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// Boost shared_ptr_example.cpp --------------------------------------------//
// Copyright Beman Dawes 2001. Distributed under the Boost
// Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org/libs/smart_ptr for documentation.
// Revision History
// 21 May 01 Initial complete version (Beman Dawes)
// The original code for this example appeared in the shared_ptr documentation.
// Ray Gallimore pointed out that foo_set was missing a Compare template
// argument, so would not work as intended. At that point the code was
// turned into an actual .cpp file so it could be compiled and tested.
#include <vector>
#include <set>
#include <iostream>
#include <algorithm>
#include <boost/shared_ptr.hpp>
// The application will produce a series of
// objects of type Foo which later must be
// accessed both by occurrence (std::vector)
// and by ordering relationship (std::set).
struct Foo
{
Foo( int _x ) : x(_x) {}
~Foo() { std::cout << "Destructing a Foo with x=" << x << "\n"; }
int x;
/* ... */
};
typedef boost::shared_ptr<Foo> FooPtr;
struct FooPtrOps
{
bool operator()( const FooPtr & a, const FooPtr & b )
{ return a->x > b->x; }
void operator()( const FooPtr & a )
{ std::cout << a->x << "\n"; }
};
int main()
{
std::vector<FooPtr> foo_vector;
std::set<FooPtr,FooPtrOps> foo_set; // NOT multiset!
FooPtr foo_ptr( new Foo( 2 ) );
foo_vector.push_back( foo_ptr );
foo_set.insert( foo_ptr );
foo_ptr.reset( new Foo( 1 ) );
foo_vector.push_back( foo_ptr );
foo_set.insert( foo_ptr );
foo_ptr.reset( new Foo( 3 ) );
foo_vector.push_back( foo_ptr );
foo_set.insert( foo_ptr );
foo_ptr.reset ( new Foo( 2 ) );
foo_vector.push_back( foo_ptr );
foo_set.insert( foo_ptr );
std::cout << "foo_vector:\n";
std::for_each( foo_vector.begin(), foo_vector.end(), FooPtrOps() );
std::cout << "\nfoo_set:\n";
std::for_each( foo_set.begin(), foo_set.end(), FooPtrOps() );
std::cout << "\n";
// Expected output:
//
// foo_vector:
// 2
// 1
// 3
// 2
//
// foo_set:
// 3
// 2
// 1
//
// Destructing a Foo with x=2
// Destructing a Foo with x=1
// Destructing a Foo with x=3
// Destructing a Foo with x=2
return 0;
}