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// Boost.Signals library
// Copyright Douglas Gregor 2001-2004. Use, modification and
// distribution is subject to the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// For more information, see http://www.boost.org
#define BOOST_SIGNALS_SOURCE
#include <boost/signals/connection.hpp>
#include <cassert>
namespace boost {
namespace BOOST_SIGNALS_NAMESPACE {
connection::connection(const connection& other) :
con(other.con), controlling_connection(other.controlling_connection)
{
}
connection::~connection()
{
if (controlling_connection) {
disconnect();
}
}
void
connection::reset(BOOST_SIGNALS_NAMESPACE::detail::basic_connection* new_con)
{
con.reset(new_con);
}
bool connection::operator==(const connection& other) const
{
return con.get() == other.con.get();
}
bool connection::operator<(const connection& other) const
{
return con.get() < other.con.get();
}
connection& connection::operator=(const connection& other)
{
connection(other).swap(*this);
return *this;
}
void connection::swap(connection& other)
{
this->con.swap(other.con);
std::swap(this->controlling_connection, other.controlling_connection);
}
void swap(connection& c1, connection& c2)
{
c1.swap(c2);
}
scoped_connection::scoped_connection(const connection& other) :
connection(other),
released(false)
{
}
scoped_connection::scoped_connection(const scoped_connection& other) :
connection(other),
released(other.released)
{
}
scoped_connection::~scoped_connection()
{
if (!released) {
this->disconnect();
}
}
connection scoped_connection::release()
{
released = true;
return *this;
}
void scoped_connection::swap(scoped_connection& other)
{
this->connection::swap(other);
bool other_released = other.released;
other.released = this->released;
this->released = other_released;
}
void swap(scoped_connection& c1, scoped_connection& c2)
{
c1.swap(c2);
}
scoped_connection&
scoped_connection::operator=(const connection& other)
{
scoped_connection(other).swap(*this);
return *this;
}
scoped_connection&
scoped_connection::operator=(const scoped_connection& other)
{
scoped_connection(other).swap(*this);
return *this;
}
void
connection::add_bound_object(const BOOST_SIGNALS_NAMESPACE::detail::bound_object& b)
{
assert(con.get() != 0);
con->bound_objects.push_back(b);
}
void connection::disconnect() const
{
if (this->connected()) {
// Make sure we have a reference to the basic_connection object,
// because 'this' may disappear
shared_ptr<detail::basic_connection> local_con = con;
void (*signal_disconnect)(void*, void*) = local_con->signal_disconnect;
// Note that this connection no longer exists
// Order is important here: we could get into an infinite loop if this
// isn't cleared before we try the disconnect.
local_con->signal_disconnect = 0;
// Disconnect signal
signal_disconnect(local_con->signal, local_con->signal_data);
// Disconnect all bound objects
typedef std::list<BOOST_SIGNALS_NAMESPACE::detail::bound_object>::iterator iterator;
for (iterator i = local_con->bound_objects.begin();
i != local_con->bound_objects.end(); ++i) {
assert(i->disconnect != 0);
i->disconnect(i->obj, i->data);
}
}
}
} // end namespace boost
} // end namespace boost
#ifndef BOOST_MSVC
// Explicit instantiations to keep everything in the library
template class std::list<boost::BOOST_SIGNALS_NAMESPACE::detail::bound_object>;
#endif