| ////////////////////////////////////////////////////////////////////////////// |
| // Copyright 2008 Andreas Huber Doenni |
| // Distributed under the Boost Software License, Version 1.0. (See accompany- |
| // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| |
| |
| #include "Player.hpp" |
| #include "Waiting.hpp" // Waiting.hpp is only included here |
| |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| void Player::initiate_impl() |
| { |
| // Since we can only initiate at a point where the definitions of all the |
| // states in the initial state configuration are known, we duplicate |
| // the implementation of asynchronous_state_machine<>::initiate_impl() here |
| sc::state_machine< Player, Waiting, MyAllocator >::initiate(); |
| } |
| |
| |
| unsigned int Player::totalNoOfProcessedEvents_ = 0; |