logFormatter message (above in code).
NSAssert(![self isOnGlobalLoggingQueue], @"Core architecture requirement failure");
NSAssert(![self isOnInternalLoggerQueue], @"MUST access ivar directly, NOT via self.* syntax.");
dispatch_block_t block = ^{
@autoreleasepool {
if (_logFormatter != logFormatter) {
if ([_logFormatter respondsToSelector:@selector(willRemoveFromLogger:)]) {
[_logFormatter willRemoveFromLogger:self];
}
_logFormatter = logFormatter;
if ([_logFormatter respondsToSelector:@selector(didAddToLogger:)]) {
[_logFormatter didAddToLogger:self];
}
}
}
};
dispatch_queue_t globalLoggingQueue = [DDLog loggingQueue];
dispatch_async(globalLoggingQueue, ^{
dispatch_async(_loggerQueue, block);
});
}
- (dispatch_queue_t)loggerQueue {
return _loggerQueue;
}
- (NSString *)loggerName {
return NSStringFromClass([self class]);
}
- (BOOL)isOnGlobalLoggingQueue {
return (dispatch_get_specific(GlobalLoggingQueueIdentityKey) != NULL);
}
- (BOOL)isOnInternalLoggerQueue {
void *key = (__bridge void *)self;
return (dispatch_get_specific(key) != NULL);
}
@end