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// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <iostream>
// back-end
#include <boost/msm/back/state_machine.hpp>
//front-end
#include <boost/msm/front/state_machine_def.hpp>
// functors
#include <boost/msm/front/functor_row.hpp>
#include <boost/msm/front/euml/common.hpp>
// for And_ operator
#include <boost/msm/front/euml/operator.hpp>
#define BOOST_TEST_MODULE MyTest
#include <boost/test/unit_test.hpp>
using namespace std;
namespace msm = boost::msm;
namespace mpl = boost::mpl;
using namespace msm::front;
// for And_ operator
using namespace msm::front::euml;
namespace
{
// events
struct play {};
struct end_pause {};
struct stop {};
struct pause {};
struct open_close {};
// A "complicated" event type that carries some data.
enum DiskTypeEnum
{
DISK_CD=0,
DISK_DVD=1
};
struct cd_detected
{
cd_detected(std::string name, DiskTypeEnum diskType)
: name(name),
disc_type(diskType)
{}
std::string name;
DiskTypeEnum disc_type;
};
// front-end: define the FSM structure
struct player_ : public msm::front::state_machine_def<player_>
{
unsigned int start_playback_counter;
unsigned int can_close_drawer_counter;
unsigned int test_fct_counter;
player_():
start_playback_counter(0),
can_close_drawer_counter(0),
test_fct_counter(0)
{}
// The list of FSM states
struct Empty : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
struct Open : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// sm_ptr still supported but deprecated as functors are a much better way to do the same thing
struct Stopped : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
struct Playing : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// state not defining any entry or exit
struct Paused : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter;
int exit_counter;
};
// the initial state of the player SM. Must be defined
typedef Empty initial_state;
// transition actions
struct TestFct
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const&, FSM& fsm,SourceState& ,TargetState& )
{
++fsm.test_fct_counter;
}
};
struct start_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& fsm,SourceState& ,TargetState& )
{
++fsm.start_playback_counter;
}
};
struct open_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct close_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct store_cd_info
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const&,FSM& fsm ,SourceState& ,TargetState& )
{
fsm.process_event(play());
}
};
struct stop_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct pause_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct resume_playback
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct stop_and_open
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
struct stopped_again
{
template <class EVT,class FSM,class SourceState,class TargetState>
void operator()(EVT const& ,FSM& ,SourceState& ,TargetState& )
{
}
};
// guard conditions
struct DummyGuard
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& evt,FSM& fsm,SourceState& src,TargetState& tgt)
{
return true;
}
};
struct good_disk_format
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
{
// to test a guard condition, let's say we understand only CDs, not DVD
if (evt.disc_type != DISK_CD)
{
return false;
}
return true;
}
};
struct always_true
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& evt ,FSM&,SourceState& ,TargetState& )
{
return true;
}
};
struct can_close_drawer
{
template <class EVT,class FSM,class SourceState,class TargetState>
bool operator()(EVT const& evt ,FSM& fsm,SourceState& ,TargetState& )
{
++fsm.can_close_drawer_counter;
return true;
}
};
typedef player_ p; // makes transition table cleaner
// Transition table for player
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +---------+-------------+---------+---------------------+----------------------+
Row < Stopped , play , Playing , ActionSequence_
<mpl::vector<
TestFct,start_playback> >
, DummyGuard >,
Row < Stopped , open_close , Open , open_drawer , none >,
Row < Stopped , stop , Stopped , none , none >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Open , open_close , Empty , close_drawer , can_close_drawer >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Empty , open_close , Open , open_drawer , none >,
Row < Empty , cd_detected , Stopped , store_cd_info , And_<good_disk_format,
always_true> >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Playing , stop , Stopped , stop_playback , none >,
Row < Playing , pause , Paused , pause_playback , none >,
Row < Playing , open_close , Open , stop_and_open , none >,
// +---------+-------------+---------+---------------------------+----------------------+
Row < Paused , end_pause , Playing , resume_playback , none >,
Row < Paused , stop , Stopped , stop_playback , none >,
Row < Paused , open_close , Open , stop_and_open , none >
// +---------+-------------+---------+---------------------+----------------------+
> {};
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const&, FSM&,int)
{
BOOST_FAIL("no_transition called!");
}
// init counters
template <class Event,class FSM>
void on_entry(Event const&,FSM& fsm)
{
fsm.template get_state<player_::Stopped&>().entry_counter=0;
fsm.template get_state<player_::Stopped&>().exit_counter=0;
fsm.template get_state<player_::Open&>().entry_counter=0;
fsm.template get_state<player_::Open&>().exit_counter=0;
fsm.template get_state<player_::Empty&>().entry_counter=0;
fsm.template get_state<player_::Empty&>().exit_counter=0;
fsm.template get_state<player_::Playing&>().entry_counter=0;
fsm.template get_state<player_::Playing&>().exit_counter=0;
fsm.template get_state<player_::Paused&>().entry_counter=0;
fsm.template get_state<player_::Paused&>().exit_counter=0;
}
};
// Pick a back-end
typedef msm::back::state_machine<player_> player;
// static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
BOOST_AUTO_TEST_CASE( my_test )
{
player p;
p.start();
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 1,"Empty entry not called correctly");
p.process_event(open_close());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"Open should be active"); //Open
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 1,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().entry_counter == 1,"Open entry not called correctly");
p.process_event(open_close());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
BOOST_CHECK_MESSAGE(p.can_close_drawer_counter == 1,"guard not called correctly");
p.process_event(
cd_detected("louie, louie",DISK_DVD));
BOOST_CHECK_MESSAGE(p.current_state()[0] == 2,"Empty should be active"); //Empty
BOOST_CHECK_MESSAGE(p.get_state<player_::Open&>().exit_counter == 1,"Open exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().entry_counter == 2,"Empty entry not called correctly");
p.process_event(
cd_detected("louie, louie",DISK_CD));
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<player_::Empty&>().exit_counter == 2,"Empty exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 1,"Stopped entry not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 1,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 1,"Playing entry not called correctly");
BOOST_CHECK_MESSAGE(p.start_playback_counter == 1,"action not called correctly");
BOOST_CHECK_MESSAGE(p.test_fct_counter == 1,"action not called correctly");
p.process_event(pause());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 1,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 1,"Paused entry not called correctly");
// go back to Playing
p.process_event(end_pause());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 3,"Playing should be active"); //Playing
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 1,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().entry_counter == 2,"Playing entry not called correctly");
p.process_event(pause());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"Paused should be active"); //Paused
BOOST_CHECK_MESSAGE(p.get_state<player_::Playing&>().exit_counter == 2,"Playing exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().entry_counter == 2,"Paused entry not called correctly");
p.process_event(stop());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
BOOST_CHECK_MESSAGE(p.get_state<player_::Paused&>().exit_counter == 2,"Paused exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 2,"Stopped entry not called correctly");
p.process_event(stop());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"Stopped should be active"); //Stopped
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().exit_counter == 2,"Stopped exit not called correctly");
BOOST_CHECK_MESSAGE(p.get_state<player_::Stopped&>().entry_counter == 3,"Stopped entry not called correctly");
}
}