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// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <vector>
#include <iostream>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/euml/euml.hpp>
using namespace std;
using namespace boost::msm::front::euml;
namespace msm = boost::msm;
namespace mpl = boost::mpl;
namespace // Concrete FSM implementation
{
// events
BOOST_MSM_EUML_EVENT(event1)
BOOST_MSM_EUML_EVENT(event2)
BOOST_MSM_EUML_EVENT(event3)
BOOST_MSM_EUML_EVENT(event4)
BOOST_MSM_EUML_EVENT(event5)
// if we need something special, like a template constructor, we cannot use the helper macros
struct event6_impl : euml_event<event6_impl>
{
event6_impl(){}
template <class Event>
event6_impl(Event const&){}
};
event6_impl const event6;
//Sub fsm state definition
BOOST_MSM_EUML_ACTION(SubState1_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState1_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState1" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( SubState1_Entry,SubState1_Exit ),SubState1)
BOOST_MSM_EUML_ACTION(SubState1b_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState1b" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState1b_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState1b" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( SubState1b_Entry,SubState1b_Exit ),SubState1b)
BOOST_MSM_EUML_ACTION(SubState1c_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState1c" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState1c_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState1c" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( SubState1c_Entry,SubState1c_Exit ),SubState1c)
BOOST_MSM_EUML_ACTION(SubState2_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState2" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState2_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState2" << std::endl;
}
};
BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(0,( SubState2_Entry,SubState2_Exit ),SubState2)
BOOST_MSM_EUML_ACTION(SubState2b_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState2b" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState2b_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState2b" << std::endl;
}
};
BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(1,( SubState2b_Entry,SubState2b_Exit ),SubState2b)
BOOST_MSM_EUML_ACTION(SubState2c_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState2c" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState2c_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState2c" << std::endl;
}
};
BOOST_MSM_EUML_EXPLICIT_ENTRY_STATE(2,( SubState2c_Entry,SubState2c_Exit ),SubState2c)
BOOST_MSM_EUML_ACTION(PseudoEntry1_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::PseudoEntry1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(PseudoEntry1_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::PseudoEntry1" << std::endl;
}
};
BOOST_MSM_EUML_ENTRY_STATE(0,( PseudoEntry1_Entry,PseudoEntry1_Exit ),PseudoEntry1)
BOOST_MSM_EUML_ACTION(SubState3_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState3" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState3_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState3" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( SubState3_Entry,SubState3_Exit ),SubState3)
BOOST_MSM_EUML_ACTION(SubState3b_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::SubState3b" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubState3b_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::SubState3b" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( SubState3b_Entry,SubState3b_Exit ),SubState3b)
BOOST_MSM_EUML_ACTION(PseudoExit1_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2::PseudoExit1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(PseudoExit1_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2::PseudoExit1" << std::endl;
}
};
BOOST_MSM_EUML_EXIT_STATE(( event6,PseudoExit1_Entry,PseudoExit1_Exit ),PseudoExit1)
// actions
BOOST_MSM_EUML_ACTION(entry_action)
{
template <class FSM,class EVT,class SourceState,class TargetState>
void operator()(FSM& ,EVT const& ,SourceState& ,TargetState& )
{
cout << "calling entry_action" << endl;
}
};
// SubFsm definition
BOOST_MSM_EUML_ACTION(SubFsm2_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: SubFsm2" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(SubFsm2_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: SubFsm2" << std::endl;
}
};
BOOST_MSM_EUML_TRANSITION_TABLE((
// +------------------------------------------------------------------------------+
SubState3 == PseudoEntry1 + event4 / entry_action ,
SubState1 == SubState2 + event6 ,
PseudoExit1 == SubState3 + event5
// +------------------------------------------------------------------------------+
), SubFsm2_transition_table)
BOOST_MSM_EUML_DECLARE_STATE_MACHINE( (SubFsm2_transition_table, //STT
init_ << SubState1 << SubState1b << SubState1c, // Init State
SubFsm2_Entry, // Entry
SubFsm2_Exit
),SubFsm2_def)
// inherit to add some typedef
struct SubFsm2_ : public SubFsm2_def
{
// these 2 states are not found in the transition table because they are accessed only through
// a fork, so we need to create them explicitly
typedef mpl::vector<BOOST_MSM_EUML_STATE_NAME(SubState2b),
BOOST_MSM_EUML_STATE_NAME(SubState2c)> explicit_creation;
};
// back-end
typedef msm::back::state_machine<SubFsm2_> SubFsm2_type;
SubFsm2_type const SubFsm2;
// Fsm state definitions
BOOST_MSM_EUML_ACTION(State1_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State1_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State1" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( State1_Entry,State1_Exit ),State1)
BOOST_MSM_EUML_ACTION(State2_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State2" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State2_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State2" << std::endl;
}
};
BOOST_MSM_EUML_STATE(( State2_Entry,State2_Exit ),State2)
// Fsm definition
BOOST_MSM_EUML_TRANSITION_TABLE((
// +------------------------------------------------------------------------------+
SubFsm2 == State1 + event1 ,
explicit_(SubFsm2,SubState2) == State1 + event2,
(explicit_(SubFsm2,SubState2),
explicit_(SubFsm2,SubState2b),
explicit_(SubFsm2,SubState2c)) == State1 + event3 ,
entry_pt_(SubFsm2,PseudoEntry1) == State1 + event4 ,
State1 == SubFsm2 + event1 ,
State2 == exit_pt_
(SubFsm2,PseudoExit1) + event6
// +------------------------------------------------------------------------------+
),transition_table )
BOOST_MSM_EUML_ACTION(Log_No_Transition)
{
template <class Event,class FSM,class STATE>
void operator()(Event const& e,FSM&,STATE& )
{
std::cout << "no transition in Fsm"
<< " on event " << typeid(e).name() << std::endl;
}
};
BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
init_ << State1, // Init State
no_action, // Entry
no_action, // Exit
attributes_ << no_attributes_, // Attributes
configure_ << no_configure_, // configuration
Log_No_Transition // no_transition handler
),
Fsm_) //fsm name
//back-end
typedef msm::back::state_machine<Fsm_> Fsm;
//
// Testing utilities.
//
static char const* const state_names[] = { "State1", "SubFsm2","State2" };
void pstate(Fsm const& p)
{
std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
}
void test()
{
Fsm p;
// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
p.start();
std::cout << "Simply move in and out of the composite, activate init states" << std::endl;
p.process_event(event1); pstate(p);
p.process_event(event1); pstate(p);
std::cout << "Direct entry into SubFsm2::SubState2, then transition to SubState1 and back to State1" << std::endl;
p.process_event(event2); pstate(p);
p.process_event(event6); pstate(p);
p.process_event(event1); pstate(p);
std::cout << "processing fork to SubFsm2::SubState2, SubFsm2::SubState2b and SubFsm2::SubState2c" << std::endl;
p.process_event(event3); pstate(p);
p.process_event(event1); pstate(p);
std::cout << "processing entry pseudo state" << std::endl;
p.process_event(event4); pstate(p);
p.process_event(event1); pstate(p);
std::cout << "processing entry + exit pseudo state" << std::endl;
p.process_event(event4); pstate(p);
std::cout << "using exit pseudo state" << std::endl;
p.process_event(event5); pstate(p);
}
}
int main()
{
test();
return 0;
}