/**************************************************************************//** | |
* @file | |
* @brief LCD Controller font and display layout for EFM32 development MCU | |
* module | |
* @author Energy Micro AS | |
* @version 1.0.1 | |
****************************************************************************** | |
* @section License | |
* <b>(C) Copyright 2009 Energy Micro AS, http://www.energymicro.com</b> | |
****************************************************************************** | |
* | |
* This source code is the property of Energy Micro AS. The source and compiled | |
* code may only be used on Energy Micro "EFM32" microcontrollers. | |
* | |
* This copyright notice may not be removed from the source code nor changed. | |
* | |
* DISCLAIMER OF WARRANTY/LIMITATION OF REMEDIES: Energy Micro AS has no | |
* obligation to support this Software. Energy Micro AS is providing the | |
* Software "AS IS", with no express or implied warranties of any kind, | |
* including, but not limited to, any implied warranties of merchantability | |
* or fitness for any particular purpose or warranties against infringement | |
* of any proprietary rights of a third party. | |
* | |
* Energy Micro AS will not be liable for any consequential, incidental, or | |
* special damages, or any other relief, or for any claim by any third party, | |
* arising from your use of this Software. | |
* | |
****************************************************************************/ | |
#ifndef _LCDDISPLAY_H | |
#define _LCDDISPLAY_H | |
#include <stdint.h> | |
/**************************************************************************//** | |
* @brief | |
* Defines each text symbol's segment in terms of COM and BIT numbers, | |
* in a way that we can enumerate each bit for each text segment in the | |
* following bit pattern: | |
* @verbatim | |
* -------0------ | |
* | |
* | \7 |8 /9 | | |
* |5 \ | / |1 | |
* | |
* --6--- ---10-- | |
* | |
* | / | \11 | | |
* |4 /13 |12 \ |2 | |
* | |
* -------3------ | |
* @endverbatim | |
* E.g.: First text character bit pattern #3 (above) is | |
* Segment 1D for Display | |
* Location COM 3, BIT 0 | |
*****************************************************************************/ | |
typedef struct | |
{ | |
uint32_t com[14]; /**< LCD COM line (for multiplexing) */ | |
uint32_t bit[14]; /**< LCD bit number */ | |
} CHAR_TypeDef; | |
/**************************************************************************//** | |
* @brief Defines segment COM and BIT fields numeric display | |
*****************************************************************************/ | |
typedef struct | |
{ | |
uint32_t com[7]; | |
uint32_t bit[7]; | |
} NUMBER_TypeDef; | |
/**************************************************************************//** | |
* @brief Defines segment COM and BIT fields for Energy Modes on display | |
*****************************************************************************/ | |
typedef struct | |
{ | |
uint32_t com[5]; /**< LCD COM line (for multiplexing) */ | |
uint32_t bit[5]; /**< LCD bit number */ | |
} EM_TypeDef; | |
/**************************************************************************//** | |
* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim) | |
*****************************************************************************/ | |
typedef struct | |
{ | |
uint32_t com[8]; /**< LCD COM line (for multiplexing) */ | |
uint32_t bit[8]; /**< LCD bit number */ | |
} ARING_TypeDef; | |
/**************************************************************************//** | |
* @brief Defines segment COM and BIT fields for A-wheel (suited for Anim) | |
*****************************************************************************/ | |
typedef struct | |
{ | |
uint32_t com[4]; /**< LCD COM line (for multiplexing) */ | |
uint32_t bit[4]; /**< LCD bit number */ | |
} BATTERY_TypeDef; | |
/**************************************************************************//** | |
* @brief Defines prototype for all segments in display | |
*****************************************************************************/ | |
typedef struct | |
{ | |
CHAR_TypeDef Text[7]; | |
NUMBER_TypeDef Number[4]; | |
EM_TypeDef EMode; | |
ARING_TypeDef ARing; | |
BATTERY_TypeDef Battery; | |
} MCU_DISPLAY; | |
/**************************************************************************//** | |
* @brief Working instance of LCD display | |
*****************************************************************************/ | |
MCU_DISPLAY EFMDisplay = { | |
.Text = { | |
{ /* 1 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 10, .bit[1] = 12, .bit[2] = 12, .bit[3] = 10, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 9, .bit[5] = 9, .bit[6] = 9, .bit[7] = 10, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 11, .bit[9] = 11, .bit[10] = 12, .bit[11] = 11, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 11, .bit[13] = 10 | |
}, | |
{ /* 2 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 14, .bit[1] = 16, .bit[2] = 16, .bit[3] = 14, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 13, .bit[5] = 13, .bit[6] = 13, .bit[7] = 14, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 15, .bit[9] = 15, .bit[10] = 16, .bit[11] = 15, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 15, .bit[13] = 14 | |
}, | |
{ /* 3 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 18, .bit[1] = 20, .bit[2] = 20, .bit[3] = 18, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 17, .bit[5] = 17, .bit[6] = 17, .bit[7] = 18, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 19, .bit[9] = 19, .bit[10] = 20, .bit[11] = 19, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 19, .bit[13] = 18 | |
}, | |
{ /* 4 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 22, .bit[1] = 24, .bit[2] = 24, .bit[3] = 22, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 21, .bit[5] = 21, .bit[6] = 21, .bit[7] = 22, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 23, .bit[9] = 23, .bit[10] = 24, .bit[11] = 23, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 23, .bit[13] = 22 | |
}, | |
{ /* 5 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 25, .bit[1] = 6, .bit[2] = 6, .bit[3] = 25, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 7, .bit[5] = 7, .bit[6] = 7, .bit[7] = 25, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 26, .bit[9] = 26, .bit[10] = 6, .bit[11] = 26, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 26, .bit[13] = 25 | |
}, | |
{ /* 6 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 27, .bit[1] = 04, .bit[2] = 04, .bit[3] = 27, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 5, .bit[5] = 5, .bit[6] = 5, .bit[7] = 27, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 28, .bit[9] = 28, .bit[10] = 4, .bit[11] = 28, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 28, .bit[13] = 27 | |
}, | |
{ /* 7 */ | |
.com[0] = 3, .com[1] = 3, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 29, .bit[1] = 2, .bit[2] = 2, .bit[3] = 29, | |
.com[4] = 1, .com[5] = 3, .com[6] = 2, .com[7] = 2, | |
.bit[4] = 03, .bit[5] = 3, .bit[6] = 3, .bit[7] = 29, | |
.com[8] = 2, .com[9] = 3, .com[10] = 2, .com[11] = 0, | |
.bit[8] = 30, .bit[9] = 30, .bit[10] = 2, .bit[11] = 30, | |
.com[12] = 1, .com[13] = 1, | |
.bit[12] = 30, .bit[13] = 29 | |
} | |
}, | |
.Number = { | |
{ | |
.com[0] = 3, .com[1] = 2, .com[2] = 1, .com[3] = 0, | |
.bit[0] = 31, .bit[1] = 31, .bit[2] = 31, .bit[3] = 31, | |
.com[4] = 5, .com[5] = 7, .com[6] = 6, | |
.bit[4] = 0, .bit[5] = 0, .bit[6] = 0, | |
}, | |
{ | |
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, | |
.bit[0] = 1, .bit[1] = 1, .bit[2] = 1, .bit[3] = 1, | |
.com[4] = 5, .com[5] = 7, .com[6] = 6, | |
.bit[4] = 3, .bit[5] = 3, .bit[6] = 3, | |
}, | |
{ | |
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, | |
.bit[0] = 4, .bit[1] = 4, .bit[2] = 4, .bit[3] = 4, | |
.com[4] = 5, .com[5] = 7, .com[6] = 6, | |
.bit[4] = 5, .bit[5] = 5, .bit[6] = 5, | |
}, | |
{ | |
.com[0] = 7, .com[1] = 6, .com[2] = 5, .com[3] = 4, | |
.bit[0] = 6, .bit[1] = 6, .bit[2] = 6, .bit[3] = 6, | |
.com[4] = 5, .com[5] = 7, .com[6] = 6, | |
.bit[4] = 7, .bit[5] = 7, .bit[6] = 7, | |
}, | |
}, | |
.EMode = { | |
.com[0] = 1, .bit[0] = 1, | |
.com[1] = 2, .bit[1] = 1, | |
.com[2] = 1, .bit[2] = 0, | |
.com[3] = 2, .bit[3] = 0, | |
.com[4] = 3, .bit[4] = 0, | |
}, | |
.ARing = { | |
.com[0] = 0, .bit[0] = 0, | |
.com[1] = 0, .bit[1] = 1, | |
.com[2] = 0, .bit[2] = 2, | |
.com[3] = 0, .bit[3] = 3, | |
.com[4] = 0, .bit[4] = 4, | |
.com[5] = 0, .bit[5] = 5, | |
.com[6] = 0, .bit[6] = 6, | |
.com[7] = 0, .bit[7] = 7, | |
}, | |
.Battery = { | |
.com[0] = 0, .bit[0] = 12, | |
.com[1] = 0, .bit[1] = 17, | |
.com[2] = 0, .bit[2] = 20, | |
.com[3] = 0, .bit[3] = 13, | |
} | |
}; | |
/**************************************************************************//** | |
* @brief | |
* Defines higlighted segments for the alphabet, starting from "blank" (SPACE) | |
* Uses bit pattern as defined for text segments above. | |
* E.g. a capital O, would have bits 0 1 2 3 4 5 => 0x003f defined | |
*****************************************************************************/ | |
uint16_t EM_alphabet[] = { | |
0x0000, /* space */ | |
0x1100, /* ! */ | |
0x0280, /* " */ | |
0x0000, /* # */ | |
0x0000, /* $ */ | |
0x0000, /* % */ | |
0x0000, /* & */ | |
0x0000, /* £ */ | |
0x0039, /* ( */ | |
0x000f, /* ) */ | |
0x0000, /* * */ | |
0x1540, /* + */ | |
0x0000, /* , */ | |
0x0440, /* - */ | |
0x0000, /* . */ | |
0x2200, /* / */ | |
0x003f, /* 0 */ | |
0x0006, /* 1 */ | |
0x045b, /* 2 */ | |
0x044f, /* 3 */ | |
0x0466, /* 4 */ | |
0x046d, /* 5 */ | |
0x047d, /* 6 */ | |
0x0007, /* 7 */ | |
0x047f, /* 8 */ | |
0x046f, /* 9 */ | |
0x0000, /* : */ | |
0x0000, /* ; */ | |
0x0a00, /* < */ | |
0x0000, /* = */ | |
0x2080, /* > */ | |
0x0000, /* ? */ | |
0xffff, /* @ */ | |
0x0477, /* A */ | |
0x0a79, /* B */ | |
0x0039, /* C */ | |
0x20b0, /* D */ | |
0x0079, /* E */ | |
0x0071, /* F */ | |
0x047d, /* G */ | |
0x0476, /* H */ | |
0x0006, /* I */ | |
0x000e, /* J */ | |
0x0a70, /* K */ | |
0x0038, /* L */ | |
0x02b6, /* M */ | |
0x08b6, /* N */ | |
0x003f, /* O */ | |
0x0473, /* P */ | |
0x083f, /* Q */ | |
0x0c73, /* R */ | |
0x046d, /* S */ | |
0x1101, /* T */ | |
0x003e, /* U */ | |
0x2230, /* V */ | |
0x2836, /* W */ | |
0x2a80, /* X */ | |
0x046e, /* Y */ | |
0x2209, /* Z */ | |
0x0039, /* [ */ | |
0x0880, /* backslash */ | |
0x000f, /* ] */ | |
0x0001, /* ^ */ | |
0x0008, /* _ */ | |
0x0100, /* ` */ | |
0x1058, /* a */ | |
0x047c, /* b */ | |
0x0058, /* c */ | |
0x045e, /* d */ | |
0x2058, /* e */ | |
0x0471, /* f */ | |
0x0c0c, /* g */ | |
0x0474, /* h */ | |
0x0004, /* i */ | |
0x000e, /* j */ | |
0x0c70, /* k */ | |
0x0038, /* l */ | |
0x1454, /* m */ | |
0x0454, /* n */ | |
0x045c, /* o */ | |
0x0473, /* p */ | |
0x0467, /* q */ | |
0x0450, /* r */ | |
0x0c08, /* s */ | |
0x0078, /* t */ | |
0x001c, /* u */ | |
0x2010, /* v */ | |
0x2814, /* w */ | |
0x2a80, /* x */ | |
0x080c, /* y */ | |
0x2048, /* z */ | |
0x0000, | |
}; | |
/**************************************************************************//** | |
* @brief | |
* Defines higlighted segments for the numeric display | |
*****************************************************************************/ | |
uint16_t EM_Numbers[] = | |
{ | |
0x003f, /* 0 */ | |
0x0006, /* 1 */ | |
0x005b, /* 2 */ | |
0x004f, /* 3 */ | |
0x0066, /* 4 */ | |
0x006d, /* 5 */ | |
0x007d, /* 6 */ | |
0x0007, /* 7 */ | |
0x007f, /* 8 */ | |
0x006f, /* 9 */ | |
0x0040, /* - */ | |
}; | |
#endif | |