| /* |
| * Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc. |
| * |
| * This file is part of Jam - see jam.c for Copyright information. |
| */ |
| |
| /* This file is ALSO: |
| * Copyright 2001-2004 David Abrahams. |
| * Distributed under the Boost Software License, Version 1.0. |
| * (See accompanying file LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt) |
| */ |
| |
| /* |
| * make1.c - execute command to bring targets up to date |
| * |
| * This module contains make1(), the entry point called by make() to |
| * recursively decend the dependency graph executing update actions as |
| * marked by make0(). |
| * |
| * External routines: |
| * |
| * make1() - execute commands to update a TARGET and all of its dependencies. |
| * |
| * Internal routines, the recursive/asynchronous command executors: |
| * |
| * make1a() - recursively traverse dependency target tree, calling make1b(). |
| * make1atail() - started processing all dependencies so go on to make1b(). |
| * make1b() - when dependencies are up to date, build target with make1c(). |
| * make1c() - launch target's next command, call parents' make1b() if none. |
| * make1d() - handle command execution completion and call back make1c(). |
| * |
| * Internal support routines: |
| * |
| * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc. |
| * make1list() - turn a list of targets into a LIST, for $(<) and $(>). |
| * make1settings() - for vars that get bound values, build up replacement lists. |
| * make1bind() - bind targets that weren't bound in dependency analysis. |
| * |
| * 04/16/94 (seiwald) - Split from make.c. |
| * 04/21/94 (seiwald) - Handle empty "updated" actions. |
| * 05/04/94 (seiwald) - async multiprocess (-j) support. |
| * 06/01/94 (seiwald) - new 'actions existing' does existing sources. |
| * 12/20/94 (seiwald) - NOTIME renamed NOTFILE. |
| * 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets. |
| * 01/22/94 (seiwald) - pass per-target JAMSHELL down to exec_cmd(). |
| * 02/28/95 (seiwald) - Handle empty "existing" actions. |
| * 03/10/95 (seiwald) - Fancy counts. |
| */ |
| |
| #include "jam.h" |
| |
| #include "lists.h" |
| #include "parse.h" |
| #include "assert.h" |
| #include "variable.h" |
| #include "rules.h" |
| #include "headers.h" |
| |
| #include "search.h" |
| #include "newstr.h" |
| #include "make.h" |
| #include "command.h" |
| #include "execcmd.h" |
| #include "compile.h" |
| #include "output.h" |
| |
| #include <stdlib.h> |
| |
| #if ! defined(NT) || defined(__GNUC__) |
| #include <unistd.h> /* for unlink */ |
| #endif |
| |
| static CMD * make1cmds ( TARGET * ); |
| static LIST * make1list ( LIST *, TARGETS *, int flags ); |
| static SETTINGS * make1settings( LIST * vars ); |
| static void make1bind ( TARGET * ); |
| |
| /* Ugly static - it is too hard to carry it through the callbacks. */ |
| |
| static struct |
| { |
| int failed; |
| int skipped; |
| int total; |
| int made; |
| } counts[ 1 ] ; |
| |
| /* Target state - remove recursive calls by just keeping track of state target |
| * is in. |
| */ |
| typedef struct _state |
| { |
| struct _state * prev; /* previous state on stack */ |
| TARGET * t; /* current target */ |
| TARGET * parent; /* parent argument necessary for make1a() */ |
| #define T_STATE_MAKE1A 0 /* make1a() should be called */ |
| #define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */ |
| #define T_STATE_MAKE1B 2 /* make1b() should be called */ |
| #define T_STATE_MAKE1C 3 /* make1c() should be called */ |
| #define T_STATE_MAKE1D 4 /* make1d() should be called */ |
| int curstate; /* current state */ |
| int status; |
| } state; |
| |
| static void make1a ( state * ); |
| static void make1atail ( state * ); |
| static void make1b ( state * ); |
| static void make1c ( state * ); |
| static void make1d ( state * ); |
| static void make_closure( void * closure, int status, timing_info *, char *, char * ); |
| |
| typedef struct _stack |
| { |
| state * stack; |
| } stack; |
| |
| static stack state_stack = { NULL }; |
| |
| static state * state_freelist = NULL; |
| |
| |
| static state * alloc_state() |
| { |
| if ( state_freelist != NULL ) |
| { |
| state * pState = state_freelist; |
| state_freelist = pState->prev; |
| memset( pState, 0, sizeof( state ) ); |
| return pState; |
| } |
| |
| return (state *)BJAM_MALLOC( sizeof( state ) ); |
| } |
| |
| |
| static void free_state( state * pState ) |
| { |
| pState->prev = state_freelist; |
| state_freelist = pState; |
| } |
| |
| |
| static void clear_state_freelist() |
| { |
| while ( state_freelist != NULL ) |
| { |
| state * pState = state_freelist; |
| state_freelist = state_freelist->prev; |
| BJAM_FREE( pState ); |
| } |
| } |
| |
| |
| static state * current_state( stack * pStack ) |
| { |
| return pStack->stack; |
| } |
| |
| |
| static void pop_state( stack * pStack ) |
| { |
| if ( pStack->stack != NULL ) |
| { |
| state * pState = pStack->stack->prev; |
| free_state( pStack->stack ); |
| pStack->stack = pState; |
| } |
| } |
| |
| |
| static state * push_state( stack * pStack, TARGET * t, TARGET * parent, int curstate ) |
| { |
| state * pState = alloc_state(); |
| |
| pState->t = t; |
| pState->parent = parent; |
| pState->prev = pStack->stack; |
| pState->curstate = curstate; |
| |
| pStack->stack = pState; |
| |
| return pStack->stack; |
| } |
| |
| |
| /* |
| * Pushes a stack onto another stack, effectively reversing the order. |
| */ |
| |
| static void push_stack_on_stack( stack * pDest, stack * pSrc ) |
| { |
| while ( pSrc->stack != NULL ) |
| { |
| state * pState = pSrc->stack; |
| pSrc->stack = pSrc->stack->prev; |
| pState->prev = pDest->stack; |
| pDest->stack = pState; |
| } |
| } |
| |
| |
| /* |
| * make1() - execute commands to update a TARGET and all of its dependencies. |
| */ |
| |
| static int intr = 0; |
| |
| int make1( TARGET * t ) |
| { |
| state * pState; |
| |
| memset( (char *)counts, 0, sizeof( *counts ) ); |
| |
| /* Recursively make the target and its dependencies. */ |
| push_state( &state_stack, t, NULL, T_STATE_MAKE1A ); |
| |
| do |
| { |
| while ( ( pState = current_state( &state_stack ) ) != NULL ) |
| { |
| if ( intr ) |
| pop_state( &state_stack ); |
| |
| switch ( pState->curstate ) |
| { |
| case T_STATE_MAKE1A : make1a ( pState ); break; |
| case T_STATE_MAKE1ATAIL: make1atail( pState ); break; |
| case T_STATE_MAKE1B : make1b ( pState ); break; |
| case T_STATE_MAKE1C : make1c ( pState ); break; |
| case T_STATE_MAKE1D : make1d ( pState ); break; |
| } |
| } |
| } |
| /* Wait for any outstanding commands to finish running. */ |
| while ( exec_wait() ); |
| |
| clear_state_freelist(); |
| |
| /* Talk about it. */ |
| if ( counts->failed ) |
| printf( "...failed updating %d target%s...\n", counts->failed, |
| counts->failed > 1 ? "s" : "" ); |
| if ( DEBUG_MAKE && counts->skipped ) |
| printf( "...skipped %d target%s...\n", counts->skipped, |
| counts->skipped > 1 ? "s" : "" ); |
| if ( DEBUG_MAKE && counts->made ) |
| printf( "...updated %d target%s...\n", counts->made, |
| counts->made > 1 ? "s" : "" ); |
| |
| return counts->total != counts->made; |
| } |
| |
| |
| /* |
| * make1a() - recursively traverse target tree, calling make1b(). |
| * |
| * Called to start processing a specified target. Does nothing if the target is |
| * already being processed or otherwise starts processing all of its |
| * dependencies. Once all of its dependencies have started being processed goes |
| * on and calls make1b() (actually does that indirectly via a helper |
| * make1atail() state). |
| */ |
| |
| static void make1a( state * pState ) |
| { |
| TARGET * t = pState->t; |
| TARGETS * c; |
| |
| /* If the parent is the first to try to build this target or this target is |
| * in the make1c() quagmire, arrange for the parent to be notified when this |
| * target is built. |
| */ |
| if ( pState->parent ) |
| switch ( pState->t->progress ) |
| { |
| case T_MAKE_INIT: |
| case T_MAKE_ACTIVE: |
| case T_MAKE_RUNNING: |
| pState->t->parents = targetentry( pState->t->parents, |
| pState->parent ); |
| ++pState->parent->asynccnt; |
| } |
| |
| /* If this target is already being processed then do nothing. There is no |
| * need to start processing the same target all over again. |
| */ |
| if ( pState->t->progress != T_MAKE_INIT ) |
| { |
| pop_state( &state_stack ); |
| return; |
| } |
| |
| /* Asynccnt counts the dependencies preventing this target from proceeding |
| * to make1b() for actual building. We start off with a count of 1 to |
| * prevent anything from happening until we can notify all dependencies that |
| * they are needed. This 1 is accounted for when we call make1b() ourselves, |
| * below. Without this if a a dependency gets built before we finish |
| * processing all of our other dependencies our build might be triggerred |
| * prematurely. |
| */ |
| pState->t->asynccnt = 1; |
| |
| /* Add header nodes created during the building process. */ |
| { |
| TARGETS * inc = 0; |
| for ( c = t->depends; c; c = c->next ) |
| if ( c->target->rescanned && c->target->includes ) |
| inc = targetentry( inc, c->target->includes ); |
| t->depends = targetchain( t->depends, inc ); |
| } |
| |
| /* Guard against circular dependencies. */ |
| pState->t->progress = T_MAKE_ONSTACK; |
| |
| { |
| stack temp_stack = { NULL }; |
| for ( c = t->depends; c && !intr; c = c->next ) |
| push_state( &temp_stack, c->target, pState->t, T_STATE_MAKE1A ); |
| |
| /* Using stacks reverses the order of execution. Reverse it back. */ |
| push_stack_on_stack( &state_stack, &temp_stack ); |
| } |
| |
| pState->curstate = T_STATE_MAKE1ATAIL; |
| } |
| |
| |
| /* |
| * make1atail() - started processing all dependencies so go on to make1b(). |
| */ |
| |
| static void make1atail( state * pState ) |
| { |
| pState->t->progress = T_MAKE_ACTIVE; |
| /* Now that all of our dependencies have bumped up our asynccnt we can |
| * remove our own internal bump added to prevent this target from being |
| * built before all of its dependencies start getting processed. |
| */ |
| pState->curstate = T_STATE_MAKE1B; |
| } |
| |
| |
| /* |
| * make1b() - when dependencies are up to date, build target with make1c(). |
| * |
| * Called after all dependencies have started being processed and after each of |
| * them finishes its processing. The target actually goes on to getting built in |
| * make1c() only after all of its dependencies have finished their processing. |
| */ |
| |
| static void make1b( state * pState ) |
| { |
| TARGET * t = pState->t; |
| TARGETS * c; |
| TARGET * failed = 0; |
| char * failed_name = "dependencies"; |
| |
| /* If any dependencies are still outstanding, wait until they call make1b() |
| * to signal their completion. |
| */ |
| if ( --pState->t->asynccnt ) |
| { |
| pop_state( &state_stack ); |
| return; |
| } |
| |
| /* Try to aquire a semaphore. If it is locked, wait until the target that |
| * locked it is built and signal completition. |
| */ |
| #ifdef OPT_SEMAPHORE |
| if ( t->semaphore && t->semaphore->asynccnt ) |
| { |
| /* Append 't' to the list of targets waiting on semaphore. */ |
| t->semaphore->parents = targetentry( t->semaphore->parents, t ); |
| t->asynccnt++; |
| |
| if ( DEBUG_EXECCMD ) |
| printf( "SEM: %s is busy, delaying launch of %s\n", |
| t->semaphore->name, t->name ); |
| pop_state( &state_stack ); |
| return; |
| } |
| #endif |
| |
| /* Now ready to build target 't', if dependencies built OK. */ |
| |
| /* Collect status from dependencies. */ |
| for ( c = t->depends; c; c = c->next ) |
| if ( c->target->status > t->status && !( c->target->flags & T_FLAG_NOCARE ) ) |
| { |
| failed = c->target; |
| pState->t->status = c->target->status; |
| } |
| /* If an internal header node failed to build, we want to output the target |
| * that it failed on. |
| */ |
| if ( failed ) |
| { |
| failed_name = failed->flags & T_FLAG_INTERNAL |
| ? failed->failed |
| : failed->name; |
| } |
| t->failed = failed_name; |
| |
| /* If actions for building any of the dependencies have failed, bail. |
| * Otherwise, execute all actions to make the current target. |
| */ |
| if ( ( pState->t->status == EXEC_CMD_FAIL ) && pState->t->actions ) |
| { |
| ++counts->skipped; |
| if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD ) |
| { |
| if ( !unlink( pState->t->boundname ) ) |
| printf( "...removing outdated %s\n", pState->t->boundname ); |
| } |
| else |
| printf( "...skipped %s for lack of %s...\n", pState->t->name, failed_name ); |
| } |
| |
| if ( pState->t->status == EXEC_CMD_OK ) |
| switch ( pState->t->fate ) |
| { |
| /* These are handled by the default case below now |
| case T_FATE_INIT: |
| case T_FATE_MAKING: |
| */ |
| |
| case T_FATE_STABLE: |
| case T_FATE_NEWER: |
| break; |
| |
| case T_FATE_CANTFIND: |
| case T_FATE_CANTMAKE: |
| pState->t->status = EXEC_CMD_FAIL; |
| break; |
| |
| case T_FATE_ISTMP: |
| if ( DEBUG_MAKE ) |
| printf( "...using %s...\n", pState->t->name ); |
| break; |
| |
| case T_FATE_TOUCHED: |
| case T_FATE_MISSING: |
| case T_FATE_NEEDTMP: |
| case T_FATE_OUTDATED: |
| case T_FATE_UPDATE: |
| case T_FATE_REBUILD: |
| /* Prepare commands for executing actions scheduled for this target |
| * and then schedule transfer to make1c() state to proceed with |
| * executing the prepared commands. Commands have their embedded |
| * variables automatically expanded, including making use of any "on |
| * target" variables. |
| */ |
| if ( pState->t->actions ) |
| { |
| ++counts->total; |
| if ( DEBUG_MAKE && !( counts->total % 100 ) ) |
| printf( "...on %dth target...\n", counts->total ); |
| |
| pState->t->cmds = (char *)make1cmds( pState->t ); |
| /* Set the target's "progress" so that make1c() counts it among |
| * its successes/failures. |
| */ |
| pState->t->progress = T_MAKE_RUNNING; |
| } |
| break; |
| |
| /* All possible fates should have been accounted for by now. */ |
| default: |
| printf( "ERROR: %s has bad fate %d", pState->t->name, |
| pState->t->fate ); |
| abort(); |
| } |
| |
| /* Call make1c() to begin the execution of the chain of commands needed to |
| * build the target. If we are not going to build the target (due of |
| * dependency failures or no commands needing to be run) the chain will be |
| * empty and make1c() will directly signal the target's completion. |
| */ |
| |
| #ifdef OPT_SEMAPHORE |
| /* If there is a semaphore, indicate that it is in use. */ |
| if ( pState->t->semaphore ) |
| { |
| ++pState->t->semaphore->asynccnt; |
| if ( DEBUG_EXECCMD ) |
| printf( "SEM: %s now used by %s\n", pState->t->semaphore->name, |
| pState->t->name ); |
| } |
| #endif |
| |
| pState->curstate = T_STATE_MAKE1C; |
| } |
| |
| |
| /* |
| * make1c() - launch target's next command, call parents' make1b() if none. |
| * |
| * If there are (more) commands to run to build this target (and we have not hit |
| * an error running earlier comands) we launch the command using exec_cmd(). If |
| * there are no more commands to run, we collect the status from all the actions |
| * and report our completion to all the parents. |
| */ |
| |
| static void make1c( state * pState ) |
| { |
| CMD * cmd = (CMD *)pState->t->cmds; |
| |
| if ( cmd && ( pState->t->status == EXEC_CMD_OK ) ) |
| { |
| char * rule_name = 0; |
| char * target = 0; |
| |
| if ( DEBUG_MAKEQ || |
| ( !( cmd->rule->actions->flags & RULE_QUIETLY ) && DEBUG_MAKE ) ) |
| { |
| rule_name = cmd->rule->name; |
| target = lol_get( &cmd->args, 0 )->string; |
| if ( globs.noexec ) |
| out_action( rule_name, target, cmd->buf, "", "", EXIT_OK ); |
| } |
| |
| if ( globs.noexec ) |
| { |
| pState->curstate = T_STATE_MAKE1D; |
| pState->status = EXEC_CMD_OK; |
| } |
| else |
| { |
| /* Pop state first because exec_cmd() could push state. */ |
| pop_state( &state_stack ); |
| exec_cmd( cmd->buf, make_closure, pState->t, cmd->shell, rule_name, |
| target ); |
| } |
| } |
| else |
| { |
| TARGETS * c; |
| ACTIONS * actions; |
| |
| /* Collect status from actions, and distribute it as well. */ |
| for ( actions = pState->t->actions; actions; actions = actions->next ) |
| if ( actions->action->status > pState->t->status ) |
| pState->t->status = actions->action->status; |
| for ( actions = pState->t->actions; actions; actions = actions->next ) |
| if ( pState->t->status > actions->action->status ) |
| actions->action->status = pState->t->status; |
| |
| /* Tally success/failure for those we tried to update. */ |
| if ( pState->t->progress == T_MAKE_RUNNING ) |
| switch ( pState->t->status ) |
| { |
| case EXEC_CMD_OK : ++counts->made ; break; |
| case EXEC_CMD_FAIL: ++counts->failed; break; |
| } |
| |
| /* Tell parents their dependency has been built. */ |
| { |
| stack temp_stack = { NULL }; |
| TARGET * t = pState->t; |
| TARGET * additional_includes = NULL; |
| |
| t->progress = T_MAKE_DONE; |
| |
| /* Target has been updated so rescan it for dependencies. */ |
| if ( ( t->fate >= T_FATE_MISSING ) && |
| ( t->status == EXEC_CMD_OK ) && |
| !t->rescanned ) |
| { |
| TARGET * target_to_rescan = t; |
| SETTINGS * s; |
| |
| target_to_rescan->rescanned = 1; |
| |
| if ( target_to_rescan->flags & T_FLAG_INTERNAL ) |
| target_to_rescan = t->original_target; |
| |
| /* Clean current includes. */ |
| target_to_rescan->includes = 0; |
| |
| s = copysettings( target_to_rescan->settings ); |
| pushsettings( s ); |
| headers( target_to_rescan ); |
| popsettings( s ); |
| freesettings( s ); |
| |
| if ( target_to_rescan->includes ) |
| { |
| target_to_rescan->includes->rescanned = 1; |
| /* Tricky. The parents have already been processed, but they |
| * have not seen the internal node, because it was just |
| * created. We need to make the calls to make1a() that would |
| * have been made by the parents here, and also make sure |
| * all unprocessed parents will pick up the includes. We |
| * must make sure processing of the additional make1a() |
| * invocations is done before make1b() which means this |
| * target is built, otherwise the parent would be considered |
| * built before this make1a() processing has even started. |
| */ |
| make0( target_to_rescan->includes, target_to_rescan->parents->target, 0, 0, 0 ); |
| for ( c = target_to_rescan->parents; c; c = c->next ) |
| c->target->depends = targetentry( c->target->depends, |
| target_to_rescan->includes ); |
| /* Will be processed below. */ |
| additional_includes = target_to_rescan->includes; |
| } |
| } |
| |
| if ( additional_includes ) |
| for ( c = t->parents; c; c = c->next ) |
| push_state( &temp_stack, additional_includes, c->target, T_STATE_MAKE1A ); |
| |
| for ( c = t->parents; c; c = c->next ) |
| push_state( &temp_stack, c->target, NULL, T_STATE_MAKE1B ); |
| |
| #ifdef OPT_SEMAPHORE |
| /* If there is a semaphore, it is now free. */ |
| if ( t->semaphore ) |
| { |
| assert( t->semaphore->asynccnt == 1 ); |
| --t->semaphore->asynccnt; |
| |
| if ( DEBUG_EXECCMD ) |
| printf( "SEM: %s is now free\n", t->semaphore->name ); |
| |
| /* If anything is waiting, notify the next target. There is no |
| * point in notifying waiting targets, since they will be |
| * notified again. |
| */ |
| if ( t->semaphore->parents ) |
| { |
| TARGETS * first = t->semaphore->parents; |
| if ( first->next ) |
| first->next->tail = first->tail; |
| t->semaphore->parents = first->next; |
| |
| if ( DEBUG_EXECCMD ) |
| printf( "SEM: placing %s on stack\n", first->target->name ); |
| push_state( &temp_stack, first->target, NULL, T_STATE_MAKE1B ); |
| BJAM_FREE( first ); |
| } |
| } |
| #endif |
| |
| /* Must pop state before pushing any more. */ |
| pop_state( &state_stack ); |
| |
| /* Using stacks reverses the order of execution. Reverse it back. */ |
| push_stack_on_stack( &state_stack, &temp_stack ); |
| } |
| } |
| } |
| |
| |
| /* |
| * call_timing_rule() - Look up the __TIMING_RULE__ variable on the given |
| * target, and if non-empty, invoke the rule it names, passing the given |
| * timing_info. |
| */ |
| |
| static void call_timing_rule( TARGET * target, timing_info * time ) |
| { |
| LIST * timing_rule; |
| |
| pushsettings( target->settings ); |
| timing_rule = var_get( "__TIMING_RULE__" ); |
| popsettings( target->settings ); |
| |
| if ( timing_rule ) |
| { |
| /* rule timing-rule ( args * : target : start end user system ) */ |
| |
| /* Prepare the argument list. */ |
| FRAME frame[ 1 ]; |
| frame_init( frame ); |
| |
| /* args * :: $(__TIMING_RULE__[2-]) */ |
| lol_add( frame->args, list_copy( L0, timing_rule->next ) ); |
| |
| /* target :: the name of the target */ |
| lol_add( frame->args, list_new( L0, target->name ) ); |
| |
| /* start end user system :: info about the action command */ |
| lol_add( frame->args, list_new( list_new( list_new( list_new( L0, |
| outf_time ( time->start ) ), |
| outf_time ( time->end ) ), |
| outf_double( time->user ) ), |
| outf_double( time->system ) ) ); |
| |
| /* Call the rule. */ |
| evaluate_rule( timing_rule->string, frame ); |
| |
| /* Clean up. */ |
| frame_free( frame ); |
| } |
| } |
| |
| |
| /* |
| * call_action_rule() - Look up the __ACTION_RULE__ variable on the given |
| * target, and if non-empty, invoke the rule it names, passing the given info, |
| * timing_info, executed command and command output. |
| */ |
| |
| static void call_action_rule |
| ( |
| TARGET * target, |
| int status, |
| timing_info * time, |
| char * executed_command, |
| char * command_output |
| ) |
| { |
| LIST * action_rule; |
| |
| pushsettings( target->settings ); |
| action_rule = var_get( "__ACTION_RULE__" ); |
| popsettings( target->settings ); |
| |
| if ( action_rule ) |
| { |
| /* rule action-rule ( |
| args * : |
| target : |
| command status start end user system : |
| output ? ) */ |
| |
| /* Prepare the argument list. */ |
| FRAME frame[ 1 ]; |
| frame_init( frame ); |
| |
| /* args * :: $(__ACTION_RULE__[2-]) */ |
| lol_add( frame->args, list_copy( L0, action_rule->next ) ); |
| |
| /* target :: the name of the target */ |
| lol_add( frame->args, list_new( L0, target->name ) ); |
| |
| /* command status start end user system :: info about the action command */ |
| lol_add( frame->args, |
| list_new( list_new( list_new( list_new( list_new( list_new( L0, |
| newstr( executed_command ) ), |
| outf_int( status ) ), |
| outf_time( time->start ) ), |
| outf_time( time->end ) ), |
| outf_double( time->user ) ), |
| outf_double( time->system ) ) ); |
| |
| /* output ? :: the output of the action command */ |
| if ( command_output ) |
| lol_add( frame->args, list_new( L0, newstr( command_output ) ) ); |
| else |
| lol_add( frame->args, L0 ); |
| |
| /* Call the rule. */ |
| evaluate_rule( action_rule->string, frame ); |
| |
| /* Clean up. */ |
| frame_free( frame ); |
| } |
| } |
| |
| |
| /* |
| * make_closure() - internal function passed as a notification callback for when |
| * commands finish getting executed by the OS. |
| */ |
| |
| static void make_closure |
| ( |
| void * closure, |
| int status, |
| timing_info * time, |
| char * executed_command, |
| char * command_output |
| ) |
| { |
| TARGET * built = (TARGET *)closure; |
| |
| call_timing_rule( built, time ); |
| if ( DEBUG_EXECCMD ) |
| printf( "%f sec system; %f sec user\n", time->system, time->user ); |
| |
| call_action_rule( built, status, time, executed_command, command_output ); |
| |
| push_state( &state_stack, built, NULL, T_STATE_MAKE1D )->status = status; |
| } |
| |
| |
| /* |
| * make1d() - handle command execution completion and call back make1c(). |
| * |
| * exec_cmd() has completed and now all we need to do is fiddle with the status |
| * and call back to make1c() so it can run the next command scheduled for |
| * building this target or close up the target's build process in case there are |
| * no more commands scheduled for it. On interrupts, we bail heavily. |
| */ |
| |
| static void make1d( state * pState ) |
| { |
| TARGET * t = pState->t; |
| CMD * cmd = (CMD *)t->cmds; |
| int status = pState->status; |
| |
| if ( t->flags & T_FLAG_FAIL_EXPECTED ) |
| { |
| /* Invert execution result when FAIL_EXPECTED has been applied. */ |
| switch ( status ) |
| { |
| case EXEC_CMD_FAIL: status = EXEC_CMD_OK ; break; |
| case EXEC_CMD_OK: status = EXEC_CMD_FAIL; break; |
| } |
| } |
| |
| if ( ( status == EXEC_CMD_FAIL ) && |
| ( cmd->rule->actions->flags & RULE_IGNORE ) ) |
| status = EXEC_CMD_OK; |
| |
| /* On interrupt, set intr so _everything_ fails. */ |
| if ( status == EXEC_CMD_INTR ) |
| ++intr; |
| |
| /* Print command text on failure. */ |
| if ( ( status == EXEC_CMD_FAIL ) && DEBUG_MAKE ) |
| { |
| if ( !DEBUG_EXEC ) |
| printf( "%s\n", cmd->buf ); |
| |
| printf( "...failed %s ", cmd->rule->name ); |
| list_print( lol_get( &cmd->args, 0 ) ); |
| printf( "...\n" ); |
| } |
| |
| /* Treat failed commands as interrupts in case we were asked to stop the |
| * build in case of any errors. |
| */ |
| if ( ( status == EXEC_CMD_FAIL ) && globs.quitquick ) |
| ++intr; |
| |
| /* If the command was interrupted or failed and the target is not |
| * "precious", remove the targets. |
| */ |
| if (status != EXEC_CMD_OK) |
| { |
| LIST * targets = lol_get( &cmd->args, 0 ); |
| for ( ; targets; targets = list_next( targets ) ) |
| { |
| int need_unlink = 1; |
| TARGET* t = bindtarget ( targets->string ); |
| if (t->flags & T_FLAG_PRECIOUS) |
| { |
| need_unlink = 0; |
| } |
| if (need_unlink && !unlink( targets->string ) ) |
| printf( "...removing %s\n", targets->string ); |
| } |
| } |
| |
| /* Free this command and call make1c() to move onto the next one scheduled |
| * for building this same target. |
| */ |
| t->status = status; |
| t->cmds = (char *)cmd_next( cmd ); |
| cmd_free( cmd ); |
| pState->curstate = T_STATE_MAKE1C; |
| } |
| |
| |
| /* |
| * swap_settings() - replace the settings from the current module and target |
| * with those from the new module and target |
| */ |
| |
| static void swap_settings |
| ( |
| module_t * * current_module, |
| TARGET * * current_target, |
| module_t * new_module, |
| TARGET * new_target |
| ) |
| { |
| if ( new_module == root_module() ) |
| new_module = 0; |
| |
| if ( ( new_target == *current_target ) && ( new_module == *current_module ) ) |
| return; |
| |
| if ( *current_target ) |
| popsettings( (*current_target)->settings ); |
| |
| if ( new_module != *current_module ) |
| { |
| if ( *current_module ) |
| exit_module( *current_module ); |
| |
| *current_module = new_module; |
| |
| if ( new_module ) |
| enter_module( new_module ); |
| } |
| |
| *current_target = new_target; |
| if ( new_target ) |
| pushsettings( new_target->settings ); |
| } |
| |
| |
| /* |
| * make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc. |
| * |
| * Essentially copies a chain of ACTIONs to a chain of CMDs, grouping |
| * RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions, and handling |
| * RULE_NEWSRCS actions. The result is a chain of CMDs which can be expanded by |
| * var_string() and executed using exec_cmd(). |
| */ |
| |
| static CMD * make1cmds( TARGET * t ) |
| { |
| CMD * cmds = 0; |
| LIST * shell = 0; |
| module_t * settings_module = 0; |
| TARGET * settings_target = 0; |
| ACTIONS * a0; |
| |
| /* Step through actions. Actions may be shared with other targets or grouped |
| * using RULE_TOGETHER, so actions already seen are skipped. |
| */ |
| for ( a0 = t->actions ; a0; a0 = a0->next ) |
| { |
| RULE * rule = a0->action->rule; |
| rule_actions * actions = rule->actions; |
| SETTINGS * boundvars; |
| LIST * nt; |
| LIST * ns; |
| ACTIONS * a1; |
| int start; |
| int chunk; |
| int length; |
| |
| /* Only do rules with commands to execute. If this action has already |
| * been executed, use saved status. |
| */ |
| if ( !actions || a0->action->running ) |
| continue; |
| |
| a0->action->running = 1; |
| |
| /* Make LISTS of targets and sources. If `execute together` has been |
| * specified for this rule, tack on sources from each instance of this |
| * rule for this target. |
| */ |
| nt = make1list( L0, a0->action->targets, 0 ); |
| ns = make1list( L0, a0->action->sources, actions->flags ); |
| if ( actions->flags & RULE_TOGETHER ) |
| for ( a1 = a0->next; a1; a1 = a1->next ) |
| if ( a1->action->rule == rule && !a1->action->running ) |
| { |
| ns = make1list( ns, a1->action->sources, actions->flags ); |
| a1->action->running = 1; |
| } |
| |
| /* If doing only updated (or existing) sources, but none have been |
| * updated (or exist), skip this action. |
| */ |
| if ( !ns && ( actions->flags & ( RULE_NEWSRCS | RULE_EXISTING ) ) ) |
| { |
| list_free( nt ); |
| continue; |
| } |
| |
| swap_settings( &settings_module, &settings_target, rule->module, t ); |
| if ( !shell ) |
| shell = var_get( "JAMSHELL" ); /* shell is per-target */ |
| |
| /* If we had 'actions xxx bind vars' we bind the vars now. */ |
| boundvars = make1settings( actions->bindlist ); |
| pushsettings( boundvars ); |
| |
| /* |
| * Build command, starting with all source args. |
| * |
| * If cmd_new returns 0, it is because the resulting command length is |
| * > MAXLINE. In this case, we will slowly reduce the number of source |
| * arguments presented until it does fit. This only applies to actions |
| * that allow PIECEMEAL commands. |
| * |
| * While reducing slowly takes a bit of compute time to get things just |
| * right, it is worth it to get as close to MAXLINE as possible, because |
| * launching the commands we are executing is likely to be much more |
| * compute intensive. |
| * |
| * Note we loop through at least once, for sourceless actions. |
| */ |
| |
| start = 0; |
| chunk = length = list_length( ns ); |
| |
| do |
| { |
| /* Build cmd: cmd_new consumes its lists. */ |
| CMD * cmd = cmd_new( rule, |
| list_copy( L0, nt ), |
| list_sublist( ns, start, chunk ), |
| list_copy( L0, shell ) ); |
| |
| if ( cmd ) |
| { |
| /* It fit: chain it up. */ |
| if ( !cmds ) cmds = cmd; |
| else cmds->tail->next = cmd; |
| cmds->tail = cmd; |
| start += chunk; |
| } |
| else if ( ( actions->flags & RULE_PIECEMEAL ) && ( chunk > 1 ) ) |
| { |
| /* Reduce chunk size slowly. */ |
| chunk = chunk * 9 / 10; |
| } |
| else |
| { |
| /* Too long and not splittable. */ |
| printf( "%s actions too long (max %d):\n", rule->name, MAXLINE |
| ); |
| |
| /* Tell the user what didn't fit. */ |
| cmd = cmd_new( rule, list_copy( L0, nt ), |
| list_sublist( ns, start, chunk ), |
| list_new( L0, newstr( "%" ) ) ); |
| fputs( cmd->buf, stdout ); |
| exit( EXITBAD ); |
| } |
| } |
| while ( start < length ); |
| |
| /* These were always copied when used. */ |
| list_free( nt ); |
| list_free( ns ); |
| |
| /* Free the variables whose values were bound by 'actions xxx bind |
| * vars'. |
| */ |
| popsettings( boundvars ); |
| freesettings( boundvars ); |
| } |
| |
| swap_settings( &settings_module, &settings_target, 0, 0 ); |
| return cmds; |
| } |
| |
| |
| /* |
| * make1list() - turn a list of targets into a LIST, for $(<) and $(>). |
| */ |
| |
| static LIST * make1list( LIST * l, TARGETS * targets, int flags ) |
| { |
| for ( ; targets; targets = targets->next ) |
| { |
| TARGET * t = targets->target; |
| |
| if ( t->binding == T_BIND_UNBOUND ) |
| make1bind( t ); |
| |
| if ( ( flags & RULE_EXISTING ) && ( flags & RULE_NEWSRCS ) ) |
| { |
| if ( ( t->binding != T_BIND_EXISTS ) && ( t->fate <= T_FATE_STABLE ) ) |
| continue; |
| } |
| else |
| { |
| if ( ( flags & RULE_EXISTING ) && ( t->binding != T_BIND_EXISTS ) ) |
| continue; |
| |
| if ( ( flags & RULE_NEWSRCS ) && ( t->fate <= T_FATE_STABLE ) ) |
| continue; |
| } |
| |
| /* Prohibit duplicates for RULE_TOGETHER. */ |
| if ( flags & RULE_TOGETHER ) |
| { |
| LIST * m; |
| for ( m = l; m; m = m->next ) |
| if ( !strcmp( m->string, t->boundname ) ) |
| break; |
| if ( m ) |
| continue; |
| } |
| |
| /* Build new list. */ |
| l = list_new( l, copystr( t->boundname ) ); |
| } |
| |
| return l; |
| } |
| |
| |
| /* |
| * make1settings() - for vars that get bound values, build up replacement lists. |
| */ |
| |
| static SETTINGS * make1settings( LIST * vars ) |
| { |
| SETTINGS * settings = 0; |
| |
| for ( ; vars; vars = list_next( vars ) ) |
| { |
| LIST * l = var_get( vars->string ); |
| LIST * nl = 0; |
| |
| for ( ; l; l = list_next( l ) ) |
| { |
| TARGET * t = bindtarget( l->string ); |
| |
| /* Make sure the target is bound. */ |
| if ( t->binding == T_BIND_UNBOUND ) |
| make1bind( t ); |
| |
| /* Build a new list. */ |
| nl = list_new( nl, copystr( t->boundname ) ); |
| } |
| |
| /* Add to settings chain. */ |
| settings = addsettings( settings, VAR_SET, vars->string, nl ); |
| } |
| |
| return settings; |
| } |
| |
| |
| /* |
| * make1bind() - bind targets that were not bound during dependency analysis |
| * |
| * Spot the kludge! If a target is not in the dependency tree, it did not get |
| * bound by make0(), so we have to do it here. Ugly. |
| */ |
| |
| static void make1bind( TARGET * t ) |
| { |
| if ( t->flags & T_FLAG_NOTFILE ) |
| return; |
| |
| pushsettings( t->settings ); |
| t->boundname = search( t->name, &t->time, 0, ( t->flags & T_FLAG_ISFILE ) ); |
| t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING; |
| popsettings( t->settings ); |
| } |