blob: 6f5d648a5d5f8cbe6a5b681ec645f9985e41b797 [file] [log] [blame]
setup()
{
/*Disable HWD*/
__writeMemory32(0x1ACCE551, 0x40011C00, "Memory"); //Unlock WDG_LCK = 0x1ACCE551
__writeMemory32(0xE5331AAE, 0x40011C00, "Memory"); //Unlock WDG_LCK = 0xE5331AAE
__writeMemory32(0x00000000, 0x40011008, "Memory"); //WDG_CTL = 0
/*Clock from High Speed internal Oscilator*/
__writeMemory32(__readMemory32(0x40010000, "Memory") & ~0xE0, 0x40010000, "Memory");
/*Wait*/
__delay(5);
__emulatorSpeed(0);
/*Base Clock Prescaler Register*/
__writeMemory32(0, 0x40010010, "Memory");
/*Vectors at RAM*/
__writeMemory32(0x1FFFE000, 0xE000ED08, "Memory"); //Vector table remap at 0x1FFFE000
}
execUserPreload()
{
__message "----- Prepare hardware for Flashloader -----\n";
setup();
}
execUserFlashInit() // Called by debugger before loading flash loader in RAM.
{
__message "----- Prepare hardware for Flashloader -----\n";
setup();
}