blob: 8a533b3ceb8796ec8819881c59b3574831212af9 [file] [log] [blame]
//
// blocking_tcp_client.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <boost/asio/deadline_timer.hpp>
#include <boost/asio/io_service.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/read_until.hpp>
#include <boost/asio/streambuf.hpp>
#include <boost/system/system_error.hpp>
#include <boost/asio/write.hpp>
#include <cstdlib>
#include <iostream>
#include <string>
#include <boost/lambda/bind.hpp>
#include <boost/lambda/lambda.hpp>
using boost::asio::deadline_timer;
using boost::asio::ip::tcp;
using boost::lambda::bind;
using boost::lambda::var;
using boost::lambda::_1;
//----------------------------------------------------------------------
//
// This class manages socket timeouts by applying the concept of a deadline.
// Each asynchronous operation is given a deadline by which it must complete.
// Deadlines are enforced by an "actor" that persists for the lifetime of the
// client object:
//
// +----------------+
// | |
// | check_deadline |<---+
// | | |
// +----------------+ | async_wait()
// | |
// +---------+
//
// If the actor determines that the deadline has expired, the socket is closed
// and any outstanding operations are consequently cancelled. The socket
// operations themselves use boost::lambda function objects as completion
// handlers. For a given socket operation, the client object runs the
// io_service to block thread execution until the actor completes.
//
class client
{
public:
client()
: socket_(io_service_),
deadline_(io_service_)
{
// No deadline is required until the first socket operation is started. We
// set the deadline to positive infinity so that the actor takes no action
// until a specific deadline is set.
deadline_.expires_at(boost::posix_time::pos_infin);
// Start the persistent actor that checks for deadline expiry.
check_deadline();
}
void connect(const std::string& host, const std::string& service,
boost::posix_time::time_duration timeout)
{
// Resolve the host name and service to a list of endpoints.
tcp::resolver::query query(host, service);
tcp::resolver::iterator iter = tcp::resolver(io_service_).resolve(query);
// Set a deadline for the asynchronous operation. The host name may resolve
// to multiple endpoints, and this function tries to connect to each one in
// turn. Setting the deadline here means it applies to the entire sequence.
deadline_.expires_from_now(timeout);
boost::system::error_code ec;
for (; iter != tcp::resolver::iterator(); ++iter)
{
// We may have an open socket from a previous connection attempt. This
// socket cannot be reused, so we must close it before trying to connect
// again.
socket_.close();
// Set up the variable that receives the result of the asynchronous
// operation. The error code is set to would_block to signal that the
// operation is incomplete. Asio guarantees that its asynchronous
// operations will never fail with would_block, so any other value in
// ec indicates completion.
ec = boost::asio::error::would_block;
// Start the asynchronous operation itself. The boost::lambda function
// object is used as a callback and will update the ec variable when the
// operation completes. The blocking_udp_client.cpp example shows how you
// can use boost::bind rather than boost::lambda.
socket_.async_connect(iter->endpoint(), var(ec) = _1);
// Block until the asynchronous operation has completed.
do io_service_.run_one(); while (ec == boost::asio::error::would_block);
// Determine whether a connection was successfully established. The
// deadline actor may have had a chance to run and close our socket, even
// though the connect operation notionally succeeded. Therefore we must
// check whether the socket is still open before deciding that the we
// were successful.
if (!ec && socket_.is_open())
return;
}
throw boost::system::system_error(
ec ? ec : boost::asio::error::host_not_found);
}
std::string read_line(boost::posix_time::time_duration timeout)
{
// Set a deadline for the asynchronous operation. Since this function uses
// a composed operation (async_read_until), the deadline applies to the
// entire operation, rather than individual reads from the socket.
deadline_.expires_from_now(timeout);
// Set up the variable that receives the result of the asynchronous
// operation. The error code is set to would_block to signal that the
// operation is incomplete. Asio guarantees that its asynchronous
// operations will never fail with would_block, so any other value in
// ec indicates completion.
boost::system::error_code ec = boost::asio::error::would_block;
// Start the asynchronous operation itself. The boost::lambda function
// object is used as a callback and will update the ec variable when the
// operation completes. The blocking_udp_client.cpp example shows how you
// can use boost::bind rather than boost::lambda.
boost::asio::async_read_until(socket_, input_buffer_, '\n', var(ec) = _1);
// Block until the asynchronous operation has completed.
do io_service_.run_one(); while (ec == boost::asio::error::would_block);
if (ec)
throw boost::system::system_error(ec);
std::string line;
std::istream is(&input_buffer_);
std::getline(is, line);
return line;
}
void write_line(const std::string& line,
boost::posix_time::time_duration timeout)
{
std::string data = line + "\n";
// Set a deadline for the asynchronous operation. Since this function uses
// a composed operation (async_write), the deadline applies to the entire
// operation, rather than individual writes to the socket.
deadline_.expires_from_now(timeout);
// Set up the variable that receives the result of the asynchronous
// operation. The error code is set to would_block to signal that the
// operation is incomplete. Asio guarantees that its asynchronous
// operations will never fail with would_block, so any other value in
// ec indicates completion.
boost::system::error_code ec = boost::asio::error::would_block;
// Start the asynchronous operation itself. The boost::lambda function
// object is used as a callback and will update the ec variable when the
// operation completes. The blocking_udp_client.cpp example shows how you
// can use boost::bind rather than boost::lambda.
boost::asio::async_write(socket_, boost::asio::buffer(data), var(ec) = _1);
// Block until the asynchronous operation has completed.
do io_service_.run_one(); while (ec == boost::asio::error::would_block);
if (ec)
throw boost::system::system_error(ec);
}
private:
void check_deadline()
{
// Check whether the deadline has passed. We compare the deadline against
// the current time since a new asynchronous operation may have moved the
// deadline before this actor had a chance to run.
if (deadline_.expires_at() <= deadline_timer::traits_type::now())
{
// The deadline has passed. The socket is closed so that any outstanding
// asynchronous operations are cancelled. This allows the blocked
// connect(), read_line() or write_line() functions to return.
socket_.close();
// There is no longer an active deadline. The expiry is set to positive
// infinity so that the actor takes no action until a new deadline is set.
deadline_.expires_at(boost::posix_time::pos_infin);
}
// Put the actor back to sleep.
deadline_.async_wait(bind(&client::check_deadline, this));
}
boost::asio::io_service io_service_;
tcp::socket socket_;
deadline_timer deadline_;
boost::asio::streambuf input_buffer_;
};
//----------------------------------------------------------------------
int main(int argc, char* argv[])
{
try
{
if (argc != 4)
{
std::cerr << "Usage: blocking_tcp <host> <port> <message>\n";
return 1;
}
client c;
c.connect(argv[1], argv[2], boost::posix_time::seconds(10));
boost::posix_time::ptime time_sent =
boost::posix_time::microsec_clock::universal_time();
c.write_line(argv[3], boost::posix_time::seconds(10));
for (;;)
{
std::string line = c.read_line(boost::posix_time::seconds(10));
// Keep going until we get back the line that was sent.
if (line == argv[3])
break;
}
boost::posix_time::ptime time_received =
boost::posix_time::microsec_clock::universal_time();
std::cout << "Round trip time: ";
std::cout << (time_received - time_sent).total_microseconds();
std::cout << " microseconds\n";
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}