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// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <set>
#include <string>
#include <iostream>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/state_machine_def.hpp>
using namespace std;
namespace msm = boost::msm;
namespace // Concrete FSM implementation
{
// events
struct OneSong
{
OneSong(string const& asong):m_Song(asong){}
const string& get_data() const {return m_Song;}
private:
string m_Song;
};
template <class DATA>
struct NotFound
{
DATA get_data() const {return m_Data;}
DATA m_Data;
};
template <class DATA>
struct Found
{
DATA get_data() const {return m_Data;}
DATA m_Data;
};
struct Done {};
template <class Container,class BASE_TYPE,class FSMType>
struct Insert : public boost::msm::front::state<BASE_TYPE,boost::msm::front::sm_ptr>
{
template <class Event,class FSM>
void on_entry(Event const& evt,FSM& )
{
//TODO other containers
if (m_Cont)
{
m_Cont->insert(evt.get_data());
}
m_fsm->process_event(Done());
}
void set_sm_ptr(FSMType* fsm){m_fsm=fsm;}
void set_container(Container* cont){m_Cont=cont;}
Container* m_Cont;
private:
FSMType* m_fsm;
};
template <class BASE_TYPE,class FSMType>
struct StringFind : public boost::msm::front::state<BASE_TYPE,boost::msm::front::sm_ptr>
{
template <class Event,class FSM>
void on_entry(Event const& evt,FSM& )
{
//TODO other containers
// if the element in the event is found
if (evt.get_data().find(m_Cont) != std::string::npos )
{
Found<std::string> res;
res.m_Data = evt.get_data();
m_fsm->process_event(res);
}
// data not found
else
{
NotFound<std::string> res;
res.m_Data = evt.get_data();
m_fsm->process_event(res);
}
}
void set_sm_ptr(FSMType* fsm){m_fsm=fsm;}
void set_container(const char* cont){m_Cont=cont;}
private:
std::string m_Cont;
FSMType* m_fsm;
};
template <class EventType,class Container,class BASE_TYPE,class FSMType>
struct Foreach : public boost::msm::front::state<BASE_TYPE,boost::msm::front::sm_ptr>
{
template <class Event,class FSM>
void on_entry(Event const& evt,FSM& )
{
//TODO other containers
if (!m_Cont.empty())
{
typename Container::value_type next_event = *m_Cont.begin();
m_Cont.erase(m_Cont.begin());
m_fsm->process_event(EventType(next_event));
}
}
void set_sm_ptr(FSMType* fsm){m_fsm=fsm;}
void set_container(Container* cont){m_Cont=*cont;}
private:
Container m_Cont;
FSMType* m_fsm;
};
// Concrete FSM implementation
struct iPodSearch_ : public msm::front::state_machine_def<iPodSearch_>
{
typedef msm::back::state_machine<iPodSearch_> iPodSearch;
// The list of FSM states
typedef std::set<std::string> Songset;
typedef Insert<Songset,boost::msm::front::default_base_state,iPodSearch> MyInsert;
typedef StringFind<boost::msm::front::default_base_state,iPodSearch> MyFind;
typedef Foreach<OneSong,Songset,boost::msm::front::default_base_state,iPodSearch> MyForeach;
// the initial state of the player SM. Must be defined
typedef MyForeach initial_state;
// transition actions
// guard conditions
typedef iPodSearch_ fsm; // makes transition table cleaner
// Transition table for player
struct transition_table : mpl::vector4<
// Start Event Next Action Guard
// +-----------+------------------+------------+---------------------+----------------------+
_row < MyForeach , OneSong , MyFind >,
_row < MyFind , NotFound<string> , MyForeach >,
_row < MyFind , Found<string> , MyInsert >,
_row < MyInsert , Done , MyForeach >
// +-----------+------------------+------------+---------------------+----------------------+
> {};
iPodSearch_():m_AllSongs(),m_ResultSearch()
{
// add a few songs for testing
m_AllSongs.insert("Let it be");
m_AllSongs.insert("Yellow submarine");
m_AllSongs.insert("Twist and Shout");
m_AllSongs.insert("She Loves You");
}
template <class Event,class FSM>
void on_entry(Event const&,FSM& fsm)
{
fsm.template get_state<MyForeach&>().set_container(&m_AllSongs);
fsm.template get_state<MyInsert&>().set_container(&m_ResultSearch);
}
const Songset& get_result(){return m_ResultSearch;}
void reset_search(){m_ResultSearch.clear();}
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const& e, FSM&,int state)
{
std::cout << "no transition from state " << state
<< " on event " << typeid(e).name() << std::endl;
}
private:
Songset m_AllSongs;
Songset m_ResultSearch;
};
typedef msm::back::state_machine<iPodSearch_> iPodSearch;
void test()
{
iPodSearch search;
// look for "She Loves You" using the first letters
search.get_state<iPodSearch::MyFind*>()->set_container("Sh");// will find 2 songs
// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
search.start();
// display all the songs
const iPodSearch::Songset& res = search.get_result();
for (iPodSearch::Songset::const_iterator it = res.begin();it != res.end();++it)
{
cout << "candidate song:" << *it << endl;
}
cout << "search using more letters" << endl;
// look for "She Loves You" using more letters
search.reset_search();
search.get_state<iPodSearch::MyFind*>()->set_container("She");// will find 1 song
search.start();
const iPodSearch::Songset& res2 = search.get_result();
for (iPodSearch::Songset::const_iterator it = res2.begin();it != res2.end();++it)
{
cout << "candidate song:" << *it << endl;
}
}
}
int main()
{
test();
return 0;
}