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// extending_return_type_traits.cpp -- The Boost Lambda Library --------
//
// Copyright (C) 2000-2003 Jaakko Jarvi (jaakko.jarvi@cs.utu.fi)
// Copyright (C) 2000-2003 Gary Powell (powellg@amazon.com)
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// For more information, see www.boost.org
// -----------------------------------------------------------------------
#include <boost/test/minimal.hpp> // see "Header Implementation Option"
#include "boost/lambda/bind.hpp"
#include "boost/lambda/lambda.hpp"
#include "boost/lambda/detail/suppress_unused.hpp"
#include <iostream>
#include <functional>
#include <algorithm>
using boost::lambda::detail::suppress_unused_variable_warnings;
class A {};
class B {};
using namespace boost::lambda;
B operator--(const A&, int) { return B(); }
B operator--(A&) { return B(); }
B operator++(const A&, int) { return B(); }
B operator++(A&) { return B(); }
B operator-(const A&) { return B(); }
B operator+(const A&) { return B(); }
B operator!(const A&) { return B(); }
B operator&(const A&) { return B(); }
B operator*(const A&) { return B(); }
namespace boost {
namespace lambda {
// unary + and -
template<class Act>
struct plain_return_type_1<unary_arithmetic_action<Act>, A > {
typedef B type;
};
// post incr/decr
template<class Act>
struct plain_return_type_1<post_increment_decrement_action<Act>, A > {
typedef B type;
};
// pre incr/decr
template<class Act>
struct plain_return_type_1<pre_increment_decrement_action<Act>, A > {
typedef B type;
};
// !
template<>
struct plain_return_type_1<logical_action<not_action>, A> {
typedef B type;
};
// &
template<>
struct plain_return_type_1<other_action<addressof_action>, A> {
typedef B type;
};
// *
template<>
struct plain_return_type_1<other_action<contentsof_action>, A> {
typedef B type;
};
} // lambda
} // boost
void ok(B /*b*/) {}
void test_unary_operators()
{
A a; int i = 1;
ok((++_1)(a));
ok((--_1)(a));
ok((_1++)(a));
ok((_1--)(a));
ok((+_1)(a));
ok((-_1)(a));
ok((!_1)(a));
ok((&_1)(a));
ok((*_1)(a));
BOOST_CHECK((*_1)(make_const(&i)) == 1);
}
class X {};
class Y {};
class Z {};
Z operator+(const X&, const Y&) { return Z(); }
Z operator-(const X&, const Y&) { return Z(); }
X operator*(const X&, const Y&) { return X(); }
Z operator/(const X&, const Y&) { return Z(); }
Z operator%(const X&, const Y&) { return Z(); }
class XX {};
class YY {};
class ZZ {};
class VV {};
// it is possible to support differently cv-qualified versions
YY operator*(XX&, YY&) { return YY(); }
ZZ operator*(const XX&, const YY&) { return ZZ(); }
XX operator*(volatile XX&, volatile YY&) { return XX(); }
VV operator*(const volatile XX&, const volatile YY&) { return VV(); }
// the traits can be more complex:
template <class T>
class my_vector {};
template<class A, class B>
my_vector<typename return_type_2<arithmetic_action<plus_action>, A&, B&>::type>
operator+(const my_vector<A>& /*a*/, const my_vector<B>& /*b*/)
{
typedef typename
return_type_2<arithmetic_action<plus_action>, A&, B&>::type res_type;
return my_vector<res_type>();
}
// bitwise ops:
X operator<<(const X&, const Y&) { return X(); }
Z operator>>(const X&, const Y&) { return Z(); }
Z operator&(const X&, const Y&) { return Z(); }
Z operator|(const X&, const Y&) { return Z(); }
Z operator^(const X&, const Y&) { return Z(); }
// comparison ops:
X operator<(const X&, const Y&) { return X(); }
Z operator>(const X&, const Y&) { return Z(); }
Z operator<=(const X&, const Y&) { return Z(); }
Z operator>=(const X&, const Y&) { return Z(); }
Z operator==(const X&, const Y&) { return Z(); }
Z operator!=(const X&, const Y&) { return Z(); }
// logical
X operator&&(const X&, const Y&) { return X(); }
Z operator||(const X&, const Y&) { return Z(); }
// arithh assignment
Z operator+=( X&, const Y&) { return Z(); }
Z operator-=( X&, const Y&) { return Z(); }
Y operator*=( X&, const Y&) { return Y(); }
Z operator/=( X&, const Y&) { return Z(); }
Z operator%=( X&, const Y&) { return Z(); }
// bitwise assignment
Z operator<<=( X&, const Y&) { return Z(); }
Z operator>>=( X&, const Y&) { return Z(); }
Y operator&=( X&, const Y&) { return Y(); }
Z operator|=( X&, const Y&) { return Z(); }
Z operator^=( X&, const Y&) { return Z(); }
// assignment
class Assign {
public:
void operator=(const Assign& /*a*/) {}
X operator[](const int& /*i*/) { return X(); }
};
namespace boost {
namespace lambda {
// you can do action groups
template<class Act>
struct plain_return_type_2<arithmetic_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<arithmetic_action<multiply_action>, X, Y> {
typedef X type;
};
// if you want to make a distinction between differently cv-qualified
// types, you need to specialize on a different level:
template<>
struct return_type_2<arithmetic_action<multiply_action>, XX, YY> {
typedef YY type;
};
template<>
struct return_type_2<arithmetic_action<multiply_action>, const XX, const YY> {
typedef ZZ type;
};
template<>
struct return_type_2<arithmetic_action<multiply_action>, volatile XX, volatile YY> {
typedef XX type;
};
template<>
struct return_type_2<arithmetic_action<multiply_action>, volatile const XX, const volatile YY> {
typedef VV type;
};
// the mapping can be more complex:
template<class A, class B>
struct plain_return_type_2<arithmetic_action<plus_action>, my_vector<A>, my_vector<B> > {
typedef typename
return_type_2<arithmetic_action<plus_action>, A&, B&>::type res_type;
typedef my_vector<res_type> type;
};
// bitwise binary:
// you can do action groups
template<class Act>
struct plain_return_type_2<bitwise_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<bitwise_action<leftshift_action>, X, Y> {
typedef X type;
};
// comparison binary:
// you can do action groups
template<class Act>
struct plain_return_type_2<relational_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<relational_action<less_action>, X, Y> {
typedef X type;
};
// logical binary:
// you can do action groups
template<class Act>
struct plain_return_type_2<logical_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<logical_action<and_action>, X, Y> {
typedef X type;
};
// arithmetic assignment :
// you can do action groups
template<class Act>
struct plain_return_type_2<arithmetic_assignment_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<arithmetic_assignment_action<multiply_action>, X, Y> {
typedef Y type;
};
// arithmetic assignment :
// you can do action groups
template<class Act>
struct plain_return_type_2<bitwise_assignment_action<Act>, X, Y> {
typedef Z type;
};
// or specialize the exact action
template<>
struct plain_return_type_2<bitwise_assignment_action<and_action>, X, Y> {
typedef Y type;
};
// assignment
template<>
struct plain_return_type_2<other_action<assignment_action>, Assign, Assign> {
typedef void type;
};
// subscript
template<>
struct plain_return_type_2<other_action<subscript_action>, Assign, int> {
typedef X type;
};
} // end lambda
} // end boost
void test_binary_operators() {
X x; Y y;
(_1 + _2)(x, y);
(_1 - _2)(x, y);
(_1 * _2)(x, y);
(_1 / _2)(x, y);
(_1 % _2)(x, y);
// make a distinction between differently cv-qualified operators
XX xx; YY yy;
const XX& cxx = xx;
const YY& cyy = yy;
volatile XX& vxx = xx;
volatile YY& vyy = yy;
const volatile XX& cvxx = xx;
const volatile YY& cvyy = yy;
ZZ dummy1 = (_1 * _2)(cxx, cyy);
YY dummy2 = (_1 * _2)(xx, yy);
XX dummy3 = (_1 * _2)(vxx, vyy);
VV dummy4 = (_1 * _2)(cvxx, cvyy);
suppress_unused_variable_warnings(dummy1);
suppress_unused_variable_warnings(dummy2);
suppress_unused_variable_warnings(dummy3);
suppress_unused_variable_warnings(dummy4);
my_vector<int> v1; my_vector<double> v2;
my_vector<double> d = (_1 + _2)(v1, v2);
suppress_unused_variable_warnings(d);
// bitwise
(_1 << _2)(x, y);
(_1 >> _2)(x, y);
(_1 | _2)(x, y);
(_1 & _2)(x, y);
(_1 ^ _2)(x, y);
// comparison
(_1 < _2)(x, y);
(_1 > _2)(x, y);
(_1 <= _2)(x, y);
(_1 >= _2)(x, y);
(_1 == _2)(x, y);
(_1 != _2)(x, y);
// logical
(_1 || _2)(x, y);
(_1 && _2)(x, y);
// arithmetic assignment
(_1 += _2)(x, y);
(_1 -= _2)(x, y);
(_1 *= _2)(x, y);
(_1 /= _2)(x, y);
(_1 %= _2)(x, y);
// bitwise assignment
(_1 <<= _2)(x, y);
(_1 >>= _2)(x, y);
(_1 |= _2)(x, y);
(_1 &= _2)(x, y);
(_1 ^= _2)(x, y);
}
int test_main(int, char *[]) {
test_unary_operators();
test_binary_operators();
return 0;
}