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<h1><img src="../../../../boost.png" alt="Boost logo" align=
"middle" width="277" height="86">Boost.Flyweight Tutorial: Basics</h1>
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<h2>Contents</h2>
<ul>
<li><a href="#intro">Introduction</a></li>
<li><a href="#requirements">Flyweight requirements</a></li>
</ul>
<h2><a name="intro">Introduction</a></h2>
<p>
Suppose we are writing a massive multiplayer online game
which has to maintain hundreds of thousands or millions of instances
of the following class in memory:
</p>
<blockquote><pre>
<span class=keyword>struct</span> <span class=identifier>user_entry</span>
<span class=special>{</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>first_name</span><span class=special>;</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>last_name</span><span class=special>;</span>
<span class=keyword>int</span> <span class=identifier>age</span><span class=special>;</span>
<span class=special>...</span>
<span class=special>};</span>
</pre></blockquote>
<p>
In this kind of environments memory resources are precious, so we are seeking
ways to make <code>user_entry</code> as compact as possible. Typically, there
exists a very high level of repetition of first and last names among
the community users, so an obvious optimization consists in moving
<code>user_entry::first_name</code> and <code>user_entry::last_name</code>
objects to a common repository where duplicates are avoided, and leaving
references to these inside <code>user_entry</code>. This is precisely what
Boost.Flyweight does in the simplest possible way for the programmer:
</p>
<blockquote><pre>
<span class=preprocessor>#include</span> <span class=special>&lt;</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>flyweight</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>&gt;</span>
<span class=keyword>struct</span> <span class=identifier>user_entry</span>
<span class=special>{</span>
<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&gt;</span> <span class=identifier>first_name</span><span class=special>;</span>
<span class=identifier>flyweight</span><span class=special>&lt;</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&gt;</span> <span class=identifier>last_name</span><span class=special>;</span>
<span class=keyword>int</span> <span class=identifier>age</span><span class=special>;</span>
<span class=special>...</span>
<span class=special>};</span>
</pre></blockquote>
<p>
Boost.Flyweight automatically performs the optimization just described behind
the scenes, so that the net effect of this change is that the memory
usage of the program decreases by a factor proportional to the level of
redundancy among user names.
</p>
<p>
<code>flyweight&lt;std::string&gt;</code> behaves in many ways like
<code>std::string</code>; for instance, the following code works
unchanged after the redefinition of <code>user_entry</code>:
</p>
<blockquote><pre>
<span class=comment>// flyweight&lt;T&gt; can be constructed in the same way as T objects can,
// even with multiple argument constructors</span>
<span class=identifier>user_entry</span><span class=special>::</span><span class=identifier>user_entry</span><span class=special>(</span><span class=keyword>const</span> <span class=keyword>char</span><span class=special>*</span> <span class=identifier>f</span><span class=special>,</span><span class=keyword>const</span> <span class=keyword>char</span><span class=special>*</span> <span class=identifier>l</span><span class=special>,</span><span class=keyword>int</span> <span class=identifier>a</span><span class=special>,...):</span>
<span class=identifier>first_name</span><span class=special>(</span><span class=identifier>f</span><span class=special>),</span>
<span class=identifier>last_name</span><span class=special>(</span><span class=identifier>l</span><span class=special>),</span>
<span class=identifier>age</span><span class=special>(</span><span class=identifier>a</span><span class=special>),</span>
<span class=special>...</span>
<span class=special>{}</span>
<span class=comment>// flyweight classes have relational operators replicating the
// semantics of the underyling type</span>
<span class=keyword>bool</span> <span class=identifier>same_name</span><span class=special>(</span><span class=keyword>const</span> <span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user1</span><span class=special>,</span><span class=keyword>const</span> <span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user2</span><span class=special>)</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>user1</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>==</span><span class=identifier>user2</span><span class=special>.</span><span class=identifier>first_name</span> <span class=special>&amp;&amp;</span>
<span class=identifier>user1</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>==</span><span class=identifier>user2</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>;</span>
<span class=special>}</span>
<span class=comment>// flyweight&lt;T&gt; provides operator&lt;&lt; and operator&gt;&gt; internally
// forwarding to T::operator&lt;&lt; and T::operator&gt;&gt;</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>ostream</span><span class=special>&amp;</span> <span class=keyword>operator</span><span class=special>&lt;&lt;(</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>ostream</span><span class=special>&amp;</span> <span class=identifier>os</span><span class=special>,</span><span class=keyword>const</span> <span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user</span><span class=special>)</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>os</span><span class=special>&lt;&lt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>&lt;&lt;</span><span class=string>&quot; &quot;</span><span class=special>&lt;&lt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>&lt;&lt;</span><span class=string>&quot; &quot;</span><span class=special>&lt;&lt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>age</span><span class=special>;</span>
<span class=special>}</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>istream</span><span class=special>&amp;</span> <span class=keyword>operator</span><span class=special>&gt;&gt;(</span><span class=identifier>std</span><span class=special>::</span><span class=identifier>istream</span><span class=special>&amp;</span> <span class=identifier>is</span><span class=special>,</span><span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user</span><span class=special>)</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>is</span><span class=special>&gt;&gt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>&gt;&gt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>&gt;&gt;</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>age</span><span class=special>;</span>
<span class=special>}</span>
</pre></blockquote>
<p>
Besides, <code>flyweight&lt;T&gt;</code> is convertible to
<code>const T&amp;</code>, either implicitly or through the <code>get</code>
member function:
</p>
<blockquote><pre>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>full_name</span><span class=special>(</span><span class=keyword>const</span> <span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user</span><span class=special>)</span>
<span class=special>{</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>full</span><span class=special>;</span>
<span class=identifier>full</span><span class=special>.</span><span class=identifier>reserve</span><span class=special>(</span>
<span class=identifier>user</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>.</span><span class=identifier>get</span><span class=special>().</span><span class=identifier>size</span><span class=special>()+</span> <span class=comment>// get() returns the underlying</span>
<span class=identifier>user</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>.</span><span class=identifier>get</span><span class=special>().</span><span class=identifier>size</span><span class=special>()+</span><span class=number>1</span><span class=special>);</span> <span class=comment>// const std::string&amp;</span>
<span class=identifier>full</span><span class=special>+=</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>;</span> <span class=comment>// implicit conversion is used here</span>
<span class=identifier>full</span><span class=special>+=</span><span class=string>&quot; &quot;</span><span class=special>;</span>
<span class=identifier>full</span><span class=special>+=</span><span class=identifier>user</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>;</span>
<span class=keyword>return</span> <span class=identifier>full</span><span class=special>;</span>
<span class=special>}</span>
</pre></blockquote>
<p>
The most important restriction to take into account when replacing a class
with an equivalent flyweight is the fact that flyweights are not
mutable: since several flyweight objects can share the same representation
value, modifying this value is not admissible. On the other hand, flyweight
objects can be assigned new values:
</p>
<blockquote><pre>
<span class=keyword>void</span> <span class=identifier>change_name</span><span class=special>(</span>
<span class=identifier>user_entry</span><span class=special>&amp;</span> <span class=identifier>user</span><span class=special>,</span>
<span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&amp;</span> <span class=identifier>f</span><span class=special>,</span><span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&amp;</span> <span class=identifier>l</span><span class=special>)</span>
<span class=special>{</span>
<span class=identifier>user</span><span class=special>.</span><span class=identifier>first_name</span><span class=special>=</span><span class=identifier>f</span><span class=special>;</span>
<span class=identifier>user</span><span class=special>.</span><span class=identifier>last_name</span><span class=special>=</span><span class=identifier>l</span><span class=special>;</span>
<span class=special>}</span>
</pre></blockquote>
<p>
In general, <code>flyweight&lt;T&gt;</code> interface is designed to make
the transition from plain <code>T</code> as straightforward as possible.
Check the <a href="../reference/flyweight.html#flyweight">reference</a> for
further details on the interface of the class template <code>flyweight</code>.
The <a href="../examples.html">examples section</a> explores
some common usage scenarios of Boost.Flyweight.
</p>
<h3><a name="requirements">Flyweight requirements</a></h3>
<p>
For <code>flyweight&lt;T&gt;</code> to be instantiable, <code>T</code> must
be <a href="http://www.sgi.com/tech/stl/Assignable.html"><code>Assignable</code></a>,
<a href="http://www.sgi.com/tech/stl/EqualityComparable.html"><code>Equality
Comparable</code></a> and must interoperate with
<a href="../../../functional/hash/index.html">Boost.Hash</a>.
The first requirement is probably met without any extra effort by the user,
not so the other two, except for the most common basic types of C++
and the standard library. Equality and hashing of <code>T</code> are used
internally by <code>flyweight&lt;T&gt;</code> internal factory to maintain the
common repository of unique <code>T</code> values referred to by the flyweight
objects. Consult the Boost.Hash documentation
<a href="../../../../doc/html/hash/custom.html">section</a> on extending
that library for custom data types.
</p>
<p>
As we have seen, equality and hash requirements on <code>T</code> are
imposed by the particular type of <i>flyweight factory</i> internally used by
<code>flyweight&lt;T&gt;</code>. We will see later how the user can customize
this factory to use equality and hash predicates other than the default,
or even switch to an entirely different kind of factory which may impose
another requirements on <code>T</code>, as described in the section on
<a href="configuration.html">configuring Boost.Flyweight</a>.
</p>
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<p>Revised December 2nd 2008</p>
<p>&copy; Copyright 2006-2008 Joaqu&iacute;n M L&oacute;pez Mu&ntilde;oz.
Distributed under the Boost Software
License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">
LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
http://www.boost.org/LICENSE_1_0.txt</a>)
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