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//
// udp.cpp
// ~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include <boost/asio/ip/udp.hpp>
#include <boost/bind.hpp>
#include <cstring>
#include <boost/asio/io_service.hpp>
#include <boost/asio/placeholders.hpp>
#include "../unit_test.hpp"
#include "../archetypes/io_control_command.hpp"
//------------------------------------------------------------------------------
// ip_udp_socket_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// ip::udp::socket compile and link correctly. Runtime failures are ignored.
namespace ip_udp_socket_compile {
void connect_handler(const boost::system::error_code&)
{
}
void send_handler(const boost::system::error_code&, std::size_t)
{
}
void receive_handler(const boost::system::error_code&, std::size_t)
{
}
void test()
{
using namespace boost::asio;
namespace ip = boost::asio::ip;
try
{
io_service ios;
char mutable_char_buffer[128] = "";
const char const_char_buffer[128] = "";
socket_base::message_flags in_flags = 0;
socket_base::keep_alive socket_option;
archetypes::io_control_command io_control_command;
boost::system::error_code ec;
// basic_datagram_socket constructors.
ip::udp::socket socket1(ios);
ip::udp::socket socket2(ios, ip::udp::v4());
ip::udp::socket socket3(ios, ip::udp::v6());
ip::udp::socket socket4(ios, ip::udp::endpoint(ip::udp::v4(), 0));
ip::udp::socket socket5(ios, ip::udp::endpoint(ip::udp::v6(), 0));
int native_socket1 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
ip::udp::socket socket6(ios, ip::udp::v4(), native_socket1);
// basic_io_object functions.
io_service& ios_ref = socket1.io_service();
(void)ios_ref;
// basic_socket functions.
ip::udp::socket::lowest_layer_type& lowest_layer = socket1.lowest_layer();
(void)lowest_layer;
const ip::udp::socket& socket7 = socket1;
const ip::udp::socket::lowest_layer_type& lowest_layer2
= socket7.lowest_layer();
(void)lowest_layer2;
socket1.open(ip::udp::v4());
socket1.open(ip::udp::v6());
socket1.open(ip::udp::v4(), ec);
socket1.open(ip::udp::v6(), ec);
int native_socket2 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
socket1.assign(ip::udp::v4(), native_socket2);
int native_socket3 = ::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
socket1.assign(ip::udp::v4(), native_socket3, ec);
bool is_open = socket1.is_open();
(void)is_open;
socket1.close();
socket1.close(ec);
ip::udp::socket::native_type native_socket4 = socket1.native();
(void)native_socket4;
socket1.cancel();
socket1.cancel(ec);
bool at_mark1 = socket1.at_mark();
(void)at_mark1;
bool at_mark2 = socket1.at_mark(ec);
(void)at_mark2;
std::size_t available1 = socket1.available();
(void)available1;
std::size_t available2 = socket1.available(ec);
(void)available2;
socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0));
socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0));
socket1.bind(ip::udp::endpoint(ip::udp::v4(), 0), ec);
socket1.bind(ip::udp::endpoint(ip::udp::v6(), 0), ec);
socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0));
socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0));
socket1.connect(ip::udp::endpoint(ip::udp::v4(), 0), ec);
socket1.connect(ip::udp::endpoint(ip::udp::v6(), 0), ec);
socket1.async_connect(ip::udp::endpoint(ip::udp::v4(), 0), connect_handler);
socket1.async_connect(ip::udp::endpoint(ip::udp::v6(), 0), connect_handler);
socket1.set_option(socket_option);
socket1.set_option(socket_option, ec);
socket1.get_option(socket_option);
socket1.get_option(socket_option, ec);
socket1.io_control(io_control_command);
socket1.io_control(io_control_command, ec);
ip::udp::endpoint endpoint1 = socket1.local_endpoint();
ip::udp::endpoint endpoint2 = socket1.local_endpoint(ec);
ip::udp::endpoint endpoint3 = socket1.remote_endpoint();
ip::udp::endpoint endpoint4 = socket1.remote_endpoint(ec);
socket1.shutdown(socket_base::shutdown_both);
socket1.shutdown(socket_base::shutdown_both, ec);
// basic_datagram_socket functions.
socket1.send(buffer(mutable_char_buffer));
socket1.send(buffer(const_char_buffer));
socket1.send(null_buffers());
socket1.send(buffer(mutable_char_buffer), in_flags);
socket1.send(buffer(const_char_buffer), in_flags);
socket1.send(null_buffers(), in_flags);
socket1.send(buffer(mutable_char_buffer), in_flags, ec);
socket1.send(buffer(const_char_buffer), in_flags, ec);
socket1.send(null_buffers(), in_flags, ec);
socket1.async_send(buffer(mutable_char_buffer), send_handler);
socket1.async_send(buffer(const_char_buffer), send_handler);
socket1.async_send(null_buffers(), send_handler);
socket1.async_send(buffer(mutable_char_buffer), in_flags, send_handler);
socket1.async_send(buffer(const_char_buffer), in_flags, send_handler);
socket1.async_send(null_buffers(), in_flags, send_handler);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0));
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0));
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, ec);
socket1.send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, ec);
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler);
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler);
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler);
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler);
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), send_handler);
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), send_handler);
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler);
socket1.async_send_to(buffer(mutable_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler);
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler);
socket1.async_send_to(buffer(const_char_buffer),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler);
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v4(), 0), in_flags, send_handler);
socket1.async_send_to(null_buffers(),
ip::udp::endpoint(ip::udp::v6(), 0), in_flags, send_handler);
socket1.receive(buffer(mutable_char_buffer));
socket1.receive(null_buffers());
socket1.receive(buffer(mutable_char_buffer), in_flags);
socket1.receive(null_buffers(), in_flags);
socket1.receive(buffer(mutable_char_buffer), in_flags, ec);
socket1.receive(null_buffers(), in_flags, ec);
socket1.async_receive(buffer(mutable_char_buffer), receive_handler);
socket1.async_receive(null_buffers(), receive_handler);
socket1.async_receive(buffer(mutable_char_buffer), in_flags,
receive_handler);
socket1.async_receive(null_buffers(), in_flags, receive_handler);
ip::udp::endpoint endpoint;
socket1.receive_from(buffer(mutable_char_buffer), endpoint);
socket1.receive_from(null_buffers(), endpoint);
socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags);
socket1.receive_from(null_buffers(), endpoint, in_flags);
socket1.receive_from(buffer(mutable_char_buffer), endpoint, in_flags, ec);
socket1.receive_from(null_buffers(), endpoint, in_flags, ec);
socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, receive_handler);
socket1.async_receive_from(null_buffers(),
endpoint, receive_handler);
socket1.async_receive_from(buffer(mutable_char_buffer),
endpoint, in_flags, receive_handler);
socket1.async_receive_from(null_buffers(),
endpoint, in_flags, receive_handler);
}
catch (std::exception&)
{
}
}
} // namespace ip_udp_socket_compile
//------------------------------------------------------------------------------
// ip_udp_socket_runtime test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks the runtime operation of the ip::udp::socket class.
namespace ip_udp_socket_runtime {
void handle_send(size_t expected_bytes_sent,
const boost::system::error_code& err, size_t bytes_sent)
{
BOOST_CHECK(!err);
BOOST_CHECK(expected_bytes_sent == bytes_sent);
}
void handle_recv(size_t expected_bytes_recvd,
const boost::system::error_code& err, size_t bytes_recvd)
{
BOOST_CHECK(!err);
BOOST_CHECK(expected_bytes_recvd == bytes_recvd);
}
void test()
{
using namespace std; // For memcmp and memset.
using namespace boost::asio;
namespace ip = boost::asio::ip;
io_service ios;
ip::udp::socket s1(ios, ip::udp::endpoint(ip::udp::v4(), 0));
ip::udp::endpoint target_endpoint = s1.local_endpoint();
target_endpoint.address(ip::address_v4::loopback());
ip::udp::socket s2(ios);
s2.open(ip::udp::v4());
s2.bind(ip::udp::endpoint(ip::udp::v4(), 0));
char send_msg[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz";
s2.send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint);
char recv_msg[sizeof(send_msg)];
ip::udp::endpoint sender_endpoint;
size_t bytes_recvd = s1.receive_from(buffer(recv_msg, sizeof(recv_msg)),
sender_endpoint);
BOOST_CHECK(bytes_recvd == sizeof(send_msg));
BOOST_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0);
memset(recv_msg, 0, sizeof(recv_msg));
target_endpoint = sender_endpoint;
s1.async_send_to(buffer(send_msg, sizeof(send_msg)), target_endpoint,
boost::bind(handle_send, sizeof(send_msg),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
s2.async_receive_from(buffer(recv_msg, sizeof(recv_msg)), sender_endpoint,
boost::bind(handle_recv, sizeof(recv_msg),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
ios.run();
BOOST_CHECK(memcmp(send_msg, recv_msg, sizeof(send_msg)) == 0);
}
} // namespace ip_udp_socket_runtime
//------------------------------------------------------------------------------
// ip_udp_resolver_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// ip::udp::resolver compile and link correctly. Runtime failures are ignored.
namespace ip_udp_resolver_compile {
void resolve_handler(const boost::system::error_code&,
boost::asio::ip::udp::resolver::iterator)
{
}
void test()
{
using namespace boost::asio;
namespace ip = boost::asio::ip;
try
{
io_service ios;
boost::system::error_code ec;
ip::udp::resolver::query q(ip::udp::v4(), "localhost", "0");
ip::udp::endpoint e(ip::address_v4::loopback(), 0);
// basic_resolver constructors.
ip::udp::resolver resolver(ios);
// basic_io_object functions.
io_service& ios_ref = resolver.io_service();
(void)ios_ref;
// basic_resolver functions.
resolver.cancel();
ip::udp::resolver::iterator iter1 = resolver.resolve(q);
(void)iter1;
ip::udp::resolver::iterator iter2 = resolver.resolve(q, ec);
(void)iter2;
ip::udp::resolver::iterator iter3 = resolver.resolve(e);
(void)iter3;
ip::udp::resolver::iterator iter4 = resolver.resolve(e, ec);
(void)iter4;
resolver.async_resolve(q, resolve_handler);
resolver.async_resolve(e, resolve_handler);
}
catch (std::exception&)
{
}
}
} // namespace ip_udp_resolver_compile
//------------------------------------------------------------------------------
test_suite* init_unit_test_suite(int, char*[])
{
test_suite* test = BOOST_TEST_SUITE("ip/udp");
test->add(BOOST_TEST_CASE(&ip_udp_socket_compile::test));
test->add(BOOST_TEST_CASE(&ip_udp_socket_runtime::test));
test->add(BOOST_TEST_CASE(&ip_udp_resolver_compile::test));
return test;
}