| /**************************************************************************** |
| * |
| * Copyright 2012 - 2016 Vivante Corporation, Santa Clara, California. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining |
| * a copy of this software and associated documentation files (the |
| * 'Software'), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject |
| * to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial |
| * portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY |
| * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| *****************************************************************************/ |
| |
| |
| #ifndef __gl2rename_h_ |
| #define __gl2rename_h_ |
| |
| #if defined(_GL_2_APPENDIX) |
| |
| #define _GL_2_RENAME_2(api, appendix) api ## appendix |
| #define _GL_2_RENAME_1(api, appendix) _GL_2_RENAME_2(api, appendix) |
| #define gcmGLES2(api) _GL_2_RENAME_1(api, _GL_2_APPENDIX) |
| |
| #define glActiveTexture gcmGLES2(glActiveTexture) |
| #define glAttachShader gcmGLES2(glAttachShader) |
| #define glBindAttribLocation gcmGLES2(glBindAttribLocation) |
| #define glBindBuffer gcmGLES2(glBindBuffer) |
| #define glBindFramebuffer gcmGLES2(glBindFramebuffer) |
| #define glBindRenderbuffer gcmGLES2(glBindRenderbuffer) |
| #define glBindTexture gcmGLES2(glBindTexture) |
| #define glBindVertexArrayOES gcmGLES2(glBindVertexArrayOES) |
| #define glBlendColor gcmGLES2(glBlendColor) |
| #define glBlendEquation gcmGLES2(glBlendEquation) |
| #define glBlendEquationSeparate gcmGLES2(glBlendEquationSeparate) |
| #define glBlendFunc gcmGLES2(glBlendFunc) |
| #define glBlendFuncSeparate gcmGLES2(glBlendFuncSeparate) |
| #define glBufferData gcmGLES2(glBufferData) |
| #define glBufferSubData gcmGLES2(glBufferSubData) |
| #define glCheckFramebufferStatus gcmGLES2(glCheckFramebufferStatus) |
| #define glClear gcmGLES2(glClear) |
| #define glClearColor gcmGLES2(glClearColor) |
| #define glClearDepthf gcmGLES2(glClearDepthf) |
| #define glClearStencil gcmGLES2(glClearStencil) |
| #define glColorMask gcmGLES2(glColorMask) |
| #define glCompileShader gcmGLES2(glCompileShader) |
| #define glCompressedTexImage2D gcmGLES2(glCompressedTexImage2D) |
| #define glCompressedTexImage3DOES gcmGLES2(glCompressedTexImage3DOES) |
| #define glCompressedTexSubImage2D gcmGLES2(glCompressedTexSubImage2D) |
| #define glCompressedTexSubImage3DOES gcmGLES2(glCompressedTexSubImage3DOES) |
| #define glCopyTexImage2D gcmGLES2(glCopyTexImage2D) |
| #define glCopyTexSubImage2D gcmGLES2(glCopyTexSubImage2D) |
| #define glCopyTexSubImage3DOES gcmGLES2(glCopyTexSubImage3DOES) |
| #define glCreateProgram gcmGLES2(glCreateProgram) |
| #define glCreateShader gcmGLES2(glCreateShader) |
| #define glCullFace gcmGLES2(glCullFace) |
| #define glDeleteBuffers gcmGLES2(glDeleteBuffers) |
| #define glDeleteFramebuffers gcmGLES2(glDeleteFramebuffers) |
| #define glDeleteProgram gcmGLES2(glDeleteProgram) |
| #define glDeleteRenderbuffers gcmGLES2(glDeleteRenderbuffers) |
| #define glDeleteShader gcmGLES2(glDeleteShader) |
| #define glDeleteTextures gcmGLES2(glDeleteTextures) |
| #define glDeleteVertexArraysOES gcmGLES2(glDeleteVertexArraysOES) |
| #define glDepthFunc gcmGLES2(glDepthFunc) |
| #define glDepthMask gcmGLES2(glDepthMask) |
| #define glDepthRangef gcmGLES2(glDepthRangef) |
| #define glDetachShader gcmGLES2(glDetachShader) |
| #define glDisable gcmGLES2(glDisable) |
| #define glDisableVertexAttribArray gcmGLES2(glDisableVertexAttribArray) |
| #define glDrawArrays gcmGLES2(glDrawArrays) |
| #define glDrawElements gcmGLES2(glDrawElements) |
| #define glEGLImageTargetRenderbufferStorageOES \ |
| gcmGLES2(glEGLImageTargetRenderbufferStorageOES) |
| #define glEGLImageTargetTexture2DOES \ |
| gcmGLES2(glEGLImageTargetTexture2DOES) |
| #define glEnable gcmGLES2(glEnable) |
| #define glEnableVertexAttribArray gcmGLES2(glEnableVertexAttribArray) |
| #define glFinish gcmGLES2(glFinish) |
| #define glFlush gcmGLES2(glFlush) |
| #define glFramebufferRenderbuffer gcmGLES2(glFramebufferRenderbuffer) |
| #define glFramebufferTexture2D gcmGLES2(glFramebufferTexture2D) |
| #define glFramebufferTexture3DOES gcmGLES2(glFramebufferTexture3DOES) |
| #define glFrontFace gcmGLES2(glFrontFace) |
| #define glGenBuffers gcmGLES2(glGenBuffers) |
| #define glGenFramebuffers gcmGLES2(glGenFramebuffers) |
| #define glGenRenderbuffers gcmGLES2(glGenRenderbuffers) |
| #define glGenTextures gcmGLES2(glGenTextures) |
| #define glGenerateMipmap gcmGLES2(glGenerateMipmap) |
| #define glGenVertexArraysOES gcmGLES2(glGenVertexArraysOES) |
| #define glGetActiveAttrib gcmGLES2(glGetActiveAttrib) |
| #define glGetActiveUniform gcmGLES2(glGetActiveUniform) |
| #define glGetAttachedShaders gcmGLES2(glGetAttachedShaders) |
| #define glGetAttribLocation gcmGLES2(glGetAttribLocation) |
| #define glGetBooleanv gcmGLES2(glGetBooleanv) |
| #define glGetBufferParameteriv gcmGLES2(glGetBufferParameteriv) |
| #define glGetError gcmGLES2(glGetError) |
| #define glGetFloatv gcmGLES2(glGetFloatv) |
| #define glGetFramebufferAttachmentParameteriv \ |
| gcmGLES2(glGetFramebufferAttachmentParameteriv) |
| #define glGetIntegerv gcmGLES2(glGetIntegerv) |
| #define glGetProgramBinaryOES gcmGLES2(glGetProgramBinaryOES) |
| #define glGetProgramInfoLog gcmGLES2(glGetProgramInfoLog) |
| #define glGetProgramiv gcmGLES2(glGetProgramiv) |
| #define glGetRenderbufferParameteriv \ |
| gcmGLES2(glGetRenderbufferParameteriv) |
| #define glGetShaderInfoLog gcmGLES2(glGetShaderInfoLog) |
| #define glGetShaderPrecisionFormat gcmGLES2(glGetShaderPrecisionFormat) |
| #define glGetShaderSource gcmGLES2(glGetShaderSource) |
| #define glGetShaderiv gcmGLES2(glGetShaderiv) |
| #define glGetString gcmGLES2(glGetString) |
| #define glGetTexParameterfv gcmGLES2(glGetTexParameterfv) |
| #define glGetTexParameteriv gcmGLES2(glGetTexParameteriv) |
| #define glGetUniformLocation gcmGLES2(glGetUniformLocation) |
| #define glGetUniformfv gcmGLES2(glGetUniformfv) |
| #define glGetUniformiv gcmGLES2(glGetUniformiv) |
| #define glGetVertexAttribPointerv gcmGLES2(glGetVertexAttribPointerv) |
| #define glGetVertexAttribfv gcmGLES2(glGetVertexAttribfv) |
| #define glGetVertexAttribiv gcmGLES2(glGetVertexAttribiv) |
| #define glHint gcmGLES2(glHint) |
| #define glIsBuffer gcmGLES2(glIsBuffer) |
| #define glIsEnabled gcmGLES2(glIsEnabled) |
| #define glIsFramebuffer gcmGLES2(glIsFramebuffer) |
| #define glIsProgram gcmGLES2(glIsProgram) |
| #define glIsRenderbuffer gcmGLES2(glIsRenderbuffer) |
| #define glIsShader gcmGLES2(glIsShader) |
| #define glIsTexture gcmGLES2(glIsTexture) |
| #define glIsVertexArrayOES gcmGLES2(glIsVertexArrayOES) |
| #define glLineWidth gcmGLES2(glLineWidth) |
| #define glLinkProgram gcmGLES2(glLinkProgram) |
| #define glPixelStorei gcmGLES2(glPixelStorei) |
| #define glPolygonOffset gcmGLES2(glPolygonOffset) |
| #define glProgramBinaryOES gcmGLES2(glProgramBinaryOES) |
| #define glReadPixels gcmGLES2(glReadPixels) |
| #define glReleaseShaderCompiler gcmGLES2(glReleaseShaderCompiler) |
| #define glRenderbufferStorage gcmGLES2(glRenderbufferStorage) |
| #define glSampleCoverage gcmGLES2(glSampleCoverage) |
| #define glScissor gcmGLES2(glScissor) |
| #define glShaderBinary gcmGLES2(glShaderBinary) |
| #define glShaderSource gcmGLES2(glShaderSource) |
| #define glStencilFunc gcmGLES2(glStencilFunc) |
| #define glStencilFuncSeparate gcmGLES2(glStencilFuncSeparate) |
| #define glStencilMask gcmGLES2(glStencilMask) |
| #define glStencilMaskSeparate gcmGLES2(glStencilMaskSeparate) |
| #define glStencilOp gcmGLES2(glStencilOp) |
| #define glStencilOpSeparate gcmGLES2(glStencilOpSeparate) |
| #define glTexImage2D gcmGLES2(glTexImage2D) |
| #define glTexImage3DOES gcmGLES2(glTexImage3DOES) |
| #define glTexParameterf gcmGLES2(glTexParameterf) |
| #define glTexParameterfv gcmGLES2(glTexParameterfv) |
| #define glTexParameteri gcmGLES2(glTexParameteri) |
| #define glTexParameteriv gcmGLES2(glTexParameteriv) |
| #define glTexSubImage2D gcmGLES2(glTexSubImage2D) |
| #define glTexSubImage3DOES gcmGLES2(glTexSubImage3DOES) |
| #define glUniform1f gcmGLES2(glUniform1f) |
| #define glUniform1fv gcmGLES2(glUniform1fv) |
| #define glUniform1i gcmGLES2(glUniform1i) |
| #define glUniform1iv gcmGLES2(glUniform1iv) |
| #define glUniform2f gcmGLES2(glUniform2f) |
| #define glUniform2fv gcmGLES2(glUniform2fv) |
| #define glUniform2i gcmGLES2(glUniform2i) |
| #define glUniform2iv gcmGLES2(glUniform2iv) |
| #define glUniform3f gcmGLES2(glUniform3f) |
| #define glUniform3fv gcmGLES2(glUniform3fv) |
| #define glUniform3i gcmGLES2(glUniform3i) |
| #define glUniform3iv gcmGLES2(glUniform3iv) |
| #define glUniform4f gcmGLES2(glUniform4f) |
| #define glUniform4fv gcmGLES2(glUniform4fv) |
| #define glUniform4i gcmGLES2(glUniform4i) |
| #define glUniform4iv gcmGLES2(glUniform4iv) |
| #define glUniformMatrix2fv gcmGLES2(glUniformMatrix2fv) |
| #define glUniformMatrix3fv gcmGLES2(glUniformMatrix3fv) |
| #define glUniformMatrix4fv gcmGLES2(glUniformMatrix4fv) |
| #define glUseProgram gcmGLES2(glUseProgram) |
| #define glValidateProgram gcmGLES2(glValidateProgram) |
| #define glVertexAttrib1f gcmGLES2(glVertexAttrib1f) |
| #define glVertexAttrib1fv gcmGLES2(glVertexAttrib1fv) |
| #define glVertexAttrib2f gcmGLES2(glVertexAttrib2f) |
| #define glVertexAttrib2fv gcmGLES2(glVertexAttrib2fv) |
| #define glVertexAttrib3f gcmGLES2(glVertexAttrib3f) |
| #define glVertexAttrib3fv gcmGLES2(glVertexAttrib3fv) |
| #define glVertexAttrib4f gcmGLES2(glVertexAttrib4f) |
| #define glVertexAttrib4fv gcmGLES2(glVertexAttrib4fv) |
| #define glVertexAttribPointer gcmGLES2(glVertexAttribPointer) |
| #define glViewport gcmGLES2(glViewport) |
| #define glMultiDrawArraysEXT gcmGLES2(glMultiDrawArraysEXT) |
| #define glMultiDrawElementsEXT gcmGLES2(glMultiDrawElementsEXT) |
| #define glTexDirectVIVMap gcmGLES2(glTexDirectVIVMap) |
| #define glTexDirectVIV gcmGLES2(glTexDirectVIV) |
| #define glTexDirectTiledMapVIV gcmGLES2(glTexDirectTiledMapVIV) |
| #define glTexDirectInvalidateVIV gcmGLES2(glTexDirectInvalidateVIV) |
| #define glMapBufferOES gcmGLES2(glMapBufferOES) |
| #define glUnmapBufferOES gcmGLES2(glUnmapBufferOES) |
| #define glGetBufferPointervOES gcmGLES2(glGetBufferPointervOES) |
| |
| #endif /* _GL_2_APPENDIX */ |
| #endif /* __gl2rename_h_ */ |