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/****************************************************************************
*
* Copyright 2012 - 2016 Vivante Corporation, Santa Clara, California.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* 'Software'), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject
* to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VIVANTE AND/OR ITS SUPPLIERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*****************************************************************************/
#ifndef __gc_vdk_h_
#define __gc_vdk_h_
/* Include VDK types. */
#include "gc_vdk_types.h"
#ifdef __cplusplus
extern "C" {
#endif
/*******************************************************************************
** Define VDKAPI and VDKLANG macros. *******************************************
**
** VDKAPI Import or export function scope.
** VDKLANG Language defintion of function.
*/
#ifdef _WIN32
#ifdef __VDK_EXPORT
# define VDKAPI __declspec(dllexport)
# else
# define VDKAPI __declspec(dllimport)
# endif
# define VDKLANG __cdecl
#else
# define VDKAPI
# define VDKLANG
#endif
/*******************************************************************************
** Initialization. *************************************************************
*/
VDKAPI vdkPrivate VDKLANG
vdkInitialize(
void
);
VDKAPI void VDKLANG
vdkExit(
vdkPrivate Private
);
/*******************************************************************************
** Display. ********************************************************************
*/
VDKAPI vdkDisplay VDKLANG
vdkGetDisplayByIndex(
vdkPrivate Private,
int DisplayIndex
);
VDKAPI vdkDisplay VDKLANG
vdkGetDisplay(
vdkPrivate Private
);
VDKAPI int VDKLANG
vdkGetDisplayInfo(
vdkDisplay Display,
int * Width,
int * Height,
unsigned long * Physical,
int * Stride,
int * BitsPerPixel
);
VDKAPI int VDKLANG
vdkGetDisplayInfoEx(
vdkDisplay Display,
unsigned int DisplayInfoSize,
vdkDISPLAY_INFO * DisplayInfo
);
VDKAPI int VDKLANG
vdkGetDisplayVirtual(
vdkDisplay Display,
int * Width,
int * Height
);
VDKAPI int VDKLANG
vdkGetDisplayBackbuffer(
vdkDisplay Display,
unsigned int * Offset,
int * X,
int * Y
);
VDKAPI int VDKLANG
vdkSetDisplayVirtual(
vdkDisplay Display,
unsigned int Offset,
int X,
int Y
);
VDKAPI void VDKLANG
vdkDestroyDisplay(
vdkDisplay Display
);
/*******************************************************************************
** Windows. ********************************************************************
*/
VDKAPI vdkWindow VDKLANG
vdkCreateWindow(
vdkDisplay Display,
int X,
int Y,
int Width,
int Height
);
VDKAPI int VDKLANG
vdkGetWindowInfo(
vdkWindow Window,
int * X,
int * Y,
int * Width,
int * Height,
int * BitsPerPixel,
unsigned int * Offset
);
VDKAPI void VDKLANG
vdkDestroyWindow(
vdkWindow Window
);
VDKAPI void VDKLANG
vdkSetWindowTitle(
vdkWindow Window,
const char * Title
);
VDKAPI int VDKLANG
vdkShowWindow(
vdkWindow Window
);
VDKAPI int VDKLANG
vdkHideWindow(
vdkWindow Window
);
VDKAPI int VDKLANG
vdkDrawImage(
vdkWindow Window,
int Left,
int Top,
int Right,
int Bottom,
int Width,
int Height,
int BitsPerPixel,
void * Bits
);
VDKAPI int VDKLANG
vdkGetImage(
vdkWindow Window,
int Left,
int Top,
int Right,
int Bottom,
int * BitsPerPixel,
void ** Bits
);
VDKAPI void VDKLANG
vdkCapturePointer(
vdkWindow Window
);
/*******************************************************************************
** Pixmaps. ********************************************************************
*/
VDKAPI vdkPixmap VDKLANG
vdkCreatePixmap(
vdkDisplay Display,
int Width,
int Height,
int BitsPerPixel
);
VDKAPI int VDKLANG
vdkGetPixmapInfo(
vdkPixmap Pixmap,
int * Width,
int * Height,
int * BitsPerPixel,
int * Stride,
void ** Bits
);
VDKAPI int VDKLANG
vdkDrawPixmap(
vdkPixmap Pixmap,
int Left,
int Top,
int Right,
int Bottom,
int Width,
int Height,
int BitsPerPixel,
void * Bits
);
VDKAPI void VDKLANG
vdkDestroyPixmap(
vdkPixmap Pixmap
);
/*******************************************************************************
** ClientBuffers. **************************************************************
*/
VDKAPI vdkClientBuffer VDKLANG
vdkCreateClientBuffer(
int Width,
int Height,
int Format,
int Type
);
VDKAPI int VDKLANG
vdkGetClientBufferInfo(
vdkClientBuffer ClientBuffer,
int * Width,
int * Height,
int * Stride,
void ** Bits
);
VDKAPI int VDKLANG
vdkDestroyClientBuffer(
vdkClientBuffer ClientBuffer
);
/*******************************************************************************
** Events. *********************************************************************
*/
VDKAPI int VDKLANG
vdkGetEvent(
vdkWindow Window,
vdkEvent * Event
);
/*******************************************************************************
** Time. ***********************************************************************
*/
VDKAPI unsigned int VDKLANG
vdkGetTicks(
void
);
/*******************************************************************************
** EGL support. ****************************************************************
*/
/* EGL prototypes. */
typedef EGLDisplay (EGLAPIENTRY * EGL_GET_DISPLAY)(
EGLNativeDisplayType display_id
);
typedef EGLBoolean (EGLAPIENTRY * EGL_INITIALIZE)(
EGLDisplay dpy,
EGLint *major,
EGLint *minor
);
typedef EGLBoolean (EGLAPIENTRY * EGL_TERMINATE)(
EGLDisplay dpy
);
typedef EGLBoolean (EGLAPIENTRY * EGL_RELEASE_THREAD)(
void
);
typedef EGLBoolean (EGLAPIENTRY * EGL_CHOOSE_CONFIG)(
EGLDisplay dpy,
const EGLint *attrib_list,
EGLConfig *configs,
EGLint config_size,
EGLint *num_config
);
typedef EGLSurface (EGLAPIENTRY * EGL_CREATE_WINDOW_SURFACE)(
EGLDisplay dpy,
EGLConfig config,
EGLNativeWindowType win,
const EGLint *attrib_list
);
typedef EGLBoolean (EGLAPIENTRY * EGL_DESTROY_SURFACE)(
EGLDisplay dpy,
EGLSurface surface
);
typedef EGLContext (EGLAPIENTRY * EGL_CREATE_CONTEXT)(
EGLDisplay dpy,
EGLConfig config,
EGLContext share_context,
const EGLint *attrib_list
);
typedef EGLBoolean (EGLAPIENTRY * EGL_DESTROY_CONTEXT)(
EGLDisplay dpy,
EGLContext ctx
);
typedef EGLBoolean (EGLAPIENTRY * EGL_MAKE_CURRENT)(
EGLDisplay dpy,
EGLSurface draw,
EGLSurface read,
EGLContext ctx
);
typedef EGLBoolean (EGLAPIENTRY * EGL_SWAP_BUFFERS)(
EGLDisplay dpy,
EGLSurface surface
);
typedef void (* EGL_PROC)(void);
typedef EGL_PROC (EGLAPIENTRY * EGL_GET_PROC_ADDRESS)(
const char *procname
);
typedef EGLBoolean (EGLAPIENTRY * EGL_BIND_API)(
EGLenum api
);
typedef EGLBoolean (EGLAPIENTRY * EGL_SWAP_INTERVAL)(
EGLDisplay dpy,
EGLint interval
);
/* VDK_EGL structure defining the stuff required for EGL support. */
typedef struct _vdkEGL
{
/* Pointer to VDK private data. */
vdkPrivate vdk;
/* Pointer to vdkDisplay structure. */
vdkDisplay display;
/* Pointer to vdkWindow structure. */
vdkWindow window;
/* EGL version. */
EGLint eglMajor;
EGLint eglMinor;
/* EGL pointers. */
EGLDisplay eglDisplay;
EGLConfig eglConfig;
EGLSurface eglSurface;
EGLContext eglContext;
}
vdkEGL;
typedef void (EGLAPIENTRY * EGL_ADDRESS)(
void);
EGL_ADDRESS
vdkGetAddress(
vdkPrivate Private,
const char * Function
);
#define VDK_CONFIG_RGB565_D16 ((const EGLint *) 1)
#define VDK_CONFIG_RGB565_D24 ((const EGLint *) 3)
#define VDK_CONFIG_RGB888_D16 ((const EGLint *) 5)
#define VDK_CONFIG_RGB888_D24 ((const EGLint *) 7)
#define VDK_CONFIG_RGB565_D16_AA ((const EGLint *) 9)
#define VDK_CONFIG_RGB565_D24_AA ((const EGLint *) 11)
#define VDK_CONFIG_RGB888_D16_AA ((const EGLint *) 13)
#define VDK_CONFIG_RGB888_D24_AA ((const EGLint *) 15)
#define VDK_CONFIG_RGB565 ((const EGLint *) 17)
#define VDK_CONFIG_RGB888 ((const EGLint *) 19)
#define VDK_CONFIG_RGB565_AA ((const EGLint *) 21)
#define VDK_CONFIG_RGB888_AA ((const EGLint *) 23)
/* OpenVG Configurations. */
#define VDK_CONFIG_RGB565_VG ((const EGLint *) 500)
#define VDK_CONFIG_RGB888_VG ((const EGLint *) 501)
#define VDK_CONTEXT_ES11 ((const EGLint *) 0)
#define VDK_CONTEXT_ES20 ((const EGLint *) 2)
VDKAPI int VDKLANG
vdkSetupEGL(
int X,
int Y,
int Width,
int Height,
const EGLint * ConfigurationAttributes,
const EGLint * SurfaceAttributes,
const EGLint * ContextAttributes,
vdkEGL * Egl
);
VDKAPI int VDKLANG
vdkSwapEGL(
vdkEGL * Egl
);
VDKAPI void VDKLANG
vdkFinishEGL(
vdkEGL * Egl
);
VDKAPI int VDKLANG
vdkSetSwapIntervalEGL(
vdkEGL * Egl,
int Interval
);
/*******************************************************************************
** GL Textures. ****************************************************************
*/
typedef enum _vdkTextureType
{
VDK_TGA,
VDK_PNG,
VDK_PKM,
}
vdkTextureType;
typedef enum _vdkTextureFace
{
VDK_2D,
VDK_POSITIVE_X,
VDK_NEGATIVE_X,
VDK_POSITIVE_Y,
VDK_NEGATIVE_Y,
VDK_POSITIVE_Z,
VDK_NEGATIVE_Z,
}
vdkTextureFace;
VDKAPI unsigned int VDKLANG
vdkLoadTexture(
vdkEGL * Egl,
const char * FileName,
vdkTextureType Type,
vdkTextureFace Face
);
/*******************************************************************************
** GL Shaders. *****************************************************************
*/
VDKAPI unsigned int VDKLANG
vdkMakeProgram(
vdkEGL * Egl,
const char * VertexShader,
const char * FragmentShader,
char ** Log
);
VDKAPI int VDKLANG
vdkDeleteProgram(
vdkEGL * Egl,
unsigned int Program
);
#ifdef __cplusplus
}
#endif
#endif /* __gc_vdk_h_ */