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/*
* netlink/object-api.c Object API
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* Copyright (c) 2003-2007 Thomas Graf <tgraf@suug.ch>
*/
#ifndef NETLINK_OBJECT_API_H_
#define NETLINK_OBJECT_API_H_
#include <netlink/netlink.h>
#include <netlink/utils.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @ingroup object
* @defgroup object_api Object API
* @brief
*
* @par 1) Object Definition
* @code
* // Define your object starting with the common object header
* struct my_obj {
* NLHDR_COMMON
* int my_data;
* };
*
* // Fill out the object operations structure
* struct nl_object_ops my_ops = {
* .oo_name = "my_obj",
* .oo_size = sizeof(struct my_obj),
* };
*
* // At this point the object can be allocated, you may want to provide a
* // separate _alloc() function to ease allocting objects of this kind.
* struct nl_object *obj = nl_object_alloc(&my_ops);
*
* // And release it again...
* nl_object_put(obj);
* @endcode
*
* @par 2) Allocating additional data
* @code
* // You may require to allocate additional data and store it inside
* // object, f.e. assuming there is a field `ptr'.
* struct my_obj {
* NLHDR_COMMON
* void * ptr;
* };
*
* // And at some point you may assign allocated data to this field:
* my_obj->ptr = calloc(1, ...);
*
* // In order to not introduce any memory leaks you have to release
* // this data again when the last reference is given back.
* static void my_obj_free_data(struct nl_object *obj)
* {
* struct my_obj *my_obj = nl_object_priv(obj);
*
* free(my_obj->ptr);
* }
*
* // Also when the object is cloned, you must ensure for your pointer
* // stay valid even if one of the clones is freed by either making
* // a clone as well or increase the reference count.
* static int my_obj_clone(struct nl_object *src, struct nl_object *dst)
* {
* struct my_obj *my_src = nl_object_priv(src);
* struct my_obj *my_dst = nl_object_priv(dst);
*
* if (src->ptr) {
* dst->ptr = calloc(1, ...);
* memcpy(dst->ptr, src->ptr, ...);
* }
* }
*
* struct nl_object_ops my_ops = {
* ...
* .oo_free_data = my_obj_free_data,
* .oo_clone = my_obj_clone,
* };
* @endcode
*
* @par 3) Object Dumping
* @code
* static int my_obj_dump_detailed(struct nl_object *obj,
* struct nl_dump_params *params)
* {
* struct my_obj *my_obj = nl_object_priv(obj);
*
* // It is absolutely essential to use nl_dump() when printing
* // any text to make sure the dumping parameters are respected.
* nl_dump(params, "Obj Integer: %d\n", my_obj->my_int);
*
* // Before we can dump the next line, make sure to prefix
* // this line correctly.
* nl_new_line(params);
*
* // You may also split a line into multiple nl_dump() calls.
* nl_dump(params, "String: %s ", my_obj->my_string);
* nl_dump(params, "String-2: %s\n", my_obj->another_string);
* }
*
* struct nl_object_ops my_ops = {
* ...
* .oo_dump[NL_DUMP_FULL] = my_obj_dump_detailed,
* };
* @endcode
*
* @par 4) Object Attributes
* @code
* // The concept of object attributes is optional but can ease the typical
* // case of objects that have optional attributes, e.g. a route may have a
* // nexthop assigned but it is not required to.
*
* // The first step to define your object specific bitmask listing all
* // attributes
* #define MY_ATTR_FOO (1<<0)
* #define MY_ATTR_BAR (1<<1)
*
* // When assigning an optional attribute to the object, make sure
* // to mark its availability.
* my_obj->foo = 123123;
* my_obj->ce_mask |= MY_ATTR_FOO;
*
* // At any time you may use this mask to check for the availability
* // of the attribute, e.g. while dumping
* if (my_obj->ce_mask & MY_ATTR_FOO)
* nl_dump(params, "foo %d ", my_obj->foo);
*
* // One of the big advantages of this concept is that it allows for
* // standardized comparisons which make it trivial for caches to
* // identify unique objects by use of unified comparison functions.
* // In order for it to work, your object implementation must provide
* // a comparison function and define a list of attributes which
* // combined together make an object unique.
*
* static int my_obj_compare(struct nl_object *_a, struct nl_object *_b,
* uint32_t attrs, int flags)
* {
* struct my_obj *a = nl_object_priv(_a):
* struct my_obj *b = nl_object_priv(_b):
* int diff = 0;
*
* // We help ourselves in defining our own DIFF macro which will
* // call ATTR_DIFF() on both objects which will make sure to only
* // compare the attributes if required.
* #define MY_DIFF(ATTR, EXPR) ATTR_DIFF(attrs, MY_ATTR_##ATTR, a, b, EXPR)
*
* // Call our own diff macro for each attribute to build a bitmask
* // representing the attributes which mismatch.
* diff |= MY_DIFF(FOO, a->foo != b->foo)
* diff |= MY_DIFF(BAR, strcmp(a->bar, b->bar))
*
* return diff;
* }
*
* // In order to identify identical objects with differing attributes
* // you must specify the attributes required to uniquely identify
* // your object. Make sure to not include too many attributes, this
* // list is used when caches look for an old version of an object.
* struct nl_object_ops my_ops = {
* ...
* .oo_id_attrs = MY_ATTR_FOO,
* .oo_compare = my_obj_compare,
* };
* @endcode
* @{
*/
/**
* Common Object Header
*
* This macro must be included as first member in every object
* definition to allow objects to be cached.
*/
#define NLHDR_COMMON \
int ce_refcnt; \
struct nl_object_ops * ce_ops; \
struct nl_cache * ce_cache; \
struct nl_list_head ce_list; \
int ce_msgtype; \
int ce_flags; \
uint32_t ce_mask;
/**
* Return true if attribute is available in both objects
* @arg A an object
* @arg B another object
* @arg ATTR attribute bit
*
* @return True if the attribute is available, otherwise false is returned.
*/
#define AVAILABLE(A, B, ATTR) (((A)->ce_mask & (B)->ce_mask) & (ATTR))
/**
* Return true if attribute is available in only one of both objects
* @arg A an object
* @arg B another object
* @arg ATTR attribute bit
*
* @return True if the attribute is available in only one of both objects,
* otherwise false is returned.
*/
#define AVAILABLE_MISMATCH(A, B, ATTR) (((A)->ce_mask ^ (B)->ce_mask) & (ATTR))
/**
* Return true if attributes mismatch
* @arg A an object
* @arg B another object
* @arg ATTR attribute bit
* @arg EXPR Comparison expression
*
* This function will check if the attribute in question is available
* in both objects, if not this will count as a mismatch.
*
* If available the function will execute the expression which must
* return true if the attributes mismatch.
*
* @return True if the attribute mismatch, or false if they match.
*/
#define ATTR_MISMATCH(A, B, ATTR, EXPR) (AVAILABLE_MISMATCH(A, B, ATTR) || \
(AVAILABLE(A, B, ATTR) && (EXPR)))
/**
* Return attribute bit if attribute does not match
* @arg LIST list of attributes to be compared
* @arg ATTR attribute bit
* @arg A an object
* @arg B another object
* @arg EXPR Comparison expression
*
* This function will check if the attribute in question is available
* in both objects, if not this will count as a mismatch.
*
* If available the function will execute the expression which must
* return true if the attributes mismatch.
*
* In case the attributes mismatch, the attribute is returned, otherwise
* 0 is returned.
*
* @code
* diff |= ATTR_DIFF(attrs, MY_ATTR_FOO, a, b, a->foo != b->foo);
* @endcode
*/
#define ATTR_DIFF(LIST, ATTR, A, B, EXPR) \
({ int diff = 0; \
if (((LIST) & (ATTR)) && ATTR_MISMATCH(A, B, ATTR, EXPR)) \
diff = ATTR; \
diff; })
/**
* Object Operations
*/
struct nl_object_ops
{
/**
* Unique name of object type
*
* Must be in the form family/name, e.g. "route/addr"
*/
char * oo_name;
/** Size of object including its header */
size_t oo_size;
/* List of attributes needed to uniquely identify the object */
uint32_t oo_id_attrs;
/**
* Constructor function
*
* Will be called when a new object of this type is allocated.
* Can be used to initialize members such as lists etc.
*/
void (*oo_constructor)(struct nl_object *);
/**
* Destructor function
*
* Will be called when an object is freed. Must free all
* resources which may have been allocated as part of this
* object.
*/
void (*oo_free_data)(struct nl_object *);
/**
* Cloning function
*
* Will be called when an object needs to be cloned. Please
* note that the generic object code will make an exact
* copy of the object first, therefore you only need to take
* care of members which require reference counting etc.
*
* May return a negative error code to abort cloning.
*/
int (*oo_clone)(struct nl_object *, struct nl_object *);
/**
* Dumping functions
*
* Will be called when an object is dumped. The implementations
* have to use nl_dump(), nl_dump_line(), and nl_new_line() to
* dump objects.
*
* The functions must return the number of lines printed.
*/
void (*oo_dump[NL_DUMP_MAX+1])(struct nl_object *,
struct nl_dump_params *);
/**
* Comparison function
*
* Will be called when two objects of the same type are
* compared. It takes the two objects in question, an object
* specific bitmask defining which attributes should be
* compared and flags to control the behaviour.
*
* The function must return a bitmask with the relevant bit
* set for each attribute that mismatches.
*/
int (*oo_compare)(struct nl_object *, struct nl_object *,
uint32_t, int);
char *(*oo_attrs2str)(int, char *, size_t);
};
/** @} */
#ifdef __cplusplus
}
#endif
#endif