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//*****************************************************************************
//
// hw_flash.h - Macros used when accessing the flash controller.
//
// Copyright (c) 2005,2006 Luminary Micro, Inc. All rights reserved.
//
// Software License Agreement
//
// Luminary Micro, Inc. (LMI) is supplying this software for use solely and
// exclusively on LMI's Stellaris Family of microcontroller products.
//
// The software is owned by LMI and/or its suppliers, and is protected under
// applicable copyright laws. All rights are reserved. Any use in violation
// of the foregoing restrictions may subject the user to criminal sanctions
// under applicable laws, as well as to civil liability for the breach of the
// terms and conditions of this license.
//
// THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED
// OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE.
// LMI SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, INCIDENTAL, OR
// CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER.
//
// This is part of revision 523 of the Stellaris Driver Library.
//
//*****************************************************************************
#ifndef __HW_FLASH_H__
#define __HW_FLASH_H__
//*****************************************************************************
//
// The following define the offsets of the FLASH registers.
//
//*****************************************************************************
#define FLASH_FMA 0x400FD000 // Memory address register
#define FLASH_FMD 0x400FD004 // Memory data register
#define FLASH_FMC 0x400FD008 // Memory control register
#define FLASH_FCRIS 0x400FD00c // Raw interrupt status register
#define FLASH_FCIM 0x400FD010 // Interrupt mask register
#define FLASH_FCMISC 0x400FD014 // Interrupt status register
#define FLASH_FMPRE 0x400FE130 // FLASH read protect register
#define FLASH_FMPPE 0x400FE134 // FLASH program protect register
#define FLASH_USECRL 0x400FE140 // uSec reload register
//*****************************************************************************
//
// The following define the bit fields in the FLASH_FMC register.
//
//*****************************************************************************
#define FLASH_FMC_WRKEY_MASK 0xFFFF0000 // FLASH write key mask
#define FLASH_FMC_WRKEY 0xA4420000 // FLASH write key
#define FLASH_FMC_REG_MASK 0x00000F00 // Register select mask
#define FLASH_FMC_REG_UDFP 0x00000000 // Select FLASH protection register
#define FLASH_FMC_COMT 0x00000008 // Commit user register
#define FLASH_FMC_MERASE 0x00000004 // Mass erase FLASH
#define FLASH_FMC_ERASE 0x00000002 // Erase FLASH page
#define FLASH_FMC_WRITE 0x00000001 // Write FLASH word
//*****************************************************************************
//
// The following define the bit fields in the FLASH_FCRIS register.
//
//*****************************************************************************
#define FLASH_FCRIS_PROGRAM 0x00000002 // Programming status
#define FLASH_FCRIS_ACCESS 0x00000001 // Invalid access status
//*****************************************************************************
//
// The following define the bit fields in the FLASH_FCIM register.
//
//*****************************************************************************
#define FLASH_FCIM_PROGRAM 0x00000002 // Programming mask
#define FLASH_FCIM_ACCESS 0x00000001 // Invalid access mask
//*****************************************************************************
//
// The following define the bit fields in the FLASH_FMIS register.
//
//*****************************************************************************
#define FLASH_FCMISC_PROGRAM 0x00000002 // Programming status
#define FLASH_FCMISC_ACCESS 0x00000001 // Invalid access status
//*****************************************************************************
//
// The following define the bit fields in the FLASH_FMPRE and FLASH_FMPPE
// registers.
//
//*****************************************************************************
#define FLASH_FMP_BLOCK_31 0x80000000 // Enable for block 31
#define FLASH_FMP_BLOCK_30 0x40000000 // Enable for block 30
#define FLASH_FMP_BLOCK_29 0x20000000 // Enable for block 29
#define FLASH_FMP_BLOCK_28 0x10000000 // Enable for block 28
#define FLASH_FMP_BLOCK_27 0x08000000 // Enable for block 27
#define FLASH_FMP_BLOCK_26 0x04000000 // Enable for block 26
#define FLASH_FMP_BLOCK_25 0x02000000 // Enable for block 25
#define FLASH_FMP_BLOCK_24 0x01000000 // Enable for block 24
#define FLASH_FMP_BLOCK_23 0x00800000 // Enable for block 23
#define FLASH_FMP_BLOCK_22 0x00400000 // Enable for block 22
#define FLASH_FMP_BLOCK_21 0x00200000 // Enable for block 21
#define FLASH_FMP_BLOCK_20 0x00100000 // Enable for block 20
#define FLASH_FMP_BLOCK_19 0x00080000 // Enable for block 19
#define FLASH_FMP_BLOCK_18 0x00040000 // Enable for block 18
#define FLASH_FMP_BLOCK_17 0x00020000 // Enable for block 17
#define FLASH_FMP_BLOCK_16 0x00010000 // Enable for block 16
#define FLASH_FMP_BLOCK_15 0x00008000 // Enable for block 15
#define FLASH_FMP_BLOCK_14 0x00004000 // Enable for block 14
#define FLASH_FMP_BLOCK_13 0x00002000 // Enable for block 13
#define FLASH_FMP_BLOCK_12 0x00001000 // Enable for block 12
#define FLASH_FMP_BLOCK_11 0x00000800 // Enable for block 11
#define FLASH_FMP_BLOCK_10 0x00000400 // Enable for block 10
#define FLASH_FMP_BLOCK_9 0x00000200 // Enable for block 9
#define FLASH_FMP_BLOCK_8 0x00000100 // Enable for block 8
#define FLASH_FMP_BLOCK_7 0x00000080 // Enable for block 7
#define FLASH_FMP_BLOCK_6 0x00000040 // Enable for block 6
#define FLASH_FMP_BLOCK_5 0x00000020 // Enable for block 5
#define FLASH_FMP_BLOCK_4 0x00000010 // Enable for block 4
#define FLASH_FMP_BLOCK_3 0x00000008 // Enable for block 3
#define FLASH_FMP_BLOCK_2 0x00000004 // Enable for block 2
#define FLASH_FMP_BLOCK_1 0x00000002 // Enable for block 1
#define FLASH_FMP_BLOCK_0 0x00000001 // Enable for block 0
//*****************************************************************************
//
// The following define the bit fields in the FLASH_USECRL register.
//
//*****************************************************************************
#define FLASH_USECRL_MASK 0x000000FF // Clock per uSec
#define FLASH_USECRL_SHIFT 0
//*****************************************************************************
//
// The erase size is the size of the FLASH block that is erased by an erase
// operation, and the protect size is the size of the FLASH block that is
// protected by each protection register.
//
//*****************************************************************************
#define FLASH_ERASE_SIZE 0x00000400
#define FLASH_PROTECT_SIZE 0x00000800
#endif // __HW_FLASH_H__