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<h4>
Sequences
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A <i>sequence</i> (abbreviated to <i>seq</i>) is a group of adjacent parenthesized elements. For example,
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(<i>a</i>)(<i>b</i>)(<i>c</i>)
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...is a <i>seq</i> of <i>3</i> elements--<i>a</i>, <i>b</i>, and <i>c</i>.
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<i>Sequences</i> are data structures that merge the properties of both <i>lists</i> and
<i>tuples</i> with the exception that a <i>seq</i> cannot be empty.&nbsp;
Therefore, an "empty" <i>seq</i> is considered a special case scenario that
must be handled separately in C++.
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<pre>
#define SEQ (x)(y)(z)
#define REVERSE(s, state, elem) (elem) state
// append to head ^
BOOST_PP_SEQ_FOLD_LEFT(REVERSE, BOOST_PP_EMPTY, SEQ)()
// #1 #2
// 1) placeholder for "empty" seq
// 2) remove placeholder
#define SEQ_B (1)(2)(3)
#define INC(s, state, elem) state (BOOST_PP_INC(elem))
// append to tail ^
BOOST_PP_SEQ_FOLD_RIGHT(INC, BOOST_PP_SEQ_NIL, SEQ)
// ^
// special placeholder that will be "eaten"
// by appending to the tail
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<i>Sequences</i> are extremely efficient.&nbsp; Element access speed approaches
random access--even with <i>seqs</i> of up to <i>256</i> elements.&nbsp; This
is because element access (among other things) is implemented iteratively
rather than recursively.&nbsp; Therefore, elements can be accessed at extremely
high indices even on preprocessors with low maximum expansion depths.
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Elements of a <i>seq</i> can be extracted with <b>BOOST_PP_SEQ_ELEM</b>.
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<h4>
Primitives
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<a href="../ref/seq_elem.html">BOOST_PP_SEQ_ELEM</a></li>
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<i>© Copyright <a href="http://www.housemarque.com" target="_top">Housemarque Oy</a> 2002</i>
</br><i>© Copyright Paul Mensonides 2002</i>
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<p><small>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">www.boost.org/LICENSE_1_0.txt</a>)</small></p>
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