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// (C) Copyright Andrew Sutton 2007
//
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0 (See accompanying file
// LICENSE_1_0.txt or http://www.boost.org/LICENSE_1_0.txt)
//[influence_prestige_example
#include <iostream>
#include <iomanip>
#include <boost/graph/directed_graph.hpp>
#include <boost/graph/exterior_property.hpp>
#include <boost/graph/degree_centrality.hpp>
#include "helper.hpp"
using namespace std;
using namespace boost;
// The Actor type stores the name of each vertex in the graph.
struct Actor
{
string name;
};
// Declare the graph type and its vertex and edge types.
typedef directed_graph<Actor> Graph;
typedef graph_traits<Graph>::vertex_descriptor Vertex;
typedef graph_traits<Graph>::edge_descriptor Edge;
// The name map provides an abstract accessor for the names of
// each vertex. This is used during graph creation.
typedef property_map<Graph, string Actor::*>::type NameMap;
// Declare a container type for influence and prestige (both
// of which are degree centralities) and its corresponding
// property map.
typedef exterior_vertex_property<Graph, unsigned> CentralityProperty;
typedef CentralityProperty::container_type CentralityContainer;
typedef CentralityProperty::map_type CentralityMap;
int
main(int argc, char *argv[])
{
// Create the graph and a property map that provides
// access to the actor names.
Graph g;
NameMap nm(get(&Actor::name, g));
// Read the graph from standard input.
read_graph(g, nm, cin);
// Compute the influence for the graph.
CentralityContainer influence(num_vertices(g));
CentralityMap im(influence, g);
all_influence_values(g, im);
// Compute the influence for the graph.
CentralityContainer prestige(num_vertices(g));
CentralityMap pm(prestige, g);
all_prestige_values(g, pm);
// Print the degree centrality of each vertex
graph_traits<Graph>::vertex_iterator i, end;
for(tie(i, end) = vertices(g); i != end; ++i) {
Vertex v = *i;
cout << setiosflags(ios::left) << setw(12)
<< g[v].name << "\t"
<< im[v] << "\t"
<< pm[v] << endl;
}
return 0;
}
//]