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<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="bbv2.reference"></a>Reference</h2></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.general">General information</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.rules">Builtin rules</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.overview.builtins.features">Builtin features</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools">Builtin tools</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.buildprocess">Build process</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.definitions">Definitions</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.reference.general"></a>General information</h3></div></div></div>
<div class="toc"><dl><dt><span class="section"><a href="reference.html#bbv2.reference.init">Initialization</a></span></dt></dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.init"></a>Initialization</h4></div></div></div>
<p>bjam's first job upon startup is to load the Jam code that
implements the build system. To do this, it searches for a file
called <code class="filename">boost-build.jam</code>, first in the invocation directory, then
in its parent and so forth up to the filesystem root, and finally
in the directories specified by the environment variable
BOOST_BUILD_PATH. When found, the file is interpreted, and should
specify the build system location by calling the boost-build
rule:</p>
<pre class="programlisting">
rule boost-build ( location ? )
</pre>
<p>
If location is a relative path, it is treated as relative to
the directory of <code class="filename">boost-build.jam</code>. The directory specified by
that location and the directories in BOOST_BUILD_PATH are then searched for
a file called <code class="filename">bootstrap.jam</code>, which is expected to
bootstrap the build system. This arrangement allows the build
system to work without any command-line or environment variable
settings. For example, if the build system files were located in a
directory "build-system/" at your project root, you might place a
<code class="filename">boost-build.jam</code> at the project root containing:
</p>
<pre class="programlisting">
boost-build build-system ;
</pre>
<p>
In this case, running bjam anywhere in the project tree will
automatically find the build system.</p>
<p>The default <code class="filename">bootstrap.jam</code>, after loading some standard
definitions, loads two <code class="filename">site-config.jam</code> and <code class="filename">user-config.jam</code>.</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.reference.rules"></a>Builtin rules</h3></div></div></div>
<p>This section contains the list of all rules that
can be used in Jamfile&#8212;both rules that define new
targets and auxiliary rules.</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">exe</code></span></dt>
<dd><p>Creates an executable file. See
<a class="xref" href="tasks.html#bbv2.tasks.programs" title="Programs">the section called &#8220;Programs&#8221;</a>.</p></dd>
<dt><span class="term"><code class="literal">lib</code></span></dt>
<dd><p>Creates an library file. See
<a class="xref" href="tasks.html#bbv2.tasks.libraries" title="Libraries">the section called &#8220;Libraries&#8221;</a>.</p></dd>
<dt><span class="term"><code class="literal">install</code></span></dt>
<dd><p>Installs built targets and other files. See
<a class="xref" href="tasks.html#bbv2.tasks.installing" title="Installing">the section called &#8220;Installing&#8221;</a>.</p></dd>
<dt><span class="term"><code class="literal">alias</code></span></dt>
<dd><p>Creates an alias for other targets. See
<a class="xref" href="tasks.html#bbv2.tasks.alias" title="Alias">the section called &#8220;Alias&#8221;</a>.</p></dd>
<dt><span class="term"><code class="literal">unit-test</code></span></dt>
<dd><p>Creates an executable that will be automatically run. See
<a class="xref" href="tutorial.html#bbv2.tutorial.testing" title="Testing">the section called &#8220;Testing&#8221;</a>.</p></dd>
<dt>
<span class="term"><code class="literal">compile</code>, </span><span class="term"><code class="literal">compile-fail</code>, </span><span class="term"><code class="literal">link</code>, </span><span class="term"><code class="literal">link-fail</code>, </span><span class="term"><code class="literal">run</code>, </span><span class="term"><code class="literal">run-fail</code></span>
</dt>
<dd><p>Specialized rules for testing. See
<a class="xref" href="tutorial.html#bbv2.tutorial.testing" title="Testing">the section called &#8220;Testing&#8221;</a>.</p></dd>
<dt><span class="term"><code class="literal">obj</code></span></dt>
<dd><p>Creates an object file. Useful when a single source
file must be compiled with special properties.</p></dd>
<dt><span class="term"><code class="literal">glob</code></span></dt>
<dd>
<p>The <code class="computeroutput">glob</code> rule takes a list shell pattern
and returns the list of files in the project's source directory that
match the pattern. For example:
</p>
<pre class="programlisting">
lib tools : [ glob *.cpp ] ;
</pre>
<p>
It is possible to also pass a second argument&#8212;the list of
exclude patterns. The result will then include the list of
files patching any of include patterns, and not matching any
of the exclude patterns. For example:
</p>
<pre class="programlisting">
lib tools : [ glob *.cpp : file_to_exclude.cpp bad*.cpp ] ;
</pre>
<p>
</p>
</dd>
<dt>
<a name="bbv2.reference.glob-tree"></a><span class="term"><code class="literal">glob-tree</code></span>
</dt>
<dd>
<p>The <code class="computeroutput">glob-tree</code> is similar to the
<code class="computeroutput">glob</code> except that it operates recursively from
the directory of the containing Jamfile. For example:
</p>
<pre class="programlisting">
ECHO [ glob-tree *.cpp : .svn ] ;
</pre>
<p>
will print the names of all C++ files in your project. The
<code class="literal">.svn</code> exclude pattern prevents the
<code class="computeroutput">glob-tree</code> rule from entering administrative
directories of the Subversion version control system.
</p>
</dd>
<dt><span class="term"><code class="literal">project</code></span></dt>
<dd><p>Declares project id and attributes, including
project requirements. See <a class="xref" href="overview.html#bbv2.overview.projects" title="Projects">the section called &#8220;Projects&#8221;</a>.
</p></dd>
<dt><span class="term"><code class="literal">use-project</code></span></dt>
<dd><p>Assigns a symbolic project ID to a project at
a given path. This rule must be better documented!
</p></dd>
<dt><span class="term"><code class="literal">explicit</code></span></dt>
<dd><p>The <code class="literal">explicit</code> rule takes a single
parameter&#8212;a list of target names. The named targets will
be marked explicit, and will be built only if they are explicitly
requested on the command line, or if their dependents are built.
Compare this to ordinary targets, that are built implicitly when
their containing project is built.</p></dd>
<dt><span class="term"><code class="literal">always</code></span></dt>
<dd>
<p>The <code class="literal">always</code> funciton takes a single
parameter&#8212;a list of metatarget names. The top-level targets produced
by the named metatargets will be always considered out of date. Consider this example:
</p>
<pre class="programlisting">
exe hello : hello.cpp ;
exe bye : bye.cpp ;
always hello ;
</pre>
<p>If a build of <code class="filename">hello</code> is requested, then the binary will
always be relinked. The object files will not be recompiled, though. Note that if
a build of <code class="filename">hello</code> is not requested, for example you specify just
<code class="filename">bye</code> on the command line, <code class="filename">hello</code> will not
be relinked.</p>
</dd>
<dt><span class="term"><code class="literal">constant</code></span></dt>
<dd>
<p>Sets project-wide constant. Takes two
parameters: variable name and a value and makes the specified
variable name accessible in this Jamfile and any child Jamfiles.
For example:
</p>
<pre class="programlisting">
constant VERSION : 1.34.0 ;
</pre>
<p>
</p>
</dd>
<dt><span class="term"><code class="literal">path-constant</code></span></dt>
<dd>
<p>Same as <code class="literal">constant</code> except that
the value is treated as path relative to Jamfile location. For example,
if <span class="command"><strong>bjam</strong></span> is invoked in the current directory,
and Jamfile in <code class="filename">helper</code> subdirectory has:
</p>
<pre class="programlisting">
path-constant DATA : data/a.txt ;
</pre>
<p>
then the variable <code class="varname">DATA</code> will be set to
<code class="literal">helper/data/a.txt</code>, and if <span class="command"><strong>bjam</strong></span>
is invoked from the <code class="filename">helper</code> directory, then
the variable <code class="varname">DATA</code> will be set to
<code class="literal">data/a.txt</code>.
</p>
</dd>
<dt><span class="term"><code class="literal">build-project</code></span></dt>
<dd><p>Cause some other project to be built. This rule
takes a single parameter&#8212;a directory name relative to
the containing Jamfile. When the containing Jamfile is built,
the project located at that directory will be built as well.
At the moment, the parameter to this rule should be a directory
name. Project ID or general target references are not allowed.
</p></dd>
<dt><span class="term"><code class="literal">test-suite</code></span></dt>
<dd><p>This rule is deprecated and equivalent to
<code class="computeroutput">alias</code>.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.overview.builtins.features"></a>Builtin features</h3></div></div></div>
<p>This section documents the features that are built-in into
Boost.Build. For features with a fixed set of values, that set is
provided, with the default value listed first.</p>
<a class="indexterm" name="id3272553"></a><div class="variablelist"><dl>
<dt><span class="term"><code class="literal">variant</code></span></dt>
<dd>
<p>
A feature combining several low-level features, making it easy to
request common build configurations.
</p>
<p>
<span class="bold"><strong>Allowed values:</strong></span>
<code class="literal">debug</code>, <code class="literal">release</code>,
<code class="literal">profile</code>.
</p>
<p>
The value <code class="literal">debug</code> expands to
</p>
<pre class="programlisting">
&lt;optimization&gt;off &lt;debug-symbols&gt;on &lt;inlining&gt;off &lt;runtime-debugging&gt;on
</pre>
<p>
The value <code class="literal">release</code> expands to
</p>
<pre class="programlisting">
&lt;optimization&gt;speed &lt;debug-symbols&gt;off &lt;inlining&gt;full &lt;runtime-debugging&gt;off
</pre>
<p>
The value <code class="literal">profile</code> expands to the same as
<code class="literal">release</code>, plus:
</p>
<pre class="programlisting">
&lt;profiling&gt;on &lt;debug-symbols&gt;on
</pre>
<p>
Users can define their own build variants using the
<code class="computeroutput">variant</code> rule from the <code class="computeroutput">common</code> module.
</p>
<p>
<span class="bold"><strong>Note:</strong></span> Runtime debugging is on in
debug builds to suit the expectations of people used to various
IDEs.
</p>
</dd>
<dt>
<a name="bbv2.overview.builtins.features.link"></a><span class="term"><code class="literal">link</code></span>
</dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">shared</code>,
<code class="literal">static</code></p>
<p class="simpara">
A feature controling how libraries are built.
</p>
</dd>
<dt>
<a name="bbv2.overview.builtins.features.runtime-link"></a><span class="term"><code class="literal">runtime-link</code></span>
</dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">shared</code>,
<code class="literal">static</code></p>
<p class="simpara">
Controls if a static or shared C/C++ runtime should be used. There
are some restrictions how this feature can be used, for example
on some compilers an application using static runtime should
not use shared libraries at all, and on some compilers,
mixing static and shared runtime requires extreme care. Check
your compiler documentation for more details.
</p>
</dd>
<dt><span class="term"><code class="literal">threading</code></span></dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">single</code>,
<code class="literal">multi</code></p>
<p class="simpara">
Controls if the project should be built in multi-threaded mode. This feature does not
necessary change code generation in the compiler, but it causes the compiler to link
to additional or different runtime libraries, and define additional preprocessor
symbols (for example, <code class="computeroutput">_MT</code> on Windows and <code class="computeroutput">_REENTRANT</code> on Linux).
How those symbols affect the compiled code depends on the code itself.
</p>
</dd>
<dt><span class="term"><code class="literal">source</code></span></dt>
<dd>
The <code class="computeroutput">&lt;source&gt;X</code> feature has the same effect on
building a target as putting X in the list of sources. It is useful
when you want to add the same source to all targets in the project
(you can put &lt;source&gt; in requirements) or to conditionally
include a source (using conditional requirements, see <a class="xref" href="tutorial.html#bbv2.tutorial.conditions" title="Conditions and alternatives">the section called &#8220;Conditions and alternatives&#8221;</a>). See also the <code class="computeroutput">&lt;library&gt;
</code> feature.
</dd>
<dt><span class="term"><code class="literal">library</code></span></dt>
<dd>
This feature is almost equivalent to the <code class="computeroutput">&lt;source&gt;</code>
feature, except that it takes effect only for linking. When you want
to link all targets in a Jamfile to certain library, the
<code class="computeroutput">&lt;library&gt;</code> feature is preferred over
<code class="computeroutput">&lt;source&gt;X</code> -- the latter will add the library to
all targets, even those that have nothing to do with libraries.
</dd>
<dt><span class="term"><a name="bbv2.builtin.features.dependency"></a>
<code class="literal">dependency</code></span></dt>
<dd>
Introduces a dependency on the target named by the value of this
feature (so it will be brought up-to-date whenever the target being
declared is). The dependency is not used in any other way.
</dd>
<dt><span class="term"><a name="bbv2.builtin.features.use"></a>
<code class="literal">use</code></span></dt>
<dd>
Introduces a dependency on the target named by the value of this
feature (so it will be brought up-to-date whenever the target being
declared is), and adds its usage requirements to the build
properties
of the target being declared. The dependency is not used in any
other way. The primary use case is when you want the usage
requirements (such as <code class="computeroutput">#include</code> paths) of some library
to be applied, but do not want to link to it.
</dd>
<dt><span class="term"><a name="bbv2.reference.features.dll-path"></a>
<code class="literal">dll-path</code></span></dt>
<dd>
Specify an additional directory where the system should
look for shared libraries when the executable or shared
library is run. This feature only affects Unix
compilers. Plase see <a class="xref" href="faq.html#bbv2.faq.dll-path" title="Why are the dll-path and hardcode-dll-paths properties useful?">the section called &#8220;
Why are the <code class="literal">dll-path</code> and <code class="literal">hardcode-dll-paths
</code> properties useful?
&#8221;</a>
in <a class="xref" href="faq.html" title="Frequently Asked Questions">the section called &#8220;Frequently Asked Questions&#8221;</a> for details.
</dd>
<dt><span class="term"><code class="literal">hardcode-dll-paths</code></span></dt>
<dd>
<p class="simpara">
Controls automatic generation of dll-path properties.
</p>
<p><span class="bold"><strong>Allowed values:</strong></span>
<code class="literal">true</code>, <code class="literal">false</code>. This property is
specific to Unix systems. If an executable is built with
<code class="computeroutput">&lt;hardcode-dll-paths&gt;true</code>, the generated binary
will contain the list of all the paths to the used shared libraries.
As the result, the executable can be run without changing system
paths to shared libraries or installing the libraries to system
paths. This is very
convenient during development. Plase see the <a class="link" href="faq.html#bbv2.faq.dll-path" title="Why are the dll-path and hardcode-dll-paths properties useful?">FAQ entry</a> for details. Note that on Mac
OSX, the paths are unconditionally hardcoded by the linker, and it
is not possible to disable that behaviour.</p>
</dd>
<dt>
<span class="term"><code class="literal">cflags</code>, </span><span class="term"><code class="literal">cxxflags</code>, </span><span class="term"><code class="literal">linkflags</code></span>
</dt>
<dd>
The value of those features is passed without modification to the
corresponding tools. For <code class="computeroutput">cflags</code> that is both the C and
C++ compilers, for <code class="computeroutput">cxxflags</code> that is the C++ compiler
and for <code class="computeroutput">linkflags</code> that is the linker. The features are
handy when you are trying to do something special that cannot be
achieved by a higher-level feature in Boost.Build.
</dd>
<dt><span class="term"><code class="literal">include</code></span></dt>
<dd>
Specifies an additional include path that is to be passed to C and
C++ compilers.
</dd>
<dt><span class="term"><code class="literal">warnings</code></span></dt>
<dd>
The <code class="computeroutput">&lt;warnings&gt;</code> feature controls the warning level
of compilers. It has the following values:
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><p><code class="computeroutput">off</code> - disables all warnings.</p></li>
<li class="listitem"><p><code class="computeroutput">on</code> - enables default warning level for the tool.</p></li>
<li class="listitem"><p><code class="computeroutput">all</code> - enables all warnings.</p></li>
</ul></div>
Default value is <code class="computeroutput">all</code>.
</dd>
<dt><span class="term"><code class="literal">warnings-as-errors</code></span></dt>
<dd>
The <code class="computeroutput">&lt;warnings-as-errors&gt;</code> makes it possible to
treat warnings as errors and abort compilation on a warning. The
value <code class="computeroutput">on</code> enables this behaviour. The default value is
<code class="computeroutput">off</code>.
</dd>
<dt><span class="term"><code class="literal">build</code></span></dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">no</code></p>
<p>
The <code class="computeroutput">build</code> feature is used to conditionally disable
build of a target. If <code class="computeroutput">&lt;build&gt;no</code> is in properties
when building a target, build of that target is skipped. Combined
with conditional requirements this allows you to skip building some
target in configurations where the build is known to fail.
</p>
</dd>
<dt><span class="term"><code class="literal">tag</code></span></dt>
<dd>
<p>The <code class="literal">tag</code> feature is used to customize
the name of the generated files. The value should have the form:
</p>
<pre class="programlisting">@<em class="replaceable"><code>rulename</code></em></pre>
<p> where
<em class="replaceable"><code>rulename</code></em> should be a name of a rule with the
following signature:
</p>
<pre class="programlisting">rule tag ( name : type ? : property-set )</pre>
<p>
The rule will be called for each target with the default name computed
by Boost.Build, the type of the target, and property set. The rule can
either return a string that must be used as the name of the target, or
an empty string, in which case the default name will be used.
</p>
<p>Most typical use of the <code class="literal">tag</code> feature is to
encode build properties, or library version in library target names. You
should take care to return non-empty string from the tag rule only for
types you care about &#8212; otherwise, you might end up modifying
names of object files, generated header file and other targets for which
changing names does not make sense.</p>
</dd>
<dt><span class="term"><code class="literal">debug-symbols</code></span></dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">on</code>, <code class="literal">off</code>.</p>
<p>The <code class="literal">debug-symbols</code> feature specifies if
produced object files, executables and libraries should include
debug information.
Typically, the value of this feature is implicitly set by the
<code class="literal">variant</code> feature, but it can be explicitly
specified by the user. The most common usage is to build
release variant with debugging information.</p>
</dd>
<dt><span class="term"><code class="literal">target-os</code></span></dt>
<dd>
<a name="bbv2.reference.features.target-os"></a><p>
The operating system for which the code is to be generated. The
compiler you used should be the compiler for that operating
system. This option causes Boost.Build to use naming conventions
suitable for that operating system, and adjust build process
accordingly. For example, with gcc, it controls if import
libraries are produced for shared libraries or not.
</p>
<p>The complete list of possible values for this feature is:
aix, bsd, cygwin, darwin, freebsd, hpux, iphone, linux, netbsd,
openbsd, osf, qnx, qnxnto, sgi, solaris, unix, unixware, windows.
</p>
<p>See <a class="xref" href="tasks.html#bbv2.tasks.crosscompile" title="Cross-compilation">the section called &#8220;Cross-compilation&#8221;</a> for details of
crosscompilation</p>
</dd>
<dt><span class="term"><code class="literal">architecture</code></span></dt>
<dd><p>The <code class="literal">architecture</code> features specifies
the general processor familty to generate code for.</p></dd>
<dt><span class="term"><code class="literal">instruction-set</code></span></dt>
<dd>
<p>
<span class="bold"><strong>Allowed values:</strong></span> depend on the used
toolset.
</p>
<p>The <code class="literal">instruction-set</code> specifies for which
specific instruction set the code should be generated. The
code in general might not run on processors with older/different
instruction sets.</p>
<p>While Boost.Build allows a large set of possible values
for this features, whether a given value works depends on which
compiler you use. Please see
<a class="xref" href="reference.html#bbv2.reference.tools.compilers" title="C++ Compilers">the section called &#8220;C++ Compilers&#8221;</a> for details.
</p>
</dd>
<dt><span class="term"><code class="literal">address-model</code></span></dt>
<dd>
<p><span class="bold"><strong>Allowed values:</strong></span> <code class="literal">32</code>, <code class="literal">64</code>.</p>
<p>The <code class="literal">address-model</code> specifies if 32-bit or
64-bit code should be generated by the compiler. Whether this feature
works depends on the used compiler, its version, how the compiler is
configured, and the values of the <code class="literal">architecture</code>
<code class="literal">instruction-set</code>
features. Please see <a class="xref" href="reference.html#bbv2.reference.tools.compilers" title="C++ Compilers">the section called &#8220;C++ Compilers&#8221;</a>
for details.</p>
</dd>
<dt><span class="term"><code class="literal">c++-template-depth</code></span></dt>
<dd>
<p>
<span class="bold"><strong>Allowed values:</strong></span> Any positive
integer.
</p>
<p>
This feature allows configuring a C++ compiler with the maximal
template instantiation depth parameter. Specific toolsets may or may
not provide support for this feature depending on whether their
compilers provide a corresponding command-line option.
</p>
<p>
<span class="bold"><strong>Note:</strong></span> Due to some internal details
in the current Boost Build implementation it is not possible to have
features whose valid values are all positive integer. As a
workaround a large set of allowed values has been defined for this
feature and, if a different one is needed, user can easily add it by
calling the feature.extend rule.
</p>
</dd>
<dt><span class="term"><code class="literal">embed-manifest</code></span></dt>
<dd>
<a class="indexterm" name="id3273651"></a><a class="indexterm" name="id3273660"></a><p>
<span class="bold"><strong>Allowed values:</strong></span> on, off.
</p>
<p>This feature is specific to the msvc toolset (see
<a class="xref" href="reference.html#bbv2.reference.tools.compiler.msvc" title="Microsoft Visual C++">the section called &#8220;Microsoft Visual C++&#8221;</a>),
and controls whether the manifest files should be embedded inside
executables and shared libraries, or placed alongside them. This
feature corresponds to the IDE option found in the project settings dialog,
under <span class="guimenu">Configuration Properties</span> &#8594; <span class="guisubmenu">Manifest Tool</span> &#8594; <span class="guisubmenu">Input and Output</span> &#8594; <span class="guimenuitem">Embed manifest</span>.
</p>
</dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.reference.tools"></a>Builtin tools</h3></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compilers">C++ Compilers</a></span></dt>
<dt><span class="section"><a href="reference.html#id3276330">Third-party libraries</a></span></dt>
</dl></div>
<p>Boost.Build comes with support for a large number of C++ compilers,
and other tools. This section documents how to use those tools.</p>
<p>Before using any tool, you must declare your intention, and possibly
specify additional information about the tool's configuration. This is
done by calling the <code class="computeroutput">using</code> rule, typically in your
<code class="filename">user-config.jam</code>, for example:</p>
<pre class="programlisting">
using gcc ;
</pre>
<p>additional parameters can be passed just like for other rules, for example:</p>
<pre class="programlisting">
using gcc : 4.0 : g++-4.0 ;
</pre>
<p>The options that can be passed to each tool are documented in the
subsequent sections.</p>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.tools.compilers"></a>C++ Compilers</h4></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.gcc">GNU C++</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.darwin">Apple Darwin gcc</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.msvc">Microsoft Visual C++</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.intel">Intel C++</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.acc">HP aC++ compiler</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.borland">Borland C++ Compiler</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.como">Comeau C/C++ Compiler</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.cw">Code Warrior</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.dmc">Digital Mars C/C++ Compiler</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.hp_cxx">HP C++ Compiler for Tru64 Unix</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.sun">Sun Studio</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.tools.compiler.vacpp">IBM Visual Age</a></span></dt>
</dl></div>
<p>This section lists all Boost.Build modules that support C++
compilers and documents how each one can be initialized. The name
of support module for compiler is also the value for
the <code class="computeroutput">toolset</code> feature that can be used to explicitly
request that compiler. </p>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.gcc"></a>GNU C++</h5></div></div></div>
<p>The <code class="computeroutput">gcc</code> module supports the
<a href="http://gcc.gnu.org" target="_top">GNU C++ compiler</a>
on Linux, a number of Unix-like system including SunOS and on Windows
(either <a href="http://www.cygwin.com" target="_top">Cygwin</a> or
<a href="http://www.mingw.org" target="_top">MinGW</a>). On Mac OSX, it is recommended
to use system gcc, see <a class="xref" href="reference.html#bbv2.reference.tools.compiler.darwin" title="Apple Darwin gcc">the section called &#8220;Apple Darwin gcc&#8221;</a>.
</p>
<p>The <code class="computeroutput">gcc</code> module is initialized using the following
syntax:</p>
<pre class="programlisting">
using gcc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>
If the version is not explicitly specified, it will be
automatically detected by running the compiler with the <code class="computeroutput">-v</code>
option. If the command is not specified, the <span class="command"><strong>g++</strong></span>
binary will be searched in <code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
<dt><span class="term"><code class="literal">root</code></span></dt>
<dd><p>Specifies root directory of the compiler installation.
This option is necessary only if it is not possible to detect this
information from the compiler command&#8212;for example if the specified
compiler command is a user script.</p></dd>
<dt><span class="term"><code class="literal">rc</code></span></dt>
<dd><p>Specifies the resource compiler command
that will be used with the version of gcc that is being
configured. This setting makes sense only for Windows and only
if you plan to use resource files. By
default <span class="command"><strong>windres</strong></span> will be used.</p></dd>
<dt><span class="term"><code class="literal">rc-type</code></span></dt>
<dd><p>Specifies the type of resource compiler. The value can
be either <code class="computeroutput">windres</code> for msvc resource compiler,
or <code class="computeroutput">rc</code> for borland's resource compiler.</p></dd>
</dl></div>
<a class="indexterm" name="id3274073"></a>
In order to compile 64-bit applications, you have to specify
<code class="computeroutput">address-model=64</code>, and the <code class="computeroutput">instruction-set</code>
feature should refer to a 64 bit processor. Currently, those
include <code class="literal">nocona</code>, <code class="literal">opteron</code>,
<code class="literal">athlon64</code> and <code class="literal">athlon-fx</code>.
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.darwin"></a>Apple Darwin gcc</h5></div></div></div>
<p>The <code class="computeroutput">darwin</code> module supports the version of gcc that is
modified and provided by Apple. The configuration is essentially identical
to that of the gcc module.
</p>
<p>
<a class="indexterm" name="id3274143"></a>
The darwin toolset can generate so called "fat"
binaries&#8212;binaries that can run support more than one
architecture, or address mode. To build a binary that can run both
on Intel and PowerPC processors, specify
<code class="computeroutput">architecture=combined</code>. To build a binary that can run
both in 32-bit and 64-bit modes, specify
<code class="computeroutput">address-model=32_64</code>. If you specify both of those
properties, a "4-way" fat binary will be generated.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.msvc"></a>Microsoft Visual C++</h5></div></div></div>
<p>The <code class="computeroutput">msvc</code> module supports the
<a href="http://msdn.microsoft.com/visualc/" target="_top">Microsoft Visual
C++</a> command-line tools on Microsoft Windows. The supported
products and versions of command line tools are listed below:</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><p>Visual Studio 2008&#8212;9.0</p></li>
<li class="listitem"><p>Visual Studio 2005&#8212;8.0</p></li>
<li class="listitem"><p>Visual Studio .NET 2003&#8212;7.1</p></li>
<li class="listitem"><p>Visual Studio .NET&#8212;7.0</p></li>
<li class="listitem"><p>Visual Studio 6.0, Service Pack 5&#8212;6.5</p></li>
</ul></div>
<p>The <code class="computeroutput">msvc</code> module is initialized using the following
syntax:</p>
<pre class="programlisting">
using msvc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;
</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the version is not explicitly specified, the most recent
version found in the registry will be used instead. If the special
value <code class="computeroutput">all</code> is passed as the version, all versions found in
the registry will be configured. If a version is specified, but the
command is not, the compiler binary will be searched in standard
installation paths for that version, followed by <code class="envar">PATH</code>.
</p>
<p>The compiler command should be specified using forward slashes,
and quoted.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
<dt><span class="term"><code class="literal">assembler</code></span></dt>
<dd><p>The command that compiles assembler sources. If
not specified, <span class="command"><strong>ml</strong></span> will be used. The command
will be invoked after the setup script was executed and adjusted
the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">compiler</code></span></dt>
<dd><p>The command that compiles C and C++ sources. If
not specified, <span class="command"><strong>cl</strong></span> will be used. The command
will be invoked after the setup script was executed and adjusted
the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">compiler-filter</code></span></dt>
<dd><p>Command through which to pipe the output of
running the compiler. For example to pass the output to STLfilt.
</p></dd>
<dt><span class="term"><code class="literal">idl-compiler</code></span></dt>
<dd><p>The command that compiles Microsoft COM interface
definition files. If not specified, <span class="command"><strong>midl</strong></span> will
be used. The command will be invoked after the setup script was
executed and adjusted the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">linker</code></span></dt>
<dd><p>The command that links executables and dynamic
libraries. If not specified, <span class="command"><strong>link</strong></span> will be used.
The command will be invoked after the setup script was executed
and adjusted the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">mc-compiler</code></span></dt>
<dd><p>The command that compiles Microsoft message
catalog files. If not specified, <span class="command"><strong>mc</strong></span> will be
used. The command will be invoked after the setup script was
executed and adjusted the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">resource-compiler</code></span></dt>
<dd><p>The command that compiles resource files. If not
specified, <span class="command"><strong>rc</strong></span> will be used. The command will be
invoked after the setup script was executed and adjusted the
<code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">setup</code></span></dt>
<dd><p>The filename of the global environment setup
script to run before invoking any of the tools defined in this
toolset. Will not be used in case a target platform specific
script has been explicitly specified for the current target
platform. Used setup script will be passed the target platform
identifier (x86, x86_amd64, x86_ia64, amd64 or ia64) as a
arameter. If not specified a default script is chosen based on the
used compiler binary, e.g. <span class="command"><strong>vcvars32.bat</strong></span> or
<span class="command"><strong>vsvars32.bat</strong></span>.</p></dd>
<dt>
<span class="term"><code class="literal">setup-amd64</code>, </span><span class="term"><code class="literal">setup-i386</code>, </span><span class="term"><code class="literal">setup-ia64</code></span>
</dt>
<dd><p>The filename of the target platform specific
environment setup script to run before invoking any of the tools
defined in this toolset. If not specified the global environment
setup script is used.</p></dd>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h6 class="title">
<a name="v2.reference.tools.compiler.msvc.64"></a>64-bit support</h6></div></div></div>
<a class="indexterm" name="id3274616"></a><p>Starting with version 8.0, Microsoft Visual Studio can
generate binaries for 64-bit processor, both 64-bit flavours of x86
(codenamed AMD64/EM64T), and Itanium (codenamed IA64). In addition,
compilers that are itself run in 64-bit mode, for better
performance, are provided. The complete list of compiler
configurations are as follows (we abbreviate AMD64/EM64T to just
AMD64):</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><p>32-bit x86 host, 32-bit x86 target</p></li>
<li class="listitem"><p>32-bit x86 host, 64-bit AMD64 target</p></li>
<li class="listitem"><p>32-bit x86 host, 64-bit IA64 target</p></li>
<li class="listitem"><p>64-bit AMD64 host, 64-bit AMD64 target</p></li>
<li class="listitem"><p>64-bit IA64 host, 64-bit IA64 target</p></li>
</ul></div>
<p>
The 32-bit host compilers can be always used, even on 64-bit
Windows. On the contrary, 64-bit host compilers require both 64-bit
host processor and 64-bit Windows, but can be faster. By default,
only 32-bit host, 32-bit target compiler is installed, and
additional compilers need to be installed explicitly.
</p>
<p>To use 64-bit compilation you should:</p>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem"><p>Configure you compiler as usual. If you provide a
path to the compiler explicitly, provide the path to the 32-bit
compiler. If you try to specify the path to any of 64-bit
compilers, configuration will not work.</p></li>
<li class="listitem"><p>When compiling, use <code class="computeroutput">address-model=64</code>,
to generate AMD64 code.</p></li>
<li class="listitem"><p>To generate IA64 code, use
<code class="computeroutput">architecture=ia64</code></p></li>
</ol></div>
<p>The (AMD64 host, AMD64 target) compiler will be used
automatically when you are generating AMD64 code and are running
64-bit Windows on AMD64. The (IA64 host, IA64 target) compiler will
never be used, since nobody has an IA64 machine to test.</p>
<p>It is believed that AMD64 and EM64T targets are essentially
compatible. The compiler options <code class="computeroutput">/favor:AMD64</code> and
<code class="computeroutput">/favor:EM64T</code>, which are accepted only by AMD64
targeting compilers, cause the generated code to be tuned to a
specific flavor of 64-bit x86. Boost.Build will make use of those
options depending on the value of the<code class="computeroutput">instruction-set</code>
feature.</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.intel"></a>Intel C++</h5></div></div></div>
<p>The <code class="computeroutput">intel-linux</code> and <code class="computeroutput">intel-win</code> modules
support the Intel C++ command-line compiler&#8212;the <a href="http://www.intel.com/software/products/compilers/clin/index.htm" target="_top">Linux</a>
and <a href="http://www.intel.com/cd/software/products/asmo-na/eng/compilers/284527.htm" target="_top">
Windows</a> versions respectively.</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using intel-linux : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>or</p>
<pre class="programlisting">
using intel-win : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>respectively.</p>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>
If compiler command is not specified, then Boost.Build will
look in <code class="envar">PATH</code> for an executable <span class="command"><strong>icpc</strong></span>
(on Linux), or <span class="command"><strong>icc.exe</strong></span> (on Windows).
</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
<p>The Linux version supports the following additional options:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">root</code></span></dt>
<dd><p>Specifies root directory of the compiler installation.
This option is necessary only if it is not possible to detect this
information from the compiler command&#8212;for example if the specified
compiler command is a user script.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.acc"></a>HP aC++ compiler</h5></div></div></div>
<p>The <code class="computeroutput">acc</code> module supports the
<a href="http://h21007.www2.hp.com/dspp/tech/tech_TechSoftwareDetailPage_IDX/1,1703,1740,00.html" target="_top">HP aC++ compiler</a>
for the HP-UX operating system.</p>
<p>The module is initialized using the following
syntax:</p>
<pre class="programlisting">
using acc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>
If the command is not specified, the <span class="command"><strong>aCC</strong></span>
binary will be searched in <code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.borland"></a>Borland C++ Compiler</h5></div></div></div>
<p>The <code class="computeroutput">borland</code> module supports the command line
C++ compiler included in
<a href="http://www.borland.com/us/products/cbuilder/index.html" target="_top">C++ Builder 2006</a>
product and earlier version of it, running on Microsoft Windows.</p>
<p>The supported products are listed below. The version reported
by the command lines tools is also listed for reference.:</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem"><p>C++ Builder 2006&#8212;5.8.2</p></li>
<li class="listitem"><p>CBuilderX&#8212;5.6.5, 5.6.4 (depending on release)</p></li>
<li class="listitem"><p>CBuilder6&#8212;5.6.4</p></li>
<li class="listitem"><p>Free command line tools&#8212;5.5.1</p></li>
</ul></div>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using borland : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for
a binary named <span class="command"><strong>bcc32</strong></span> in <code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.como"></a>Comeau C/C++ Compiler</h5></div></div></div>
<p>The <code class="computeroutput">como-linux</code> and the <code class="computeroutput">como-win</code>
modules supports the
<a href="http://www.comeaucomputing.com/" target="_top">Comeau C/C++ Compiler</a>
on Linux and Windows respectively.</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using como-linux : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for
a binary named <span class="command"><strong>como</strong></span> in
<code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
<p>Before using the Windows version of the compiler, you need to
setup necessary environment variables per compiler's documentation. In
particular, the <code class="envar">COMO_XXX_INCLUDE</code> variable should be
set, where <code class="envar">XXX</code> corresponds to the used backend C
compiler.</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.cw"></a>Code Warrior</h5></div></div></div>
<p>The <code class="computeroutput">cw</code> module support CodeWarrior compiler,
originally produced by Metrowerks and presently developed by
Freescale. Boost.Build supports only the versions of the compiler that
target x86 processors. All such versions were released by Metrowerks
before aquisition and are not sold any longer. The last version known
to work is 9.4.</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using cw : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for a
binary named <span class="command"><strong>mwcc</strong></span> in default installation paths and
in <code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
<dt><span class="term"><code class="literal">root</code></span></dt>
<dd><p>Specifies root directory of the compiler installation.
This option is necessary only if it is not possible to detect this
information from the compiler command&#8212;for example if the specified
compiler command is a user script.</p></dd>
<dt><span class="term"><code class="literal">setup</code></span></dt>
<dd><p>The command that sets up environment variables
prior to invoking the compiler. If not specified,
<span class="command"><strong>cwenv.bat</strong></span> alongside the compiler binary
will be used.</p></dd>
<dt><span class="term"><code class="literal">compiler</code></span></dt>
<dd><p>The command that compiles C and C++ sources.
If not specified, <span class="command"><strong>mwcc</strong></span> will be used. The
command will be invoked after the setup script was
executed and adjusted the <code class="envar">PATH</code> variable.</p></dd>
<dt><span class="term"><code class="literal">linker</code></span></dt>
<dd><p>The command that links executables and dynamic
libraries.
If not specified, <span class="command"><strong>mwld</strong></span> will be used. The
command will be invoked after the setup script was
executed and adjusted the <code class="envar">PATH</code> variable.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.dmc"></a>Digital Mars C/C++ Compiler</h5></div></div></div>
<p>The <code class="computeroutput">dmc</code> module supports the
<a href="http://www.digitalmars.com/" target="_top">Digital Mars C++ compiler.</a>
</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using dmc : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for
a binary named <span class="command"><strong>dmc</strong></span> in
<code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.hp_cxx"></a>HP C++ Compiler for Tru64 Unix</h5></div></div></div>
<p>The <code class="computeroutput">hp_cxx</code> modules supports the
<a href="http://h30097.www3.hp.com/cplus/?jumpid=reg_R1002_USEN" target="_top">
HP C++ Compiler</a> for Tru64 Unix.</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using hp_cxx : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for
a binary named <span class="command"><strong>hp_cxx</strong></span> in <code class="envar">PATH</code>.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.sun"></a>Sun Studio</h5></div></div></div>
<p>The <code class="computeroutput">sun</code> module supports the
<a href="http://developers.sun.com/sunstudio/index.jsp" target="_top">
Sun Studio</a> C++ compilers for the Solaris OS.</p>
<p>The module is initialized using the following syntax:</p>
<pre class="programlisting">
using sun : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : [<span class="optional"><em class="replaceable"><code>c++-compile-command</code></em></span>] : [<span class="optional"><em class="replaceable"><code>compiler options</code></em></span>] ;</pre>
<p>This statement may be repeated several times, if you want to configure several versions of the compiler.</p>
<p>If the command is not specified, Boost.Build will search for
a binary named <span class="command"><strong>CC</strong></span>
in <code class="filename">/opt/SUNWspro/bin</code> and in
<code class="envar">PATH</code>.</p>
<p>When using this compiler on complex C++ code, such as the
<a href="http://boost.org" target="_top">Boost C++ library</a>, it is
recommended to specify the following options when intializing the
<code class="computeroutput">sun</code> module:
</p>
<pre class="screen">
-library=stlport4 -features=tmplife -features=tmplrefstatic
</pre>
<p> See the <a href="http://blogs.sun.com/sga/entry/command_line_options" target="_top">
Sun C++ Frontend Tales</a> for details.</p>
<p>The following options can be provided, using <code class="literal">&lt;<em class="replaceable"><code>option-name</code></em>&gt;<em class="replaceable"><code>option-value</code></em></code> syntax:</p>
<div class="variablelist"><dl>
<dt><span class="term"><code class="literal">cflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C sources.</p></dd>
<dt><span class="term"><code class="literal">cxxflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling C++ sources.</p></dd>
<dt><span class="term"><code class="literal">compileflags</code></span></dt>
<dd><p>Specifies additional compiler flags that will be used when
compiling both C and C++ sources.</p></dd>
<dt><span class="term"><code class="literal">linkflags</code></span></dt>
<dd><p>Specifies additional command line options that will be
passed to the linker.</p></dd>
</dl></div>
<a class="indexterm" name="id3276248"></a>
Starting with Sun Studio 12, you can create 64-bit applications
by using the <code class="computeroutput">address-model=64</code> property.
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.compiler.vacpp"></a>IBM Visual Age</h5></div></div></div>
<p>The <code class="computeroutput">vacpp</code> module supports the
<a href="http://www.ibm.com/software/ad/vacpp" target="_top">IBM Visual
Age</a> C++ Compiler, for the AIX operating system. Versions
7.1 and 8.0 are known to work.</p>
<p>The module is initialized using the following
syntax:</p>
<pre class="programlisting">
using vacpp ;</pre>
<p>The module does not accept any initialization options. The
compiler should be installed in the <code class="filename">/usr/vacpp/bin</code>
directory.</p>
<p>Later versions of Visual Age are known as XL C/C++. They
were not tested with the the <code class="computeroutput">vacpp</code> module.</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="id3276330"></a>Third-party libraries</h4></div></div></div>
<div class="toc"><dl><dt><span class="section"><a href="reference.html#bbv2.reference.tools.libraries.stlport">STLport library</a></span></dt></dl></div>
<p>Boost.Build provides special support for some
third-party C++ libraries, documented below.</p>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.tools.libraries.stlport"></a>STLport library</h5></div></div></div>
<a class="indexterm" name="id3276353"></a><p>The <a href="http://stlport.org" target="_top">STLport</a> library
is an alternative implementation of C++ runtime library. Boost.Build
supports using that library on Windows platfrom. Linux is
hampered by different naming of libraries in each STLport
version and is not officially supported.</p>
<p>Before using STLport, you need to configure it in
<code class="filename">user-config.jam</code> using the following syntax:
</p>
<pre class="programlisting">
using stlport : [<span class="optional"><em class="replaceable"><code>version</code></em></span>] : <em class="replaceable"><code>header-path</code></em> : [<span class="optional"><em class="replaceable"><code>library-path</code></em></span>] ;
</pre>
<p>
Where <em class="replaceable"><code>version</code></em> is the version of
STLport, for example <code class="literal">5.1.4</code>,
<em class="replaceable"><code>headers</code></em> is the location where
STLport headers can be found, and <em class="replaceable"><code>libraries</code></em>
is the location where STLport libraries can be found.
The version should always be provided, and the library path should
be provided if you're using STLport's implementation of
iostreams. Note that STLport 5.* always uses its own iostream
implementation, so the library path is required.
</p>
<p>When STLport is configured, you can build with STLport by
requesting <code class="literal">stdlib=stlport</code> on the command line.
</p>
</div>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.reference.buildprocess"></a>Build process</h3></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.buildprocess.alternatives">Alternative selection</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.buildprocess.common">Determining common properties</a></span></dt>
</dl></div>
<p>The general overview of the build process was given in the
<a class="link" href="overview.html#bbv2.overview.build_process" title="The Build Process">user documentation</a>.
This section provides additional details, and some specific rules.
</p>
<p>To recap, building a target with specific properties includes the
following steps:
</p>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem"><p>applying default build,</p></li>
<li class="listitem"><p>selecting the main target alternative to use,
</p></li>
<li class="listitem"><p>determining "common" properties,</p></li>
<li class="listitem"><p>building targets referred by the sources list and
dependency properties,</p></li>
<li class="listitem"><p>adding the usage requirements produces when building
dependencies to the "common" properties,</p></li>
<li class="listitem"><p>building the target using generators,</p></li>
<li class="listitem"><p>computing the usage requirements to be returned.</p></li>
</ol></div>
<p>
</p>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.buildprocess.alternatives"></a>Alternative selection</h4></div></div></div>
<p>When there are several alternatives, one of them must be
selected. The process is as follows:</p>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem">
For each alternative <span class="emphasis"><em>condition</em></span> is defined as
the set of base properties in requirements. [Note: it might be
better to specify the condition explicitly, as in conditional
requirements].
</li>
<li class="listitem">
An alternative is viable only if all properties in condition
are present in build request.
</li>
<li class="listitem">
If there's one viable alternative, it's choosen. Otherwise,
an attempt is made to find one best alternative. An alternative
a is better than another alternative b, iff the set of properties
in b's condition is a strict subset of the set of properities of
'a's condition. If there's one viable alternative, which is
better than all others, it's selected. Otherwise, an error is
reported.
</li>
</ol></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.buildprocess.common"></a>Determining common properties</h4></div></div></div>
<p>The "common" properties is a somewhat artificial term. Those are
the intermediate property set from which both the build request for
dependencies and properties for building the target are derived.
</p>
<p>Since default build and alternatives are already handled, we have
only two inputs: build requests and requirements. Here are the rules
about common properties.
</p>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem"><p>Non-free feature can have only one
value</p></li>
<li class="listitem"><p>A non-conditional property in requirement in always
present in common properties.</p></li>
<li class="listitem"><p>A property in build request is present in
common properties, unless (2) tells otherwise.</p></li>
<li class="listitem"><p>If either build request, or requirements (non-conditional
or conditional) include an expandable property (either composite,
or property with specified subfeature value), the behaviour is
equivalent to explicitly adding all expanded properties to build
request or requirements.</p></li>
<li class="listitem"><p>If requirements include a conditional property, and
condiiton of this property is true in context of common
properties, then the conditional property should be in common
properties as well.</p></li>
<li class="listitem"><p>If no value for a feature is given by other rules
here, it has default value in common properties.</p></li>
</ol></div>
<p>Those rules are declarative, they don't specify how to compute the
common properties. However, they provide enough information for the
user. The important point is the handling of conditional
requirements. The condition can be satisfied either by property in
build request, by non-conditional requirements, or even by another
conditional property. For example, the following example works as
expected:
</p>
<pre class="programlisting">
exe a : a.cpp
: &lt;toolset&gt;gcc:&lt;variant&gt;release
&lt;variant&gt;release:&lt;define&gt;FOO ;
</pre>
<p>
</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="bbv2.reference.definitions"></a>Definitions</h3></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.features">Features and properties</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.variants">Build Variants</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.variants.proprefine">Property refinement</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.variants.propcond">Conditional properties</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.ids">Target identifiers and references</a></span></dt>
</dl></div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.features"></a>Features and properties</h4></div></div></div>
<div class="toc"><dl>
<dt><span class="section"><a href="reference.html#bbv2.reference.features.validity">Property Validity</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.features.attributes">Feature Attributes</a></span></dt>
<dt><span class="section"><a href="reference.html#bbv2.reference.features.declaration">Feature Declaration</a></span></dt>
</dl></div>
<p>A <span class="emphasis"><em>feature</em></span> is a normalized (toolset-independent)
aspect of a build configuration, such as whether inlining is
enabled. Feature names may not contain the '<code class="literal">&gt;</code>'
character.</p>
<p>Each feature in a build configuration has one or more
associated <span class="emphasis"><em>value</em></span>s. Feature values for non-free features
may not contain the '<code class="literal">&lt;</code>', '<code class="literal">:</code>', or
'<code class="literal">=</code>' characters. Feature values for free features may not
contain the '<code class="literal">&lt;</code>' character.</p>
<p>A <span class="emphasis"><em>property</em></span> is a (feature,value) pair, expressed as
&lt;feature&gt;value.</p>
<p>A <span class="emphasis"><em>subfeature</em></span> is a feature that only exists in the
presence of its parent feature, and whose identity can be derived
(in the context of its parent) from its value. A subfeature's
parent can never be another subfeature. Thus, features and their
subfeatures form a two-level hierarchy.</p>
<p>A <span class="emphasis"><em>value-string</em></span> for a feature <span class="bold"><strong>F</strong></span> is a string of
the form
<code class="literal">value-subvalue1-subvalue2</code>...<code class="literal">-subvalueN</code>, where
<code class="literal">value</code> is a legal value for <span class="bold"><strong>F</strong></span> and
<code class="literal">subvalue1</code>...<code class="literal">subvalueN</code> are legal values of some
of <span class="bold"><strong>F</strong></span>'s subfeatures. For example, the properties
<code class="literal">&lt;toolset&gt;gcc &lt;toolset-version&gt;3.0.1</code> can be
expressed more conscisely using a value-string, as
<code class="literal">&lt;toolset&gt;gcc-3.0.1</code>.</p>
<p>A <span class="emphasis"><em>property set</em></span> is a set of properties (i.e. a
collection without duplicates), for instance:
<code class="literal">&lt;toolset&gt;gcc &lt;runtime-link&gt;static</code>.</p>
<p>A <span class="emphasis"><em>property path</em></span> is a property set whose elements have
been joined into a single string separated by slashes. A property
path representation of the previous example would be
<code class="literal">&lt;toolset&gt;gcc/&lt;runtime-link&gt;static</code>.</p>
<p>A <span class="emphasis"><em>build specification</em></span> is a property set that fully
describes the set of features used to build a target.</p>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.features.validity"></a>Property Validity</h5></div></div></div>
<p>
For <a class="link" href="reference.html#bbv2.reference.features.attributes.free">free</a>
features, all values are valid. For all other features,
the valid values are explicitly specified, and the build
system will report an error for the use of an invalid
feature-value. Subproperty validity may be restricted so
that certain values are valid only in the presence of
certain other subproperties. For example, it is possible
to specify that the <code class="computeroutput">&lt;gcc-target&gt;mingw</code>
property is only valid in the presence of
<code class="computeroutput">&lt;gcc-version&gt;2.95.2</code>.
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.features.attributes"></a>Feature Attributes</h5></div></div></div>
<p>Each feature has a collection of zero or more of the following
attributes. Feature attributes are low-level descriptions of how the
build system should interpret a feature's values when they appear in
a build request. We also refer to the attributes of properties, so
that an <span class="emphasis"><em>incidental</em></span> property, for example, is
one whose feature has the <span class="emphasis"><em>incidental</em></span>
attribute.</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem">
<p><span class="emphasis"><em>incidental</em></span></p>
<p>Incidental features are assumed not to affect build
products at all. As a consequence, the build system may use
the same file for targets whose build specification differs
only in incidental features. A feature that controls a
compiler's warning level is one example of a likely
incidental feature.</p>
<p>Non-incidental features are assumed to affect build
products, so the files for targets whose build specification
differs in non-incidental features are placed in different
directories as described in "target paths" below. [ where? ]
</p>
</li>
<li class="listitem">
<p>
<a name="bbv2.reference.features.attributes.propagated"></a>
<span class="emphasis"><em>propagated</em></span>
</p>
<p>Features of this kind are
propagated to dependencies. That is, if a <a class="link" href="overview.html#bbv2.overview.targets.main">main target</a> is built using a
propagated
property, the build systems attempts to use the same property
when building any of its dependencies as part of that main
target. For instance, when an optimized exectuable is
requested, one usually wants it to be linked with optimized
libraries. Thus, the <code class="literal">&lt;optimization&gt;</code> feature is
propagated.</p>
</li>
<li class="listitem">
<p>
<a name="bbv2.reference.features.attributes.free"></a>
<span class="emphasis"><em>free</em></span>
</p>
<p>Most features have a finite set of allowed values, and can
only take on a single value from that set in a given build
specification. Free features, on the other hand, can have
several values at a time and each value can be an arbitrary
string. For example, it is possible to have several
preprocessor symbols defined simultaneously:</p>
<pre class="programlisting">
&lt;define&gt;NDEBUG=1 &lt;define&gt;HAS_CONFIG_H=1
</pre>
</li>
<li class="listitem">
<p><span class="emphasis"><em>optional</em></span></p>
<p>An optional feature is a feature that is not required to
appear in a build specification. Every non-optional non-free
feature has a default value that is used when a value for
the feature is not otherwise specified, either in a target's
requirements or in the user's build request. [A feature's
default value is given by the first value listed in the
feature's declaration. -- move this elsewhere - dwa]</p>
</li>
<li class="listitem">
<p><span class="emphasis"><em>symmetric</em></span></p>
<p>A symmetric feature's default value is not automatically
included in <a class="link" href="reference.html#bbv2.reference.variants" title="Build Variants">build variants</a>. Normally
a feature only generates a subvariant directory when its
value differs from the value specified by the build variant,
leading to an assymmetric subvariant directory structure for
certain values of the feature. A symmetric feature, when
relevant to the toolset, always generates a corresponding
subvariant directory.</p>
</li>
<li class="listitem">
<p><span class="emphasis"><em>path</em></span></p>
<p>The value of a path feature specifies a path. The path is
treated as relative to the directory of Jamfile where path
feature is used and is translated appropriately by the build
system when the build is invoked from a different
directory</p>
</li>
<li class="listitem">
<p><span class="emphasis"><em>implicit</em></span></p>
<p>Values of implicit features alone identify the feature.
For example, a user is not required to write
"&lt;toolset&gt;gcc", but can simply write "gcc". Implicit
feature names also don't appear in variant paths, although
the values do. Thus: bin/gcc/... as opposed to
bin/toolset-gcc/.... There should typically be only a few
such features, to avoid possible name clashes.</p>
</li>
<li class="listitem">
<p><span class="emphasis"><em>composite</em></span></p>
<p>Composite features actually correspond to groups of
properties. For example, a build variant is a composite
feature. When generating targets from a set of build
properties, composite features are recursively expanded and
<span class="emphasis"><em>added</em></span> to the build property set, so rules can find
them if necessary. Non-composite non-free features override
components of composite features in a build property set.</p>
</li>
<li class="listitem">
<p><span class="emphasis"><em>dependency</em></span></p>
<p>The value of a dependency feature is a target reference.
When used for building of a main target, the value of
dependency feature is treated as additional dependency.</p>
<p>For example, dependency features allow to state that
library A depends on library B. As the result, whenever an
application will link to A, it will also link to B.
Specifying B as dependency of A is different from adding B to
the sources of A. </p>
</li>
</ul></div>
<p>Features that are neither free nor incidental are called
<span class="emphasis"><em>base</em></span> features.</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="bbv2.reference.features.declaration"></a>Feature Declaration</h5></div></div></div>
<p>The low-level feature declaration interface is the
<code class="literal">feature</code> rule from the
<code class="literal">feature</code> module:
</p>
<pre class="programlisting">
rule feature ( name : allowed-values * : attributes * )
</pre>
<p>
A feature's allowed-values may be extended with the
<code class="computeroutput">feature.extend</code> rule.
</p>
</div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.variants"></a>Build Variants</h4></div></div></div>
<p>
A build variant, or (simply variant) is a special kind of composite
feature that automatically incorporates the default values of
features that . Typically you'll want at least two separate
variants: one for debugging, and one for your release code. [
Volodya says: "Yea, we'd need to mention that it's a composite
feature and describe how they are declared, in pacticular that
default values of non-optional features are incorporated into
build variant automagically. Also, do we wan't some variant
inheritance/extension/templates. I don't remember how it works in
V1, so can't document this for V2.". Will clean up soon -DWA ]
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.variants.proprefine"></a>Property refinement</h4></div></div></div>
<p>When a target with certain properties is requested, and that
target requires some set of properties, it is needed to find the
set of properties to use for building. This process is called
<span class="emphasis"><em>property refinement</em></span> and is performed by these rules</p>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem">
Each property in the required set is added to the original
property set
</li>
<li class="listitem">
If the original property set includes property with a different
value of non free feature, that property is removed.
</li>
</ol></div>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.variants.propcond"></a>Conditional properties</h4></div></div></div>
<p>Sometime it's desirable to apply certain requirements only for
a specific combination of other properties. For example, one of
compilers that you use issues a pointless warning that you want to
suppress by passing a command line option to it. You would not
want to pass that option to other compilers. Conditional
properties allow you to do just that. Their syntax is:</p>
<pre class="programlisting">
property ( "," property ) * ":" property
</pre>
<p>
For example, the problem above would be solved by:
</p>
<pre class="programlisting">
exe hello : hello.cpp : &lt;toolset&gt;yfc:&lt;cxxflags&gt;-disable-pointless-warning ;
</pre>
<p>
</p>
<p>The syntax also allows several properties in the condition, for
example:
</p>
<pre class="programlisting">
exe hello : hello.cpp : &lt;os&gt;NT,&lt;toolset&gt;gcc:&lt;link&gt;static ;
</pre>
<p>
</p>
</div>
<div class="section">
<div class="titlepage"><div><div><h4 class="title">
<a name="bbv2.reference.ids"></a>Target identifiers and references</h4></div></div></div>
<p><span class="emphasis"><em>Target identifier</em></span> is used to denote a
target. The syntax is:</p>
<pre class="programlisting">
target-id -&gt; (project-id | target-name | file-name )
| (project-id | directory-name) "//" target-name
project-id -&gt; path
target-name -&gt; path
file-name -&gt; path
directory-name -&gt; path
</pre>
<p>
This grammar allows some elements to be recognized as either
</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem">
project id (at this point, all project ids start with slash).
</li>
<li class="listitem">
name of target declared in current Jamfile (note that target
names may include slash).
</li>
<li class="listitem">
a regular file, denoted by absolute name or name relative to
project's sources location.
</li>
</ul></div>
<p>
To determine the real meaning a check is made if project-id
by the specified name exists, and then if main target of that
name exists. For example, valid target ids might be:
</p>
<pre class="screen">
a -- target in current project
lib/b.cpp -- regular file
/boost/thread -- project "/boost/thread"
/home/ghost/build/lr_library//parser -- target in specific project
</pre>
<p>
</p>
<p><span class="bold"><strong>Rationale:</strong></span>Target is separated from project by special
separator (not just slash), because:</p>
<div class="itemizedlist"><ul class="itemizedlist" type="disc">
<li class="listitem">
It emphasises that projects and targets are different things.
</li>
<li class="listitem">
It allows to have main target names with slashes.
</li>
</ul></div>
<p><a name="bbv2.reference.targets.references"></a>
<span class="emphasis"><em>Target reference</em></span> is used to
specify a source target, and may additionally specify desired
properties for that target. It has this syntax:</p>
<pre class="programlisting">
target-reference -&gt; target-id [ "/" requested-properties ]
requested-properties -&gt; property-path
</pre>
<p>
For example,
</p>
<pre class="programlisting">
exe compiler : compiler.cpp libs/cmdline/&lt;optimization&gt;space ;
</pre>
<p>
would cause the version of <code class="literal">cmdline</code> library,
optimized for space, to be linked in even if the
<code class="literal">compiler</code> executable is build with optimization for
speed.
</p>
</div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright &#169; 2006-2009 Vladimir Prus<p>Distributed under the Boost Software License, Version 1.0.
(See accompanying file <code class="filename">LICENSE_1_0.txt</code> or copy at
<a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
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