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/*=============================================================================
Copyright (c) 2001-2010 Joel de Guzman
Copyright (c) 2001-2010 Hartmut Kaiser
http://spirit.sourceforge.net/
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
=============================================================================*/
#if !defined(BOOST_SPIRIT_ASSIGN_TO_APR_16_2006_0812PM)
#define BOOST_SPIRIT_ASSIGN_TO_APR_16_2006_0812PM
#if defined(_MSC_VER)
#pragma once
#endif
#include <boost/spirit/home/qi/detail/construct.hpp>
#include <boost/spirit/home/support/unused.hpp>
#include <boost/spirit/home/qi/detail/attributes.hpp>
#include <boost/spirit/home/support/container.hpp>
#include <boost/spirit/home/phoenix/core/actor.hpp>
#include <boost/ref.hpp>
#include <boost/range/iterator_range.hpp>
namespace boost { namespace spirit { namespace traits
{
///////////////////////////////////////////////////////////////////////////
// This file contains assignment utilities. The utilities provided also
// accept spirit's unused_type; all no-ops. Compiler optimization will
// easily strip these away.
///////////////////////////////////////////////////////////////////////////
template <typename Attribute, typename Iterator, typename Enable>
struct assign_to_attribute_from_iterators
{
static void
call(Iterator const& first, Iterator const& last, Attribute& attr)
{
if (traits::is_empty(attr))
attr = Attribute(first, last);
else {
for (Iterator i = first; i != last; ++i)
push_back(attr, *i);
}
}
};
template <typename Attribute, typename Iterator>
struct assign_to_attribute_from_iterators<
reference_wrapper<Attribute>, Iterator>
{
static void
call(Iterator const& first, Iterator const& last
, reference_wrapper<Attribute> attr)
{
if (traits::is_empty(attr))
attr = Attribute(first, last);
else {
for (Iterator i = first; i != last; ++i)
push_back(attr, *i);
}
}
};
template <typename Iterator>
struct assign_to_attribute_from_iterators<
iterator_range<Iterator>, Iterator>
{
static void
call(Iterator const& first, Iterator const& last
, iterator_range<Iterator>& attr)
{
attr = iterator_range<Iterator>(first, last);
}
};
template <typename Iterator, typename Attribute>
inline void
assign_to(Iterator const& first, Iterator const& last, Attribute& attr)
{
assign_to_attribute_from_iterators<Attribute, Iterator>::
call(first, last, attr);
}
template <typename Iterator>
inline void
assign_to(Iterator const&, Iterator const&, unused_type)
{
}
///////////////////////////////////////////////////////////////////////////
template <typename T, typename Attribute>
void assign_to(T const& val, Attribute& attr);
template <typename Attribute, typename T, typename Enable>
struct assign_to_attribute_from_value
{
typedef typename traits::one_element_sequence<Attribute>::type
is_one_element_sequence;
typedef typename mpl::eval_if<
is_one_element_sequence
, fusion::result_of::at_c<Attribute, 0>
, mpl::identity<Attribute&>
>::type type;
template <typename T_>
static void
call(T_ const& val, Attribute& attr, mpl::false_)
{
attr = static_cast<Attribute>(val);
}
// This handles the case where the attribute is a single element fusion
// sequence. We silently assign to the only element and treat it as the
// attribute to parse the results into.
template <typename T_>
static void
call(T_ const& val, Attribute& attr, mpl::true_)
{
typedef typename fusion::result_of::value_at_c<Attribute, 0>::type
element_type;
fusion::at_c<0>(attr) = static_cast<element_type>(val);
}
static void
call(T const& val, Attribute& attr)
{
call(val, attr, is_one_element_sequence());
}
};
template <typename Attribute>
struct assign_to_attribute_from_value<Attribute, Attribute>
{
static void
call(Attribute const& val, Attribute& attr)
{
attr = val;
}
};
template <typename Attribute, typename T>
struct assign_to_attribute_from_value<reference_wrapper<Attribute>, T>
{
static void
call(T const& val, reference_wrapper<Attribute> attr)
{
assign_to(val.get(), attr);
}
};
template <typename Attribute>
struct assign_to_attribute_from_value<optional<Attribute>, unused_type>
{
static void
call(unused_type, optional<Attribute> const&)
{
}
};
///////////////////////////////////////////////////////////////////////////
template <typename T, typename Attribute>
inline void
assign_to(T const& val, Attribute& attr)
{
assign_to_attribute_from_value<Attribute, T>::call(val, attr);
}
template <typename T>
inline void
assign_to(T const&, unused_type)
{
}
}}}
#endif