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/****************************************************************************
*
* Copyright 2012 - 2016 Vivante Corporation, Santa Clara, California.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* 'Software'), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject
* to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*****************************************************************************/
#ifndef __gl2rename_h_
#define __gl2rename_h_
#if defined(_GL_2_APPENDIX)
#define _GL_2_RENAME_2(api, appendix) api ## appendix
#define _GL_2_RENAME_1(api, appendix) _GL_2_RENAME_2(api, appendix)
#define gcmGLES2(api) _GL_2_RENAME_1(api, _GL_2_APPENDIX)
#define glActiveTexture gcmGLES2(glActiveTexture)
#define glAttachShader gcmGLES2(glAttachShader)
#define glBindAttribLocation gcmGLES2(glBindAttribLocation)
#define glBindBuffer gcmGLES2(glBindBuffer)
#define glBindFramebuffer gcmGLES2(glBindFramebuffer)
#define glBindRenderbuffer gcmGLES2(glBindRenderbuffer)
#define glBindTexture gcmGLES2(glBindTexture)
#define glBindVertexArrayOES gcmGLES2(glBindVertexArrayOES)
#define glBlendColor gcmGLES2(glBlendColor)
#define glBlendEquation gcmGLES2(glBlendEquation)
#define glBlendEquationSeparate gcmGLES2(glBlendEquationSeparate)
#define glBlendFunc gcmGLES2(glBlendFunc)
#define glBlendFuncSeparate gcmGLES2(glBlendFuncSeparate)
#define glBufferData gcmGLES2(glBufferData)
#define glBufferSubData gcmGLES2(glBufferSubData)
#define glCheckFramebufferStatus gcmGLES2(glCheckFramebufferStatus)
#define glClear gcmGLES2(glClear)
#define glClearColor gcmGLES2(glClearColor)
#define glClearDepthf gcmGLES2(glClearDepthf)
#define glClearStencil gcmGLES2(glClearStencil)
#define glColorMask gcmGLES2(glColorMask)
#define glCompileShader gcmGLES2(glCompileShader)
#define glCompressedTexImage2D gcmGLES2(glCompressedTexImage2D)
#define glCompressedTexImage3DOES gcmGLES2(glCompressedTexImage3DOES)
#define glCompressedTexSubImage2D gcmGLES2(glCompressedTexSubImage2D)
#define glCompressedTexSubImage3DOES gcmGLES2(glCompressedTexSubImage3DOES)
#define glCopyTexImage2D gcmGLES2(glCopyTexImage2D)
#define glCopyTexSubImage2D gcmGLES2(glCopyTexSubImage2D)
#define glCopyTexSubImage3DOES gcmGLES2(glCopyTexSubImage3DOES)
#define glCreateProgram gcmGLES2(glCreateProgram)
#define glCreateShader gcmGLES2(glCreateShader)
#define glCullFace gcmGLES2(glCullFace)
#define glDeleteBuffers gcmGLES2(glDeleteBuffers)
#define glDeleteFramebuffers gcmGLES2(glDeleteFramebuffers)
#define glDeleteProgram gcmGLES2(glDeleteProgram)
#define glDeleteRenderbuffers gcmGLES2(glDeleteRenderbuffers)
#define glDeleteShader gcmGLES2(glDeleteShader)
#define glDeleteTextures gcmGLES2(glDeleteTextures)
#define glDeleteVertexArraysOES gcmGLES2(glDeleteVertexArraysOES)
#define glDepthFunc gcmGLES2(glDepthFunc)
#define glDepthMask gcmGLES2(glDepthMask)
#define glDepthRangef gcmGLES2(glDepthRangef)
#define glDetachShader gcmGLES2(glDetachShader)
#define glDisable gcmGLES2(glDisable)
#define glDisableVertexAttribArray gcmGLES2(glDisableVertexAttribArray)
#define glDrawArrays gcmGLES2(glDrawArrays)
#define glDrawElements gcmGLES2(glDrawElements)
#define glEGLImageTargetRenderbufferStorageOES \
gcmGLES2(glEGLImageTargetRenderbufferStorageOES)
#define glEGLImageTargetTexture2DOES \
gcmGLES2(glEGLImageTargetTexture2DOES)
#define glEnable gcmGLES2(glEnable)
#define glEnableVertexAttribArray gcmGLES2(glEnableVertexAttribArray)
#define glFinish gcmGLES2(glFinish)
#define glFlush gcmGLES2(glFlush)
#define glFramebufferRenderbuffer gcmGLES2(glFramebufferRenderbuffer)
#define glFramebufferTexture2D gcmGLES2(glFramebufferTexture2D)
#define glFramebufferTexture3DOES gcmGLES2(glFramebufferTexture3DOES)
#define glFrontFace gcmGLES2(glFrontFace)
#define glGenBuffers gcmGLES2(glGenBuffers)
#define glGenFramebuffers gcmGLES2(glGenFramebuffers)
#define glGenRenderbuffers gcmGLES2(glGenRenderbuffers)
#define glGenTextures gcmGLES2(glGenTextures)
#define glGenerateMipmap gcmGLES2(glGenerateMipmap)
#define glGenVertexArraysOES gcmGLES2(glGenVertexArraysOES)
#define glGetActiveAttrib gcmGLES2(glGetActiveAttrib)
#define glGetActiveUniform gcmGLES2(glGetActiveUniform)
#define glGetAttachedShaders gcmGLES2(glGetAttachedShaders)
#define glGetAttribLocation gcmGLES2(glGetAttribLocation)
#define glGetBooleanv gcmGLES2(glGetBooleanv)
#define glGetBufferParameteriv gcmGLES2(glGetBufferParameteriv)
#define glGetError gcmGLES2(glGetError)
#define glGetFloatv gcmGLES2(glGetFloatv)
#define glGetFramebufferAttachmentParameteriv \
gcmGLES2(glGetFramebufferAttachmentParameteriv)
#define glGetIntegerv gcmGLES2(glGetIntegerv)
#define glGetProgramBinaryOES gcmGLES2(glGetProgramBinaryOES)
#define glGetProgramInfoLog gcmGLES2(glGetProgramInfoLog)
#define glGetProgramiv gcmGLES2(glGetProgramiv)
#define glGetRenderbufferParameteriv \
gcmGLES2(glGetRenderbufferParameteriv)
#define glGetShaderInfoLog gcmGLES2(glGetShaderInfoLog)
#define glGetShaderPrecisionFormat gcmGLES2(glGetShaderPrecisionFormat)
#define glGetShaderSource gcmGLES2(glGetShaderSource)
#define glGetShaderiv gcmGLES2(glGetShaderiv)
#define glGetString gcmGLES2(glGetString)
#define glGetTexParameterfv gcmGLES2(glGetTexParameterfv)
#define glGetTexParameteriv gcmGLES2(glGetTexParameteriv)
#define glGetUniformLocation gcmGLES2(glGetUniformLocation)
#define glGetUniformfv gcmGLES2(glGetUniformfv)
#define glGetUniformiv gcmGLES2(glGetUniformiv)
#define glGetVertexAttribPointerv gcmGLES2(glGetVertexAttribPointerv)
#define glGetVertexAttribfv gcmGLES2(glGetVertexAttribfv)
#define glGetVertexAttribiv gcmGLES2(glGetVertexAttribiv)
#define glHint gcmGLES2(glHint)
#define glIsBuffer gcmGLES2(glIsBuffer)
#define glIsEnabled gcmGLES2(glIsEnabled)
#define glIsFramebuffer gcmGLES2(glIsFramebuffer)
#define glIsProgram gcmGLES2(glIsProgram)
#define glIsRenderbuffer gcmGLES2(glIsRenderbuffer)
#define glIsShader gcmGLES2(glIsShader)
#define glIsTexture gcmGLES2(glIsTexture)
#define glIsVertexArrayOES gcmGLES2(glIsVertexArrayOES)
#define glLineWidth gcmGLES2(glLineWidth)
#define glLinkProgram gcmGLES2(glLinkProgram)
#define glPixelStorei gcmGLES2(glPixelStorei)
#define glPolygonOffset gcmGLES2(glPolygonOffset)
#define glProgramBinaryOES gcmGLES2(glProgramBinaryOES)
#define glReadPixels gcmGLES2(glReadPixels)
#define glReleaseShaderCompiler gcmGLES2(glReleaseShaderCompiler)
#define glRenderbufferStorage gcmGLES2(glRenderbufferStorage)
#define glSampleCoverage gcmGLES2(glSampleCoverage)
#define glScissor gcmGLES2(glScissor)
#define glShaderBinary gcmGLES2(glShaderBinary)
#define glShaderSource gcmGLES2(glShaderSource)
#define glStencilFunc gcmGLES2(glStencilFunc)
#define glStencilFuncSeparate gcmGLES2(glStencilFuncSeparate)
#define glStencilMask gcmGLES2(glStencilMask)
#define glStencilMaskSeparate gcmGLES2(glStencilMaskSeparate)
#define glStencilOp gcmGLES2(glStencilOp)
#define glStencilOpSeparate gcmGLES2(glStencilOpSeparate)
#define glTexImage2D gcmGLES2(glTexImage2D)
#define glTexImage3DOES gcmGLES2(glTexImage3DOES)
#define glTexParameterf gcmGLES2(glTexParameterf)
#define glTexParameterfv gcmGLES2(glTexParameterfv)
#define glTexParameteri gcmGLES2(glTexParameteri)
#define glTexParameteriv gcmGLES2(glTexParameteriv)
#define glTexSubImage2D gcmGLES2(glTexSubImage2D)
#define glTexSubImage3DOES gcmGLES2(glTexSubImage3DOES)
#define glUniform1f gcmGLES2(glUniform1f)
#define glUniform1fv gcmGLES2(glUniform1fv)
#define glUniform1i gcmGLES2(glUniform1i)
#define glUniform1iv gcmGLES2(glUniform1iv)
#define glUniform2f gcmGLES2(glUniform2f)
#define glUniform2fv gcmGLES2(glUniform2fv)
#define glUniform2i gcmGLES2(glUniform2i)
#define glUniform2iv gcmGLES2(glUniform2iv)
#define glUniform3f gcmGLES2(glUniform3f)
#define glUniform3fv gcmGLES2(glUniform3fv)
#define glUniform3i gcmGLES2(glUniform3i)
#define glUniform3iv gcmGLES2(glUniform3iv)
#define glUniform4f gcmGLES2(glUniform4f)
#define glUniform4fv gcmGLES2(glUniform4fv)
#define glUniform4i gcmGLES2(glUniform4i)
#define glUniform4iv gcmGLES2(glUniform4iv)
#define glUniformMatrix2fv gcmGLES2(glUniformMatrix2fv)
#define glUniformMatrix3fv gcmGLES2(glUniformMatrix3fv)
#define glUniformMatrix4fv gcmGLES2(glUniformMatrix4fv)
#define glUseProgram gcmGLES2(glUseProgram)
#define glValidateProgram gcmGLES2(glValidateProgram)
#define glVertexAttrib1f gcmGLES2(glVertexAttrib1f)
#define glVertexAttrib1fv gcmGLES2(glVertexAttrib1fv)
#define glVertexAttrib2f gcmGLES2(glVertexAttrib2f)
#define glVertexAttrib2fv gcmGLES2(glVertexAttrib2fv)
#define glVertexAttrib3f gcmGLES2(glVertexAttrib3f)
#define glVertexAttrib3fv gcmGLES2(glVertexAttrib3fv)
#define glVertexAttrib4f gcmGLES2(glVertexAttrib4f)
#define glVertexAttrib4fv gcmGLES2(glVertexAttrib4fv)
#define glVertexAttribPointer gcmGLES2(glVertexAttribPointer)
#define glViewport gcmGLES2(glViewport)
#define glMultiDrawArraysEXT gcmGLES2(glMultiDrawArraysEXT)
#define glMultiDrawElementsEXT gcmGLES2(glMultiDrawElementsEXT)
#define glTexDirectVIVMap gcmGLES2(glTexDirectVIVMap)
#define glTexDirectVIV gcmGLES2(glTexDirectVIV)
#define glTexDirectTiledMapVIV gcmGLES2(glTexDirectTiledMapVIV)
#define glTexDirectInvalidateVIV gcmGLES2(glTexDirectInvalidateVIV)
#define glMapBufferOES gcmGLES2(glMapBufferOES)
#define glUnmapBufferOES gcmGLES2(glUnmapBufferOES)
#define glGetBufferPointervOES gcmGLES2(glGetBufferPointervOES)
#endif /* _GL_2_APPENDIX */
#endif /* __gl2rename_h_ */