blob: 0550e07143cd6091e8df43688254b9ccfa815823 [file] [log] [blame]
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0.1 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Boost.MultiIndex Documentation - Performance</title>
<link rel="stylesheet" href="style.css" type="text/css">
<link rel="start" href="index.html">
<link rel="prev" href="compiler_specifics.html">
<link rel="up" href="index.html">
<link rel="next" href="examples.html">
</head>
<body>
<h1><img src="../../../boost.png" alt="boost.png (6897 bytes)" align=
"middle" width="277" height="86">Boost.MultiIndex Performance</h1>
<div class="prev_link"><a href="compiler_specifics.html"><img src="prev.gif" alt="compiler specifics" border="0"><br>
Compiler specifics
</a></div>
<div class="up_link"><a href="index.html"><img src="up.gif" alt="index" border="0"><br>
Index
</a></div>
<div class="next_link"><a href="examples.html"><img src="next.gif" alt="examples" border="0"><br>
Examples
</a></div><br clear="all" style="clear: all;">
<hr>
<h2>Contents</h2>
<ul>
<li><a href="#intro">Introduction</a></li>
<li><a href="#simulation">Manual simulation of a <code>multi_index_container</code></a></li>
<li><a href="#spatial_efficiency">Spatial efficiency</a></li>
<li><a href="#time_efficiency">Time efficiency</a></li>
<li><a href="#tests">Performance tests</a>
<ul>
<li><a href="#test_1r">Results for 1 ordered index</a>
<ul>
<li><a href="#memory_1r">Memory consumption</a></li>
<li><a href="#time_1r">Execution time</a></li>
</ul>
</li>
<li><a href="#test_1s">Results for 1 sequenced index</a>
<ul>
<li><a href="#memory_1s">Memory consumption</a></li>
<li><a href="#time_1s">Execution time</a></li>
</ul>
</li>
<li><a href="#test_2r">Results for 2 ordered indices</a>
<ul>
<li><a href="#memory_2r">Memory consumption</a></li>
<li><a href="#time_2r">Execution time</a></li>
</ul>
</li>
<li><a href="#test_1r1s">Results for 1 ordered index + 1 sequenced index</a>
<ul>
<li><a href="#memory_1r1s">Memory consumption</a></li>
<li><a href="#time_1r1s">Execution time</a></li>
</ul>
</li>
<li><a href="#test_3r">Results for 3 ordered indices</a>
<ul>
<li><a href="#memory_3r">Memory consumption</a></li>
<li><a href="#time_3r">Execution time</a></li>
</ul>
</li>
<li><a href="#test_2r1s">Results for 2 ordered indices + 1 sequenced index</a>
<ul>
<li><a href="#memory_2r1s">Memory consumption</a></li>
<li><a href="#time_2r1s">Execution time</a></li>
</ul>
</li>
</ul>
</li>
<li><a href="#conclusions">Conclusions</a></li>
</ul>
<h2><a name="intro">Introduction</a></h2>
<p>
Boost.MultiIndex helps the programmer to avoid the manual construction of cumbersome
compositions of containers when multi-indexing capabilities are needed. Furthermore,
it does so in an efficient manner, both in terms of space and time consumption. The
space savings stem from the compact representation of the underlying data structures,
requiring a single node per element. As for time efficiency, Boost.MultiIndex
intensively uses metaprogramming techniques producing very tight implementations
of member functions which take care of the elementary operations for each index:
for <code>multi_index_container</code>s with two or more indices, the running time
can be reduced to half as long as with manual simulations involving several
STL containers.
</p>
<h2><a name="simulation">Manual simulation of a <code>multi_index_container</code></a></h2>
<p>
The section on <a href="tutorial/techniques.html#emulate_std_containers">emulation
of standard containers with <code>multi_index_container</code></a> shows the equivalence
between single-index <code>multi_index_container</code>s and some STL containers. Let us now
concentrate on the problem of simulating a <code>multi_index_container</code> with two
or more indices with a suitable combination of standard containers.
</p>
<p>
Consider the following instantiation of <code>multi_index_container</code>:
</p>
<blockquote><pre>
<span class=keyword>typedef</span> <span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>ordered_non_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;,</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>greater</span> <span class=special>&gt;,</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span> <span class=identifier>indexed_t</span><span class=special>;</span>
</pre></blockquote>
<p>
<code>indexed_t</code> maintains two internal indices on elements of type
<code>int</code>. In order to simulate this data structure resorting only to
standard STL containers, one can use on a first approach the following types:
</p>
<blockquote><pre>
<span class=comment>// dereferencing compare predicate</span>
<span class=keyword>template</span><span class=special>&lt;</span><span class=keyword>typename</span> <span class=identifier>Iterator</span><span class=special>,</span><span class=keyword>typename</span> <span class=identifier>Compare</span><span class=special>&gt;</span>
<span class=keyword>struct</span> <span class=identifier>it_compare</span>
<span class=special>{</span>
<span class=keyword>bool</span> <span class=keyword>operator</span><span class=special>()(</span><span class=keyword>const</span> <span class=identifier>Iterator</span><span class=special>&amp;</span> <span class=identifier>x</span><span class=special>,</span><span class=keyword>const</span> <span class=identifier>Iterator</span><span class=special>&amp;</span> <span class=identifier>y</span><span class=special>)</span><span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>comp</span><span class=special>(*</span><span class=identifier>x</span><span class=special>,*</span><span class=identifier>y</span><span class=special>);</span>
<span class=special>}</span>
<span class=keyword>private</span><span class=special>:</span>
<span class=identifier>Compare</span> <span class=identifier>comp</span><span class=special>;</span>
<span class=special>};</span>
<span class=keyword>typedef</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>set</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=identifier>manual_t1</span><span class=special>;</span> <span class=comment>// equivalent to indexed_t's index #0</span>
<span class=keyword>typedef</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>multiset</span><span class=special>&lt;</span>
<span class=keyword>const</span> <span class=keyword>int</span><span class=special>*,</span>
<span class=identifier>it_compare</span><span class=special>&lt;</span>
<span class=keyword>const</span> <span class=keyword>int</span><span class=special>*,</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>greater</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span> <span class=identifier>manual_t2</span><span class=special>;</span> <span class=comment>// equivalent to indexed_t's index #1</span>
</pre></blockquote>
<p>
where <code>manual_t1</code> is the "base" container that holds
the actual elements, and <code>manual_t2</code> stores pointers to
elements of <code>manual_t1</code>. This scheme turns out to be quite
inefficient, though: while insertion into the data structure is simple enough:
</p>
<blockquote><pre>
<span class=identifier>manual_t1</span> <span class=identifier>c1</span><span class=special>;</span>
<span class=identifier>manual_t2</span> <span class=identifier>c2</span><span class=special>;</span>
<span class=comment>// insert the element 5</span>
<span class=identifier>manual_t1</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>it1</span><span class=special>=</span><span class=identifier>c1</span><span class=special>.</span><span class=identifier>insert</span><span class=special>(</span><span class=number>5</span><span class=special>).</span><span class=identifier>first</span><span class=special>;</span>
<span class=identifier>c2</span><span class=special>.</span><span class=identifier>insert</span><span class=special>(&amp;*</span><span class=identifier>it1</span><span class=special>);</span>
</pre></blockquote>
deletion, on the other hand, necessitates a logarithmic search, whereas
<code>indexed_t</code> deletes in constant time:
<blockquote><pre>
<span class=comment>// remove the element pointed to by it2</span>
<span class=identifier>manual_t2</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>it2</span><span class=special>=...;</span>
<span class=identifier>c1</span><span class=special>.</span><span class=identifier>erase</span><span class=special>(**</span><span class=identifier>it2</span><span class=special>);</span> <span class=comment>// watch out! performs in logarithmic time</span>
<span class=identifier>c2</span><span class=special>.</span><span class=identifier>erase</span><span class=special>(</span><span class=identifier>it2</span><span class=special>);</span>
</pre></blockquote>
<p>
The right approach consists of feeding the second container not with
raw pointers, but with elements of type <code>manual_t1::iterator</code>:
</p>
<blockquote><pre>
<span class=keyword>typedef</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>set</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=identifier>manual_t1</span><span class=special>;</span> <span class=comment>// equivalent to indexed_t's index #0</span>
<span class=keyword>typedef</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>multiset</span><span class=special>&lt;</span>
<span class=identifier>manual_t1</span><span class=special>::</span><span class=identifier>iterator</span><span class=special>,</span>
<span class=identifier>it_compare</span><span class=special>&lt;</span>
<span class=identifier>manual_t1</span><span class=special>::</span><span class=identifier>iterator</span><span class=special>,</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>greater</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span> <span class=identifier>manual_t2</span><span class=special>;</span> <span class=comment>// equivalent to indexed_t's index #1</span>
</pre></blockquote>
<p>
Now, insertion and deletion can be performed with complexity bounds
equivalent to those of <code>indexed_t</code>:
</p>
<blockquote><pre>
<span class=identifier>manual_t1</span> <span class=identifier>c1</span><span class=special>;</span>
<span class=identifier>manual_t2</span> <span class=identifier>c2</span><span class=special>;</span>
<span class=comment>// insert the element 5</span>
<span class=identifier>manual_t1</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>it1</span><span class=special>=</span><span class=identifier>c1</span><span class=special>.</span><span class=identifier>insert</span><span class=special>(</span><span class=number>5</span><span class=special>).</span><span class=identifier>first</span><span class=special>;</span>
<span class=identifier>c2</span><span class=special>.</span><span class=identifier>insert</span><span class=special>(</span><span class=identifier>it1</span><span class=special>);</span>
<span class=comment>// remove the element pointed to by it2</span>
<span class=identifier>manual_t2</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>it2</span><span class=special>=...;</span>
<span class=identifier>c1</span><span class=special>.</span><span class=identifier>erase</span><span class=special>(*</span><span class=identifier>it2</span><span class=special>);</span> <span class=comment>// OK: constant time</span>
<span class=identifier>c2</span><span class=special>.</span><span class=identifier>erase</span><span class=special>(</span><span class=identifier>it2</span><span class=special>);</span>
</pre></blockquote>
<p>
The construction can be extended in a straightworward manner to
handle more than two indices. In what follows, we will compare
instantiations of <code>multi_index_container</code> against this sort of
manual simulations.
</p>
<h2><a name="spatial_efficiency">Spatial efficiency</a></h2>
<p>
The gain in space consumption of <code>multi_index_container</code> with
respect to its manual simulations is amenable to a very simple
theoretical analysis. For simplicity, we will ignore alignment
issues (which in general play in favor of <code>multi_index_container</code>.)
</p>
<p>
Nodes of a <code>multi_index_container</code> with <i>N</i> indices hold the value
of the element plus <i>N</i> headers containing linking information for
each index. Thus the node size is
</p>
<blockquote>
<i>S<sub>I</sub></i> = <i>e</i> + <i>h</i><sub>0</sub> + ··· +
<i>h</i><sub><i>N</i>-1</sub>, where<br>
<i>e</i> = size of the element,<br>
<i>h</i><sub><i>i</i></sub> = size of the <i>i</i>-th header.
</blockquote>
<p>
On the other hand, the manual simulation allocates <i>N</i> nodes per
element, the first holding the elements themselves and the rest
storing iterators to the "base" container. In practice, an iterator
merely holds a raw pointer to the node it is associated to, so its size
is independent of the type of the elements. Summing all contributions,
the space allocated per element in a manual simulation is
</p>
<blockquote>
<i>S<sub>M</sub></i> = (<i>e</i> + <i>h</i><sub>0</sub>) +
(<i>p</i> + <i>h</i><sub>1</sub>) + ··· +
(<i>p</i> + <i>h</i><sub><i>N</i>-1</sub>) =
<i>S<sub>I</sub></i> + (<i>N</i>-1)<i>p</i>, where<br>
<i>p</i> = size of a pointer.<br>
</blockquote>
<p>
The relative amount of memory taken up by <code>multi_index_container</code>
with respect to its manual simulation is just
<i>S<sub>I</sub></i>&nbsp;/&nbsp;<i>S<sub>M</sub></i>, which can be expressed
then as:
</p>
<blockquote>
<i>S<sub>I</sub></i>&nbsp;/&nbsp;<i>S<sub>M</sub></i> =
<i>S<sub>I</sub></i>&nbsp;/&nbsp;(<i>S<sub>I</sub></i> + (<i>N</i>-1)<i>p</i>).
</blockquote>
<p>
The formula shows that <code>multi_index_container</code> is more efficient
with regard to memory consumption as the number of indices grow. An implicit
assumption has been made that headers of <code>multi_index_container</code>
index nodes are the same size that their analogues in STL containers; but there
is a particular case in which this is often not the case: ordered indices use a
<a href="tutorial/indices.html#ordered_node_compression">spatial optimization
technique</a> which is not present in many implementations of
<code>std::set</code>, giving an additional advantage to
<code>multi_index_container</code>s of one system word per ordered index.
Taking this fact into account, the former formula can be adjusted to:
</p>
<blockquote>
<i>S<sub>I</sub></i>&nbsp;/&nbsp;<i>S<sub>M</sub></i> =
<i>S<sub>I</sub></i>&nbsp;/&nbsp;(<i>S<sub>I</sub></i> + (<i>N</i>-1)<i>p</i> + <i>Ow</i>),
</blockquote>
<p>
where <i>O</i> is the number of ordered indices of the container, and <i>w</i>
is the system word size (typically 4 bytes on 32-bit architectures.)
</p>
<p>
These considerations have overlooked an aspect of the greatest practical
importance: the fact that <code>multi_index_container</code> allocates a single
node per element, compared to the many nodes of different sizes
built by manual simulations, diminishes memory fragmentation, which
can show up in more usable memory available and better performance.
</p>
<h2><a name="time_efficiency">Time efficiency</a></h2>
<p>
From the point of view of computational complexity (i.e. big-O
characterization), <code>multi_index_container</code> and its corresponding manual
simulations are equivalent: inserting an element into
a <code>multi_index_container</code> reduces to a simple combination of
elementary insertion operations on each of the indices, and
similarly for deletion. Hence, the most we can expect is a reduction
(or increase) of execution time by a roughly constant factor. As we
will see later, the reduction can be very significative for
<code>multi_index_container</code>s with two or more indices.
</p>
<p>In the special case of <code>multi_index_container</code>s with only one index,
resulting performance will roughly match that of the STL equivalent containers:
tests show that there is at most a negligible degradation with respect to STL,
and even in some cases a small improvement.
</p>
<h2><a name="tests">Performance tests</a></h2>
<p>
See <a href="../perf/test_perf.cpp">source code</a> used for measurements.
<p>
In order to assess the efficiency of <code>multi_index_container</code>, the following
basic algorithm
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;...&gt;</span> <span class=identifier>c</span><span class=special>;</span>
<span class=keyword>for</span><span class=special>(</span><span class=keyword>int</span> <span class=identifier>i</span><span class=special>=</span><span class=number>0</span><span class=special>;</span><span class=identifier>i</span><span class=special>&lt;</span><span class=identifier>n</span><span class=special>;++</span><span class=identifier>i</span><span class=special>)</span><span class=identifier>c</span><span class=special>.</span><span class=identifier>insert</span><span class=special>(</span><span class=identifier>i</span><span class=special>);</span>
<span class=keyword>for</span><span class=special>(</span><span class=identifier>iterator</span> <span class=identifier>it</span><span class=special>=</span><span class=identifier>c</span><span class=special>.</span><span class=identifier>begin</span><span class=special>();</span><span class=identifier>it</span><span class=special>!=</span><span class=identifier>c</span><span class=special>.</span><span class=identifier>end</span><span class=special>();)</span><span class=identifier>c</span><span class=special>.</span><span class=identifier>erase</span><span class=special>(</span><span class=identifier>it</span><span class=special>++);</span>
</pre></blockquote>
<p>
has been measured for different instantiations of <code>multi_index_container</code>
at values of <i>n</i> 1,000, 10,000 and 100,000,
and its execution time compared with that of the equivalent algorithm
for the corresponding manual simulation of the data structure based on
STL containers. The table below describes the test environments used.
</p>
<p align="center">
<table cellspacing="0" cellpadding="5">
<caption><b>Tests environments.</b></caption>
<tr>
<th>Compiler</th>
<th>Settings</th>
<th>OS and CPU</th>
</tr>
<tr>
<td>GCC 3.4.5 (mingw special)</td>
<td><code>-O3</code></td>
<td>Windows 2000 Pro on P4 1.5 GHz, 256 MB RAM</td>
</tr>
<tr class="odd_tr">
<td>Intel C++ 7.1</td>
<td>default release settings</td>
<td>Windows 2000 Pro on P4 1.5 GHz, 256 MB RAM</td>
</tr>
<tr>
<td>Microsoft Visual C++ 8.0</td>
<td>default release settings, <code>_SECURE_SCL=0</code></td>
<td>Windows XP on P4 Xeon 3.2 GHz, 1 GB RAM</td>
</tr>
</table>
</p>
<p>
The relative memory consumption (i.e. the amount of memory allocated
by a <code>multi_index_container</code> with respect to its manual simulation)
is determined by dividing the size of a <code>multi_index_container</code> node
by the sum of node sizes of all the containers integrating the
simulating data structure.
</p>
<h3><a name="test_1r">Results for 1 ordered index</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<p>
which is functionally equivalent to <code>std::set&lt;int></code>.
</p>
<h4><a name="memory_1r">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">80%</td>
<td align="center">80%</td>
<td align="center">80%</td>
</tr>
</table>
<b>Table 1: Relative memory consumption of <code>multi_index_container</code> with 1
ordered index.</b>
</p>
<p>
The reduction in memory usage is accounted for by the optimization technique implemented
in Boost.MultiIndex ordered indices, as <a href="#spatial_efficiency">explained above</a>.
</p>
<h4><a name="time_1r">Execution time</a></h4>
<p align="center">
<img src="perf_1o.png" alt="performance of multi_index_container with 1 ordered index"
width="556" height="372"><br>
<b>Fig. 1: Performance of <code>multi_index_container</code> with 1 ordered index.</b>
</p>
<p>
Somewhat surprisingly, <code>multi_index_container</code> performs slightly
better than <code>std::set</code>. A very likely explanation for this behavior
is that the lower memory consumption of <code>multi_index_container</code>
results in a higher processor cache hit rate.
The improvement is smallest for GCC, presumably because the worse quality of
this compiler's optimizer masks the cache-related benefits.
</p>
<h3><a name="test_1s">Results for 1 sequenced index</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>sequenced</span><span class=special>&lt;&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<p>
which is functionally equivalent to <code>std::list&lt;int></code>.
</p>
<h4><a name="memory_1s">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">100%</td>
<td align="center">100%</td>
<td align="center">100%</td>
</tr>
</table>
<b>Table 2: Relative memory consumption of <code>multi_index_container</code> with 1
sequenced index.</b>
</p>
<p>
The figures confirm that in this case <code>multi_index_container</code> nodes are the
same size than those of its <code>std::list</code> counterpart.
</p>
<h4><a name="time_1s">Execution time</a></h4>
<p align="center">
<img src="perf_1s.png" alt="performance of multi_index_container with 1 sequenced index"
width="556" height="372"><br>
<b>Fig. 2: Performance of <code>multi_index_container</code> with 1 sequenced index.</b>
</p>
<p>
<code>multi_index_container</code> does not attain the performance
of its STL counterpart, although the figures are close. Again, the worst results
are those of GCC, with a degradation of up to 7%, while ICC and MSVC do not
exceed a mere 5%.
</p>
<h3><a name="test_2r">Results for 2 ordered indices</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>ordered_non_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<h4><a name="memory_2r">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">70%</td>
<td align="center">70%</td>
<td align="center">70%</td>
</tr>
</table>
<b>Table 3: Relative memory consumption of <code>multi_index_container</code> with 2
ordered indices.</b>
</p>
<p>
These results concinde with the theoretical formula for
<i>S<sub>I</sub></i> = 28, <i>N</i> = <i>O</i> = 2 and <i>p</i> = <i>w</i> = 4.
</p>
<h4><a name="time_2r">Execution time</a></h4>
<p align="center">
<img src="perf_2o.png" alt="performance of multi_index_container with 2 ordered indices"
width="556" height="372"><br>
<b>Fig. 3: Performance of <code>multi_index_container</code> with 2 ordered indices.</b>
</p>
<p>
The experimental results confirm our hypothesis that <code>multi_index_container</code>
provides an improvement on execution time by an approximately constant factor,
which in this case lies around 60%. There is no obvious explanation for the
increased advantage of <code>multi_index_container</code> in MSVC for
<i>n</i>=10<sup>5</sup>.
</p>
<h3><a name="test_1r1s">Results for 1 ordered index + 1 sequenced index</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>sequenced</span><span class=special>&lt;&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<h4><a name="memory_1r1s">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">75%</td>
<td align="center">75%</td>
<td align="center">75%</td>
</tr>
</table>
<b>Table 4: Relative memory consumption of <code>multi_index_container</code> with 1
ordered index + 1 sequenced index.</b>
</p>
<p>
These results concinde with the theoretical formula for
<i>S<sub>I</sub></i> = 24, <i>N</i> = 2, <i>O</i> = 1 and <i>p</i> = <i>w</i> = 4.
</p>
<h4><a name="time_1r1s">Execution time</a></h4>
<p align="center">
<img src="perf_1o1s.png"
alt="performance of multi_index_container with 1 ordered index + 1 sequenced index"
width="556" height="372"><br>
<b>Fig. 4: Performance of <code>multi_index_container</code> with 1 ordered index
+ 1 sequenced index.</b>
</p>
<p>
For <i>n</i>=10<sup>3</sup> and <i>n</i>=10<sup>4</sup>, the results
are in agreement with our theoretical analysis, showing a constant factor
improvement of 50-65% with respect to the STL-based manual simulation.
Curiously enough, this speedup gets even higher when
<i>n</i>=10<sup>5</sup> for two of the compilers, namely GCC and ICC.
In order to rule out spurious results, the tests
have been run many times, yielding similar outcoumes. Both test environments
are deployed on the same machine, which points to some OS-related reason for
this phenomenon.
</p>
<h3><a name="test_3r">Results for 3 ordered indices</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>ordered_non_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>ordered_non_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<h4><a name="memory_3r">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">66.7%</td>
<td align="center">66.7%</td>
<td align="center">66.7%</td>
</tr>
</table>
<b>Table 5: Relative memory consumption of <code>multi_index_container</code> with 3
ordered indices.</b>
</p>
<p>
These results concinde with the theoretical formula for
<i>S<sub>I</sub></i> = 40, <i>N</i> = <i>O</i> = 3 and <i>p</i> = <i>w</i> = 4.
</p>
<h4><a name="time_3r">Execution time</a></h4>
<p align="center">
<img src="perf_3o.png" alt="performance of multi_index_container with 3 ordered indices"
width="556" height="372"><br>
<b>Fig. 5: Performance of <code>multi_index_container</code> with 3 ordered indices.</b>
</p>
<p>
Execution time for this case is between 45% and 55% lower than achieved with
an STL-based manual simulation of the same data structure.
</p>
<h3><a name="test_2r1s">Results for 2 ordered indices + 1 sequenced index</a></h3>
<p>
The following instantiation of <code>multi_index_container</code> was tested:
</p>
<blockquote><pre>
<span class=identifier>multi_index_container</span><span class=special>&lt;</span>
<span class=keyword>int</span><span class=special>,</span>
<span class=identifier>indexed_by</span><span class=special>&lt;</span>
<span class=identifier>ordered_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>ordered_non_unique</span><span class=special>&lt;</span><span class=identifier>identity</span><span class=special>&lt;</span><span class=keyword>int</span><span class=special>&gt;</span> <span class=special>&gt;,</span>
<span class=identifier>sequenced</span><span class=special>&lt;&gt;</span>
<span class=special>&gt;</span>
<span class=special>&gt;</span>
</pre></blockquote>
<h4><a name="memory_2r1s">Memory consumption</a></h4>
<p align="center">
<table cellspacing="0">
<tr>
<th width="33%">GCC 3.4.5</th>
<th width="33%">ICC 7.1</th>
<th width="33%">MSVC 8.0</th>
</tr>
<tr>
<td align="center">69.2%</td>
<td align="center">69.2%</td>
<td align="center">69.2%</td>
</tr>
</table>
<b>Table 6: Relative memory consumption of <code>multi_index_container</code> with 2
ordered indices + 1 sequenced index.</b>
</p>
<p>
These results concinde with the theoretical formula for
<i>S<sub>I</sub></i> = 36, <i>N</i> = 3, <i>O</i> = 2 and <i>p</i> = <i>w</i> = 4.
</p>
<h4><a name="time_2r1s">Execution time</a></h4>
<p align="center">
<img src="perf_2o1s.png"
alt="performance of multi_index_container with 2 ordered indices + 1 sequenced index"
width="556" height="372"><br>
<b>Fig. 6: Performance of <code>multi_index_container</code> with 2 ordered indices
+ 1 sequenced index.</b>
</p>
<p>
In accordance to the expectations, execution time is improved by a fairly constant
factor, which ranges from 45% to 55%.
</p>
<h2><a name="conclusions">Conclusions</a></h2>
<p>
We have shown that <code>multi_index_container</code> outperforms, both in space and
time efficiency, equivalent data structures obtained from the manual
combination of STL containers. This improvement gets larger when the number
of indices increase.
</p>
<p>
In the special case of replacing standard containers with single-indexed
<code>multi_index_container</code>s, the performance of Boost.MultiIndex
is comparable with that of the tested STL implementations, and can even yield
some improvements both in space consumption and execution time.
</p>
<hr>
<div class="prev_link"><a href="compiler_specifics.html"><img src="prev.gif" alt="compiler specifics" border="0"><br>
Compiler specifics
</a></div>
<div class="up_link"><a href="index.html"><img src="up.gif" alt="index" border="0"><br>
Index
</a></div>
<div class="next_link"><a href="examples.html"><img src="next.gif" alt="examples" border="0"><br>
Examples
</a></div><br clear="all" style="clear: all;">
<br>
<p>Revised May 9th 2006</p>
<p>&copy; Copyright 2003-2006 Joaqu&iacute;n M L&oacute;pez Mu&ntilde;oz.
Distributed under the Boost Software
License, Version 1.0. (See accompanying file <a href="../../../LICENSE_1_0.txt">
LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</body>
</html>